<?xml version="1.0"?>
<rss version="2.0"><channel><title>Infinity Modpack Latest Topics</title><link>https://forum.craftersland.net/forum/227-infinity-modpack/</link><description>Infinity Modpack Latest Topics</description><language>en</language><item><title>how to reacquire a claim shovel if one gets lost..</title><link>https://forum.craftersland.net/topic/60232-how-to-reacquire-a-claim-shovel-if-one-gets-lost/</link><description><![CDATA[<p>
	i been having trouble claiming some land cause I lost my claim shovel and I've tried everything but it would be good info to have on standby maybe a command listing or something.
</p>
]]></description><guid isPermaLink="false">60232</guid><pubDate>Tue, 11 Feb 2025 07:16:16 +0000</pubDate></item><item><title>[Guide] How to CRAFT RedNet Energy cable</title><link>https://forum.craftersland.net/topic/55495-guide-how-to-craft-rednet-energy-cable/</link><description><![CDATA[<p>
	After suggestion conversed in <a href="https://forum.craftersland.net/topic/33848-enable-rednet-energy-cables/" rel="">THIS</a> topic recipe for RedNet Energy Cable got restored.
</p>

<p>
	There are 2 main ways to use this recipe. You can revert recipe deletion or simply craft cables without NEI support.
</p>

<p>
	Here is recipes:<br />
	(You can use either gold or electrum ingots/nuggets)
</p>

<p>
	<img alt="4XMl4wx.png" class="ipsImage" data-ratio="104.62" height="272" style="height:auto;" width="260" data-src="https://i.imgur.com/4XMl4wx.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png" />
</p>

<p>
	<span style="font-size:20px;"><strong>Or </strong></span>
</p>

<p>
	<span style="font-size:14px;">You can revert recipe deletion like this:<br />
	<strong>[GAME FOLDER]\</strong><em>FTB Infinity Evolved</em><strong>\</strong><em>modpack</em><strong>\</strong><em>expert</em><strong>\</strong><em>scripts</em><br />
	Find file named<u><strong> MineFactoryReloaded.zs</strong></u><br />
	Edit file using <strong>notepad:</strong></span>
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<span style="font-size:14px;"><strong>#rednet energy cables<br />
			recipes.remove(&lt;MineFactoryReloaded:cable.redstone:2&gt;);            &lt;--(</strong>DELETE THIS LINE<strong>)</strong></span>
		</p>
	</div>
</blockquote>

<p>
	Either delete this whole line or place <strong>"//" </strong>before? like this <strong>"//</strong><span style="font-size:14px;"><strong>recipes.remove(&lt;MineFactoryReloaded:cable.redstone:2&gt;);" </strong>this will disable recipe deletion.</span>
</p>
]]></description><guid isPermaLink="false">55495</guid><pubDate>Wed, 15 May 2024 09:00:27 +0000</pubDate></item><item><title>[PSA] Server Quirks</title><link>https://forum.craftersland.net/topic/31853-psa-server-quirks/</link><description><![CDATA[<p>
	Hi everyone!
</p>

<p>
	 
</p>

<p>
	I thought that with a new server and a new home for it, it would be helpful to have a thread dedicated understanding some of the inevitable quirks that are present on every server.  I have been playing the FTB Mods for a long time, so long that we didn't even have Feed The Beast, it was just the individual mods!  I have been on modded servers since Tekkit released for the first time, so I have seen my fair share of servers over the years.  I can honestly say that CraftersLand is one of the best servers out there for FTB.  That of course, does not mean that its perfect, far from it, but I have never seen a server with any where near this much staff involvement and engagement.
</p>

<p>
	 
</p>

<p>
	With that said, every server (yes EVERY server) has its own little quirks that can steepen the learning curve and possibly frustrate some players if they are not made aware of them and are told how to prevent them from ruining their day.  I would like to compile a list of these quirks and solutions here in this thread for any new to mid player to read.  Many of you veteran members will no doubt already know about many of these and how to get around them and thats awesome!  If you know of any quirks and solutions that are not in this list here, post them below and I will add them to the list up here at the top for all to see (with credit to the author).
</p>

<p>
	 
</p>

<p>
	This is NOT a place to complain about the server!!!  We have a whole subsection of the forums dedicated to that.  Any posts simply complaining about a problem will be removed!  If you would like to post something, please make sure that it meets the following rules:
</p>

<p>
	-State the problem/effect and is specific and known.
</p>

<p>
	-State the cause of the problem or what triggers it (if you can, if not, take a guess).
</p>

<p>
	-State a specific solution or workaround to the problem that you know fixes and/or prevents it from happening.
</p>

<p>
	 
</p>

<p>
	Hopefully this will help some people out and cut down on some of the frustration we see with early players!  Thanks everyone!
</p>
]]></description><guid isPermaLink="false">31853</guid><pubDate>Wed, 30 Jan 2019 21:37:17 +0000</pubDate></item><item><title>[Guide] How to disable chicken rain (PortalGun)</title><link>https://forum.craftersland.net/topic/31378-guide-how-to-disable-chicken-rain-portalgun/</link><description><![CDATA[<p>
	The chickens raining down in your world are an easter egg from the Portal Gun mod. If you would like to remove them you can do the following:
</p>

<p>
	 
</p>

<ol>
	<li>
		<p>
			Go into the config folder for whatever instance you want to disable them on.
		</p>
	</li>
	<li>
		<p>
			Find the PortalGun (PortalGun.cfg) file, and open it. If you're not used to editing config files, right click and select "Open with..". Then select notepad or wordpad to open the file.
		</p>
	</li>
	<li>
		<p>
			Locate the line "I:easterEgg=1" (line 147 in PO2, should be close to the same in other packs).
		</p>
	</li>
	<li>
		<p>
			Change the 1 to a 0 (now reads "I:easterEgg=0")
		</p>
	</li>
	<li>
		<p>
			Save your change and then restart your game for it to take effect.
		</p>
	</li>
</ol>
]]></description><guid isPermaLink="false">31378</guid><pubDate>Tue, 25 Dec 2018 14:53:12 +0000</pubDate></item><item><title>[Guide] How to CRAFT Bottomless pouch</title><link>https://forum.craftersland.net/topic/20780-guide-how-to-craft-bottomless-pouch/</link><description><![CDATA[<div style="color:#272a34;">
	<div style="color:#474747;">
		<p>
			<span><strong>Hello!</strong></span><br>
			<span><strong><span style="color:#c0392b;">WARNING!</span></strong><br>
			<span style="color:#c0392b;">This recipe will NOT be shown in NEI because it`s serverside tweak. If you want to see this recipe in your NEI, download </span><a data-fileext="zs" data-fileid="1594" href="https://forum.craftersland.net/applications/core/interface/file/attachment.php?id=1594" rel="">THIS</a><span style="color:#c0392b;"> file, and insert it in "minecraft\scripts" in your FTB Infinity modpack folder.</span></span>
		</p>

		<p>
			<span>We recently added a custom recipe to our Infinity server, a way to obtain<span> </span><strong>Bottomless pouch</strong><span> </span>through crafting because one part of OLD recipe was banned for dupe bug. <br>
			<strong>The crafting recipe is:</strong></span>
		</p>

		<p>
			<img alt="spacer.png" class="ipsImage" data-ratio="94.39" height="505" style="height: auto;" width="535" data-src="https://i.imgur.com/x2NiYCY.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png">
		</p>

		<p>
			<span><strong>To craft this node you will need:</strong></span>
		</p>

		<p>
			<span>2 Ichorcloth (Craftable)</span>
		</p>

		<p>
			<span>1 Portable hole wand focus (Craftable)</span>
		</p>

		<p>
			<span>1 Diamond (duh...)</span>
		</p>

		<p>
			<span>2 Void jar (craftable)</span>
		</p>

		<p>
			<em><span>And most important (Replacement for banned item)</span></em>
		</p>

		<p>
			<span><span style="color:#c0392b;"><strong>1 Traveling trunk</strong></span> (Craftable)<br>
			See <a href="https://forum.craftersland.net/topic/20781-guide-how-to-craft-traveling-trunk/" rel="">HERE</a> how to craft it</span>
		</p>

		<p>
			<span><em>P.S. Sorry for the "derp" with Void jar instead of normal pouch in center, but i don`t want to bother Brunyman again for fixing it.<br>
			Normal pouch is easy to craft, and changing Void jar to pouch will not make recipe harder. </em></span>
		</p>

		<p>
			<span><em>Here is a FIX for this "Derp"</em></span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				 
			</div>

			<div class="ipsSpoiler_contents" data-gramm="false">
				<p>
					If Brunyman want to fix my "Derp" he can upload fixed file on server.<br>
					<a class="ipsAttachLink" data-fileext="zs" data-fileid="1652" href="https://forum.craftersland.net/applications/core/interface/file/attachment.php?id=1652" rel="">Hungry node FIX.zs</a><br>
					And replace wrong picture with this one...
				</p>

				<p>
					<span><a href="http://i.imgur.com/eB63efw.png" ipsnoembed="false" rel="external nofollow">http://i.imgur.com/eB63efw.png</a></span><br>
					But for now Void jar used instead of normal pouch.
				</p>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">20780</guid><pubDate>Mon, 12 Jun 2017 06:55:47 +0000</pubDate></item><item><title>{Craftersland Custom MineTweaks}</title><link>https://forum.craftersland.net/topic/29871-craftersland-custom-minetweaks/</link><description><![CDATA[<p>
	Hello, this will be culmination of all previous posts for Custom Recipes and in addition to Tooltips or anything Minetweaker Related I guess.
</p>

<p>
	<span style="font-size:9px;">Note: This is still a work in a progress, so things may change in the future as of now we are at Version 1.2</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:28px;">Installation:</span></strong>
</p>

<p>
	To show the tooltips and custom recipes on your own client you will need to download this file here --&gt; <a class="ipsAttachLink" data-fileid="7838" href="https://forum.craftersland.net/applications/core/interface/file/attachment.php?id=7838&amp;key=c257963f717439a32b752070caa0cf68" data-fileext="zs" rel="">CLsCustoms_1.5.zs</a>&lt;-- 
</p>

<p>
	Next, you will need to move the file you downloaded above to your client's modpack directory (its located where you installed your Launcher) once there find the modpack Infinity Evolved and follow this path \minecr﻿aft\modpack\expert\scripts
</p>

<p>
	(If your seeing .zs files you are in the right place)
</p>

<p>
	Once moved/copied over your now good to go, reload your client and they should now appear.
</p>

<p>
	<span style="font-size:8px;">(Disclaimer: this will affect your SP worlds you must remove it if you don't want those changes on your SP Instance.)</span>
</p>

