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southrumble80

Retired Staff
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  1. Confused
    southrumble80 reacted to MiniTermi77 in AC New Feature in Progress - February 2022   
    Hi crafters!
    Currently we are passing by difficult moments with all the exams, university etc.
    But I wanted to inform you about a new feature that we, the Build Team, are betting very heavily on. It consists of putting some water portals that take you to 3 specific cities. We are aware of your complaints regarding the enormous distance to be covered each time you die, and it becomes distressing. We understand you well in that aspect because the same thing happens to us. The portals will will take you to the next cities: Anevelia, Camelot and Carnia. You can find all this portals throught the players market!
    Taking advantage of the huge rooms we have made, we want to add missions in the future and a system to unlock these portals for each one (but that is already more complex and we do not depend on the admins to do it, since they are very busy updating the entire server). The portals are working perfectly.
    This measure is temporary until we find a better solution. Giving a portal directly for free to new players is not the best, but at least it is a measure that will prevent players from getting frustrated with this issue and maybe will help us too with the spawncamping problem.

     
    What do you think about it? What would happen to you? All your opinions are very important for us ^^
     
  2. Like
    southrumble80 reacted to brunyman in An important topic   
    Not sure what do you mean by re-activate, the server is still open and working. And even if it's not running 1.8 anymore it has the 1.8 pvp system in place.
  3. Thanks
    southrumble80 reacted to Ness27 in Prefix reactivation (southrumble80)   
    Prefix Reactivated
  4. Cookie
    southrumble80 reacted to karpouzas69 in Hi   
    Hi
  5. Thanks
    southrumble80 reacted to WratzZ in Prefix reactivation (southrumble80)   
    This is an old screenshot, I hope that helps.
    Date: 2018-September-1

  6. Like
    southrumble80 got a reaction from xDrews in Craftersland Server Trailer   
    Oh nice! you can see my plot in Creative Plots

    Such a cool video!
  7. Like
    southrumble80 reacted to xDrews in Craftersland Server Trailer   
    Made a little server trailer of the craftersland Network server
    actually planned to do it 2 years ago but forgot about it.
    Hope you like it
     
  8. Like
    southrumble80 reacted to Henk in AssassinsCraft - COUATL RELEASED   
    Introducing...

     
    Of course everybody has heard of the Temple of Couatl, better known as the Temple of Fortunes. It is said the native residents of the jungle build the temple to pray and make offerings to their god, Couatl. For long it's been nothing more than a myth, many adventurers have been looking for it over the ages but always returned empty-handed, if they returned at all. That is, until recently... After years of hard work and effort an unknown explorer and his crew dedicated to finding the temple finally succeeded. They managed to clear a path to the front of the temple, but the trees were too dense to progress any further into the jungle. The natives were known for their cunningness and tales are told of the temple still holding riches... Perhaps it's worth to give it a look?
    We present you... THE TEMPLE OF COUATL!
     
     
    This marks the opening of the new area Temple of Couatl, featuring one main dungeon with an additional three parkours and dungeons. You will find the temple far north-east, on the outskirts of Glaskerville.
    Happy treasure hunting!
     
    Credits:
    @flamefurno - Temple, parkours and jungle
    @Slendy - Temple and Parkours
     @ZengZ - Temple
     
  9. Sad
    southrumble80 reacted to Lunartico in PS Grief =(   
    Network Server (AC, Pure, CTW, etc.) : PS
     
    In-Game Nickname : Frybie
     
    Nickname of the one you are complaining about : Unknown world editer
     
    Description of the situation : Someone with world edit griefed my base that was protected, adding that they only eliminated one level of blocks on my house
     
    Screenshots/Video Proof (Required) : https://imgur.com/a/Lc8VwCs
  10. Like
    southrumble80 got a reaction from Slendy in [Rank Reactivation] southrumble80   
    In game name: southrumble80
    Items/Rank: Sponsor+ and 1 prefix  [PopCorn] like this  [S+][PopCorn] southrumble80
    Description of Issue:  I used to have my Sponsor+ rank and one tag [PopCorn]  but i don't have them anymore.
    Date/Time of Purchase: 1 year ago
    Special Perms: 
    AC:
    - essentials.speed
    - essentials.hat
    Creative:
    - essentials.skull
    - essentials.hat
    Pure:
    - World Edit
    Hiipo:
    - World Edit
    Screenshots (Optional): I used to have a lot of screenshots but i have a new PC.
    Any other important information: I got everything removed when i left the staff team, i don't have any perms either
  11. Like
    southrumble80 reacted to Swimsam1 in Craftersland most ambitious project to date   
    From a building standpoint, very professional, well put together. Looks Great, I hope the work can be continued.
  12. Like
    southrumble80 reacted to Henk in Craftersland most ambitious project to date   
    Let me tell you the story about our most ambitious project and why it has yet to see the light of day. 
     
