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Towilloughby

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  1. Cookie
    Towilloughby got a reaction from _MrToastyBuns_ in Draconic Energy ball   
    This is a guide on how to make all Tiers of a  Draconic Power Ball
     
    You don't have to go through each Tier just go to the one you want!
    If needing help to build 
    Tier 1
     
    Tier 2
    Tier 3 
    Tier 4 
    Tier 5 
    Tier 6
    Tier 7
    Tier 8
    How to Input/Output
     
     
    Thanks for reading  
    Leave comments  
    Towilloughby
  2. Like
    Towilloughby reacted to EPICfighters in Top Voter Winners | May 2019   
    Congratulations to all winners this month!!
    The list just keeps getting bigger and bigger!!! Welcome, Skyfactory 4 and Interactions to the Top Voter Winner Race!! I look forward to seeing the players of these servers contribute greatly and stay on track.
    Congratulations to cabalmaster on his 5th consecutive win!!!! Is this player truly unbeatable?!? Will he never fall from the number one spot?!?! Are there no contestants brave enough to topple his tower and take his crown?!?! Only time will tell!!!
    Just like last month, one server has more than one winner! Again! It looks like Sky Adventures is making it's come back!!!
    TOP VOTER WINNERS
    The May Top Voters are:
    Tekkit: cabalmaster
    Skyfactory 2.5: chaosteufelchen
    Skyfactory 3: ItzPharaon_
    Skyfactory 4: Black_Silent
    Sky Adventures: OlsenBanter, Interstellar_HD
    DireWolf20 1.7: scitor
    DireWolf20 1.12: Inertis
    Revelations: rougekris
    Infinity Evolved: _DarkTempler_
    Continuum: RUkiddingMeBro
    Stoneblock 2: MugaPuga
    Interactions: Derp
    Network: Osoriope
     
    On behalf of all the staff, a big thank you to everyone who voted for our servers!!
    Enjoy your new rank in-game! Best of luck to everyone on becoming next month's Top Voter!
    (Rank will be given shortly after this post)
  3. Like
    Towilloughby reacted to Ramma in A quickstart guide to Sky Factory 4   
    Hey Sky Factory 4 players,
    So you decided to play on our Sky Factory 4 server? That's Awesome! this post is to give you a quick start on the basic commands to get you started!
     
    A few things before you start:
    The server IP is: sf4.craftersland.net
    The server is not on prestige mode
    Certain aspects of the modpack will be disabled due to prestige mode being disabled, example being Project E.
    We have a restricted items list: 
     
    And of course the rules, which I highly suggest you read so you don't get into trouble: 
     
     
     
    To create your own island and invite friends the following commands are:
    /is create - this creates your island!
    /is tp - teleports you to your island.
    /is invite <username> - this will allow you to invite and trust a friend on your island,
    /trust <username> allows you to trust someone but not invite them to your island
    /is kick <username> - will kick a user from your island
    /is reset - basically if you've reached end game or you're not happy with how your island looks you can always reset it.
     
    Create a clan with friends:
    /clan create <clanTag> <clanName>  Will allow you to create a clan of your liking, please note it cannot impersonate staff, break any rules. If your clan is found violating our rules, the clan will be disbanded.
    /clan invite <username> - allows you to invite a friend 
    /clan accept - accepts the invite you've recieved to join a clan!
    /clan deny - declines an invite to an invited clan
    /cc - this is clan chat so you can talk to your clan members!
    /clan resign - allows you to leave your current clan
     
    A few general tips:
    Is your AE2 network not working? can't craft, put or take out items? this is pretty common actually, check if you have a security terminal attached to your network. If you do, that's more than likely your reason, just break it and place it down again. This is insanely common in AE2 
    When creating a twilight/hunting/end/nether cake and wanting to use /spawn you'll be teleported under spawn and ontop of bedrock, simple fix is to issue /spawn again and you'll be at spawn.
    Don't know a recipe? getting confused about how to make something? JEI is your friend, just Press E and at the bottom there's a search bar, enter the item you wish to see the recipe for, look to your right and your item should be there. Press R to see the recipe and U for the uses. 
    Below is a tab of what machines/tools your searched item can go into to.

