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xDrews

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  1. Cookie
    xDrews reacted to brayden2003pig in General Feedback on Assassin's Craft   
    Hello, This is likely to be a long one, and a little un-categorized, but I hope some general feedback can help.

    Getting straight into it:
    Loot & Economy
    Here I'll be addressing what I think are the most concerning things, particularly Loot, Progression, and Balancing across the Economy of Assassins Craft.
    For an Overview, the main points are:
    -Loot Balancing between Locations
    -Item Cost vs. Utility

    To start,

    Loot Balancing between Locations
    This part will go over how disjointed loot is across the many chests and dungeons that dot the map.
    The main two Issues I have are:

    -Imperium vs. The rest of the map
    Imperium upon its introduction was probably a very cool idea, and in hindsight, it probably was or at least could have been.
    The problem with Imperium is that the loot tables there are so rich, so good, that one chest's worth could easily be equal Tens if not HUNDREDS of chests elsewhere, like Camelot and The various smaller towns around the map.
    This leads to the idea of "Why would I go anywhere else when Imperium is not only close, but extremely profitable?"
    On top of the raw resources Imperium gives you, there are also the special dungeons in it which give you items you can exchange for even MORE loot, just outside of the city with its vendors.
    Issue established, there is a fairly simple solution on paper, but it might not be so simple in practice.

    Apply the same loot incentive and accessibility to the rest of the map.
    How? Well, it's relatively simple (on paper.) There is already a "Special shop" within the spawn of the server, which could quite easily serve as the Equivalent of the "Treasure Trader" In Imperium, except in the main city.
    With this, Rare items could be implemented across the Desert City similar (or equal, it doesn't really matter;) in value to the things like the "Soldier's Sword," or the "Miner's Pickaxe."
    The clear purpose of this would be to equalize the loot vacuum that is Imperium, and give people more reasons to hunt down chests in the Desert City.
    This kept in mind, I also think that in order to actually "equalize" the loot, Imperium's loot needs to be nerfed.
    However, I think the way to go about this is not to nuke the whole of Imperium's loot, but rather to tone it down relative to Distance.
    (This is kind of a point within a point,) but referring back to the "Loot Incentive and Accessability" phrase, the "Accessability" part plays a large part in how good Imperium is relative to the rest of the map.
    The gates of Imperium are ~200 or so blocks away from spawn. Let's compare that Carnia, with an ASTOUNDING 1300 BLOCKS away from spawn.
    Who in their right mind would EVER travel 1300 blocks to Carnia, only to find a half a dozen AT BEST Iron ingots in the chests there, when they could get 4x that at Imperium? Unless someone is colossally bored, nobody.
    However, I understand that the Grapple Hooks and Elytras both exist making such a distance trivial to traverse, so I propose that the distance be made more dangerous. Monster spawners should dot the forest path, and the ceiling of the map should be lowered (with barriers,) such that Elytra flight cannot be so greatly abused without risk or knowledge of slamming headfirst into a barrier wall.
     And so, I propose that Loot amount & value be balanced relative to distance from spawn.
    While maintaining the value of Imperium, but bolstering the value of other places, I also suggest that the rare items such as the mentioned "Soldier's Sword" be reduced in commonality among the loot tables of the chests, and be increased in value.


    -Why does coal exist?
    Given the giant brick of Text above, I'm going to attempt to keep this section the smaller of the two.
    Coal, in its current state, is nearly entirely useless. Everything you would seek to buy both early and lategame cost literal thousands of coal to purchase. When the loot tables that do contain coal almost exclusively contain coal, (Such as the current Desert City's chests,) It ends up leaving said chests not even an afterthought to open when that is all you can expect to get, and will EVER get.
    To use an example, (and this will be extreme, but it will serve the point;) A diamond helmet currently costs $153600 ingame currency.
    Each piece of coal is equal to $1. That means you would need 153,600 pieces of coal to buy a diamond helmet. Putting this into perspective more on how bad the loot is in the chests across the world, Let's say you got 16-32 coal per chest (Which you currently typically don't.) The average of that is 24. Dividing 153,600 by 24 nets you 6400 chests (on average,) to be opened in order to get a diamond helmet. The reason this is an important comparison is because coal is almost entirely useless as a loot reward from a chest as a result of it.
    And so, I propose coal be Entirely removed from loot tables.
    Coal still has an opportunity to have a place in the world and its economy - Villager Trades. We already have trades that require coal, such as potions and food.
    Simply relegate coal to the banker NPC, so that when people DO need such trades with villagers, they can simply take however much $ they have out in coal, and then use it to buy what they need.


    Item Cost vs. Utility
    This section will go over and compare the difference between an item's cost and the actual effect it has.
    To start, Items in the spawn shop cost WAY TOO MUCH for what you get out of them.
    A single, Unenchanted bow costs $32768! EIGHT GOLD INGOTS for an UNENCHANTED BOW! Seriously, it's too high.
    I propose it be changed to $16384.

    Sword cost scaling I actually think is relatively fine, though.
    Armor
    Armor price scaling relative to the actual improvements you receive is pretty ludicrous, and has no consistent scaling.
    For reference, the line helmets goes from $128, to 2048, to 20480, to 153600! That's a 16x, then 10x, then a 7.5x increase in price!
    This price inflation scales similarly with the other options;
    Chest - 512, 5120, 61440, then 409600! 10x, 12x, then a 6.6x.
    Leg - 256, 4096, 51200, then 307200! 16x, then 12.5x, then 6x.
    Boot - 128, 1024, 20480, then 153600! 8x, then 20x, then 7.5x. 
    I don't believe the items themselves should be this expensive, Enchanting should simply be harder to access or more expensive to use.
    Enchanting as a whole could be made more part of the economy than it currently is - Lapis could become a currency you care about obtaining, that is either bought from shops or found in particular dungeon chests.

