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flamefurno

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  1. Like
    flamefurno reacted to MiniTermi77 in Summer in Network! 2021   
    Welcome dear Crafters!! From the Network staff, we hope you had a good and happy sumer holidays, especially in this time of covid that we live. I come to announce some things that we have done or we are working into of these 3 last months! 
    https://drive.google.com/file/d/1zdblGFZ65T-1EzdNhEnfHbY7aP8sCzSC/view?usp=sharing
     
    -_-_-_-_-_-_-_-_-_NEW UPDATES IN NETWORK-_-_-_-_-_-_-_-_-_
     
                            In  AssasinsCraft:
                                              -Added: Quarzt City .    
                                              -Added: Imperium City.
                                              -Added: A limited shield edition (Already finished)
                                              -Added: Some Special Items in the BM (Not yet)
                                              -Added: Stables and a Drop Parkour near the Spawn.
                                              -Fixed: Quartz City some parkours broken and new interactive items as a keys.
                                             -Incoming: New Main City? 
                                             -Incoming: New Spawn?
     
                           In PureSurvival:
     
                                        -Added: The ParticlesPlugin for Sponsors instead of WE. (/pp)
                                       - 1 new Warp for: [Premium] and [Sponsor]
                                       -A New Market with a lot of features was added!! 
                                       -[Top Killer], monthly rank, incoming!!!!!!
                                            -I have redecorated the spawn insides!
                                       -Removed: WorldEdit: (https://forum.craftersland.net/topic/46243-command-requests-update/)
                                       -Fixed: 1 bug methop
                                      
                                          
     
    We also prepared u guys a GIFT for u and hope u  enjoyed well the summer!
    From the staff team, we give u as a present this wallpaper of this New Updates!
     

     
    https://drive.google.com/file/d/1aCuNwDF-UMZvOICdt7GhF-MR3TNkCvy-/view?usp=sharing
     
    -Greetings of the Builder Team-
     
    All your possitive comments give me more encouragement to continue building! And to finish this I want to say....
                    We need more builders in the Builder Team, would u want to apply?
  2. Like
    flamefurno reacted to MiniTermi77 in - Imperium The Resurgence - AssasinsCraft.   
    | Welcome to Imperium! |
     
    Finally! after hard working our build team has been working to remodel this city and give us a new one!
    We are very happy with this city and we hope you have the best experience. 
    We have added a lot of parkours, loots, npc and new features with a lot of lore!
     

    Wanna have your own parrot? Now u can have it!



     
    ||But, in the night... The darkness gets Imperium and it becomes a city where fear and clashing swords abound.||


    The entrance:

     
     
    Finally i have to say thanks to: @Adriiibr - @KayWolves - @FireKun that they are ex-staffs that they build the general city
    And  thank also to:  @TheTheadNote - @DongSnipper(SlendyOn) @Jimmel - @flamefurno @Flander7w7 that they help doing parkours and bringing us new features as a plugin management.
     
    Nothing more to say thanks to all for your pantient, find all the easter eggs and have fun with the new city!
    Explore, have good time and good luck from all build team.
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------- And as @TheTheadNote(MrThead) always said: | The best work is do it together 
    ||And if we fall, we will rise together||
    ----------------------------------------------------------------------------------------------------------------------------------------------
     