     
    To start off with I think I should be telling you what's the point of me even telling you guy's this, well, many staff and players spent countless hours on this project and now that it has been officially suspended- Until the day we find a new developer with the same ambition as us for this project. 
    And I think it's fair for the people who spent all of this time working on this to have their work been shown in some way at the very least.
     
    Early June last year i gathered a small team of java developers within the staff team, and a handful of builders to begin the project which would later be known as Drop Zone. There was no denying that Battle Royale games have gained a lot of popularity as at this time was Fortnite's peak in popularity. While in reality the original battle royale was in fact Hunger games on Minecraft, we wanted to create a more modernized version of this game mode which included custom weapons for a start. The point wasn't only to make a Battle Royale game, but also to build the foundations of custom weapon-based minigames on our network servers. And once we would have the main plugins in place for this we could take this much further, to ... FFA, deathmatch, capture the flag, PVE... these kinds of modes which would all be available with no need for any mods but only a resourcepack and a handful of custom made plugins on the server. That's where the tricky part was, since there hasn't really been anyone that has attempted this to the scale we were going for - or if they had, their plugins were not public. Which meant that essentially everything had to be built from the ground up, everything custom made.
     
     
    We begun this journey with a developer not know by the community, but a dear friend of mine- Cyklan. Cyklan works as a software developer and while he doesn't code minecraft plugins or were interested in learning the spigot API, we started looking into the possibilities of having the server mostly run by data packs. Data packs was a new addition by 1.13 and what is essentially was was command blocks, but instead of having them physically in the world these would all be installed thru a file that would be added to the server. We quickly realized that this was not the way to do things, since thru testing it showed that this would lag immensely from only about 15 players. 
    So Cyklan instead stepped aside and instead acted as guidance for our other developers, another one being @xtomyserrax who did a lot of the finished work that we will later see. While he himself was pretty new to this I am really impressed with the progress you and I made together, friend.
     
    So here's where we are at. We have been toying with ideas for a while and it is finally time to set them in to motion. The first thing we did was to create a looting system. While they original Hunger Games mode would have random chests over the map with random loot in it, we decided to go for a different path. We felt it was unnatural to enter an inventory space to pick up weapons and it interrupted the flow of gameplay. 
     
    We instead went with custom chests which you could break in a few seconds with your hand and it would drop items on the ground.
     
    Example art- Was later slightly adjusted 

     
    I know it might not make sense to have gold coins in a chest which should contain weapons But it's what we went with. We then moved on to setting up so that these chests would randomly spawn from a selection of "spawn points" which they had. Seen in the picture below:
     

     
    This picture might not make sense to you, since this was without the texture pack. Each flying diamond hoe you see is in reality the 3D model which you saw a minute ago. Each red wool block is a spawn location, and the glass is the placeholder block for the successfully spawned chest.
    On the right side, with the orange wool is the same thing except this was with Ammo Crates.
     
    A while before this we also added a audio cue system for these chests, as we believed it would be too difficult for players to otherwise find these chests, and this also allowed us to be able to hide these chests in harder places that wouldn't be directly visible.
    In the video below it showcases this audio cue and also shows the ammo crate texture, as well as a few weapon textures which actually begun being made prior to this plugin, but I will showcase them all further down.
     
     
    This audio cue system had a few different versions, and this was the first test and was heavily improved in the second version:
     
    This was essentially the entire looting plugin completed and what was left to do now was to implement the weapons and their functionality. 
    But before we get to that, I'd like to showcase some of the artwork and some builds that were completed around the same time.
     
    First off I implemented a menu screen for Drop Zone, which I'm actually pretty pleased with. It is also a panoramic picture, so it spins around similar to how the menu is on the aquatic update.
     

     
    Firstly, @KayWolves created a gorgeous island for us in world painter 
     

    This would later find a few smaller alterations.
     
    I then created a quick sketch on how we could have points of interests on the map, a few of these also changed thruout development.
     

     
    Now that we have outlined and have a general idea of how the builds would be, it was time to start building! We had a handful of players on the build team, but I will mention them when we get to each player's builds. First built that happened was the Airstrip, that you could already see a part off in the menu and was built by @Slendy and @southrumble80, they made in fact most of the buildings on this server.
    And here are some pictures of their airstrip:
     

     
    At this time we also made some promotional pictures features the airstrip as well.

     

     
     
    They also made a beautiful tribute to ACv1 and ACv2 by creating a similarly desert themed town. @abisredbull played a small part in this as well, as he made the gate part of the wall around the city.
     

    (to see progression pictures of this build check out the full album: https://imgur.com/a/qaDg2KH )
     
    We also added a vehicles plugin that would act as aesthetics on our builds, we never ended up using any of them though.