    Crackshot Plugin Guns
    The damage on these are either extremely terrible or way, way, way, way more than it needs to be.
    Take for instance a decently rolled Rifle, which does 20+4+15 critical damage. 39 damage in one hit! 39!
    This is simply too high. On top of being a ranged weapon, Rifles both make bows entirely irrelevant, but they power creep the rest of the guns by miles.
    If it is meant to be this way, then the reload speed of the alternatives must be greatly increased to accommodate it.
    Considering all of that, the lower damage and speed, objectively WORSE crackshot weapons need to be made cheaper, and ammo more expensive.
    I propose these changes:
    Hidden gun - $1024, increase reload speed to max it can be
    Flintlock - $20480, increase reload speed and range
    Musket - %65356, Icrease reload speed
    Rifle - Keep price, greatly reduce damage reduce damage (Greatest should be like, 25.)

    Grappling hook
    If the idea is to give all players a grappling hook for free at the start, why is the grappling hook still $40960?
    I get that you shouldn't be able to lose it, considering you can't drop it; But.. its still entirely possible to lose.
    I propose reducing the price to $16384.


    Concluding
    This is a really long post I'm sure, but it's better to get out at one point than never.
    I can probably think of a few things to improve, we can always use more dungeons, more loot, more things to do and more gear to get.
    Anything I think of after the fact I will comment under this post.
    Thanks for reading, I hope this feedback is well heard.
  2. Cookie
    xDrews got a reaction from iiTzArismaltor_ in What about Permanent Bans?   
    Why don't you permanently ban people who don't follow the rules continuously? Most servers I play or played on permanently ban you the second or sometimes even the first time you abuse bugs, cheat or generally give a shit about the rules, why don't you do the same, or at least similar thing?
    Theres no point in keeping people like this on the server, they are useless and just ruin the game.
    As with almost every suggestion ever posted here in the last 2 years, this will probably get ignored, but its worth a try.
     
    - xDrews
  3. Thanks
    xDrews reacted to BabelUno_ in [Suggestion AC Modality, Fly - [S] - [S+]   
    Hello, I wanted to propose to remove the fly in the highest ranks, this in order to encourage the true nature of the server, It could be replaced by a command block or a command to save some point of parkour and thus return quickly and it would only be granted to said range.
    A bit of a crazy idea but maybe it will have an interesting impact on the modality
  4. Thanks
    xDrews got a reaction from BabelUno_ in What about Permanent Bans?   
    Why don't you permanently ban people who don't follow the rules continuously? Most servers I play or played on permanently ban you the second or sometimes even the first time you abuse bugs, cheat or generally give a shit about the rules, why don't you do the same, or at least similar thing?
    Theres no point in keeping people like this on the server, they are useless and just ruin the game.
    As with almost every suggestion ever posted here in the last 2 years, this will probably get ignored, but its worth a try.
     
    - xDrews
  5. Like
    xDrews reacted to MiniTermi77 in Builder Request, with a sample construction, hope u like it -MiniTermi77   
    Hi, after 7 days I already finished my construction. I want to be builder as i said one post before, like Slendy and Scyth, If u belive on me, i will answer well bringing buildings for AssasinsCraft. No more to say, hope @Brunyman or a manager like @EPICfighters see this and give me an opportunity. Thx u very much for this all good moments in this server.
     
    https://youtu.be/mOfjgJTC9Hc
  6. Confused
    xDrews got a reaction from Cursed in What about Permanent Bans?   
    Why don't you permanently ban people who don't follow the rules continuously? Most servers I play or played on permanently ban you the second or sometimes even the first time you abuse bugs, cheat or generally give a shit about the rules, why don't you do the same, or at least similar thing?
    Theres no point in keeping people like this on the server, they are useless and just ruin the game.
    As with almost every suggestion ever posted here in the last 2 years, this will probably get ignored, but its worth a try.
     