<p>
	<a class="ipsAttachLink" data-fileid="7838" href="https://forum.craftersland.net/applications/core/interface/file/attachment.php?id=7838&amp;key=c257963f717439a32b752070caa0cf68" data-fileext="zs" rel="">CLsCustoms_1.5.zs</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">29871</guid><pubDate>Thu, 13 Sep 2018 07:29:24 +0000</pubDate></item><item><title>thaumcraft infusion altar design</title><link>https://forum.craftersland.net/topic/28919-thaumcraft-infusion-altar-design/</link><description><![CDATA[<p>
	I surrounded my infusion altar with thousands of zombie heads and i still
</p>

<p>
	cant do the instability high and stronger ones without spewing flux all over the place. Does any1 know a better design? 
</p>
]]></description><guid isPermaLink="false">28919</guid><pubDate>Wed, 18 Jul 2018 13:26:58 +0000</pubDate></item><item><title>Forum for Apiarists</title><link>https://forum.craftersland.net/topic/28596-forum-for-apiarists/</link><description><![CDATA[<p>
	Maybe its just me or there arent that much bee keepers in this server. Maybe we can make a bee keeper network to help each other out =D
</p>]]></description><guid isPermaLink="false">28596</guid><pubDate>Sun, 01 Jul 2018 11:28:35 +0000</pubDate></item><item><title>How to make the ME system craft 1 at a time</title><link>https://forum.craftersland.net/topic/27981-how-to-make-the-me-system-craft-1-at-a-time/</link><description><![CDATA[
<p>
	How do i make the me autocrafting system craft 1 recipie at a time?
</p>

<p>
	I am trying to do this for an auto terrasteel maker, since terrasteel can only be made 1 at a time.
</p>
]]></description><guid isPermaLink="false">27981</guid><pubDate>Sun, 27 May 2018 09:43:58 +0000</pubDate></item><item><title>[Custom Recipe] Book Binder</title><link>https://forum.craftersland.net/topic/25631-custom-recipe-book-binder/</link><description><![CDATA[<p>
	<b style="background-color:#fafafa;color:#474747;font-size:14px;">**Note this recipe isn't showing up in NEI but it is still craft-able so you will need to refer to this post for the recipe or download the file below and add it to your own game.**</b>
</p>

<p>
	Mystcraft is now possible with this recipe!
</p>

<p>
	<img alt="LpQn46i.png" data-ratio="79.67" style="height: auto;" width="964" data-src="https://i.imgur.com/LpQn46i.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png">
</p>

<p style="background-color:#fafafa;color:#474747;font-size:14px;">
	 
</p>

<p style="background-color:#fafafa;color:#474747;font-size:14px;">
	Required Items:
</p>

<p style="background-color:#fafafa;color:#474747;font-size:14px;">
	26x Gaia Spirit Ingots
</p>

<p style="background-color:#fafafa;color:#474747;font-size:14px;">
	14x Primordial Pearls 
</p>

<p style="background-color:#fafafa;color:#474747;font-size:14px;">
	4x Awakened Draconium Blocks
</p>

<p style="background-color:#fafafa;color:#474747;font-size:14px;">
	4x Draconic Flux Capacitors *[Must be Fully Charged]*
</p>

<p style="background-color:#fafafa;color:#474747;font-size:14px;">
	1x Transcendent Blood Orb [Returned on Craft]
</p>

<p style="background-color:#fafafa;color:#474747;font-size:14px;">
	And you will get a Book Binder in return.
</p>

<p style="background-color:#fafafa;color:#474747;font-size:14px;">
	 
</p>

<p style="background-color:#fafafa;color:#474747;font-size:14px;">
	 <span style="background-color:#fafafa;color:#474747;font-size:14px;">You can download the script for your own worlds and to see the recipe in nei </span><a data-fileext="zs" data-fileid="2281" href="https://forum.craftersland.net/applications/core/interface/file/attachment.php?id=2281" rel="">here</a>.
</p>

<p style="background-color:#fafafa;color:#474747;font-size:14px;">
	<span style="background-color:#fafafa;color:#474747;font-size:14px;">Just move the file to your (Infinity Evolved directory) \minecraft\modpack\expert to add it to your game.</span>
</p>
]]></description><guid isPermaLink="false">25631</guid><pubDate>Tue, 09 Jan 2018 01:40:50 +0000</pubDate></item><item><title>[Custom Recipe] Watering Can (Reinforced)</title><link>https://forum.craftersland.net/topic/24909-custom-recipe-watering-can-reinforced/</link><description><![CDATA[<p>
	<b>**Note this recipe isn't showing up in NEI but it is still craft-able so you will need to refer to this post for the recipe or download the file below and add it to your own game.**</b>
</p>

<p>
	The Watering Can (Reinforced) a great addition to any farmer on IE as this Watering Can can be used in automation and covers a 7x7 area! 
</p>

<p>
	<img alt="N3kDlBS.png" data-ratio="49.17" style="height: auto;" width="602" data-src="https://i.imgur.com/N3kDlBS.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png">
</p>

<p>
	 
</p>

<p>
	<strong>Items Required:</strong>
</p>

<p>
	x4 Bedrockium Blocks
</p>

<p>
	Soul Fragment
</p>

<p>
	Lime (Forestry/Extra Trees)
</p>

<p>
	Plum (Forestry)
</p>

<p>
	Grapefruit(Forestry/Extra Trees)
</p>

<p>
	Watering Can (Filled)
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	You can download the script for your own worlds <a data-fileext="zs" data-fileid="2160" href="https://forum.craftersland.net/applications/core/interface/file/attachment.php?id=2160" rel="">here</a>.
</p>

<p>
	Just move the file to your (Infinity Evolved directory) \minecraft\modpack\expert to add it to your game.
</p>
]]></description><guid isPermaLink="false">24909</guid><pubDate>Tue, 05 Dec 2017 03:18:54 +0000</pubDate></item><item><title>Watering Can (Reinforced)</title><link>https://forum.craftersland.net/topic/24872-watering-can-reinforced/</link><description><![CDATA[<p>
	 
</p>

<p>
	<img data-ratio="49.17" width="602" alt="N3kDlBS.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png" data-src="https://i.imgur.com/N3kDlBS.png"></p>

<p>
	 
</p>

<p>
	<strong>Items Required:</strong>
</p>

<p>
	x4 Bedrockium Blocks
</p>

<p>
	Soul Fragment
</p>

<p>
	Lime (Forestry/Extra Trees)
</p>

<p>
	Plum (Forestry)
</p>

<p>
	Grapefruit(Forestry/Extra Trees)
</p>

<p>
	Watering Can (Filled)
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	You can download the script <a data-fileid="2160" href="https://forum.craftersland.net/applications/core/interface/file/attachment.php?id=2160" rel="" data-fileext="zs">here</a>.
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">24872</guid><pubDate>Sun, 03 Dec 2017 06:09:48 +0000</pubDate></item><item><title>[Guide] How to run InfinityEvolved with shaders</title><link>https://forum.craftersland.net/topic/23861-guide-how-to-run-infinityevolved-with-shaders/</link><description><![CDATA[<p>
	In this guide I want to explain how you can add shaders to your InfinityEvolved mod pack.
</p>

<p>
	<img alt="dPLWbp3.jpg" class="ipsImage" height="531" style="height: auto;" width="1000" data-src="https://i.imgur.com/dPLWbp3.jpg" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png">
</p>

<p>
	<strong>What to expect:</strong>
</p>

<ul>
	<li>
		A beautiful world to explore and build in. 
	</li>
	<li>
		A huge fps reduction. Don't do this if you already are low on fps. I have a GTX1060 6Gb, i5-6600k@4.2Ghz, 16Gb ram computer. And my frame rate varies between 20-80fps with shaders, depending on the environment.
	</li>
	<li>
		Some setup time to try out different settings.
	</li>
</ul>

<p>
	<strong>What not to expect:</strong>
</p>

<ul>
	<li>
		A glitch free experience. There will be always some block that doesn't look quite right. 
	</li>
</ul>

<p>
	<strong>What do you need:</strong>
</p>

<ul>
	<li>
		FTB InfinityEvolved of course.
	</li>
	<li>
		<a href="https://optifine.net/downloads" rel="external nofollow">OptiFine_1.7.10_HD_U_D8</a>
	</li>
	<li>
		<a href="https://mods.curse.com/mc-mods/minecraft/248971-thermalshade#t1:other-downloads" rel="external nofollow">ThermalShade</a>
	</li>
	<li>
		A shaders pack: You can use what you want yourself. I'm using <a href="http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1291396-1-6-4-1-12-2-sildurs-shaders-pc-mac-intel" rel="external nofollow">Sildur's Vibrant shaders 1.164 Extreme</a>.
	</li>
</ul>

<p>
	<strong>Installation:</strong>
</p>

<ul>
	<li>
		Open the FTB launcher and edit the IE mod pack.<br>
		<img alt="c1RmDxQ.png" class="ipsImage" height="623" style="height: auto;" width="762" data-src="https://i.imgur.com/c1RmDxQ.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png"><br>
		 
	</li>
	<li>
		Open the mod folder and drop both the Optifine and ThermalShade jar file into this folder.<br>
		The ThermalShade mod is a path that fixes facades from thermal expansion.
	</li>
	<li>
		Disable fastcraft.<br>
		<img alt="ozyQSnv.png" class="ipsImage" height="600" style="height: auto;" width="700" data-src="https://i.imgur.com/ozyQSnv.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png"><br>
		 
	</li>
	<li>
		If everything goes right, you can now start IE.
	</li>
	<li>
		When minecraft is running, go to options &gt; video settings &gt; shaders.<img alt="KbvOUWt.png" class="ipsImage" height="541" style="height: auto;" width="1000" data-src="https://i.imgur.com/KbvOUWt.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png"><br>
		 
	</li>
	<li>
		Open the shader folder and drop the shader zip file in there.
	</li>
	<li>
		Select the shader in the shader option menu.
	</li>
	<li>
		Now you should have a working shader pack.
	</li>
</ul>

<p>
	<strong>Tweaking:</strong>
</p>

<p>
	Now that you have your shader pack running, it's time to tweak some settings to get a better experience. I can't garante that everything will work for you. It will depend on your system and shader pack. Here is the part were you need to experiment.
</p>

<ul>
	<li>
		Go to options &gt; video settings &gt; shaders &gt; shader options. Disable Ice and glass reflections.<img alt="HEt0b1G.jpg" class="ipsImage" height="531" style="height: auto;" width="1000" data-src="https://i.imgur.com/HEt0b1G.jpg" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png"><br>
		 