    If you have any issues or questions you can ask me or the Sky Factory 4 staff team in Craftersland Discord and we'll be happy to assist you!
    And that's a quick starters guide to Sky Factory 4! Look forward to seeing you in game!
  4. Like
    Towilloughby reacted to RazAssassin in [Presentation] RazAssassin/Joey   
    Name: Joey
     
    IGN: RazAssassin
     
    Age: 23
     
    Crafter's Land Servers you play: FTB Continuum/Stoneblock2/SkyFactory4
     
    Location: Earth
     
    A short description of yourself: Not very interesting, and am socially awkward
     
    Hobbies and interests: I don't have many hobbies, but I like playing minecraft(kinda obvious), I also like to do woodworking making picnic tables, hope chests, toy chests, and i'm working on designing a plan to make my own gaming desk, and I like to play/watch Hockey.
     
    Discord / Skype Name: RazAssassin
  5. Like
    Towilloughby reacted to EPICfighters in Top Voter Winners | April 2019   
    First and foremost, I deeply apologise for not doing March top voter winners. There was an unforeseen circumstance which prevented it, but I won't make any excuses.
     
    For this month's winners, I won't be adding Interactions and SkyFactory 4 as they have only recently been released. Fear not, they will be counted for the May winners.
    Congratulations to the April winners. Cabalmaster has now had 4 wins in a row!!! Truly amazing, keep up the dedication. You truly are the Vote King. April has truly shocked me. There has been an unexpected outcome for this month's winners. There are 3, yes 3!! Winners for Revelations!! I am truly gobsmacked by the dedication of the players during April, the vote count has been outstanding.
    We have a new contester this month too. Let's have a round of applause for Stoneblock 2 for making it into the race for the Top Voter Winner!! ?
     
    TOP VOTER WINNERS
    The April Top Voters are:
     
    Tekkit: cabalmaster
    Skyfactory 2.5: _Fischi
    Skyfactory 3: Scharlie1
    Sky Adventures: Ziboo
    DireWolf20 1.7: Zaphod_965
    DireWolf20 1.12: BrownNSpicy
    Revelations: Mfauz, Schneewolf1982, Smestad
    Infinity Evolved: Llaya
    Continuum: RUkiddingMeBro
    Stoneblock 2: LayaElisabeth
    Network: Osoriope
     
    On behalf of all the staff, a big thank you to everyone who voted for our servers!!
    Enjoy your new rank in-game! Best of luck to everyone on becoming next month's Top Voter!
    (ranks will be given shortly after this post)
  6. Like
    Towilloughby reacted to brunyman in FTB Continuum Server time for WIPE? Vote Here!   
    The server was opened on 20th September 2018. So the map has about 7 months, time to see if a WIPE is needed, please vote and tell us what you think.
    If we WIPE we will do a full server reset except for ranks, new map seeds will be generated and the old map will be available for download. We will also be able to do more tests on advanced rocketry if we reset.
    You can check the server live maps here!
    Modded Experts!
    cont.craftersland.net
  7. Like
    Towilloughby reacted to Terminator in Memes   
    NANI?! I forgot this existed?!
  8. Like
    Towilloughby reacted to Imperatus in [Sponsor+] Imperatus   
    In-game Name: Imperatus
    Rank: Sponsor+
    Current Server: IE
    New Server: Interactions
    Proof of Ownership (Optional): 
     
     
  9. thonk
    Towilloughby reacted to Infernal in [Complaint] ManYouForgot-INFERNAL IS NOT HAPPY >:(   
    Title: [Complaint] (Player Name)
     
     
    In-Game Nickname: MANYOUFORGOT
    Your username (Optional): INFERNAL
    Time and Date: HOW ON EARTH AM I SUPPOSED TO KNOW? 
    Description of what happened: MANYOUFORGOT DELETED ALL MY CC PROGRAMS, IF HE HAD A PROBLEM HE COULD HAVE TALKED TO ME. I WORKED ON MY PROGRAMS AND HAVE THE KNOWLEDGE TO DO IT, DO YOU GO AROUND DELETING POWER ARMOR BECAUSE SOME NOOB DOES NOT KNOW HOW TO MAKE IT? NO ? WELL THEN ... 