    - xDrews
  7. Haha
    xDrews got a reaction from SuarezMC in Network   
    @iiTzFermin_ thanks again for taking your time to write this, hope they will see this post and finally listen to you and the wishes of the community.
  8. Like
    xDrews reacted to iiTzFermin_ in Network   
    Hi, today i make this post on behalf of all network players!!
    @xtomyserrax,The network needs you or rather we all need, have an incredible ability to fix bugs, among other things i know that you are tired of fighting for the network but donnot give up, you always fought you and nerver gave up, today we want to ask you to come back. I know that you are not going to ignore the community, you are the hope that remains and i am sure you do not want to see how the network falls, i know you can recover the staff of network, you know how, give them hope, teach them that you can make a change
    Tomy come back please ❤️
    @brunyman, We fully understand the excess of work that you have but that is not a reason for you to leave us we do everything in our power the staff leaves for this reason they feel ignored, hope is lost and whem that happens frustration comes we try to call the attention in an annoying way, in the case of the network, the only thing we ask is that you update the servers to the latest version, the other servers are outdated, such as AC,Hiipo plot survival, Skyblock and Creative ETC, there are players who play these servers and we always have to be drawing attention in some way to update the servers (when you go to update any server to the latest version, update all servers at least the most played) please, i hope your answer and that you understand how the staff feels 😔
    Please they share this post and i hope they support this post!! 🙂
    Sorry for my english 🙂
    Have a nice day!! 
  9. thonk
    xDrews reacted to SuarezMC in Network   
    What is the use of so much post? I think they should close the network, it is not the 600 player server as it was a few years ago, managers are only interested in servers that do not generate income like moddeds, knowing that the network always generated more that the moddeds.@brunyman @Henk
  10. Thanks
    xDrews reacted to iiTzFermin_ in Suggestion for PureSurvival [A change for the economy]   
    Hey, a couple of months ago I presented an idea to change the way get money in PureSurvival
    ¿What was that idea?
    -Add NPC's with different roles, where players can sell different kinds of things depending on the role of the NPC, for example the butcher, where players can sell different kinds of meat the blacksmith, where they can sell their ores etc..
    I made the zone where these buyers could live
    https://imgur.com/a/26nLLuT
    The place where it would be great to place this zone is the following
    https://imgur.com/a/N6LgjtY
    This zone would include 6 stores with the following roles: the blacksmith, the butcher, the florist, the fisherman, the farmer and the lumberjack 
    I want to clarify something this zone will not replace the market of the spawn, will see a little difference, in the spawn market you can buy things but not sell them in this zone, you can sell things instantly!! 
    Maybe some are wondering this question, ¿What about players who have GM1 with tag,could they get infinite money ?
    -Well let me tell you that NPC's are not going to accept things from GM1
    https://imgur.com/a/NQ6Mg6r
    The players of PureSurvival months ago were requesting this let is wait for @brunyman to give us your answer 🤗
    Your suggestions and opinions are welcome support this post thank much!!
    Have a nice day!!
  11. Like
    xDrews reacted to Zanda in Forum Dark Mode? Yes Please!   
    Hello everyone, it's been a while since I've last played here and I just couldn't stand the incredibly bright forums anymore,
    So I've been working on fixing that, now what you see is pretty early and should only be considered mock ups based on how messy my CSS is,
    But I'm hoping to have a version others can use at some point too, anyway here is:


     
    Here's a few example images.

    Comparison Gif:
     
    Forum Home Page(Gif):
     
    Drop Down Menus(Gif):
     
    Profile Page:

    Forum Post:
     
    Forum Category:

    New Post:

    Okay now that you've all had a chance to review my work and point out what I've utterly ruined in your opinion let me make some excuses.
    Now firstly, this is a early version, not something I'd consider publishing so soon, not without testing some more.
    And Secondly, I spent more time trying to get the bloody gifs uploaded than I did actually working on the styling.


    Anyway, Please leave your feedback as I'm not entirely happy with it and would love some more input.
    Thank you!

    PS. Please check out the scroll bar compared to the normal one. it's such an easy thing to  change and I think it looks great.
     
  12. Thanks
    xDrews reacted to DongSnipper in Time for WIPE in Assasin's Craft [AC]?   
    1. Suggestion, Yes, I want WIPE:
    Add V. 1.6.4, add New Armor Netherite and guns, Fix Bugs and Dupped Items, remove all things for more fun, New Parkours, New Cities, More Objects in Black Market [BM] and it changes every month, New Shop, Parkours Remake, Update Plugins, Spawn Remake and low rifle damage and more.
    2. No WIPE:
    No changes, everything as it was is fine. 
    3. I don't care:
    I don't know If I want WIPE, only I want new parkours and remakes or more things.
     
  13. Like
    xDrews got a reaction from IAmTheKay in Suggestion for Pure Survival   
    what about just taking away perma from the users that use gamemode creative for bad purposes like duping? paying like 20€ for premium+ shouldn't be a free ticket to abuse it for duping in my opinion. even if you get banned for it, you easily can repeat it after getting unbanned.
  14. Like
    xDrews got a reaction from xtomyserrax in Suggestion for Pure Survival   
    what about just taking away perma from the users that use gamemode creative for bad purposes like duping? paying like 20€ for premium+ shouldn't be a free ticket to abuse it for duping in my opinion. even if you get banned for it, you easily can repeat it after getting unbanned.
  15. Like
    xDrews reacted to xByrad in Suggestion for Pure Survival   
    Hi y'all, I like so much this ideas I think the server need this, the economy right now in the pure survival it's actually dead, as a player of pure survival I would like to see this changes in the server.
    The suggestions: Honestly I don't agree to remove the gm1 for the ranks Premium+, sponsor and sponsor+, just imagine this, the people who boguht any of this ranks I'm very sure that the main reason why they bought it its to have gm1, if they remove gm1 the ranks wouln't have any advantages so the people who has any of this ranks would be mad at the point that they remove some of the benefits that they have, if someones uses the gm1 for duplicate or something that's why the mods are in the server, to help so if the mods make a good job, there would not be a  problem to keep the gm1
    Hope they keep the advantages of the people that spend money in this server<3
  16. Like
    xDrews reacted to IAmTheKay in Suggestion for Pure Survival   
    hi guys?!

    If they put an NPCs in the spawn without removing the GMs it is somewhat silly (No offense) simply nothing would be done since the emeralds can be duplicated very easily with a gms operator.. (From my point of view)

    The truth is very complicated since those who have rank with access to the Gms "not all" will not agree because they will agree that all for that they compared said rank, to have gms...