	</li>
	<li>
		Options &gt; video settings &gt; shaders. Set old lightning to "on". This can help with carpenter blocks shadows.<img alt="g1MyZOD.jpg" class="ipsImage" height="531" style="height: auto;" width="1000" data-src="https://i.imgur.com/g1MyZOD.jpg" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png"><br>
		 
	</li>
	<li>
		There are many mods that use shader effects ex. thermal expension, botania, thaumcraft. Some of these effects can conflict when using a shader pack. Most of the time you can disable these effects under options &gt; mod options. For some mods you will need to change it in the config files (...\FTBInfinity\minecraft\config).<img alt="Eedtq1z.png" class="ipsImage" height="541" style="height: auto;" width="1000" data-src="https://i.imgur.com/Eedtq1z.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png"><br>
		 
	</li>
	<li>
		Setting the tesseract to use an alternative shader, can fix some weird looking shadows. Shaders don't like voids.<br>
		<img alt="q2j66o7.png" class="ipsImage" height="707" style="height: auto;" width="845" data-src="https://i.imgur.com/q2j66o7.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png"><br>
		 
	</li>
	<li>
		If you find more tweaks, don't hesitate to post it here below.
	</li>
</ul>
]]></description><guid isPermaLink="false">23861</guid><pubDate>Sat, 07 Oct 2017 09:30:53 +0000</pubDate></item><item><title>[Guide] How to CRAFT Oblivion jar</title><link>https://forum.craftersland.net/topic/20782-guide-how-to-craft-oblivion-jar/</link><description><![CDATA[<div style="color:#272a34;">
	<div style="color:#272a34;">
		<div style="color:#272a34;">
			<div style="color:#474747;">
				<p>
					<span><strong>Hello!<br>
					<span style="color:#c0392b;">WARNING!</span></strong><br>
					<span style="color:#c0392b;">This recipe will NOT be shown in NEI because it`s serverside tweak. If you want to see this recipe in your NEI, download<span> </span></span><a data-fileext="zs" data-fileid="1594" href="https://forum.craftersland.net/applications/core/interface/file/attachment.php?id=1594" rel="" style="color:#3c6994;">THIS</a><span style="color:#c0392b;"> file, and insert it in "minecraft\scripts" in your FTB Infinity modpack folder.</span></span>
				</p>

				<p>
					<span>We recently added a custom recipe to our Infinity server, a way to obtain<span> </span><strong>Oblivion jar</strong><span> </span>through crafting because one part of OLD recipe was banned for dupe bug. <br>
					<strong>The crafting recipe is:</strong></span>
				</p>

				<p>
					<img alt="spacer.png" class="ipsImage" data-ratio="94.34" height="500" style="height: auto;" width="530" data-src="https://i.imgur.com/tMgq9FD.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png">
				</p>

				<p>
					<span><strong>To craft this node you will need:</strong></span>
				</p>

				<p>
					1 Void jar (Craftable) (Center)
				</p>

				<p>
					<span>4 Warded glass (Craftable)</span>
				</p>

				<p>
					<span>3 Enthropy shards (Mineable)</span>
				</p>

				<p>
					<em><span>And most important (Replacement for banned item)</span></em>
				</p>

				<p>
					<span><span style="color:#c0392b;"><strong>1 Void chest</strong></span><span> </span>(Craftable) (Railcraft mod)</span>
				</p>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">20782</guid><pubDate>Mon, 12 Jun 2017 07:37:00 +0000</pubDate></item><item><title>[Guide] How to CRAFT Traveling trunk</title><link>https://forum.craftersland.net/topic/20781-guide-how-to-craft-traveling-trunk/</link><description><![CDATA[<div style="color:#272a34;">
	<div style="color:#272a34;">
		<div style="color:#474747;">
			<p>
				<span><strong>Hello!<br>
				<span style="color:#c0392b;">WARNING!</span></strong><br>
				<span style="color:#c0392b;">This recipe will NOT be shown in NEI because it`s serverside tweak. If you want to see this recipe in your NEI, download </span><a data-fileext="zs" data-fileid="1594" href="https://forum.craftersland.net/applications/core/interface/file/attachment.php?id=1594" rel="">THIS</a><span style="color:#c0392b;"> file, and insert it in "minecraft\scripts" in your FTB Infinity modpack folder.</span></span>
			</p>

			<p>
				<span>We recently added a custom recipe to our Infinity server, a way to obtain<span> </span><strong>Traveling trunk</strong><span> </span>through crafting because one part of OLD recipe was banned for dupe bug. <br>
				<strong>The crafting recipe is:</strong></span>
			</p>

			<p>
				<img alt="spacer.png" class="ipsImage" data-ratio="94.53" height="501" style="height: auto;" width="530" data-src="https://i.imgur.com/nVSEdKQ.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png">
			</p>

			<p>
				<span><strong>To craft this node you will need:</strong></span>
			</p>

			<p>
				<span>1 Iron ingot (Smeltable)</span>
			</p>

			<p>
				<span>2 Greatwood planks (Craftable)</span>
			</p>

			<p>
				<span>1 Wooden golem (craftable)</span>
			</p>

			<p>
				<em><span>And most important (Replacement for banned item)</span></em>
			</p>

			<p>
				<span><span style="color:#c0392b;"><strong>1 Normal chest</strong></span><span> </span>(Craftable)</span>
			</p>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">20781</guid><pubDate>Mon, 12 Jun 2017 07:02:12 +0000</pubDate></item><item><title>[Guide] How to CRAFT Hungry node</title><link>https://forum.craftersland.net/topic/20271-guide-how-to-craft-hungry-node/</link><description><![CDATA[<div style="color:#474747;">
	<p>
		<span><strong>Hello!</strong></span>
	</p>

	<p>
		<span>We recently added a custom recipe to our Infinity server, a way to obtain <strong>Hungry Node in a Jar</strong> through crafting as it's quite rare to find in nature this was a good alternative. <br>
		<strong>The crafting recipe is:</strong></span>
	</p>

	<p>
		<img alt="spacer.png" class="ipsImage" data-ratio="94.13" height="497" style="height: auto;" width="528" data-src="https://i.imgur.com/Yb9MUEk.jpg" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png">
	</p>

	<p>
		<span><strong>To craft this node you will need:</strong></span>
	</p>

	<p>
		<span>1 Void seed (Craftable, or drop from <strong>Crimson Cult Clerics</strong>)</span>
	</p>

	<p>
		<span>1 Void jar (Craftable)</span>
	</p>

	<p>
		<span>1 Portable hole wand focus (craftable)</span>
	</p>

	<p>
		<span>6 Salis mundus (Craftable)</span>
	</p>

	<p>
		and a strong wand (Silverwood wand will do)
	</p>

	<p>
		 
	</p>

	<p>
		For <a contenteditable="false" data-ipshover="" data-ipshover-target="https://forum.craftersland.net/profile/1-brunyman/?do=hovercard" data-mentionid="1" href="https://forum.craftersland.net/profile/1-brunyman/" rel="">@brunyman</a>, please inject this file <a class="ipsAttachLink" data-fileext="zs" data-fileid="1594" href="https://forum.craftersland.net/applications/core/interface/file/attachment.php?id=1594" rel="">Hungry node FIX.zs</a> in <strong>minecraft\modpack\expert\scripts </strong>folder so recipe takes effect
	</p>
</div>
]]></description><guid isPermaLink="false">20271</guid><pubDate>Fri, 12 May 2017 14:06:20 +0000</pubDate></item><item><title>[Guide] How to CRAFT basalt</title><link>https://forum.craftersland.net/topic/20088-guide-how-to-craft-basalt/</link><description><![CDATA[<p>
	<span style="font-size:20px;"><strong>Hello!</strong></span>
</p>

<p>
	<span style="font-size:20px;">We recently added a custom recipe to our Infinity server, a way to obtain Basalt through crafting as it's quite rare to find in nature this was a good alternative. <br>
	<strong>The crafting recipe is:</strong></span><br>
	<img alt="spacer.png" class="ipsImage" data-ratio="46.78" height="247" style="height: auto;" width="528" data-src="https://i.imgur.com/gQVqjpV.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png">
</p>

<p>
	<span style="font-size:20px;">That's going to give you four pieces of <u><strong>industrialcraft 2</strong></u> basalt, which can't be chiseled. If you want the <strong><u>ProjectRed</u> </strong>basalt you can convert it at the trade-o-mat in spawn.</span>
</p>

<p>
	<span style="font-size:20px;"><img alt="58aec82e93ab892c251406da895138d4.png" class="ipsImage" style="height: auto;" data-src="https://i.gyazo.com/58aec82e93ab892c251406da895138d4.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png"></span>
</p>

<p>
	<span style="font-size:20px;">Converting 64 IC2 basalt for 64 PR basalt</span>
</p>
]]></description><guid isPermaLink="false">20088</guid><pubDate>Fri, 05 May 2017 17:05:23 +0000</pubDate></item><item><title>[Guide] From a noob Apiarists to dawn of Gendustry</title><link>https://forum.craftersland.net/topic/19929-guide-from-a-noob-apiarists-to-dawn-of-gendustry/</link><description><![CDATA[<p>
	Firstly, sorry if my English make you feel bad
</p>

<p>
	This is my second guide, but this time this is optional for you. This means that you don’t need to follow exactly everything inside the guide. Forestry and other addon add many of bees with complex breeding and effects, this guide will provide you enough knowledge to perform critical steps on bee making and begin with Gendustry - the target of all apiarists without need to buy infinity comb from another player.
</p>

<p>
	 
</p>

<p>
	<b><span><span><span>       </span>I.<span>            </span></span></span></b><b>INTRODUCTION </b>
</p>

<p>
	<span>     </span>Bees are introduced by Forestry modpack and another add-on modpacks such as Extra bees and Magic bees. Bees are very hard to breed and fully-knowledge about them, they have some disadvantages such as:
</p>

<ul>
	<li>
		Looooooooooooooooooooooooooooooooong process (yes, I stretch the “o” to mention how long you have to spend): you can only know the results of breeding at the end of cycles, when the queen died and produce princess and drones. With the shortest lifespan, it take about 5 minutes for you to receive the results
	</li>
	<li>
		Randomly: mutation occur when breeding are random until you reach Gendustry. With the breeding can lead to many of mutation, this is nightmare
	</li>
	<li>
		Gives so much frustrate, angry and despair (once again, until you reach Gendustry)
	</li>
</ul>

<p>
	      But if you overcome these<span>  </span>disadvantages, bees will give you
</p>