     
    All your possitive comments give us more encouragement to continue building! And to finish this I want to say....
                        We need more builders in the Builder Team, would u want to apply?
  3. Like
    flamefurno reacted to Ramma in [Banned Items List] Modded Servers Landing Page   
    Here you'll find the list regarding which server's items are banned, just click the post and it'll take you there!
    Tekkit:
    https://forum.craftersland.net/topic/2538-tekkit-restricted-items-list/
    Sky Factory 2.5/3/4:
    https://forum.craftersland.net/topic/3228-skyfactory-25-restricted-items-list/
    https://forum.craftersland.net/topic/24020-skyfactory-3-list-of-restricted-items/
    https://forum.craftersland.net/topic/32929-list-of-restricted-items/
    Direwolf 1.7.10/1.12.2:
    https://forum.craftersland.net/topic/2073-ftb-direwolf20-1710-list-of-restricted-items/
    https://forum.craftersland.net/topic/25764-ftb-direwolf20-1122-list-of-restricted-items/
    Infinity Evolved:
    https://forum.craftersland.net/topic/17354-infinity-evolved-restricted-items-list/
    Revelation:
    https://forum.craftersland.net/topic/27622-ftb-revelation-list-of-restricted-items/
    Continuum:
    https://forum.craftersland.net/topic/29939-ftb-continuum-list-of-restricted-items/
    Sky Adventures:
    https://forum.craftersland.net/topic/31744-list-of-restricted-items/
    Stoneblock 2:
    https://forum.craftersland.net/topic/32510-list-of-restricted-items/
    Interactions:
    https://forum.craftersland.net/topic/32856-list-of-restricted-items/
    Ultimate Reloaded:
    https://forum.craftersland.net/topic/33737-banned-items-list-of-restricted-items/
    Omni Factory: 
    https://forum.craftersland.net/topic/34096-banned-items-list-of-restricted-items/
    Dungeon, Dragons and Space Shuttles:
    https://forum.craftersland.net/topic/35278-banned-items-list-of-restricted-items/
    RLCraft:
    https://forum.craftersland.net/topic/36108-banned-items-list-of-restricted-items/
    Roguelike Adventures and Dungeons:
    https://forum.craftersland.net/topic/37632-banned-items-list-of-restricted-items/
    Project Ozone 3:
    https://forum.craftersland.net/topic/38878-list-of-restricted-items/
    Pixelmon Reforged: N/A
    MC Eternal:
    https://forum.craftersland.net/topic/40990-mc-eternal-list-of-restricted-items/
    Gregtech New Horizons:
    https://forum.craftersland.net/topic/42452-gt-new-horizons-restricted-items-list/
     
  4. Like
    flamefurno reacted to brunyman in [Nether Update] Vanilla Network Creative Server WIPE and full update to Minecraft 1.16.4 is Complete!   
    Our Network Creative server is now fully updated to Minecraft 1.16.4! Enjoy all the new blocks to build epic stuff! A full server WIPE was required for this big update.
     
    Changes:
    Updated to full Minecraft 1.16.4 Full data WIPE except for ranks. Updated all plugins for 1.16.4 Updated configs where needed. Download the old map here:
     
    Just build on our Creative Server!
     
    mc.craftersland.net
    play.craftersland.eu
    play.craftersland.us
  5. Thanks
    flamefurno reacted to gerry_lmao in AssassinsCraft - COUATL RELEASED   
    It looks stunning, good job guys! 
  6. Thanks
    flamefurno reacted to Adriiibr in AssassinsCraft - COUATL RELEASED   
    This is just amazing guys!
     
  7. Thanks
    flamefurno reacted to iiTzFermin_ in AssassinsCraft - COUATL RELEASED   
    Very good job I congratulate all those who dedicated their time to this project?
  8. Like
    flamefurno reacted to Henk in AssassinsCraft - COUATL RELEASED   
    Introducing...

     
    Of course everybody has heard of the Temple of Couatl, better known as the Temple of Fortunes. It is said the native residents of the jungle build the temple to pray and make offerings to their god, Couatl. For long it's been nothing more than a myth, many adventurers have been looking for it over the ages but always returned empty-handed, if they returned at all. That is, until recently... After years of hard work and effort an unknown explorer and his crew dedicated to finding the temple finally succeeded. They managed to clear a path to the front of the temple, but the trees were too dense to progress any further into the jungle. The natives were known for their cunningness and tales are told of the temple still holding riches... Perhaps it's worth to give it a look?
    We present you... THE TEMPLE OF COUATL!
     
     
    This marks the opening of the new area Temple of Couatl, featuring one main dungeon with an additional three parkours and dungeons. You will find the temple far north-east, on the outskirts of Glaskerville.
    Happy treasure hunting!
     
    Credits:
    @flamefurno - Temple, parkours and jungle
    @Slendy - Temple and Parkours
     @ZengZ - Temple
     
  9. Like
    flamefurno reacted to Henk in AssassinsCraft - Glaskerville RELEASED   
    It's finally here!
    The dark woods of Glaskerville is now open to the public, for those that dare venture inside. 
    Glaskerville has been a long ongoing project where we aimed to bring some new concepts to the table, give more of a reason to do parkours and dungeons than just gold. In Glaskerville you will be collecting Tokens alongside your gold, these tokens will let you unlock special traits that are usable inside Glaskerville. You will also be able to trade them for Enchanting books- for our loyal donators this might not be especially exciting as they already have that available to in their donator-only areas. But Glaskerville aims to unify the ranks and give an alternate method of obtaining these enchanting books.
    You go through progression steps in Glaskerville, finding clues and unlocking new areas, all while following the storyline of the area. 
     