    MY PROGRAM FIND WAS PERFECTLY LEGAL WITH THE RULES, AND AFIND WAS GOING TO BE AS I WAS MAKING A LEGAL VERSION OF IT, YET YOU DID NOT SPEAK TO ME MAN YOU FORGOT. 
    Screenshots or Proof: (Use www.imgur.com) MAN YOU FORGOT KNOWS WHAT HE DID
    List of eyewitnesses:  OH PLZ

    ALSO , i hope you guys find this post better, i tried to hold back my swearing cuz I HAVE A LOT OF FECES I CAN SAY
    So. plz approve and RESPOND TO THIS BAD ACTION. 

    INFERNAL IS NOT HAPPY

    IN FACT INFERNAL HAS SOME CHOICE WORDS PLZ PM TO HEAR. 
  10. Haha
    Towilloughby reacted to ItsHarryFan11 in [Pass Reset] ItsHarryFan11   
    In-game Name: ItsHarryFan11
    Rank: none
    Server: Tekkit
    Proof of Ownership (Optional): please
  11. Like
    Towilloughby reacted to brunyman in List of Restricted Items   
    The list of restricted items on our SkyFactory4, MC 1.12.2. Last updated  06.01.2023.
     
    Disabled Mods:
    Controlling - Client side mod. CustomMainMenu - Client side mod. InventorySorter - Possible dupes. MouseTweaks - Possible dupes. Mercurius - Server statistics. TipTheScale- Client side mod. AromaBackup - We use our own backup system. Mystcraft - Not compatible with Sponge Forge API, waiting for a Sponge patch. ProjectE - Disabled by prestige. Sync - Possible dupes. Simple Storage Network - Severe lag  
    Restricted Items: 
    EFLN > Tinker's Construct - Protection bypass. Music Disk 11 > Minecraft - Easter egg Issue. Block breaker > Industrial Foregoing - Protection bypass. Bomb > ViesCraft - For safety. Portal Gun > PortalGun- Protection bypass. Debug Card > OpenComputers - Restricted usage. Piston Scepter > Cyclic - Protection bypass. Building Scepter > Cyclic - Protection bypass. (Restricted in the overworld) Standard Exchanger Scepter > Cyclic - Protection bypass. (Restricted in the overworld) Gentle Exchanger Scepter > Cyclic - Protection bypass. (Restricted in the overworld) Filing Cabinet > RealFilingCabinet - Dupe bugs. Folders > RealFilingCabinet - Dupe bugs. Packager > Cyclic - Dupe bugs. Space-Time Accelerator > Matter Overdrive - Tick manipulation Big Pouch > Tiny Progression - Dupe bugs. Phaser Rifle > MatterOverdrive: Legacy Edition - Protection Bypass. Plasma Shotgun > MatterOverdrive: Legacy Edition - Protection Bypass Ion Sniper > MatterOverdrive: Legacy Edition - Protection Bypass. Item Cable/Item Extraction Bable > Cyclic - Extreme lag Hopper > Minecraft - Severe lag (Restricted in overworld) Upper > Uppers - Severe lag (Restricted in overworld) Ender Hopper > Dark Utilities - Severe lag (Restricted in overworld) Pearled Ender Hopper > Dark Utilities - Severe lag (Restricted in overworld) Minecart with Hopper > Minecraft - Severe lag (Restricted in overworld) Wooden Hopper > Tinker's Construct - Severe lag (Restricted in overworld) Autocrafter > Cyclic - Severe lag (Restricted in overworld) Flamethrower > Mekanism - Claim bypass Twilight Forest > Twilight Forest - Excessive server lag / crashes. All creative only items are restricted. Items disabled by JEI are also restricted. All prestige items (ProjectE) are disabled With twilight forest being restricted, you are able to purchase it's items/trophies in the spawn shop. With these items restricted, your stuff on the server will be safe from grief so you can play without worries.
  12. Like
    Towilloughby reacted to Zanda in Your scientists were so preoccupied with whether or not they could that they didn't stop to think if they should.   
    Took me an hour to setup alone, 6 servers, one computer, one account.