<ul>
	<li>
		The power of Magical Crops in Ftb Infinity: of course it is nerfed and not so OP like Magical crops, but it still gives you very large advantages. Because they only require flowers and automatic system to produce a tons of materials that require Ender Quarry
	</li>
	<li>
		With Thaumcraft: Save a lot of time to wander in Deep Dark to find a hungry node, and a lot of time to feed it or cost a lot of materials for Timur’s recipe on suggestion box. Also Thaumic bees can enhance the node’s quality to bright (I read on wiki but extra research need to be done to confirm), recharge the node and taint effects...
	</li>
	<li>
		Ender Dragon resurrection: resurrect Ender Dragon with cheapest prices on all modpack of ftb infinity
	</li>
</ul>

<p>
	<span>     </span>All of advantages will be explained later.
</p>

<p>
	<b><span><span><span>    </span>II.<span>            </span></span></span></b><b>BEGINNING - FORESTRY BEES</b>
</p>

<p>
	<b><span>     </span>Question 1: When you should begin?</b>
</p>

<p>
	<span>     </span>In my opinion, the best time to begin Forestry is from the beginning, because this is long process (I need about 3 months to get infinitive bees). Work on bees along with another modpack is the best choice because that this time you need to wait for core machines making (for example is iron chipset making).
</p>

<p>
	<span>     </span>When you get to mid-tier machines, they help you very much on perform better bees processing (such as alveary).
</p>

<p>
	<b><span>     </span>Question 2: What I need to begin working with bees?</b>
</p>

<p>
	<span>     </span>You need these things at the beginning:
</p>

<p>
	Scoop, about 5 or 6 scoop but don’t craft all of it because they cannot stack in your inventory, just bring their materials and 1 crafting table to craft it
</p>

<p>
	Some storage items such as Satchel from Thermal Foundation, Traveler’s Backpack from Tinkers’ Construct or other items such as golden bag... To store bees. In my opinion, Apiarist’s chest is not the good way to store a lot of bees because you cannot move them later with Dolly. AE2 system is the best, if not, try to use diamond chests.
</p>

<p>
	Centrifuge, for honey drop making, it can be upgraded and I will show how to add upgrade to it later
</p>

<p>
	Carpenter with seed oil for Apiary and frames making. Seed oil can be made by using fluid transposer so don’t waste bronze for the squeezer.
</p>

<p>
	Acclimatiser: optional, adjust the tolerant with temperature and moisture of bees, only craft at the beginning when you live in harsh conditions of basic bees.
</p>

<p>
	<b><span>     </span>Question 3: How to find basic bees?</b>
</p>

<p>
	<span>     </span>Bees located most on hives that spread all biome and dimension thanks to another mods like extra bees, use scoop to mine it. Also on villages you may have the chance to meet bee keeper, they may sold some kind of bees that cannot find or breed. These guys wear yellow clothes and their house have the roof make from forestry woods, they are very easy to find because the color of these woods are different with the normal roof color. On the backyard contain 2 apiaries, each of them contain 1 queen and 1 drone with 1 proven frame and 1 impregnated frame. At the beginning, bees from hives are sources for breeding, do not use bees from bee keeper’s apiary, these bees may contain different traits and it will make your mind exploded after some generation of breeding
</p>

<p>
	<span>     </span><b>Question 4: How to work efficiency?</b>
</p>

<p>
	<b><span>     </span></b>There is some rules that you should follow to work efficiency:
</p>

<p>
	<span><span>-<span>          </span></span></span><b>Rule #1 - <u>Breeding under the sun , hunting under the moon</u></b>: Almost hives on overworld (except rocky hives) emit lights so it is easier to find them at night, especially when you are living on cold biome and want to find wintry hives. However you should arm yourself because hostile mobs can occur at night when you stand on the area for a long time.
</p>

<p>
	<span><span>-<span>          </span></span></span><b>Rule #2 – <u>Pristine, pristine and pristine</u></b>: When you have the princess on hives, they can stand on Pristine stocks or Ignoble stocks. Ignoble one will not produce princess after some generations, you can solve it by breeding on Bee house. However bee house not or have very low chance to mutate and you cannot enhance the process so you must choose pristine stocks for your breeding.
</p>

<p>
	<span><span>-<span>          </span></span></span><b>Rule #3 – <u>Short lifespan for breeding, fast speed for production: </u></b>Breeding bees need as short as lifespan so the breeding process can be done fast. The production bees need fastest as possible production speed so they can produce many of product as possible. This is my experience after 1 time lost the fast production speed on cultivated bees, another time lost normal production speed on imperial bees due to rollback request.
</p>

<p>
	<span><span>-<span>          </span></span></span><b>Rule #4 – <u>Keep trash bees: </u></b>Bees that have ignoble or cannot be used on breeding still valuable in raw DNA extraction (Genetics) or making liquid DNA (Gendustry).
</p>

<p>
	<b><span>     </span>Question 5: Should I follow Genetics mod?</b>
</p>

<p>
	<span>     </span>NEVER, this mod is very good when it demonstrates processes of gene transfer in Biotechnology, but it consume so much bronze, time and not convenient as Gendustry. But you can make some machines from Genetics such as Hatchery upgrade of Alveary and inoculator, they are savior for you when you reaching skystone and silicon bees.
</p>

<p>
	<b><span>     </span>Question 6: After I have bees, how I make them work?</b>
</p>

<p>
	<span>     </span>To make bees work, reproduce and mutate, you need bee structures, they are?
</p>

<p>
	<span><span>-<span>          </span></span></span>Bee house: the basic structure, very low chance of mutation but it force queen produce 1 princess at the end of their life. So it is recommended for you to use it for Ignoble stocks.
</p>

<p>
	<span><span>-<span>          </span></span></span>Apiary: more complex crafting than Bee house but it can store 3 frames, frames are extra items that have special ability affects to bees. There is some essential frames for you:
</p>

<p>
	<span><span>            o<span>   </span></span></span>Soul frame: add mutation chance
</p>

<p>
	<span><span>            o<span>   </span></span></span>Chocolate frame: increase production speed but decrease lifetime, 1 stone hit 2 birds in breeding
</p>

<p>
	<span><span>            o<span>   </span></span></span>Proven frame: increase production speed, very long durability but can only obtained from Villages. If you can’t find it, use Impregnated frame as substitution.
</p>

<p>
	<span><span>            o<span>   </span></span></span>Oblivion frame: decrease the lifespan of queen into 1 cycle of production (about 30s). But it have very few durability and will not work but also consume durability when add it with another frame.
</p>

<p>
	<span>     </span>After you get bee structure, make queen by place 1 princess and 1 drone into the structure. The bar on the left show the life cycle of the queen, when the bar is empty, the queen died and produce 1 princess and some drones based on fertility traits (but ignoble have chances not produce princess).
</p>

<p>
	<span>     </span><b>Question 7: How bees can mutate? My mind exploded when research on it.</b>
</p>

<p>
	<b><span>      </span></b>First, craft Beealyzer, this is core items of all bees breeding process, it show you all traits you need. According to Gendustry and Genetics mods, each bee is divided into 13 traits (on Gendustry each trait is called Chromosome) that appear on Beealyzer, they are:
</p>

<ol>
	<li>
		<span><span>o<span>   </span></span></span>Species: Determine name of species and their products
	</li>
	<li>
		<span><span>o<span>   </span></span></span>Lifespand: Determine the time of the life cycle of the Queen, from shortest to longest
	</li>
	<li>
		<span><span>o<span>   </span></span></span>Production: Determine the time of each cycle of production of the Queen, from slowest to fastest
	</li>
	<li>
		<span><span>o<span>   </span></span></span>Pollination: determine how fast they can mutate trees, use on tree breeding. If you don’t care about trees you don’t need to care about this trait
	</li>
	<li>
		<span><span>o<span>   </span></span></span>Fertility: Determine how drones the queen will produce at the end of their life, from 1 to 4
	</li>
	<li>
		<span><span>o<span>   </span></span></span>Flowers: Determine the type of flower that the bee needed. Flower mean vanila flowers, End mean Dragon eggs, Nether mean Nether Warts, redstones mean redstone tourch and node mean Thaumcraft nodes.
	</li>
	<li>
		<span><span>o<span>   </span></span></span>Territory: Determine the working area of bee, they also affects to the range of effects of bees.
	</li>
	<li>
		<span><span>o<span>   </span></span></span>Effects: Determine the effects that the queen affect to player when player stand on the working area of that bees. There are many of effects from the worst (End - kill player instantly) to the best (Resurrect: respawn any mobs from their drops, including Ender Dragon from the Dragon egg place on top of the bee structure, Empower: add random aspects to nearby nodes).
	</li>
	<li>
		<span><span>o<span>   </span></span></span>Temperature tolerant and Humidity tolerant : Determine the minimum and maximum temperature and humidity that bees can work based on the default temperature of that species, they came from 0 to 5 from both side (up and down). Can be adjusted by using Acclimatiser 
	</li>
	<li>
		<span><span>o<span>   </span></span></span>Cave Drewling (Yes or No): If yes, the bee can work when the sky on top of the apiary is obstructed by other apiary or other not-transparent blocks. Rocky bee have this trait
	</li>
	<li>
		<span><span>o<span>   </span></span></span>Diurnal (Yes or No): If yes, the bee can work during day time. All bees that I’ve encountered have Diurnal trait
	</li>
	<li>
		<span><span>o<span>   </span></span></span>Nocturnal (Yes or No): If yes, the bee can work during night time. Valiant bee have this trait
	</li>
	<li>
		<span><span>o<span>   </span></span></span>Tolerant flyer (Yes or No): If yes, the bee can work during rain, very useful when our server always raining. Rocky bee have this trait
	</li>
</ol>

<p>
	<span>      </span>Now is breeding, they follow Mendelian’s genetics rules with some addition. The first addition is each bee have 1 active allele (on the left) and the inactive allele (on the right), the phenotype of bees are determined by active allele. When you breed pure strand A (AA) princess and pure strand B (BB) drone by place them in bee structure. The Queen’s genetics you received on beealyzer is AA queen but actually they carry (AABB) traits. At the end of the cycle (the bar next to the queen go down), they will produce 1 princess with (AB) type and certain amount of drones depend on Fertility trait that have (AB) trait. Their type can be different because 1 allele will be inactivated but in general they share the same (AB) trait. If you breed (AB) princess with (AB) drones and the queen can produce 3 drones, here is all abilities that the princess and 3 drones will be and it is randomly.
</p>

<p>
	<span>                   </span>Queen<span>          </span>A<span>          </span>B
</p>

<p>
	<span>          </span>Drone<span>          </span>A<span>       </span>AA<span>        </span>AB
</p>

<p>
	<span>                             </span>B<span>       </span>AB<span>       </span><span> </span>BB
</p>

<p>
	<span>   </span>Notes, 2 drone/princess have (AB) trait can be different in species due to randomly inactive trait.
</p>