    If you have no idea where to go after reading this, then go speak to Ronald at spawn. He'll give you some good hints to follow
     
     
    It should also be noted that the creation of Glaskerville required a lot of custom configuring, the config for the menus alone is 4500 lines. So there ought to be some bugs, and because of that I have opened up this topic for you to report any issues you might have:
     
    Credits: 
    SlendyOff - Main builder
    Flamefurno - Assisting in building
    Zengz - Parkour creator
    Henkekalmar - Anything else
     
     
  10. Like
    flamefurno reacted to brunyman in [BUZZY BEES] Network Pure Survival Server WIPE and full update to Minecraft 1.15.1 is Complete!   
    Pure Survival is now running on the latest Minecraft version and you can enjoy all new mobs, blocks and game features, Bees are here! WIPE was needed to do this update so everybody starts fresh on a new map seed!
    Check what was added and changed in Minecraft 1.15 here:
    Changes:
    Updated to full Minecraft 1.15.1 Full data WIPE except for ranks. Generated new map seeds on 1.15.1 Updated all plugins for 1.15.1 Updated configs where needed.  
     
    Buzzy Bees Update is now available on our Network! Join Pure Survival and try to survive.
     
    mc.craftersland.net
    play.craftersland.eu
    play.craftersland.us
  11. Like
    flamefurno reacted to brunyman in Happy New Year 2020! A look into 2019 and future.   
    Hi guys, as 2019 ends and a new year starts, I would like to thank you all for all your support, for keeping the community alive. The fact that we are still here after 8 years is thanks to all of you, each player that plays on our servers and staff members. 
    By looking into the 2019, a year ago we only had few modded servers running, we doubled the amount of rented dedicated hosts and servers, keeping all these running is getting more and more challenging but also it is still fun doing it.
    So plans for future are to keep existing servers running with maintenance and updates and open more servers with different modpacks. In January we will have to do some Dedicated servers maintenance, means take them down, install all updates and reboot everything. We have 8 dedicated servers, all of them are running on i7 gen7 CPU except for one that is a Ryzen 7 first gen. By the end of Januarry and beginning  of February we will replace 6 of them with new intel i7 gen10 and Ryzen 7 3rd gen hardware. The nice part will be we will have more compute power at around the same yearly cost. We will post more info about maintenance or transfers to new hardware after New Year.
     
    Thank you all, have a great New Year!
     

     
  12. Like
    flamefurno reacted to brunyman in Network AssassinS 1.15.1 Update is Complete!   
    Our AssassinS Craft Network vanilla server is now fully updated to spigot 1.15.1! 
    Changes:
    Updated to spigot 1.15.1 API Updated all plugins for 1.15.1 API Fixes to AssassinS Mask skin and display name. Check what's new in Minecraft Buzzy Bees Update here:

    Become a master Assassin!
    mc.craftersland.net
    play.craftersland.eu
    play.craftersland.us
  13. Like
    flamefurno reacted to brunyman in Network AssassinS 1.14.4 Update Complete!   
    Our AssassinS Craft Network vanilla server is now fully update to spigot 1.14.4! There are still some issues that will be fixed in time after some more API updates, the main issue that we were unable to patch is the AssassinS Mask Skin not applying this requires a lot of changes to an external API we use, it would take too much time for us to update so we will wait for official 1.14.4 udate on that API for now.
    Changes:
    Updated to spigot 1.14.4 API Updated all plugins for 1.14 API Fixed Crate Key and Grappling Hook conflict. Fixed a bug that made Anvils sometimes break Moved the server to a new dedicated host for better CPU load balance.
    Become a master Assassin!
    mc.craftersland.net
    play.craftersland.eu
    play.craftersland.us
  14. thonk
    flamefurno reacted to Ramma in Discord Rules   
    Hi, after a recent event/conversation with @RandomNukes he suggested to make a post about the discord rules, so here I am!
     
    Currently as it stands the rules in Discord to my current knowledge haven't been revised or changed at all, and I'm making this post.