    As part of the User community: the ideal is to remove the GMS since it is a "PureSurvival" mode. It is inlogical to have this command .. in the same way the WE command are basically administration commands since that is sometimes problematic
    As parte of staff tema : It would simply be easier for the staff to carry and manage a better control of the modality since I repeat the commands such as GMS and WE are special commands of the staff.
    Note : part of this point was proposed here and I just didn't get a concrete answer
     
    have a good day  
     
  17. Like
    xDrews reacted to iiTzFermin_ in Suggestion for Pure Survival   
    Hello
    Suggestion 1
    Currently in (Pure Survival) there are ranks with access to GM1 my suggestion is to remove this permission, it does not make sense that this permission exists on a survival server, it is also harmful to the server and we all know the problems it causes. it is also frustrating for players who play survival they get things with sacrifice and a player with this permission gets everything from GM1 and the truth takes away their desire to play.
    Suggestion 2
    Another option is to create a type of (PureCreative) exclusively for players with this permission. i know we have a creative server but it is not the same to play in plots than to play in a world with natural generation or to change the creative server to do it with a normal world without plots, this is for construction lovers.
    It is time to make a change, it is you, the sponsors and premium+, who must make this decision together with Bruny, this does not mean that others cannot give their opinions, suggestions are welcome.
    Other ideas
    (Idea 1)
    Currently in Pure to be able to sleep at night all players must do it and this is a problem sometimes due to certain circumstances a player cannot do it because they do not have a bed or for other reasons.
    my idea is to add a plugin that allows 50% of the connected players (to be able to sleep to do the day).
    (Idea 2)
    Change the method of obtaining money in Pure, is currently obtained by selling emeralds
    adding a bit of NPc in the spawn in which we could sell crops, minerals and woods etc... each one with its respective image with this we will give more use to the crop farms and other farms, much more funnn.
    Leave your opinion!!
    Thank much
  18. Thanks
    xDrews reacted to brunyman in [Nether Update] Network Pure Survival Server WIPE and full update to Minecraft 1.16.4 is Complete!   
    Pure Survival is now running on the latest Minecraft version and you can enjoy all new mobs, blocks and game features, The Nether Update is here! WIPE was needed to do this update so everybody starts fresh with new map seeds!
    Check what was added and changed in Minecraft 1.16 here:
    Changes:
    Updated to full Minecraft 1.16.4 Full data WIPE except for ranks. Generated new map seeds on 1.16.4 Updated all plugins for 1.16.4 Updated configs where needed. Updated the launcher version Download the old map:
     
    Nether Update Update is now available on our Network! Join Pure Survival and try to survive.
     
    mc.craftersland.net
    play.craftersland.eu
    play.craftersland.us
  19. Thanks
    xDrews reacted to brunyman in Pure Survival server old map download   
    Old Map Download
    *The download link will be available for 30 days.
     
  20. Sad
    xDrews reacted to HowYouLikeThatBP in An important topic   
    1,543 views and brunyman just ignored this, lol
  21. Thanks
    xDrews got a reaction from IAmTheKay in General Server Improvments & Suggestions   
    Time for another Post, has been a while since the last one!
     
    First of all, I want to thank the whole Network team for working on Assassins Craft! A lot of things have been fixed and a lot of new cool things like Glaskerville and Items got added, which i really appreciate.
     
    Same as last time, this post should be meant as a positive critique and I'm writing it because I care about the server and don’t want it to die or decrease even more.
     
    I will Cut this post into several parts, in which I talk about the server in general and then about some specific game modes.

    Things affecting the server in General
     
    Playercount
     
    As we all know, since some years now the player count on network has decreased a lot, this perhaps affected by the popularity of Minecraft itself or also the server. There are number of possible ways with which we could try to bring back more players to the server, which i will list below:
     
    Advertising the server
     
    You could advertise the server by maybe partnering up with for example a discord of some sort so you advertise their discord and they advertise Network.
    Also you could try to bring content creators to the server, like it happened some years ago with Youtubers like Inachete and Hiipo, which got a lot of views and brought a part of their community onto the server.

    Another way of advertising it is also social media platforms, for example on reddit or twitter where you can advertise the server and get new players interested in it.
     
    Downgrading to 1.8
     
    1.8 is much more stable on both servers and computers and also has a better combat system than the current 1.15. A lot of players also still play on 1.8 for that reason and a lot of servers support that version too. The downgrade doesn’t need to be on the whole server, so modes like pure survival can keep getting updates like the new nether update. The server hub should be 1.8 to 1.16 and there you need to get either 1.8 for pvp modes or 1.16 for survival/creative gamemodes, as it was some time ago with 1.12/1.10/1.8.
     
    Frequent events/updates
     
    Instead of focusing on just one gamemode, make updates for the most played ones more often, they don't need to be big, it can be just small additions that will make players want to play and check out the update.

    Also why not make community events, where players compete or have to do something for a small prize (like ingame money)?

     
    Fixing bugs/plugins
     
    There are still some bugs that make the game a bit annoying and that are quite easy to fix for someone with a bit of knowledge about the plugins. 
    Also I made the suggestion for a Skin plugin for cracked accounts some time ago (its called SkinsRestorer i think), why not add this? It's updated to the newest version and would give players more personality unlike now where all cracked players have to use the default steve skin.
     
    Things regarding Assassins Craft
     
    Gameplay
     
    Since the last post I’ve made a lot of bugs got fixed and some new stuff got added, but still there are some annoying things like bugs or unbalanced items, which can make the game a bit annoying or unfair.
     
    Another thing is the skill gap between players that play actively and have good gear and newcomers that are not very familiar with the server and usually get killfarmed by better players. In my opinion it is too easy to farm gold and get to a high level in a short time.
    To make that skill gap smaller following things could be done:
     
    Reset
     
    Resetting the entire Assassins Craft mode for every player would bring all players down to the same level, so new players also have a chance to fight against these or to go loot chests without the fear of getting followed or directly killed off spawn
     
    Decrease Loot
     
    To make better gear harder to get, chests should either have less gold / weapons in them or gear like armor or weapons should be more expensive in the shops.
    Another idea is to make loot more random, so there isn’t a 100% chance for at least 3 gold to spawn in a specific dungeon but that there is also the chance to get none or just some iron. For players that know every dungeon it's easy to get around 64 gold in under an hour (assuming you have fly from sponsor rank, more later).
     