<p>
	<span>      </span>The miracle comes from the mutation chance when 2 different traits combined together. The most simple explanation is when the trait A (or B) from the princess meet trait B (or A) from drones, both of them may have % of changing to trait C. This mutation only occur on trait “Species” and lead to the change of the remaining 12 trait to the default trait of this bee. The chance of getting mutation on both of 2 alleles on apiary or another bee structure is very small and it is not improved even when you have Alveary contain 8 mutation circuit and 1 mutator contain nether stars like the mutation of my Earthern bee... Because the boost percentage is not add this percentage to the chance of mutation, it just increase the chance of mutation to the percentage of items. For instance, 1 nether star can boost 100% when place on mutator, the bee have 20% of mutation so the nether star only boost the chance of mutation to 40% (100% of 20%). Moreover, some bee need special requirement to mutated such as right block under the structure, moon cycle, environment around the struture... The only way to solve these problems are tech to Gendustry and use Advance Mutatron, they allow you to choose mutation type you want (however ignobe princess have a chance to fail and you will lose princess and drone)
</p>

<p>
	 
</p>

<p>
	<b><span>     </span>Question 8: After get all materials and basic bees, what I need to do?</b>
</p>

<p>
	<span>     </span>The next thing you need to do is make common, and cultivated bees. They are core bees for any branch of Forestry, Extra Bees, Magic Bees and Gendustry’s Bees (they are useless for anything except dying)
</p>

<p>
	<span>     </span>
</p>

<p>
	<span>The next part is important bees, I will</span> construct charts for you for convenient in looking on smartphones, I also add power point slides demonstrates the breeding process of all bees mentioned on this guide. Hope you will enjoy it. Also some pictures about my breeding process to show how hard the bee breeding have without Gendustry
</p>
]]></description><guid isPermaLink="false">19929</guid><pubDate>Fri, 28 Apr 2017 02:26:38 +0000</pubDate></item><item><title>[Guide] How To Start Without Getting Struck (craftersland server only)</title><link>https://forum.craftersland.net/topic/18714-guide-how-to-start-without-getting-struck-craftersland-server-only/</link><description><![CDATA[<p>
	I'm working on thesis so I'm so busy that cannot login to see my base. This guide is made long time before I have to stop playing minecraft for a while, this is my experience on ftb infinity evolved server from the first time to get infinity bees. English is not my language so the guide may contain some grammar error. I hope you can forgive for me about this. <strong>- Corrections and rephrasing will be performed by staff.</strong>
</p>

<p>
	p/s: the forestry bees guide will be the next (if I have time)
</p>

<p>
	p/s 2: I'm not finished yet, some work need to be done about another age
</p>

<p align="center" style="text-align:center;">
	<b><span style="font-size:18pt;line-height:107%;">FTB INFINITY 101 – HOW TO START WITHOUT GETTING STRUCK</span></b>
</p>

<p>
	 
</p>

<p align="center" style="text-align:center;">
	 
</p>

<p>
	<b> </b>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">As you know (or not know), FTB infinity evolved sv on craftersland use expert mode (actually I think all sv use expert mode). If you have played another modded sv on craftersland network, you may have enough knowledge to know that ftb infinity bring you a toughest challenge. If you don’t know or never play through another modpack, there are some information about FTB Infinity Evolved (FTB Inf):</span>
</p>

<ul>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span><strong>1st.</strong> Food can't be cooked in a normal furnace, you'll need a redstone furnace for it.</span>
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span><strong>2nd.</strong> The modpack's come in two tiers, <strong>Magic</strong> and <strong>Tech</strong>, all of the magic mods and the tech mods are intertwined with eachother. Meaning you must progress all tech mods to finish the tech tree and the same goes for magic. An exception to this is <strong>Draconic evolution </strong>as it requires <strong>all </strong>of the tech and magic mods.</span>
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span><strong>3rd.</strong> As this is Expert mode almost all recipes have been changed. Even the easiest recipes are affected, such as the furnace, rails and a bucket.</span>
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span><strong>4th.</strong> More examples are with wood, as a wooden log only gives 2 planks and these 2 planks can only turn into 2 sticks. You can get 4 sticks like it is in vanilla but more about that later.</span>
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span><strong>5th.</strong> All lava generators are disabled due to them being an easy method of power.</span>
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span><strong>6th. </strong>Finally, even if you are an experienced modded minecraft player or not you <strong>will</strong> get lost in this modpack so don't be afraid of asking for help.</span><br>
		 
	</li>
</ul>

<p>
	<span style="font-size:12pt;line-height:107%;">On this guide, I separate the total process from beginning with wooden logs to getting the creative portable tank into ages. This guide will not provide all knowledge for you but it will guide your hand towards the endgame, making this an enjoyable experience without getting lost and bored.</span>
</p>

<p style="text-indent:-.25in;text-align:center;">
	<b><span style="font-size:12pt;line-height:107%;"><span style="font:7pt 'Times New Roman';"> </span></span></b><span style="font-size:20px;"><b><span style="line-height:107%;">Loot age</span></b></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">      After registering click the random teleport sign at the spawn exit to travel to random location. The first thing you do is choose a place to setup your town. Creating a town costs you <strong>$120 </strong>that'll give you a single chunk town, to expand after that each chunk costs <strong>$20</strong> but there's no maintenance cost. You begin with <strong>$200</strong> which should be enough for a small town, if you wish to trade with players early on or make a larger town voting is recommended. Each vote gives you <strong>$50</strong> and 1 vote crate key (x4 vote rewards happen 1st week of the month.), you may also claim the daily reward which will give you <strong>$200</strong>, 2 vote crate keys, 30 levels and 8 diamonds. <strong>HERE</strong> are our voting links, daily reward can be found <strong>HERE</strong>. Each of these reset every 24 hours.<br>
	Spawn has two market system, the first is spawn shops that sell items at a fixed prize, right click the shop signs to buy your items. The second is spawn market; where players sell their stuff for in-game currency, trading items for real money is <strong>stricly disallowed.</strong></span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">      First you have to create a town to protect your stuff, unlike faction servers, griefing any items inside a town's territory is unforgivable and will result in a ban. So you don’t need to make the town underground to protect your stuff. Make sure you buy 1 stack of oak wood logs at spawn shop or gather it yourself.<br>
	   [1]. Use these logs to craft:</span>
</p>

<ul>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Crafting station: keep items inside the table and can connect with 2 nearest chests </span>
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Chests: for storage </span>
	</li>
</ul>

<p>
	<span style="font-size:12pt;line-height:107%;">Craft at least 4 chests, place them at 1 corner on your chunk. Then type /sethome to set the home location, then return to spawn and click to the random spawn sign to travel randomly. The purpose of this thing is to find the village and loot everything that necessary for you now or later. Even the vanila village still have importants things to loot such as furnace (you need 72 cobberstones to craft 1 furnace on expert mode), seeds and foods, some villagers trade foods, fishs, papers... to emelard. Luckily, you may find a village contain structure of other mods, these villages have many valuable things to get. Here is something may help you choose what to loot first:</span>
</p>

<ul>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Smeltery: Some village contain 1 5x5x2 Smeltery with 2 casting basin and table. But the smeltery lack of casting channel, the smetery controller, tanks and faucets so you have to craft it. Around this smeltery is 2 stone slap platform that important for you to craft extra utilities transport pipes, open blocks fans or other stuff.</span>
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Railcraft house: this house can be recognized immediately due to brick block walls, stone slab floor and 1 track inside. The normal Railcraft house contain 1 Hobbyists steam generators (efficiency worse than steam dynamos but it still better than survivalists generator), 1 rolling machines, 1 chests contain Railcraft stuff. Many people only take generators, rolling machines and other stuff inside the chest but they forgot that bricks are very important because you need it for immersive steel making.</span>
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Immersive Engineering house: This house even easier to recognize because it is made from treated woods and have 1 floors. On the top of the door is 1 item frame with immersive’s hammer inside. Outside and inside of this house have some wooden storage crate contain some valuable items such as creosote oil and schematics (when the sv just beginning, spawn shops didn’t sell creosote oils and schematics like you are seeing now). These crate can store items even when they are broken so pick up these crate for extra use (you can use it to store looting items inside and break it to pick it up). Don’t forget to “harvest” some treated wood in the wall to make forge hammer.</span>                 
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Priest Tower: inside this tower contain some books such as thaumnomicon for thaumcraft, some potion and some gold coins. <span>http://i.imgur.com/j9h6KLs.png</span></span>
	</li>
</ul>

<p style="text-indent:-.25in;text-align:center;">
	<span style="font-size:12pt;line-height:107%;"><span style="font:7pt 'Times New Roman';">       <span style="font-size:12px;"> The priest Tower</span></span></span>
</p>

<p style="text-indent:-.25in;text-align:center;">
	 
</p>

<ul>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">     Coven Witch base: This house has the roof made from alder woods (or you just follow the coven witch, after a while she will return to her base). Inside that house contain 1 chest with Witchery stuff inside and 1 cauldron. Take the cauldron and maybe something inside the chest.</span>
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Tinkers’ Construct house: this house have terrace (flat roof, have wooden fence on the top of the house). Inside this house contain 1 piston, 1 chests that have some parts of Tinker’s Tools made by cartus, bronze (very valuable at the beginning!), iron, slime... They also contain basic Tinker’s Construct blocks: Stencil table, Part Builder with Pattern chests contain useless pattern and Tool Station. Take metals part for extra metal ignots on smeltery and some important pattern on the chest (you can take the pattern if you want), and do not forget the piston.</span>
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Agricraft glass house: This structure made by oak woods at corner and glass panel as a wall. Inside of this structure contain a field of many of plants and mushrooms. However only some of them are important for you later so choose carefully and go to the side of this house. Some house have water tanks, sprinkles and water channel on the side or near the side of the house, take many of possible of these things, especially the sprinkle. <span>http://i.imgur.com/undefined.png</span></span>
	</li>
</ul>

<p style="text-indent:-.25in;text-align:center;">
	<span style="font-size:12pt;line-height:107%;">The Forestry House, you can see the fence made from forestry woods</span>
</p>

<p style="text-indent:-.25in;">
	 
</p>

<p style="text-indent:-.25in;">
	 
</p>

<ul>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Forestry Apiary house: This house has walls and roof made by forestry woods, they have color different from the other trees. This house have 1 yard on the back, in this yard there is 2 apiary that contain 1 proven frame for each, 1 queen and 1 drones. Moreover, inside the house contain 1 chest store forestry stuffs inside.  </span>
	</li>
</ul>