    As you can see they're the generic basic community rules, but certain ones are kind of old and need a bit of revision. Rules 6 and 7 are the main ones that I personally think need revising, as it currently stands network is predominantly, a Spanish community. and well majority of it's staff are Spanish to. I believe allowing them speak their more fluent language will allow them to get their issue and worries across to the staff alot more easier and removes the requirement of them translating from Spanish to English and sometimes causing the whole sentence/message to lose meaning.
    Now Rule 6, the ASCII Art, copy pasta part is perfectly fine and understandable, but banning ":v" is confusing and doesn't make sense to me, from my conversation with RandomNukes, it was apprently due to the emote being spammed, I wasn't around for that and don't know how bad it was, but I'm guessing it was a fair while ago. I believe this part of rule 6 should be removed and people to be able to use it freely without punishment.
     
    ------EDITED LINE-------
    Upon realisation rule 7, allows everything to be simply kept and easier to navigate/read for staff and other players. hence why it's striked out.
    Now to a very controversial topic, random-talk and lobby. from personal experience and staffing it seems 90% of all the chat is directed towards random-talk instead of lobby (Which In my honest opinion should be renamed to general and random-talk removed), from moderating large and I mean Large discords, telling members to move their conversation to another channel kills the entire conversation between them and they just stop talking. For example you'd be told to go to random-talk when talking in #lobby if that's the case, what's the point of lobby? Yes, it does say a place where we get to together, but if you're going to be told to go to random-talk what's it's purpose, topic of the channel? Everyone know's how the server channels work and the topic of them but lobby really serves no purpose. Basically I'm suggesting is; random-talk to be renamed to general (or lobby > general) and allow it as an all purpose channel instead of redirecting majority of the chat to random-talk.
     
    Just my 2 cents  
    RamRam
  15. Like
    flamefurno reacted to TheFunMusician in [DW20 1.12.2] Suggestions   
    I've been playing on this server for going on 4 weeks now (previously on SF4, SF3, DW20 1.7, Tekkit) and I've had only a few interactions with admins/mods, due to their busy schedules in their personal life.

    As far as I'm aware we currently have:
    2(two) GMs 
    1(one) Admin
     
    As I've been on we generally have 8-20 players on at any given time (which is more players than are generally on other servers with more admin), but the only staff that is on enough to even make a difference is:
    1(one) Admin (Ness27)
     
    I guess my first suggestion would be to possibly open up the 'HELPER' applications for the server; however, we currently don't have any 'active' (meaning able to respond to simple issues in a timely manner) GMs so I would possibly suggest transferring admins from other servers to the 1.12 server.
    If you do decide to open the HELPER applications once more, I would suggest having all admin join the server for the sake of advertisement as I see hardly anyone applies for any position of management.

     
    Another issue the server is experiencing is Mod issues that prevent any use of a specific mod (Astral Sorcery). 

    Solution: Removing them from use or banning them; however, it might be more beneficial to actually fix said issues instead of removing them.


    My 3rd issue is: The time since the last world wipe.
     
    To my recollection, it's been over 8 months since our last wipe and it's starting to be noticed, but many dead builds cluttering the world and creating lag, along with a lack of certain natural resources. This causes an issue for newer players to this server, like myself, who have to find more 'creative' ways of finding resources that wouldn't be an issue in a different server.
     
    My last (and certainly not least) issue is the context of Rule #7 and it's application to identifiers such as sexual orientation, gender, or otherwise:
     
    Previously I was banned and forced to remove my name due to the inclusion of the word 'Gay' in my ign, despite it being true and not insulting in any way.
    I, along with probably the majority of the world, feel as though descriptors, such as "straight", "tall", "hispanic", 'White" when applied by oneself is not considered inappropriate, so why is "gay"? At this point in time it's starting to feel like (not to mention the other identifiers in other's names, i.e. Straight_as_a_line) that the only descriptor NOT allowed is gay and I find that personally insulting. Avoiding a certain word because of context you give it, despite what it actually means, is prejudice against that group of people. There isn't anything offensive with the word Gay and implying it does implies that the people themselves that are Gay are offensive to the network.
     
    Thank you for taking the time to read this long post and I assure you I mean no offense to any specific player/admin because I simply want to have the best time playing this game, while feeling welcomed and included.
  16. Sad
    flamefurno reacted to Henk in Craftersland most ambitious project to date   
    Let me tell you the story about our most ambitious project and why it has yet to see the light of day. 
     