     
     I made a small attempt at adding the textures of modded blocks in to the game, as we later decided we would have a "modded town" theme to one of our cities, I do not remember why I decided to completely block these off, as the texture is not 2D, all of them have a 3D model, but here are some examples:
     

     

     
    Yes. this is all vanilla.
     

     
    @southrumble80 and @Slendy were at it again! this time they creates this gorgeous castle with a ship port in the background, click the spoiler to see all the pictures. 
     

     
     
    This was all located what we called the "Hermit House" in the original sketch of where we wanted everything. It obviously became much more than that, they also made a few towns around the area with similar theme. 

     

     
    They also begun work on the swamp area, which I think they absolutely nailed.
     

     
    At the time Fire_Ligth and Kay were working on the "modern city", and this was their skyscraper, they also made a huge fountain which I sadly do not have a screenshot of.
     

     
    While all of this was taking place, I was working on the actual 3D modelling for the texture pack, and I'd like to show you a few of the models we made. You might tell some similarities to another game ? 
     

     
    These were the first weapon models that were showcased, there later on came some slight alterations to the sniper rifle, you can actually see that in a previous screenshot - the "promotional" screenshots. It no longer had a square scope, and the stock of the weapon was also slimmed down.
     
    We also had our very first weapon test- where we till were using data packs... and needless to say, it was pretty bad
     
    https://gyazo.com/1a5f11b6215b9db7f11e5f9fb2bcfb26
     
    We made an initial health/shield system- This was because we didn't want to use Minecraft health, as we couldn't be as precise with that when it came to tweaking the numbers of damage on the weapons and consumables. Since minecraft health only has 20 points of "damage"- unless you add more hearts.
     

     
    This was also with datapacks so it was later scrapped.
     
    I added a separate item to the pistol shown above, that this time could be dual wielded. It was far from perfect, since the second gun doesn't follow the motion of your left hand, as it is still "attached" to your right hand (It's a single item and a single mode, so it wasn't one for each hand.)
     

     
    I made a set of bandages.
     

     
    Med kits

     
    And potions, these were later tweaked to have a much bluer liquid inside.
     


     
     
    And by far the favorite model I made, was the minigun. Same with the problem of the dualing pistols, the model followed the motion of the right hand so it wasn't "perfect". but I liked it.
     
     
    I also added a scope to the sniper, we never got the functionality down with a plugin- but this is how it was meant to work:
     
     
    The buildings in the background are also made by slendy and south. Unfortunately I don't have screenshots of all of their builds right now but they made many more than these. 
     
    Now what happened next was a funny coincidence- We had previously had a staff member who was also a very skilled programmer, and a silly player tried to impersonate him on the forum trying to get his GM rank on his account. So naturally, I reached out to @Danielkinz, the staff in question and asked him if this was him. It obviously wasn't, but we got to talking and he decided to join the Drop Zone Project.
     
    Daniel implemented an improved health/shield system that you will see in just a bit- but he also started development of a BRAND NEW weapon plugin, as most weapon plugins we tried all had a few major flaws. Firstly, they were clunky, and secondly the weapons would .. "wobble" as you rigthclicked it.
    So, using Daniel's new health system, he wrote a quick plugin that would let us select an area for a "free for all" match, with instant respawns and random weapons. We could've made use of the looting system here, and I had intended for it to but since the weapon plugin was yet to be finished we used a temporary weapon plugin called QualityArmory. We were not fond of this plugin at all, it gave us many headaches which is why he decided to make his brand new one.
     
    But regardless of how poor the plugin was, it gave us in staff a night of fun as we playtested it. So what we called the "Sunday Event" was soon to take place, in preparations I made an informational screen at "spawn"
     

    The gray text at the top was an inside joke And never to be taken seriously.
    You might notice that very blurry and pixelated scar on the right with a golden glow- This was the first ever model of a weapon that I made. Except it wasn't a model, it was only a 2D sprite, this was before I knew that we could play around with 3D models with resource packs  . But while it was ugly, it became the face of Drop Zone.
     
    The hour had struck and a few familiar faces started to join. Sadly we were experiencing some technical difficulties at the very start, but that was to be expected. We were all there to play test it, afterall. 
     

     
    And here is the first gameplay of Drop Zone:
     
     
    Notice how your movement studders when you shoot, and the shot actually happens slightly after you shoot. all of this was flaws of QualityArmory. Actually, you couldn't increase the fire rate hardly at all, so you might notice that SMG has a very slow firing rate, almost comparable to the pistol. This was all things that would be fixed when we were to release our own version.
     