<p>
	<span style="font-size:12pt;line-height:107%;">      When your inventory is full, store items on immersive crates so your inventory can be used to store more items (however I don’t suggest you to carry 5 immersive crates contain full of items because it can make your inventory corrupted that prevent you to login and clear inventory is the only solution to solve this). Or type /home to teleport to your base to store items to chests, then type /back if you don’t finish your looting yet. </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">      The loot age cannot stand forever, you should do it on your first hours. After that other looting is not necessary. You can also bypass this age to turn directly to wooden and stone age if you see that you can start from absolute zero.</span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">      Before move to wooden and stone age, I want you to establish your base. At first time without chunk loaders, only the chunk that you are standing inside is loaded (this is my experience). So you need to establish everything important inside ONE CHUNK (you can establish farm for foods and materials on another chunk, they still growth if you check for them at least once after login). There is some experience comes from my terrible base establish from Tekkit, FTB Direwolf, SF and FTB Inf that I still have to find the way to solve it:</span>
</p>

<ul>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>You cannot make the small and cozy house like valina minecraft because even you want or not, you have to play through all mods of this modpack.</span>
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>You don’t need to build a full house at beginning, in fact you shouldn’t do it because many of things will change during your work and the full house may cause problem for it (like the way to setup cables – especially Ic2 cables).</span>
	</li>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Your base should be flatted, it make everything easier when you begin to establish machines</span>
	</li>
</ul>

<p>
	<span style="font-size:12pt;line-height:107%;">      Even after you have chunk loader and can expand your base, even the structure and the ground of your base is the combination of stones, cobblestones, dirts, sands or even deadbrushes like noobs house on Exploding TNT videos. It must be well-established for each groups of machines so when you want to craft something, it is easy for you to manipulate as easy and convenient as possible. These groups including:</span>
</p>

<ul>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Generators: choose wisely the place for generators, especially IC2 generators. The good place is the place that can cost less energy transmission module (immersive wires, BC kinesis pipes, IC2 cables, Thermal Foundation Fluxducts...) but still provide enough energy for all machines. If you can expand your base, it’s better to separate all generators into one specific area so it’s easy to fix, add or do another things on generators.</span>
	</li>
</ul>

<p style="text-indent:-.25in;text-align:center;">
	<span>http://i.imgur.com/WYVcWT2.png</span>
</p>

<p style="text-indent:-.25in;text-align:center;">
	 
</p>

<ul>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Area for BC assembly table and lasers: including 1 assemble table with 1 chest next to it to store products. This area should place near or next to generators to make sure that it always get enough energy for assemble process.</span>
	</li>
</ul>

<p style="text-indent:-.25in;text-align:center;">
	<span>http://i.imgur.com/Zb6V1Ib.png</span>
</p>

<p style="text-indent:-.25in;text-align:center;">
	 
</p>

<ul>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>IC2 area: IC2 machines cannot move at the beginning (you need electric wrench with lossless mode to move it without have a chance to become basic machine casing. So think carefully when establish the area for IC2 machines, maybe you have to wait for a very long time until you can move it</span>
	</li>
</ul>

<p style="text-indent:-.25in;text-align:center;">
	<span style="font-size:12pt;line-height:107%;"><span>http://i.imgur.com/Mby0M19.png</span></span>
</p>

<p style="text-indent:-.25in;text-align:center;">
	 
</p>

<ul>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Core machine place: this area include metal press from immersive engineering, thermionic fabricator and carpenter from Forestry, rock crusher from railcraft. All of them are core machines that you need for all process on ftb inf (you can use smeltery to make gears, metal former to make plates instead of making metal press, but at the beginning this multi-block machine cost very little energy with fast speed – of course it cannot faster than fully upgraded metal former).</span>
	</li>
</ul>

<p style="text-indent:-.25in;text-align:center;">
	<span style="font-size:12pt;line-height:107%;"><span>http://i.imgur.com/CjSCREh.png</span></span>
</p>

<ul>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Smeltery area: smeltery still have their value even when you are reaching to late game, unlike IC2 machines it is very easy to setup and remove so just place them at corner or any area inside the chunk that do not interrupt your process or cause uncomfortable for you when working on it. </span>
	</li>
</ul>

<p style="text-indent:-.25in;text-align:center;">
	<span style="font-size:12pt;line-height:107%;"><span>http://i.imgur.com/QEa2BrM.png</span></span>
</p>

<ul>
	<li style="text-indent:-.25in;">
		<span style="font-size:12pt;line-height:107%;">-<span style="font:7pt 'Times New Roman';">          </span>Storage and crafting area: Use crafting station to craft because it can hold your items as also connect to 2 nearest chests. You should make many of chests for many of stuffs like raw ores, ignots and raw materials, farming stuffs, circuits and tubes. You may want to make Biblio potion shelf, book shelf, item shelf (I don’t remember it’s name) to store books (you’ve received many of books at the beginning), potion (especially bottle of exp) and unused items (like shear, clipping, some tools...). This area should be place at the place you feel most convenient, you should build many of crafting station for crafting complex machines.</span>
	</li>
</ul>

<p style="text-indent:-.25in;text-align:center;">
	<span style="font-size:20px;"><b><span style="line-height:107%;">Wooden and stone age</span></b></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">      First, craft slab furnace (their recipe like vanila furnace) or nether furnace (netherracks can be bought from spawn shops), try to find some coals for fuels. Because wooden pickaxe have only 5 durability and other valina tools are crafting only so at this time your choice is tinker’s tools. If you have looted basic Tinker’s Construct blocks, time to make smeltery, if not, you have to make it. Before making stone tools, use your storage crates first. Maybe (actually almost always) the crate at spawn will give you ruby, sapphire and peridot. These tools have redstone mining levels, strong durability and (of course) better than wooden or stone tools. If your base near the magical forest or mega taiga (or use random spawn to find it), go to the forest and harvest some mossy cobblestones for moss ball modification, your tools now will be automatically repair. </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">      Use these jewel to craft 1 pickaxe, 1 mattock and (maybe) 1 shovel and 1 broadsword. Mattock can act like axe, shovel and hoe but its harvest speed on flint and gravel ores are horrible. Make sure you buy sand and clay from spawn shops, combine with gravel collected from the riverside, lakes... to craft grout. Smelt grout for seared bricks that can be used for smeltery later.</span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">      The important thing you must remember is trying to mining inside the chunk contains your furnace to make sure all furnace are loading, the suitable time for mining is when your furnace working. You should craft 1 chisel (from chisel mod) to mine stones and obsidians, just click 1 time to the stone or obsidians to turn it to chisel2 blocks, then you can break it easily. Then right click with the chisel to return it into vanila stones and obsidians for extra uses.</span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">      Finally, don't use stick to craft torches, you are wasting your woods. Instead use stone tool rods from tinker's construct, they act as the same way to craft torches.</span>
</p>

<p style="text-indent:-.25in;">
	<b><span style="font-size:12pt;line-height:107%;">3.<span style="font:7pt 'Times New Roman';">      </span>Smeltery age</span></b><span style="font-size:12pt;">        </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">      Smeltery is the first core machine that you need for whole process of ftb inf. Smeltery smelt 1 ore into 2 ingots and it is 1 of 2 ways to craft gears (the other way is metal press). If you have looted the smeltery from villages, you only need to replace some searched bricks blocks by 1 controller, 1 tank and some casting channels with faucets. If not, try to craft 1x1x1 smeltery and smelt compressed cobblestone for extra seared bricks and seared stones. For plate, use aluminum brass instead of golds, each blank plate cost 2 gold ingots but only 1 brass ingots. Aluminum can be found on caves, copper is quite harder to find but aluminum brass can be found at spawn shops (16 ingots for 50$ - very cheap).  </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">The next consider is lava for the tank, at this time you can make bucket very easy because creosote oil is sold at spawn shop. But in case you don’t have any creosote oils, use the forestry tin can as substitution. They can be placed in potion shelf, cannot pour liquid out like bucket but each can store 1000mb of any kind of fluid, and they are cheap, very cheap so try to craft many of tin can as possible when you go to mine to store any lava you see. If you right click lava tin can to the seared tank, the tin can will lost forever. However if you right click it to portable tanks, you can get it back. Smelt 1 cactus to make pipe sealant to craft 1 BC fluid pipe, pump lava from the tank to pipes by place the tank on top of pipes and right click with crescent hammer (3 iron and 1 tin ingots)       </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">About lava, some lavapool appear on the ground, if you can find it there is nothing to say. In case you cannot find any lava on the ground, you can use Journeymap to find lava pool underground. Press “J” button, click to option tab, on mipmap 1 and 2 enable show caves. The caves, abandoned mine and lava pockets now appear when you enter to the cave or when you dig low enough (with this map you can dig down without worry about fall into the lava pool). In case you find abandoned mine, collect railway as much as possible for steve’s carts farming.      </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">Return to the smeltery, if you can’t loot any smeltery from villages and have to craft the 1x1 one, try to expand it to 3x3x3 (at this moment this is enough). Even when your smeltery is from the village or made by yourself, it must have these things for extra used later:      </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">- At least 1 channels for fluid input</span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">- At least 1 casing table and casing basin</span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">Now you can begin to create bronze and electrum for core machines. The faucet can be automated by redstone clocks and any metals ingots, gears or part of tinker’s tools can be pump out by transfer node (the plate cannot be pumped out). Remember mining anytime you wait metals to be smelted by smeltery.      </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">During this stage if you don’t want to pay extra $ for steels, you should craft coke ovens and blast furnace. You should craft 2 coke ovens and 1 Immersive blast furnace, DO NOT CRAFT RAILCRAFT BLAST FURNACE because it cannot be upgraded. The best fuel for blast furnace is coke coal but if you have steve’s carts treefarm you can use charcoals.      </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">To start steve’s carts treefarm, first you have to make cart assemble. Then make iron cart or mechanized pig and place it into the cart assemble. Add basic treefarm, 1 coal engine and 1 smelter (or advance smelter if you have enough materials to craft them). Then make 1 cargo manager and some advance detector rails to automate process. One thing you should know that the coal engines also use saphling and wood logs as fuels, to prevent this separate fuels (as charcoal) into 3 slots, the engine consume fuels on left slot first. Treefarm plant tree along 2 side of the railway but it can cut wood farther so if you build a wooden house make sure that you put the treefarm far away from your house or the only thing remain of your house is stuffs that the treefarm cannot harvest. After some days 3 slots of charcoals on it’s engine will full and this carts can extract extra charcoal for steel making.      </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">Also on this age you should begin of energy storage, basic energy storage that you can be used including:      </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">- Immersive LV capacitor: in my opinion this is the easiest energy storage module that you can craft, it contain 100000 RF inside and configured by engineering hammer</span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">- IC2’s Batbox: can store 40000 EU with the input and output rates 32EU/t but 1 EU = 4RF so the actual storage is 160000 RF and the input and output rates 128RF/t. Batbox require quite expensive materials (electrotine) and many crafting steps. It’s also hard to connect with RF machines because IC2 use different energy system but you can connect it by using immersive energy transportation. Batbox gives you 1 benefits that LV capacitor don’t have: you can charge IC2 tools.</span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">The energy transportation on this tier not only immersive transport system but also BC Kinesis pipes, they only require cheap materials and simple recipe but can transport a large amount of enery. Moreover they can sync with immersive energy transportation and thermal fluxducts. However the system need input pipes (wooden and emerlard kinesis pipes) to “pump” energy from immersive connectors or other energy source to the pipes network, but I think this is not the problem because at this moment you only need wooden pipes and later emerald is super easy to make.      </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">Finally, you should consider about the immersive energy transportation. The output connector not share energy to all other connectors, they will fill up each connector until they cannot accept any energy before turn to the next. Because of this, it’s better to combine with kinesis pipes and fluxducts      </span>
</p>