     
    To start off with I think I should be telling you what's the point of me even telling you guy's this, well, many staff and players spent countless hours on this project and now that it has been officially suspended- Until the day we find a new developer with the same ambition as us for this project. 
    And I think it's fair for the people who spent all of this time working on this to have their work been shown in some way at the very least.
     
    Early June last year i gathered a small team of java developers within the staff team, and a handful of builders to begin the project which would later be known as Drop Zone. There was no denying that Battle Royale games have gained a lot of popularity as at this time was Fortnite's peak in popularity. While in reality the original battle royale was in fact Hunger games on Minecraft, we wanted to create a more modernized version of this game mode which included custom weapons for a start. The point wasn't only to make a Battle Royale game, but also to build the foundations of custom weapon-based minigames on our network servers. And once we would have the main plugins in place for this we could take this much further, to ... FFA, deathmatch, capture the flag, PVE... these kinds of modes which would all be available with no need for any mods but only a resourcepack and a handful of custom made plugins on the server. That's where the tricky part was, since there hasn't really been anyone that has attempted this to the scale we were going for - or if they had, their plugins were not public. Which meant that essentially everything had to be built from the ground up, everything custom made.
     
     
    We begun this journey with a developer not know by the community, but a dear friend of mine- Cyklan. Cyklan works as a software developer and while he doesn't code minecraft plugins or were interested in learning the spigot API, we started looking into the possibilities of having the server mostly run by data packs. Data packs was a new addition by 1.13 and what is essentially was was command blocks, but instead of having them physically in the world these would all be installed thru a file that would be added to the server. We quickly realized that this was not the way to do things, since thru testing it showed that this would lag immensely from only about 15 players. 
    So Cyklan instead stepped aside and instead acted as guidance for our other developers, another one being @xtomyserrax who did a lot of the finished work that we will later see. While he himself was pretty new to this I am really impressed with the progress you and I made together, friend.
     
    So here's where we are at. We have been toying with ideas for a while and it is finally time to set them in to motion. The first thing we did was to create a looting system. While they original Hunger Games mode would have random chests over the map with random loot in it, we decided to go for a different path. We felt it was unnatural to enter an inventory space to pick up weapons and it interrupted the flow of gameplay. 
     
    We instead went with custom chests which you could break in a few seconds with your hand and it would drop items on the ground.
     
    Example art- Was later slightly adjusted 

     
    I know it might not make sense to have gold coins in a chest which should contain weapons But it's what we went with. We then moved on to setting up so that these chests would randomly spawn from a selection of "spawn points" which they had. Seen in the picture below:
     

     
    This picture might not make sense to you, since this was without the texture pack. Each flying diamond hoe you see is in reality the 3D model which you saw a minute ago. Each red wool block is a spawn location, and the glass is the placeholder block for the successfully spawned chest.
    On the right side, with the orange wool is the same thing except this was with Ammo Crates.
     
    A while before this we also added a audio cue system for these chests, as we believed it would be too difficult for players to otherwise find these chests, and this also allowed us to be able to hide these chests in harder places that wouldn't be directly visible.
    In the video below it showcases this audio cue and also shows the ammo crate texture, as well as a few weapon textures which actually begun being made prior to this plugin, but I will showcase them all further down.
     
     
    This audio cue system had a few different versions, and this was the first test and was heavily improved in the second version:
     
    This was essentially the entire looting plugin completed and what was left to do now was to implement the weapons and their functionality. 
    But before we get to that, I'd like to showcase some of the artwork and some builds that were completed around the same time.
     
    First off I implemented a menu screen for Drop Zone, which I'm actually pretty pleased with. It is also a panoramic picture, so it spins around similar to how the menu is on the aquatic update.
     

     
    Firstly, @KayWolves created a gorgeous island for us in world painter 
     

    This would later find a few smaller alterations.
     
    I then created a quick sketch on how we could have points of interests on the map, a few of these also changed thruout development.
     

     
    Now that we have outlined and have a general idea of how the builds would be, it was time to start building! We had a handful of players on the build team, but I will mention them when we get to each player's builds. First built that happened was the Airstrip, that you could already see a part off in the menu and was built by @Slendy and @southrumble80, they made in fact most of the buildings on this server.
    And here are some pictures of their airstrip:
     

     
    At this time we also made some promotional pictures features the airstrip as well.