    Unfair Items / Abilities
     
    Some items and other things are really unbalanced, like playing against these in a fight is really annoying or unfair. To make them more balanced they should get made weaker, so you have more chance to fight against them but that they aren’t useless.
     
    Sniper Rifle / Musket
     
    Both the Musket and Sniper can be found in some dungeons quite easily and they are really strong in ranged fights. The problem with them is that they are:
    too common to find in dungeons
    hitscan, so the bullet instantly hits there where you are aiming with the crosshair
    ignoring enchantments on armor and do the same damage like they do on unenchanted armor
    making too much damage in general, even the default sniper without any extra perks like + damage or poison can instantly kill a armored player with a headshot
     
    To make them more balanced, you could
    make them more rare in dungeons or take them out completely so they are only available in the market
    give them bullet travel and dropoff, so the shot takes some time until it hits a ranged target
    make them detect enchantments like protection or projectile protection and reduce damage depending on this
    reduce base and headshot damage, so a full enchanted diamond player doesn’t die from 2 headshots
    disable double rifle which can be used by having a rifle in each hand and swap to the other after shooting with the first one.
     
    Anti Knockback Shield
     
    The shield does what a hacking client with andi Knockback and Blockhitting does for you, it blocks damage from incoming attacks and also makes you resistant to any knockback an enemy would give you normally. Just think about it for a second and imagine fighting against something like this as a normal player. Overpowered right?
    The shields abilities could also be reduced and balanced by changing following things:
    Reduce the anti knockback 10 enchantment to like 5, so it blocks 50% of the knockback but not all.
    Give it a cooldown of some seconds until it can be used again after a certain amount of hits on it.


     
    /Fly for sponsors
     
    Just think about making a game mode focused on parkour (at least a big part) and then give players the ability to fly through the parkour to the end and get the loot that is there. Sounds pretty boring because it requires absolutely no parkour skill and is unfair to players without the permissions at the same time. Makes it pretty much pay to win, as I said somewhere above with fly you can get a stack of gold in less than an hour, while free players need to do every parkour without fly and have a higher risk of dying by falling into a trap or lava and take much longer to get the same amount of gold.
    Removing fly completely would be fair to every player that hasn’t paid 50€ just to upgrade their stuff faster. Also it would remove the ability to pvp while flying completely.
     
    Things regarding other gamemodes
     
    Pure Survival
     
    Creative Mode

    It’s a SURVIVAL server, so why is there a creative mode? There is also a Creative server meant for creative building, and I think having creative mode gives an unfair advantage, you don’t have any challenge achieving something compared to players that don’t have a sponsor rank and have to do all their things in normal survival. Also creative brings exploits like doing PVP with creative generated Items. Yes, its written in the rules that its not allowed, but not everyone doing it can get caught and not every player knows that their enemy is using generated items that took no effort to make.
     
    World Edit

    I think Worldedit is a great tool, but it should rather be something for the Creative since it also gives unfair advantages, bypasses claims, like you can delete someones house which is claimed and also blocks generated with World Edit don’t have a Creative tag, so you can mine them as a survival player and make whatever you want with them. This ruins the economy when someone can create stacks of diamond blocks and give them to others or sell them in the market. 
     
    Nether Update

    The server got 1.16 compatible some time ago and we still can’t use the new Netherite items or go into the new nether biomes. Updating the server completely to at least 1.16 or higher and removing 1.15 support could allow you to enable these things which would be really cool and also would make players come back to the server to try out these new things.
     
    CTW
     
    1.8 downgrade

    Yes, this was talked about multiple times, but we still got no real answer to why id doesn’t get done. The server has no players currently, so why don’t you give it a try and    put it back to 1.8? In that version it had the most players since there was the old PVP system and also the chat still worked. There is nothing to lose, since the lobby server can just be 1.8 up to 1.16 compatible, and in there you can choose between the different servers that just require different minecraft versions.
     
    Advertise this gamemode

    There are not many minecraft servers having a gamemode like this. The only one that I can think about is Hypixel, which usually has a lot of lag and doesn’t have a good anticheat. So why not use this as an advantage to get players that like the concept of Capture the wool and don’t want a lot of lag? Use sites like reddit that have categories where you can promote a minecraft server.
     
    That was a lot of writing, hope it was worth it.
    Thanks to everyone taking his time to read this, if you want feel free to comment your own ideas or give feedback.
    And yes, the formatting is weird since I made it in google docs and the website doesn't seem to like that xD.
     
  22. Cookie
    xDrews got a reaction from Magical_Coww in General Server Improvments & Suggestions   
    Time for another Post, has been a while since the last one!
     
    First of all, I want to thank the whole Network team for working on Assassins Craft! A lot of things have been fixed and a lot of new cool things like Glaskerville and Items got added, which i really appreciate.
     
    Same as last time, this post should be meant as a positive critique and I'm writing it because I care about the server and don’t want it to die or decrease even more.
     
    I will Cut this post into several parts, in which I talk about the server in general and then about some specific game modes.

    Things affecting the server in General
     
    Playercount
     
    As we all know, since some years now the player count on network has decreased a lot, this perhaps affected by the popularity of Minecraft itself or also the server. There are number of possible ways with which we could try to bring back more players to the server, which i will list below:
     
    Advertising the server
     
    You could advertise the server by maybe partnering up with for example a discord of some sort so you advertise their discord and they advertise Network.
    Also you could try to bring content creators to the server, like it happened some years ago with Youtubers like Inachete and Hiipo, which got a lot of views and brought a part of their community onto the server.