<p style="text-indent:-.25in;">
	 
</p>

<p style="text-indent:-.25in;text-align:center;">
	<span style="font-size:20px;"><b><span style="line-height:107%;">Steel and bronze age</span></b></span>
</p>

<p style="text-indent:-.25in;">
	 
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">After get bronze from smeltery, use them to make Thermionic Fabricator, the bronze gear can only be made by smeltery at this moment. This machine is used to make vacuum tubes, craft 4 diamond tube. To craft laser and assembly table, you need obsidians. In case you don’t have obsidian, mix lava and water on smeltery to make molten obsidian and pour to the casting basin. Then craft carpenter, the machine that use water and other materials to make circuts. Both of them are core machines but you can craft carpenter later in case you don’t have enough bronze      </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">About the energy, if you don’t have any generators, the survivalists generator is the final option. But before crafting it I advise you to check the IC2 generator, it’s require popular materials (iron almost) to craft it and crafting steps are easy. Survivalists generator burn 1 coal coke on 30 minutes with the rate 5 RF/t; IC2 generator burn coal coke on 3200 ticks (160s if server no lag) with the rate 10 EU/t (40 RF/t) and require immersive cable to connect with laser. In total survivalists generator generate more energy but the time is so slow while IC2 generator have greater energy generation rate with lesser energy. If you don’t have any energy storage module, use IC2 generator because it can generate enough energy for 1 laser work. In case you have energy storage module, use survivalists generator or combine (the survivalists for other machine while IC2 generator for lasers).       </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">The chipset you make first is iron, after have it use iron chipset to craft IC2 basic machine casing and then craft metal former, this is the third core machine and one of the most important machines. You can use metal former to make more IC2 wires, more item casing from plates... At first time the rate is slow but after you have a tons of energy, you can upgrade to freaking fast.      </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">The next core machine is rock crusher, this is multiblock structure (3x2x2) that require a lot of steels to make it. After successfully installed you should cover the top of it by one block from chisel mod to prevent the case you jump to the machine and died, then you lost all items in one effort to break the grave.      </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">Finally, if you have exceed steels, make metal press to craft gears (and maybe plates) faster.      </span>
</p>

<p style="text-indent:-.25in;text-align:center;">
	<span style="font-size:20px;"><b><span style="line-height:107%;">Water wheel age</span></b></span>
</p>

<p style="text-indent:-.25in;">
	<span style="font-size:12pt;line-height:107%;">          Each kinetic dynamo should have 3 waterwheels to maximize the productivity. Each waterwheel cost 40 treated wood (16 of them for treated sticks) and 1 iron blocks for iron. You can search on google and youtube to find out how to maximize productivity of waterwheel. On this stage you shouldn’t remove other generators, just keep it for your machines and use waterwheel for assembly table. At this moment you have enough materials to craft some leadstone energy storages and hardened energy storage later. </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">The next step is begin of Thermal Foundation, new players may thing about making pulverizer and redstone furnace but in my opinion you shouldn’t do it. I suggest you to craft sawmill first, on sawmill each wood log create 6 wood planks and a large amount of saw dusts using for MFR, this machine work freaking fast so you do not worry about time consuming. Moreover, do you remember I’ve told you that we have the way to make 4 sticks from 2 wood planks? The Natura’s woods don’t be affected by the adjustment of the modpack, and they quite pretty for decoration. Wood logs from Natura modpack can only return wooden planks on sawmil and these planks return 4 sticks when crafting.       </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">During sawmill work or the assembly table is crafting the next thermal foundation machine farm, you should consider to craft Macerator and Electric furnace. Both of them still valuable later, especially electric furnace are one ingredients for Ender IO Alloy Smelter. After the assembly table finish the second Thermal basic machine frame, use it to craft induction smelter, this machine smelt 1 iron ingot with 2 pulverize coal into 1 steel ingot. Also on this tier you should find materials for culinary generators and make a nether portal. About nether portal, the best way to avoid be attacked by mobs when you just enter to is create a town on the other side of the portal (you can create up to 3 towns on craftersland server).       </span>
</p>

<p>
	<span style="font-size:12pt;line-height:107%;">And don’t forget Botania, the daybloom on this modpack has decay time and will disappeared after 2-4h (I don’t know exactly). Try to craft Endoflame as soon as possible and use charcoal from Steve’s Carts treefarm to feed it, or you can use block of coal coke for very long time operation. Another option is Rosa Arcana, this flower drain XP in your XP bar to generate mana when you enter to 3x3 area around the flower. If you have essense berry bush, this is the best way to generate mana especially when you are afk, make the afk pool with the Rosa Arcana at the middle and the last thing is afk.      </span>
</p>

<p style="text-indent:-.25in;text-align:center;">
	<span style="font-size:20px;"><b><span style="line-height:107%;">“Lightened" age</span></b>    </span>
</p>

<p>
	<span style="font-size:14px;">I call this age is lightened age because this is the time you build more complexity generators that can generate many of RF (or EU). At this moment maybe you still don’t have enough materials for Culinary generators or you have but 1x Culinary generator generate very few RF. I will divide this age to 2 ways: have Culinary Generator and don’t have or don’t want to use it. But first, there are some important machines you must make on this age:</span>
</p>

<ul>
	<li>
		<span style="font-size:14px;">Drawer controller: soon or later you have to use it until you have ME controller. With the rich source or wood from sawmil you can make drawers easily, the controller is the final step to automate the process. One hint for you is put these drawers underground to safe place, only let the controller on the surface near the crafting zone.</span>
	</li>
	<li>
		<span style="font-size:14px;">Magma Crucible: This is the fifth core machines, needed to make machines chassis from EnderIO</span>
	</li>
	<li>
		<span style="font-size:14px;">The Vat: this is the first machine on EnderIO you have to craft, the object of The Vat is make rocket fuel for Plastic sheets from MFR. </span>
	</li>
	<li>
		<span style="font-size:14px;">MFR Harvester: this machine can harvest agricraft without destroy the crop sticks, even you have culinary or not, harvester is very important to your process.</span>
	</li>
	<li>
		<span style="font-size:14px;">Begin to make the first Thermal resonant machine frame (about 1h at this moment if you have enough energy for the assembly system).</span>
	</li>
</ul>

<p>
	<span style="font-size:14px;">      Another tips about energy transportation for you in this age: the fluctuating itemduct, made by infuse 200mb of destabilized redstone to the normal itemduct can transport 2000 RF/t. When compare to another energy transportation method fluctuating itemduct beat all of them, they have many of advantages:</span>
</p>

<ul>
	<li>
		<span style="font-size:14px;">Easy to craft (tin can be found everywhere)</span>
	</li>
	<li>
		<span style="font-size:14px;">Simple (kinesis pipes require the output pipes)</span>
	</li>
	<li>
		<span style="font-size:14px;">Can transport item, so it can be used as the item transportation and energy transportation in 1.</span>
	</li>
</ul>

<p>
	<span style="font-size:14px;">HAVE CULINARY GENERATOR:</span>
</p>

<p>
	<span style="font-size:14px;">      The ultimate food source for Culinary generator is Beef Wellington, it is very easy to make: 1 tofu + 1 mushroom, 1 spinach and 1 dough. You can use cyclic assemble to automate this process. Because machinists’ workbench is banned due to dupe bugs (and make the final way to craft unstable ingots containing items collapsed), you have to add the blank schematic and fill the recipe directly to cyclic assemble. If you don’t have enough materials for beef wellington, use the soybean and tofu instead. Soon or later you will recognize that the food source is not enough. </span>
</p>

<p>
	<span style="font-size:14px;">      To solve this problem, increase the stat of agricraft seeds by breeding 2 same plants, they have a chance to increase the stats. To “clone” the seed form crop stick to another, use Clipper. The Strength stats demonstrate how many percent that the clipping can developed to a plant on another crop sticks. The 10/10/10 seeds generate very fast and large amount of product that your storage system will full soon. </span>
</p>

<p>
	<span style="font-size:14px;">DON’T HAVE CULINARY GENERATOR:</span>
</p>

<p>
	<span style="font-size:14px;">      If you don’t have culinary generator or don’t want to use it, there is some alternative generators:</span>
</p>

<ul>
	<li>
		<span style="font-size:14px;">Steam dynamo + steam boiler: 1 steam dynamo cost 64 of coal dust, but coal is sold at spawn shop with very cheap prize so you don’t need to worry about it. The steam boiler can use charcoal from Steve’s Carts treefarm to operate, it require a bit of time to heat and operate. Steam dynamo can be upgraded to generate 640RF\t per each dynamo while steam boilers can be used on BigReactor steam turbine (but the recipes for BigReactor stuffs on this version are unbelievable expensive and not worth for anything you have to spend to craft it).</span>
	</li>
	<li>
		<span style="font-size:14px;">Compression dynamo + MFR bioreactor: Compression dynamo is super easy to craft, it require only tin gears and compressed air cells. The hard thing is about the MFR bioreactor, they require The Vat to make rocket fuel. But when you solve this problem, nothing can stop you to access to infinitive power source. With 1 MFR harvester and 1 10/10/10 pumpkin farm, biofuel is ready for the dynamo (500kRF for 1b of biofuel). Don’t forget to put the water to dynamos to cool it and like Steam Dynamo, Compression dynamo can be upgraded to generate 640RF/t per dynamo. Another thing you must consider is when the energy buffer inside the dynamo raised, the energy generated will slow down so make sure they always work with the empty energy buffer.</span>
	</li>
	<li>
		<span style="font-size:14px;">Immersive Biodiesel Generator: I’m not advise you to make this because of these disadvantages: require a tons of iron and steels, space-consuming, cannot sync with other mods and super noisy even you’ve placed 1 sound muffer next to you. Moreover 1 Biodiesel generator only produce 1020 RF/t for a tons of steel you cost. If you want to make it, construct the MFR harvester with 10/10/10 sugarcane and pumpkin for it.</span>
	</li>
	<li>
		<span style="font-size:14px;">IC2 Nuclear Reactor: Even have culinary or not, soon or later you have to make nuclear reactor for plutonium production. The advantage of IC2 Nuclear Reactor is generate very much energy but it contain the risk of explosion if the setup is wrong. On internet there is many of model of setup for safe reactor, you can search to find it. The hard thing on nuclear reactor is they require more machines (fluid/solid canning machine) and 1 hazmat suit to protect you from radiation. If you want to use Nuclear Reactor, you have to prepare for the electric shortage for a long time.</span>
	</li>
</ul>