     

     
     
    They also made a beautiful tribute to ACv1 and ACv2 by creating a similarly desert themed town. @abisredbull played a small part in this as well, as he made the gate part of the wall around the city.
     

    (to see progression pictures of this build check out the full album: https://imgur.com/a/qaDg2KH )
     
    We also added a vehicles plugin that would act as aesthetics on our builds, we never ended up using any of them though.

     
     I made a small attempt at adding the textures of modded blocks in to the game, as we later decided we would have a "modded town" theme to one of our cities, I do not remember why I decided to completely block these off, as the texture is not 2D, all of them have a 3D model, but here are some examples:
     

     

     
    Yes. this is all vanilla.
     

     
    @southrumble80 and @Slendy were at it again! this time they creates this gorgeous castle with a ship port in the background, click the spoiler to see all the pictures. 
     

     
     
    This was all located what we called the "Hermit House" in the original sketch of where we wanted everything. It obviously became much more than that, they also made a few towns around the area with similar theme. 

     

     
    They also begun work on the swamp area, which I think they absolutely nailed.
     

     
    At the time Fire_Ligth and Kay were working on the "modern city", and this was their skyscraper, they also made a huge fountain which I sadly do not have a screenshot of.
     

     
    While all of this was taking place, I was working on the actual 3D modelling for the texture pack, and I'd like to show you a few of the models we made. You might tell some similarities to another game ? 
     

     
    These were the first weapon models that were showcased, there later on came some slight alterations to the sniper rifle, you can actually see that in a previous screenshot - the "promotional" screenshots. It no longer had a square scope, and the stock of the weapon was also slimmed down.
     
    We also had our very first weapon test- where we till were using data packs... and needless to say, it was pretty bad
     
    https://gyazo.com/1a5f11b6215b9db7f11e5f9fb2bcfb26
     
    We made an initial health/shield system- This was because we didn't want to use Minecraft health, as we couldn't be as precise with that when it came to tweaking the numbers of damage on the weapons and consumables. Since minecraft health only has 20 points of "damage"- unless you add more hearts.
     

     
    This was also with datapacks so it was later scrapped.
     
    I added a separate item to the pistol shown above, that this time could be dual wielded. It was far from perfect, since the second gun doesn't follow the motion of your left hand, as it is still "attached" to your right hand (It's a single item and a single mode, so it wasn't one for each hand.)
     

     
    I made a set of bandages.
     

     
    Med kits

     
    And potions, these were later tweaked to have a much bluer liquid inside.
     


     
     
    And by far the favorite model I made, was the minigun. Same with the problem of the dualing pistols, the model followed the motion of the right hand so it wasn't "perfect". but I liked it.
     
     
    I also added a scope to the sniper, we never got the functionality down with a plugin- but this is how it was meant to work:
     
     
    The buildings in the background are also made by slendy and south. Unfortunately I don't have screenshots of all of their builds right now but they made many more than these. 
     
    Now what happened next was a funny coincidence- We had previously had a staff member who was also a very skilled programmer, and a silly player tried to impersonate him on the forum trying to get his GM rank on his account. So naturally, I reached out to @Danielkinz, the staff in question and asked him if this was him. It obviously wasn't, but we got to talking and he decided to join the Drop Zone Project.
     
    Daniel implemented an improved health/shield system that you will see in just a bit- but he also started development of a BRAND NEW weapon plugin, as most weapon plugins we tried all had a few major flaws. Firstly, they were clunky, and secondly the weapons would .. "wobble" as you rigthclicked it.
    So, using Daniel's new health system, he wrote a quick plugin that would let us select an area for a "free for all" match, with instant respawns and random weapons. We could've made use of the looting system here, and I had intended for it to but since the weapon plugin was yet to be finished we used a temporary weapon plugin called QualityArmory. We were not fond of this plugin at all, it gave us many headaches which is why he decided to make his brand new one.
     
    But regardless of how poor the plugin was, it gave us in staff a night of fun as we playtested it. So what we called the "Sunday Event" was soon to take place, in preparations I made an informational screen at "spawn"
     

    The gray text at the top was an inside joke And never to be taken seriously.
    You might notice that very blurry and pixelated scar on the right with a golden glow- This was the first ever model of a weapon that I made. Except it wasn't a model, it was only a 2D sprite, this was before I knew that we could play around with 3D models with resource packs  . But while it was ugly, it became the face of Drop Zone.
     
