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Showing content with the highest reputation on 07/16/2015 in all areas

  1. 1 point
    Robert

    Ctw Tournament

    yeah that's a good idea, really love it
  2. 1 point
    ElMineLOL

    Ctw Tournament

    Brilliant! I love that idea!
  3. 1 point
    Bag_n_Tag

    [Guide] Fulmination Generators

    So there seem to be many misconceptions about Fulmination Generators floating around on the forums and in the Tekkit server. I would just like to inform the masses what a fulmination generator does, how it works, and to discredit some myths surrounding it. I will also like to clarify some things about redstone energy conduits. First off, what is a fulmination generator? Fulmination generators, as seen in the image, are cubic, hollow, multi block structures. They generate power via explosions, of which the best way is to use antimatter. A single bit of 125 MG antimatter generated billions of RF Antimatter is made by means of a Particle Accelerator, of which I have 2,which are both 64x64. Anyways, fulmination generators (fulm for short) are best known for generating huge amounts of RF in short bursts. Here is where the myths start. A: they make a crap load of power, but in a very short burst. The first part, craploads of power, is absolutely true. My fulmination generator, which is 7x7x7, produces 2.3 M RF/T. To put things in perspective, a passive cooled (resonant ender) 7x7x7 big reactor with 13 fuel rods (checkerboard pattern) in it makes 18 kRF/T. Around 1/125th the RF of a fulmination generator. However, the myth where it is in a short burst is simply not true. Each fulmination generator block has a sort of internal storage, meaning you are not forced to use the power or store it somewhere else immediately, as is commonly thought. For a long while, I had my laser drills hooked directly to the fulm, with no energy cells between them, and they would run for days at a time. B: "Unless you take the time to set up a huge power bank, there's no way to make use of all that energy coming from the fulm generator" *direct quote* Partly debunked in part A, people seem to think that there is no good way, short of hundreds of tessaracts, to transfer the energy produced. This is where people are misunderstanding Redstone Energy Conduits. The common belief is that each conduit can only carry 10k rf/t.... This is not true, and can be a little confusing. The limitation is actually calculated as 10k rf/t per connection. That means that one tiny little conduit can carry millions of RF, so long as they are being transferred through many different connections. Here are some pictures to explain: In this picture, one face of the tessaract is connected to one face of the precharger: 1 connection in, 1 connection out, meaning 10k rf/t in, 10k rf/t out. In this picture, you will see that there are 2 connections in, and 2 connections out. Even though at some point, every connection in the picture will be going through only 1 conduit block, since there are 2 in and 2 out, the max transfer rate is 20k rf/t. This fact, combined with the Fulmination generator's own sort of internal storage, effectively means that one does not need to harness the power right away. For a practical example, i can run these 16 laser drills at full power: and charge, at the same time, from empty to full, in under 5 minutes these: A few things to be mindful of: - the actual fulmination generator block is indestructible, so if you misplace one you must use a turtle to pick it back up -unless you are rich AF, dont try getting one - the edges of the fulm cube are not needed, and in fact reduce the max rf/t output by blocking potential connections for conduit. Just look at mine Ultimately, fulms are the endgame power source. Unless you are going for the "cool" factor, in terms of pure effectiveness, you should probably switch to fulms if you can. I made this post because im sick of people trying to convince me that fusion is better. Full picture album: imgur.com/gallery/TMxR0 -Bag_n_Tag
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