<p style="text-indent:-.25in;text-align:center;">
	 
</p>

<p style="text-indent:-.25in;text-align:center;">
	<span style="font-size:20px;"><b><span style="line-height:107%;"><span style="font-style:normal;font-variant:normal;font-weight:normal;line-height:normal;font-family:'Times New Roman';"> </span>Basic automation age</span></b></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:14px;">To this age, you may not have so much but enough energy to maintain the working of all machines. Check this list to make sure you have all core machines for the next steps:</span>
</p>

<ul>
	<li>
		<span style="font-size:14px;">Smeltery – Tinker’s Construct</span>
	</li>
	<li>
		<span style="font-size:14px;">Thermionic Fabricator - Forestry</span>
	</li>
	<li>
		<span style="font-size:14px;">Carpenter - Forestry</span>
	</li>
	<li>
		<span style="font-size:14px;">Assembly table and lasers (should have at least 8 of them at this moment) – BC Lasers</span>
	</li>
	<li>
		<span style="font-size:14px;">Rock crusher – Railcraft</span>
	</li>
	<li>
		<span style="font-size:14px;">Metal Press – Immersive Engineering</span>
	</li>
	<li>
		<span style="font-size:14px;">Metal Former – IC2</span>
	</li>
	<li>
		<span style="font-size:14px;">Compressor – IC2</span>
	</li>
	<li>
		<span style="font-size:14px;">Electric Furnace – IC2 or Redstone Furnace – Thermal Foundation or Alloy smelter – EnderIO</span>
	</li>
	<li>
		<span style="font-size:14px;">Sawmil – Thermal Foundation</span>
	</li>
	<li>
		<span style="font-size:14px;">Treefarm – Steve’s Carts or MFR</span>
	</li>
	<li>
		<span style="font-size:14px;">Macerator – IC2 <b>[2]</b></span>
	</li>
	<li>
		<span style="font-size:14px;">Pulverizer – Thermal Foundation</span>
	</li>
	<li>
		<span style="font-size:14px;">Induction smelter – Thermal Foundation<b> [3]</b></span>
	</li>
	<li>
		<span style="font-size:14px;">Magma Crucible – Thermal Foundation</span>
	</li>
	<li>
		<span style="font-size:14px;">Fluid Transposer – Thermal Foundation</span>
	</li>
	<li>
		<span style="font-size:14px;">The Vat – EnderIO</span>
	</li>
	<li>
		<span style="font-size:14px;">Cyclic Assemble – Thermal Foundation <b>[4]</b></span>
	</li>
</ul>

<p>
	<span style="font-size:14px;">      First, you have to make 1 drawer controller, while you are making it try to craft many of drawers. The drawer controller can like with all drawers on 25x25x25 range around it, if you want it to connect with drawers outside of this range, you have to craft controller slave. The best place for this system is underground with only the drawer controller on the floor to connect with Logistics pipes. The controller only place items that already have inside it’s system, to pump items that not already exists on it you have to place the item you want to 1 chest and use item translocator to “pump” it into the system.</span>
</p>

<p>
	<span style="font-size:14px;">      Now this is the time for first storage and crafting system that you will use until you have ME system. First, craft many of logistics pipes for later use, then craft the first machine: Power Junction, it act like the power source for all system. Connect the junction with the power source to charge it, you should place the junction at the place you will not remove it again until you have Me system because when you broke it, all energy contain inside will lost. The power junction distribute energy to another blocks inside the system by logistics pipes whatever the range is. You will notice the system have energy or not when look into the pipe, if they are red, the system don’t have energy. The second machine you make is soldering station to make Request Table, in this place you may see your items contain inside the drawer and maintain autocrafting. To connect the Request Table with the system, craft 2 Logistics chassic MK.II (or 1 MK.II and 1 MK.I), then craft 3 modules: 1 Polymorphic Itemsink, 1 Itemsink and 1 Provider. Place the MK.II chassic to the Drawer Controller, the MK.I chassic to the chest that have item translocator with the controller. Install Polymorphic Itemsink and the Provider Modules in MK.II chassic and the Itemsink with default route to MK.I chassic by right click them. In case you click wrong, use the wrench and right click to access to chassic’s HUD. IT’S DONE, when you want to place item that not contain on the drawer system, the Request Table will move it to the chest and the chest pump it to the controller. Requesting table use Oredict also and let you choose the type of materials you want in case more than 1 materials act as the same part in the recipe.</span>
</p>

<p>
	<span style="font-size:14px;">This is the end of my guide, now you have and know how to operate core machines, from now you can perform tech mods, or magic mods or both. Hope that you enjoy my guide, good luck and see you in craftersland server. </span>
</p>

<p>
	<span style="font-size:14px;">p/s: The next guide (if I have time to write) is “FTB Bees 101: From the dependent Apiarists to master of Gendustry”</span>
</p>

<p>
	<span style="font-size:14px;"> </span>
</p>

<p>
	<span style="font-size:14px;"> </span>
</p>

<p>
	<span style="font-size:14px;"> </span>
</p>

<p>
	<span style="font-size:14px;"> </span>
</p>

<p>
	<span style="font-size:14px;"><b> </b></span>
</p>

<p>
	<span style="font-size:14px;"><b>[1]</b> if the time you join is some month passed, you should check spawn market first because some player may setup treefarm and sell with cheaper prize, if you join the server right after server wipe, better buy on spawn shops)</span>
</p>

<p>
	<span style="font-size:14px;"><b>[2]</b> Macerator still have their use when craft IC2 duplication system so just keep it even when you have Pulverizer</span>
</p>

<p>
	<span style="font-size:14px;"><b>[3]</b> This machines smelt 1 iron ingots with 2 coal dust to form 1 steel ingots, so craft 1 of it to smelt</span>
</p>

<p>
	<span style="font-size:14px;"><b>[4] </b>Soon or later you will need it</span>
</p>

<p>
	<span style="font-size:14px;"><b> </b></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<b> <span style="font-size:20px;">Some useful tips</span></b>
</p>

<p>
	<span style="font-size:14px;">#1 Make the traveler's glove and try to add redstones into it through tool station/tool forge, the glove boost the additional mining speed for every tools you use. With the maximum level of redstones you can use the hand to mine dirts with the speed of Cobalt shovel/mattock. However the glove require hardened leather, to solve the wax problem it go to the forest (any kind) and find the berry garden. You can get random types of berry from Pam's Harvestcraft, choose the candle berry and grow it to get candle berry bush. But the interesting thing here is that you can collect the berry garden (or any kind of garden) by right click to it and then you can harvest it at your base by place it in the dirt and broke it. </span>
</p>

<p>
	<span style="font-size:14px;">#2 Ingredients for Presser to make tofu for Culinary generators can be found when broke another garden, I don't tell you what seeds contain on each garden because this is FTB Infinity Evolved, you have to find it and also I don't sure about my knowledge about it.</span>
</p>

<p>
	<span style="font-size:14px;">#3 You can reassemble or add more module to the steve's carts by placing the Cart Modifier on 1 side of the assembly table. The module after reassemble will be stored inside of this upgrade and you can get access to it by right click to the upgrade</span>
</p>

<p>
	<span style="font-size:14px;">#4 On Craftersland server, shiny ingots are sold with very cheap prize, so buy some of it to make better tools instead using steels, obsidian or bronze.</span>
</p>

<p>
	<span style="font-size:14px;">#5 Even when you have ME system, keep your storage drawers because it still usefull for ores and block storage. Storage drawers better than barrels from JABBA or caches from Thermal Foundation (about storage Thermal's Caches are invicible but it have the (may be large) change to erase all items store inside of it when you pick it up and also have (lower) chance to corrupt your inventory or create the visual glitch or the most terrible is make your game crashed).</span>
</p>

<p>
	<b> </b>
</p>

<p>
	 
</p>

<p>
	<b> </b>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">18714</guid><pubDate>Tue, 21 Feb 2017 15:26:52 +0000</pubDate></item><item><title>[Guide] Is the server crashing? this is how YOU can help!</title><link>https://forum.craftersland.net/topic/17936-guide-is-the-server-crashing-this-is-how-you-can-help/</link><description><![CDATA[<p>
	The most common cause of a crash is due to corrupted chunks, I go into detail and speak about the server <a href="https://forum.craftersland.net/topic/17909-a-week-of-f-ups/" rel="">HERE </a>if you want to read up on it.
</p>

<p>
	But what you need to understand is you, or anyone else could unknowingly crashloop the server for just being in the wrong place. And for staff to resolve this as fast as possible we need to idenfity who this player is, to do so you I'd recommend the following:
</p>

<p>
	<strong><span style="font-size:14px;">1</span></strong>. Join the server as fast as possible, - If it crashes a few seconds after you join or you are not even able to log in you may consider yourself as the player that is crashing the server.<br>
	          <strong><span style="font-size:14px;">1.5</span></strong> If you notice ^ then try waiting a few seconds to join and see if it still crashes without you, if it does then you are most likely not the " crasher " or your neighbor is <img alt=":-)" data-emoticon="" data-loaded="true" data-src="https://forum.craftersland.net/uploads/emoticons/default_happy.png" src="https://forum.craftersland.net/applications/core/interface/js/spacer.png" style="height: auto;" title=":-)"><br>
	<strong><span style="font-size:14px;">2.</span></strong> Hold in tab, and take a screenshot every time a new player logs on. the newest player will always be furthest down the list in tab.<br>
	<strong><span style="font-size:14px;">3.</span></strong> When the server eventually crashes you can look back at your last screenshot to identify who joined last and " report " that player to staff, @here command in discord or mention a staff member individually. 
</p>

<p>
	Now that is all, given this information a staff member that isn't Bruny can tempban the player until Bruny resolves the issue to let everyone else play on the server until he does. Now if Bruny gets this information he does not need to investigate and could go straight through to solving the issue.
</p>

<p>
	Even we puny mortals can make a differense.
</p>
]]></description><guid isPermaLink="false">17936</guid><pubDate>Fri, 13 Jan 2017 17:22:13 +0000</pubDate></item></channel></rss>