    The hour had struck and a few familiar faces started to join. Sadly we were experiencing some technical difficulties at the very start, but that was to be expected. We were all there to play test it, afterall. 
     

     
    And here is the first gameplay of Drop Zone:
     
     
    Notice how your movement studders when you shoot, and the shot actually happens slightly after you shoot. all of this was flaws of QualityArmory. Actually, you couldn't increase the fire rate hardly at all, so you might notice that SMG has a very slow firing rate, almost comparable to the pistol. This was all things that would be fixed when we were to release our own version.
     
    After the play test I made a small attempt at creating my own health and shield bar, How this is actually shown is that there is an item in the 9th slot representing the health, and another one in the 8th representing the shield. The point was that you could have a plugin that would switch these items out as you would get hit to better show your health and shield. As we noticed that numbers alone were difficult to pay attention to when you were trying to shoot somebody else It should be a quick glance.
     

     
    I was also playing around with how the lobby would look like, the general idea was that we would have crates like we have on our other servers. Legendary and vote crates, and then if you were to win you would get some keys. Inside these crates you could win weapon skins and.. all kinds of things. We had a full list of "donation incentives" and other rewards that you could get.
     
    First idea what to have each skin on an altar that you could buy from a currency you could get if you donated or had a donator rank.
     

     
    We realized that this would take up too much space, so I looked into the possibility of actually having a "screen" with the weapon, and here's the placeholder for that: 

     
    Sadly this wasn't an option either, since multiple players couldn't use this. Oh, and the $500 was obviously a fictional price.
     
    The conclusion that we got to that was never implemented was that we would have it instead in a ChestCommand menu- similar to the compass you use to switch servers on Network. With each weapon skin there, and if you were to click it, if would hand you the weapon in the lobby and teleport you to a "shooting range". Where you could see the skin up close, and then decide if you wanted to buy it. 
     
    Sadly this is where Drop Zone came to an end, Danielkinz sadly never completed the weapon plugin and became inactive and didn't have the time to program anymore, xTomyserrax is going thru a difficult and time consuming - and very important - year of school so his focus is there as it should.
    So at this very moment this project is suspended until the day that some plugin developer would be interested in picking up where we left off And who knows when that will be... but we do have some promising rising talents in our community. Cough cough @Exief, @DaBe00593, @DezeGames.
     
     
    I hope you appreciate and enjoyed my showcase of Drop Zone. Sadly it never became the gamemode of my dreams- but I will keep dreaming. I am so damn proud of every person that has worked on this project. And it is impossible to cover everything in a single post, so apologizes if I forgot something!
     
    - Henk
     
     
  17. Like
    flamefurno reacted to brunyman in Network AssassinS Craft Update 14! Crates, fixes, better loot, back flip and more!   
    Hi guys, time for an update! Mainly improvements and few new stuff like crate rewards.
     
    Changes!
    Updated Spigot 1.13.2 API to latest build. Updated Anti-Cheat plugin to latest version. Added crate key vault at spawn. Added crate rewards at spawn. Fixed exit signs not working. Fixed broken dungeons, missing rewards, broken parkours, missing exit signs or command blocks not working. Added better guns to all loot tables, from common to epic. Added black market trader in main town, it's up to you to discover him. Some design tweaks and updates with new blocks in main town, just added details. Implemented back flip ability, left click when on block edge. Implemented support for Anti-cheat when using abilities to prevent false positives and player glitches.  
    More coming soon, stay tuned!
     

     
     
    Become a master Assassin!
    mc.craftersland.net
    play.craftersland.eu
    play.craftersland.us
  18. Like
    flamefurno reacted to brunyman in Network AssassinS 1.13.2 Update Complete! Old server closed!   
    Ok guys, so here it is, long long wait, and lot's of plugins updated to fix issues, and more will come later.
     
    Many changes were done to get here and I don't have a full changes list, we tried to implement the same features with improvements. Some old plugins needed to be re-coded as we didn't even had source code. The old server was running on spigot 1.7.10 with a protocol hack for 1.8.8 clients to connect so update to 1.13.2 was a major step, this was needed and future updates will be much faster now that we coded most of the plugins and we own the code.
     
    Since the last update topic we focused on bug fixes and tweaks, implemented the scoreboard with stats, VIP perks, buycraft integration, anti-hack and some other stuff.
     