  13. Like
    Towilloughby reacted to Henk in Drop Zone Beta   
    You guys might be surprised to see this topic, given the previous topic we just had discussing the somewhat failure of Drop Zone and how the project was "scrapped"- If you don't know what I'm talking about you can have a read here:
     
    Well, due to high demand we decided to dedicate a couple of days of trying to port the old gamemode that we played for testing to the 1.13.2 network. This required major changes in the actual plugin that runs the game mode since before it was only built to be set up once and work until the server restarts. That is obviously not going to cut it when we're meant to have a 24/7 server running.
     
     
    A bit of information what Drop Zone actually is ....
    Drop Zone is a custom game mode using a gun plugin, and by the help with a quite advanced resourcepack creates a Free for all gamemode inside a desert arena. So far the only objective is to kill your anything that moves and achieve a higher kdr than your opponents - and of course to have fun!
    Future features for the game mode are planned.
     
     
    I'm interested in joining- How would I join?

    1. Get a 1.13.2 Minecraft client.
    2. Download our resource pack (Not a requirement, but it makes the game much easier. For this you have two options- 
    These links are direct downloads.
    http://www.craftersland.net/modpack/texturepack/DropZone-1.0.zip
    This is the full resourcepack, it has quite a few "high resolution"(for minecraft) models, so if you have worse PC we would advice you for our second resourepack:
    http://www.craftersland.net/modpack/texturepack/DropZoneLite.rar
    This is the lite resourcepack, it has weapon models but only enough for you to understand what weapon you are carrying, this may result in better performance.
    3. Put this in your Minecraft folder under "Resourcepacks"
    4. Start minecraft up and connect to "mc.craftersland.net"
    5. Once  there open up the server menu with the compass- Choose "Minigames->Test game server "- And you're in!
     
     
    Frequently asked questions:
     
     
    - How do I open the chests?
    Well, in this version of Drop zone,... you can't. They are just for looks
    right now, but in future versions they might have a purpose. Right 
    now you get a random weapon each time you spawn, and there's 
    no way of getting any other weapon on that "life". YET.
     
    - How many weapon are there?
    Currently there are six weapons, we have a minigun, a Scar assault
    rifle, a bolt action sniper, a silenced SMG, a pistol and a pump 
    shotgun. There are plans to add more weapons in the future
     
    - OMG X WEAPON IS SO OP- Wait, was this suppose to be a question?
    Yes, some weapons might be "overpowered" of "underpowered",
    as I try to tweak the stats of each weapon on a daily basis to keep
    the game mode as balanced as possible- an impossible task.
     
    - What commands can I use?
    To begin with your main command will be /dz join and this
    starts the game and puts you at a random spot in the arena
    with a random weapon. If you want to leave you do /dz leave
    If you want to check your stats, kills, deaths and KDR then 
    do /dz scoreboard.
     
    - How do the weapons work?
    Each weapon has a different stat for "sway", which means
    that the bullets coming out of it is somewhat "random".
    The sway stat is further worsens by sprinting and 
    walking. It is improved by sneaking, which would also
    put the weapon in iron sight mode, and that makes each 
    shot more accurate. To reload you press left click and to
    fire you press or hold right click.
     
    - How can I tell if I installed the resourcepack correctly?
    Once you get on the server you will spawn in front of a 
    screen with information about the game mode- if you are
    seeing this then you installed it correct. If you instead see two
    instructional signs, then that means your resourcepack is either
    not active or not installed right. You can reload your resourcepacks
    by pressing F3+T.
     