    Another way of advertising it is also social media platforms, for example on reddit or twitter where you can advertise the server and get new players interested in it.
     
    Downgrading to 1.8
     
    1.8 is much more stable on both servers and computers and also has a better combat system than the current 1.15. A lot of players also still play on 1.8 for that reason and a lot of servers support that version too. The downgrade doesn’t need to be on the whole server, so modes like pure survival can keep getting updates like the new nether update. The server hub should be 1.8 to 1.16 and there you need to get either 1.8 for pvp modes or 1.16 for survival/creative gamemodes, as it was some time ago with 1.12/1.10/1.8.
     
    Frequent events/updates
     
    Instead of focusing on just one gamemode, make updates for the most played ones more often, they don't need to be big, it can be just small additions that will make players want to play and check out the update.

    Also why not make community events, where players compete or have to do something for a small prize (like ingame money)?

     
    Fixing bugs/plugins
     
    There are still some bugs that make the game a bit annoying and that are quite easy to fix for someone with a bit of knowledge about the plugins. 
    Also I made the suggestion for a Skin plugin for cracked accounts some time ago (its called SkinsRestorer i think), why not add this? It's updated to the newest version and would give players more personality unlike now where all cracked players have to use the default steve skin.
     
    Things regarding Assassins Craft
     
    Gameplay
     
    Since the last post I’ve made a lot of bugs got fixed and some new stuff got added, but still there are some annoying things like bugs or unbalanced items, which can make the game a bit annoying or unfair.
     
    Another thing is the skill gap between players that play actively and have good gear and newcomers that are not very familiar with the server and usually get killfarmed by better players. In my opinion it is too easy to farm gold and get to a high level in a short time.
    To make that skill gap smaller following things could be done:
     
    Reset
     
    Resetting the entire Assassins Craft mode for every player would bring all players down to the same level, so new players also have a chance to fight against these or to go loot chests without the fear of getting followed or directly killed off spawn
     
    Decrease Loot
     
    To make better gear harder to get, chests should either have less gold / weapons in them or gear like armor or weapons should be more expensive in the shops.
    Another idea is to make loot more random, so there isn’t a 100% chance for at least 3 gold to spawn in a specific dungeon but that there is also the chance to get none or just some iron. For players that know every dungeon it's easy to get around 64 gold in under an hour (assuming you have fly from sponsor rank, more later).
     
    Unfair Items / Abilities
     
    Some items and other things are really unbalanced, like playing against these in a fight is really annoying or unfair. To make them more balanced they should get made weaker, so you have more chance to fight against them but that they aren’t useless.
     
    Sniper Rifle / Musket
     
    Both the Musket and Sniper can be found in some dungeons quite easily and they are really strong in ranged fights. The problem with them is that they are:
    too common to find in dungeons
    hitscan, so the bullet instantly hits there where you are aiming with the crosshair
    ignoring enchantments on armor and do the same damage like they do on unenchanted armor
    making too much damage in general, even the default sniper without any extra perks like + damage or poison can instantly kill a armored player with a headshot
     
    To make them more balanced, you could
    make them more rare in dungeons or take them out completely so they are only available in the market
    give them bullet travel and dropoff, so the shot takes some time until it hits a ranged target
    make them detect enchantments like protection or projectile protection and reduce damage depending on this
    reduce base and headshot damage, so a full enchanted diamond player doesn’t die from 2 headshots
    disable double rifle which can be used by having a rifle in each hand and swap to the other after shooting with the first one.
     
    Anti Knockback Shield
     
    The shield does what a hacking client with andi Knockback and Blockhitting does for you, it blocks damage from incoming attacks and also makes you resistant to any knockback an enemy would give you normally. Just think about it for a second and imagine fighting against something like this as a normal player. Overpowered right?
    The shields abilities could also be reduced and balanced by changing following things:
    Reduce the anti knockback 10 enchantment to like 5, so it blocks 50% of the knockback but not all.
    Give it a cooldown of some seconds until it can be used again after a certain amount of hits on it.


     
    /Fly for sponsors
     
    Just think about making a game mode focused on parkour (at least a big part) and then give players the ability to fly through the parkour to the end and get the loot that is there. Sounds pretty boring because it requires absolutely no parkour skill and is unfair to players without the permissions at the same time. Makes it pretty much pay to win, as I said somewhere above with fly you can get a stack of gold in less than an hour, while free players need to do every parkour without fly and have a higher risk of dying by falling into a trap or lava and take much longer to get the same amount of gold.
    Removing fly completely would be fair to every player that hasn’t paid 50€ just to upgrade their stuff faster. Also it would remove the ability to pvp while flying completely.
     
    Things regarding other gamemodes
     
    Pure Survival
     
    Creative Mode

    It’s a SURVIVAL server, so why is there a creative mode? There is also a Creative server meant for creative building, and I think having creative mode gives an unfair advantage, you don’t have any challenge achieving something compared to players that don’t have a sponsor rank and have to do all their things in normal survival. Also creative brings exploits like doing PVP with creative generated Items. Yes, its written in the rules that its not allowed, but not everyone doing it can get caught and not every player knows that their enemy is using generated items that took no effort to make.
     
    World Edit

    I think Worldedit is a great tool, but it should rather be something for the Creative since it also gives unfair advantages, bypasses claims, like you can delete someones house which is claimed and also blocks generated with World Edit don’t have a Creative tag, so you can mine them as a survival player and make whatever you want with them. This ruins the economy when someone can create stacks of diamond blocks and give them to others or sell them in the market. 
     
    Nether Update

    The server got 1.16 compatible some time ago and we still can’t use the new Netherite items or go into the new nether biomes. Updating the server completely to at least 1.16 or higher and removing 1.15 support could allow you to enable these things which would be really cool and also would make players come back to the server to try out these new things.
     