    After the play test I made a small attempt at creating my own health and shield bar, How this is actually shown is that there is an item in the 9th slot representing the health, and another one in the 8th representing the shield. The point was that you could have a plugin that would switch these items out as you would get hit to better show your health and shield. As we noticed that numbers alone were difficult to pay attention to when you were trying to shoot somebody else It should be a quick glance.
     

     
    I was also playing around with how the lobby would look like, the general idea was that we would have crates like we have on our other servers. Legendary and vote crates, and then if you were to win you would get some keys. Inside these crates you could win weapon skins and.. all kinds of things. We had a full list of "donation incentives" and other rewards that you could get.
     
    First idea what to have each skin on an altar that you could buy from a currency you could get if you donated or had a donator rank.
     

     
    We realized that this would take up too much space, so I looked into the possibility of actually having a "screen" with the weapon, and here's the placeholder for that: 

     
    Sadly this wasn't an option either, since multiple players couldn't use this. Oh, and the $500 was obviously a fictional price.
     
    The conclusion that we got to that was never implemented was that we would have it instead in a ChestCommand menu- similar to the compass you use to switch servers on Network. With each weapon skin there, and if you were to click it, if would hand you the weapon in the lobby and teleport you to a "shooting range". Where you could see the skin up close, and then decide if you wanted to buy it. 
     
    Sadly this is where Drop Zone came to an end, Danielkinz sadly never completed the weapon plugin and became inactive and didn't have the time to program anymore, xTomyserrax is going thru a difficult and time consuming - and very important - year of school so his focus is there as it should.
    So at this very moment this project is suspended until the day that some plugin developer would be interested in picking up where we left off And who knows when that will be... but we do have some promising rising talents in our community. Cough cough @Exief, @DaBe00593, @DezeGames.
     
     
    I hope you appreciate and enjoyed my showcase of Drop Zone. Sadly it never became the gamemode of my dreams- but I will keep dreaming. I am so damn proud of every person that has worked on this project. And it is impossible to cover everything in a single post, so apologizes if I forgot something!
     
    - Henk
     
     
  13. Haha
    southrumble80 reacted to eZMoke23 in Rank Reactivation   
    In-game Name: eZMoke23
    Rank: Sponsor+
    Current Server: Network
    New Server: Network
     
  14. thonk
    southrumble80 reacted to rehrthtyhjytjhytjh in Are lolis allowed?   
    I found a base with a big opencomputers gallery of lolis. They weren't nude or performing sexual acts, but they were somewhat lewd. What is the policy on this? They were definitely showing a lot of skin.

    More importantly, it wasn't very well-done, so can I do this myself without getting in trouble? I think I can do better.
  15. Like
    southrumble80 reacted to Lunartico in Rank transfer   
    In-game Name: xFelixHD_
    Rank: Sponsor+ (Network)
    Current Name: xFelixHD_
    New Name: Pinecoeu
    Proof of Ownership (Optional): https://imgur.com/a/aJtw4ZN
  16. thonk
    southrumble80 reacted to MICHAELNOOOOB in [Rank YT Request] MICHAELNOOOOB   
    Ingame Name: MICHAELNOOOOB
    Channel:  https://www.youtube.com/channel/UCkg7vIdVYA6LujvTzgTY7mg?view_as=subscriber
    Server: Network
    Review of the Server:
     
     
     
  17. Like
    southrumble80 reacted to FireKun in Rank transfer   
    In-game Name: Fire_Ligth
    Rank: Sponsor+
    Current Server: Network
    New name: FireKun
    Proof of Ownership (Optional): I think you already know me.
  18. thonk
    southrumble80 reacted to Outlqndish in Rank Transfer   
    Hi, guys! It'd be nice if you helped me out by transferring my CTW premium rank. I recently changed my Minecraft username.
    Old user: Outlqndish.
    New user: Outlqndish.
    Server: Network [CTW].
    Thanks!
  19. thonk
    southrumble80 reacted to iAlexito_ in [Rank Transfer] - alexthefail   
    you can remove my rank and transfer it to my "brimel" account and then transfer it back to alexthefail 
    * BUMP *
     
  20. Like
    southrumble80 reacted to Sotakuu in [Creativity in minecraft 1.13] :) xTayxon   
    Hello! I just wanted to share this little project that took place in Hipo Plot. This is a small demonstration of everything you can do with Minecraft 1.13, which I consider one of the best games if you can play it. This little "Aquarius" I made it on my plot. It took me a few hours, a lot of effort and patience, a lot of dedication and help from friends.
    I hope you enjoy.
    http://prntscr.com/knlgm2
    http://prntscr.com/knlgqp

  21. Like
    southrumble80 reacted to Henk in [Read Before Posting] Useful Forum Links   
    Hello!
    If you need help on the server you play on, click on the appropriate link below:
    Technical Support:
    Complaints:
    Unban Requests:
    Thank you!
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