    Another big change was the permissions system, because of this importing ranks from the old server is not possible so players that bought a rank will have to post a request for rank re-activation so they get the rank on the new server.
    Please post the request here: https://forum.craftersland.net/forum/223-rank-transfer/
     
    So the old server is now closed, you can only join the new updated AssassinS server right now, the server had a data WIPE so everyone starts fresh. If you find issues please post it on forum.
     
    Here is a list of all update topics:

     
    Become a master Assassin!
    mc.craftersland.net
    play.craftersland.eu
    play.craftersland.us
  19. Like
    flamefurno reacted to Yusixs in Monthly Top Voter Rank. Rise above them all!   
    Monthly Top Voter rank!

    It's about time we bring this back, but on a much larger scale. This used to be a thing years ago but it was slowly left out due to new projects taking up most of the past administration group's time. So what's this entire shenanigan about? Well I'm glad you asked, continue reading. I will divide this post into two sections. The first part will cover the condition needed to gain the rank and how the rank will actually look in-game. The second portion will cover all the commands and goodies you will be rewarded. Have fun reading!
     
    Conditions
    There is only one condition to get this rank. No second, no third, no technicalities, no loopholes. Be the person who has voted the most in the server for the entire month. That's it. I will count the votes at the end of the month and the people who have voted the most in their respective servers will get their rank on the server. There is just one thing you guys need to know, there will only be 1 Top Voter of the Month on the server, meaning that if you want to keep your Top Voter rank, you have to keep on being the #1 voter in the upcoming months. If you can't keep up then your rank will automatically expire after 1 month has passed so best of luck! This was done to keep giving every player a fair chance each month on having this rank and personally, I think this rank is the best choice for those who can't afford to be a donator. Anywho here's how the prefix looks :].

     
    Permissions
    When becoming the TopVoter of the server, you will be granted with the following permissions:
    $50,000 cash
    10 Legendary Keys
    30 Vote Keys
    /repair
    /nick
    /skull
    /time
    /speed (Both Fly and Walk)
    /weather
    /bal others
    /afk
    /hat
    /workbench
    /enderchest
    /enderchest others
    /heal
    /invsee 
    /me
    /feed
    /ptime
    /fly 
    /firework
    Use colours in chat, message, nicknames and signs
    Use styles in chat, message, nicknames and signs
    Keep XP on death
    NOTE: /fly and /speed are disabled in network minigames. /firework does not work in SF3, Revelations and DW1.12
    NOTE: Do /vote in your servers to see the vote links of the server. Each vote link resets every ~22-24 hours
    NOTE: You can also check out the vote links over here https://forum.craftersland.net/topic/28149-voting-links/
    This isn't related to the Conditions part but I am always open for suggestions. Feel free to either reply down below or message me in discord. May the best voter win. Become unstoppable, don't hesitate to vote, show everyone else what you're capable of!!
     
  20. Like
    flamefurno reacted to brunyman in New Modded Server Open! FTB Direwolf20 1.10.2 Modpack.   
    Our first Modded server on Minecraft 1.10 on Sponge platform is almost done! The server is open for players to play on.
    This server took a lot of time to open because we had to code allot of plugins for sponge and test allot of stuff. Some staff members spent very much time to help me get it done, I want to thank them for helping out so much.
    Server address:  dw20.craftersland.net
    The server features daily and crate rewards, clans, pvp, grief prevention claim system. Some plugins still need to be codded like players market and some utility plugins and until we get them done creative mode is not accessible on the server.
    You can join the server with the latest recommended Direwolf20 1.10.2 modpack version. Have fun!
    Restricted items list.
  21. Like
    flamefurno reacted to Powerwarp in [Rules] Tekkit   
    Community Rules:
    These rules apply to every server. Server specific rules are further down.
    1. No Hacked Clients:
    2. No Abusing Bugs / Exploits:
    3. No Advertising:
    4. No Inappropriate Conduct:
    5. No Harassment:
    6. No intentional harm to Server Integrity:
    7. No Impersonating Staff:
    8. No Griefing any Protected Areas:
    9. No Console Clients:
    10. No Punishment Evading:
    11. Don't sell items for in real life money:
    12. No Tracking Staff:
    13. No Databasing Players:
    0. Use Common Sense:
    Tekkit Rules:
    These rules are Tekkit specific.
    Other servers might share some of these rules, so make sure to always read up on the server specific rules.
    1. Creative Items:
    2. PvP:
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