    CTW
     
    1.8 downgrade

    Yes, this was talked about multiple times, but we still got no real answer to why id doesn’t get done. The server has no players currently, so why don’t you give it a try and    put it back to 1.8? In that version it had the most players since there was the old PVP system and also the chat still worked. There is nothing to lose, since the lobby server can just be 1.8 up to 1.16 compatible, and in there you can choose between the different servers that just require different minecraft versions.
     
    Advertise this gamemode

    There are not many minecraft servers having a gamemode like this. The only one that I can think about is Hypixel, which usually has a lot of lag and doesn’t have a good anticheat. So why not use this as an advantage to get players that like the concept of Capture the wool and don’t want a lot of lag? Use sites like reddit that have categories where you can promote a minecraft server.
     
    That was a lot of writing, hope it was worth it.
    Thanks to everyone taking his time to read this, if you want feel free to comment your own ideas or give feedback.
    And yes, the formatting is weird since I made it in google docs and the website doesn't seem to like that xD.
     
  23. Like
    xDrews reacted to HeyItsSkay in New CraftersLand Launcher [WIP] [Un-official]   
    New CraftersLand Launcher
    This is a new launcher for the CraftersLand servers and community. As of right now it is not official, yet.
    The launcher is currently a work in progress and will be available for public beta testing sometime in the near future.
    Features
    Currently planned features include:
     - [x] Minecraft Login
     - [x] Saving Minecraft Login Information
     - [x] CraftersLand News
     - [x] Fetching Modpacks List
     - [ ] Downloading Modpacks
     - [ ] Support for Optional Mods (BetterFPS, Optifine, Schematica, etc.)
     - [ ] Theme Editor
     - [ ] Launch Arguments
     - [ ] Memory Minimum & Maximum
     - [ ] Launching Minecraft
     - [ ] Auto-update Launcher
     - [ ] Auto-update Modpacks
     - [ ] Native Installing
     - [x] Dynamic Launcher Libraries
     - [ ] Automatic instance migration from old custom launcher
    Any other ideas? Reply to this post and I'll consider adding it to the launcher.
    If you have any ideas for the UI let me know as well.
    GitHub Link for bug reports here.
    Media





  24. Like
    xDrews got a reaction from iiTzFermin_ in General Server Improvments & Suggestions   
    Time for another Post, has been a while since the last one!
     
    First of all, I want to thank the whole Network team for working on Assassins Craft! A lot of things have been fixed and a lot of new cool things like Glaskerville and Items got added, which i really appreciate.
     
    Same as last time, this post should be meant as a positive critique and I'm writing it because I care about the server and don’t want it to die or decrease even more.
     
    I will Cut this post into several parts, in which I talk about the server in general and then about some specific game modes.

    Things affecting the server in General
     
    Playercount
     
    As we all know, since some years now the player count on network has decreased a lot, this perhaps affected by the popularity of Minecraft itself or also the server. There are number of possible ways with which we could try to bring back more players to the server, which i will list below:
     
    Advertising the server
     
    You could advertise the server by maybe partnering up with for example a discord of some sort so you advertise their discord and they advertise Network.
    Also you could try to bring content creators to the server, like it happened some years ago with Youtubers like Inachete and Hiipo, which got a lot of views and brought a part of their community onto the server.

    Another way of advertising it is also social media platforms, for example on reddit or twitter where you can advertise the server and get new players interested in it.
     
    Downgrading to 1.8
     
    1.8 is much more stable on both servers and computers and also has a better combat system than the current 1.15. A lot of players also still play on 1.8 for that reason and a lot of servers support that version too. The downgrade doesn’t need to be on the whole server, so modes like pure survival can keep getting updates like the new nether update. The server hub should be 1.8 to 1.16 and there you need to get either 1.8 for pvp modes or 1.16 for survival/creative gamemodes, as it was some time ago with 1.12/1.10/1.8.
     
    Frequent events/updates
     
    Instead of focusing on just one gamemode, make updates for the most played ones more often, they don't need to be big, it can be just small additions that will make players want to play and check out the update.

    Also why not make community events, where players compete or have to do something for a small prize (like ingame money)?

     
    Fixing bugs/plugins
     
    There are still some bugs that make the game a bit annoying and that are quite easy to fix for someone with a bit of knowledge about the plugins. 
    Also I made the suggestion for a Skin plugin for cracked accounts some time ago (its called SkinsRestorer i think), why not add this? It's updated to the newest version and would give players more personality unlike now where all cracked players have to use the default steve skin.
     
    Things regarding Assassins Craft
     
    Gameplay
     
    Since the last post I’ve made a lot of bugs got fixed and some new stuff got added, but still there are some annoying things like bugs or unbalanced items, which can make the game a bit annoying or unfair.
     
    Another thing is the skill gap between players that play actively and have good gear and newcomers that are not very familiar with the server and usually get killfarmed by better players. In my opinion it is too easy to farm gold and get to a high level in a short time.
    To make that skill gap smaller following things could be done:
     
    Reset
     
    Resetting the entire Assassins Craft mode for every player would bring all players down to the same level, so new players also have a chance to fight against these or to go loot chests without the fear of getting followed or directly killed off spawn
     
    Decrease Loot
     
    To make better gear harder to get, chests should either have less gold / weapons in them or gear like armor or weapons should be more expensive in the shops.
    Another idea is to make loot more random, so there isn’t a 100% chance for at least 3 gold to spawn in a specific dungeon but that there is also the chance to get none or just some iron. For players that know every dungeon it's easy to get around 64 gold in under an hour (assuming you have fly from sponsor rank, more later).
     
    Unfair Items / Abilities
     
    Some items and other things are really unbalanced, like playing against these in a fight is really annoying or unfair. To make them more balanced they should get made weaker, so you have more chance to fight against them but that they aren’t useless.
     
    Sniper Rifle / Musket
     
    Both the Musket and Sniper can be found in some dungeons quite easily and they are really strong in ranged fights. The problem with them is that they are:
    too common to find in dungeons
    hitscan, so the bullet instantly hits there where you are aiming with the crosshair
    ignoring enchantments on armor and do the same damage like they do on unenchanted armor
    making too much damage in general, even the default sniper without any extra perks like + damage or poison can instantly kill a armored player with a headshot
     
    To make them more balanced, you could
    make them more rare in dungeons or take them out completely so they are only available in the market
    give them bullet travel and dropoff, so the shot takes some time until it hits a ranged target
    make them detect enchantments like protection or projectile protection and reduce damage depending on this
    reduce base and headshot damage, so a full enchanted diamond player doesn’t die from 2 headshots
    disable double rifle which can be used by having a rifle in each hand and swap to the other after shooting with the first one.
     
    Anti Knockback Shield
     
    The shield does what a hacking client with andi Knockback and Blockhitting does for you, it blocks damage from incoming attacks and also makes you resistant to any knockback an enemy would give you normally. Just think about it for a second and imagine fighting against something like this as a normal player. Overpowered right?
    The shields abilities could also be reduced and balanced by changing following things:
    Reduce the anti knockback 10 enchantment to like 5, so it blocks 50% of the knockback but not all.
    Give it a cooldown of some seconds until it can be used again after a certain amount of hits on it.


     
    /Fly for sponsors
     
    Just think about making a game mode focused on parkour (at least a big part) and then give players the ability to fly through the parkour to the end and get the loot that is there. Sounds pretty boring because it requires absolutely no parkour skill and is unfair to players without the permissions at the same time. Makes it pretty much pay to win, as I said somewhere above with fly you can get a stack of gold in less than an hour, while free players need to do every parkour without fly and have a higher risk of dying by falling into a trap or lava and take much longer to get the same amount of gold.
    Removing fly completely would be fair to every player that hasn’t paid 50€ just to upgrade their stuff faster. Also it would remove the ability to pvp while flying completely.
     
    Things regarding other gamemodes
     
    Pure Survival
     
    Creative Mode

    It’s a SURVIVAL server, so why is there a creative mode? There is also a Creative server meant for creative building, and I think having creative mode gives an unfair advantage, you don’t have any challenge achieving something compared to players that don’t have a sponsor rank and have to do all their things in normal survival. Also creative brings exploits like doing PVP with creative generated Items. Yes, its written in the rules that its not allowed, but not everyone doing it can get caught and not every player knows that their enemy is using generated items that took no effort to make.
     
    World Edit

    I think Worldedit is a great tool, but it should rather be something for the Creative since it also gives unfair advantages, bypasses claims, like you can delete someones house which is claimed and also blocks generated with World Edit don’t have a Creative tag, so you can mine them as a survival player and make whatever you want with them. This ruins the economy when someone can create stacks of diamond blocks and give them to others or sell them in the market. 
     
    Nether Update

    The server got 1.16 compatible some time ago and we still can’t use the new Netherite items or go into the new nether biomes. Updating the server completely to at least 1.16 or higher and removing 1.15 support could allow you to enable these things which would be really cool and also would make players come back to the server to try out these new things.
     
    CTW
     
    1.8 downgrade

    Yes, this was talked about multiple times, but we still got no real answer to why id doesn’t get done. The server has no players currently, so why don’t you give it a try and    put it back to 1.8? In that version it had the most players since there was the old PVP system and also the chat still worked. There is nothing to lose, since the lobby server can just be 1.8 up to 1.16 compatible, and in there you can choose between the different servers that just require different minecraft versions.
     
    Advertise this gamemode

    There are not many minecraft servers having a gamemode like this. The only one that I can think about is Hypixel, which usually has a lot of lag and doesn’t have a good anticheat. So why not use this as an advantage to get players that like the concept of Capture the wool and don’t want a lot of lag? Use sites like reddit that have categories where you can promote a minecraft server.
     
    That was a lot of writing, hope it was worth it.
    Thanks to everyone taking his time to read this, if you want feel free to comment your own ideas or give feedback.
    And yes, the formatting is weird since I made it in google docs and the website doesn't seem to like that xD.
     
  25. Like
    xDrews reacted to xtomyserrax in General Server Improvments & Suggestions   
    Heyyy thank you again for your words. This kind of community posts help a lot and its an amazing way of being heard. The other day we had a talk with @brunyman in order to address some issues you are talking here, I hope he reads this too.
     
    About PS, WorldEdit being able to destroy claimed regions issue has been fixed and the fixed version will be added when we update to 1.16
     
    About other topics I think I agree with almost all of them. About creative it is a hard topic because many people payed for that so its hard to change that but Im not the one who could make a decision about it (I agree that something called PURE Survival doesnt have sense to have creative, and also economy in PS is useless). Just as a reminder to higher ups, we had this post: 
     
    And about bugs, well we have a list I made with a lot of found bugs which I wont share the number because it is sad but in my case I will do my best to do what I can to fix them (I cant do much but yes offer some help, for example I fixed a loooot of bugs related with the protection plugin in PS which hasnt been updated yet because of what I said before) and well I know that higher ups will try to give Network a little bit more attention.
     
    Thank you again for taking your awesome time on writing this, people's opinion is always welcome!
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