    - This is a bit inconvenient to download the resourcepack manually... what are you going to do about it?
    At a future time we will make the resourcepack a server pack,
    and if you wanted a finished version with a few mods such as
    optifine, then there will also be an option in the near future
    to download it thru out custom minecraft launcher!
  14. Haha
    Towilloughby reacted to llaya [LayaElisabeth] in Craftersland most ambitious project to date   
    eh, even tho it's broken, i'd still participate if we could do a round again.. It was just plain fun, even with the broken things ?
    i mean, who doesn't occasionally want to kill their fellow staff members? XD
  15. Like
    Towilloughby got a reaction from MeanManSlayer in Craftersland most ambitious project to date   
    I remember playing the test run, only had one job,**Kill shiny!** and yes I killed shiny, it was fun to play with when we tried it out, miss the fun times ?
  16. Like
    Towilloughby got a reaction from ItsHarryFan11 in Craftersland most ambitious project to date   
    I remember playing the test run, only had one job,**Kill shiny!** and yes I killed shiny, it was fun to play with when we tried it out, miss the fun times ?
  17. Like
    Towilloughby got a reaction from Slendy in Craftersland most ambitious project to date   
    I remember playing the test run, only had one job,**Kill shiny!** and yes I killed shiny, it was fun to play with when we tried it out, miss the fun times ?
  18. Like
    Towilloughby reacted to llaya [LayaElisabeth] in Craftersland most ambitious project to date   
    I absolutely loved that test run, even with the small issues, it still was a hell of a nice time ^^
     
    I hope this will one day the project can be picked up again.
  19. Like
    Towilloughby reacted to Henk in Craftersland most ambitious project to date   
    Let me tell you the story about our most ambitious project and why it has yet to see the light of day. 
     
     
    To start off with I think I should be telling you what's the point of me even telling you guy's this, well, many staff and players spent countless hours on this project and now that it has been officially suspended- Until the day we find a new developer with the same ambition as us for this project. 
    And I think it's fair for the people who spent all of this time working on this to have their work been shown in some way at the very least.
     
    Early June last year i gathered a small team of java developers within the staff team, and a handful of builders to begin the project which would later be known as Drop Zone. There was no denying that Battle Royale games have gained a lot of popularity as at this time was Fortnite's peak in popularity. While in reality the original battle royale was in fact Hunger games on Minecraft, we wanted to create a more modernized version of this game mode which included custom weapons for a start. The point wasn't only to make a Battle Royale game, but also to build the foundations of custom weapon-based minigames on our network servers. And once we would have the main plugins in place for this we could take this much further, to ... FFA, deathmatch, capture the flag, PVE... these kinds of modes which would all be available with no need for any mods but only a resourcepack and a handful of custom made plugins on the server. That's where the tricky part was, since there hasn't really been anyone that has attempted this to the scale we were going for - or if they had, their plugins were not public. Which meant that essentially everything had to be built from the ground up, everything custom made.
     
     
    We begun this journey with a developer not know by the community, but a dear friend of mine- Cyklan. Cyklan works as a software developer and while he doesn't code minecraft plugins or were interested in learning the spigot API, we started looking into the possibilities of having the server mostly run by data packs. Data packs was a new addition by 1.13 and what is essentially was was command blocks, but instead of having them physically in the world these would all be installed thru a file that would be added to the server. We quickly realized that this was not the way to do things, since thru testing it showed that this would lag immensely from only about 15 players. 
    So Cyklan instead stepped aside and instead acted as guidance for our other developers, another one being @xtomyserrax who did a lot of the finished work that we will later see. While he himself was pretty new to this I am really impressed with the progress you and I made together, friend.
     
    So here's where we are at. We have been toying with ideas for a while and it is finally time to set them in to motion. The first thing we did was to create a looting system. While they original Hunger Games mode would have random chests over the map with random loot in it, we decided to go for a different path. We felt it was unnatural to enter an inventory space to pick up weapons and it interrupted the flow of gameplay. 
     
    We instead went with custom chests which you could break in a few seconds with your hand and it would drop items on the ground.
     
    Example art- Was later slightly adjusted 

     
    I know it might not make sense to have gold coins in a chest which should contain weapons But it's what we went with. We then moved on to setting up so that these chests would randomly spawn from a selection of "spawn points" which they had. Seen in the picture below:
     

     
    This picture might not make sense to you, since this was without the texture pack. Each flying diamond hoe you see is in reality the 3D model which you saw a minute ago. Each red wool block is a spawn location, and the glass is the placeholder block for the successfully spawned chest.
    On the right side, with the orange wool is the same thing except this was with Ammo Crates.
     
    A while before this we also added a audio cue system for these chests, as we believed it would be too difficult for players to otherwise find these chests, and this also allowed us to be able to hide these chests in harder places that wouldn't be directly visible.
    In the video below it showcases this audio cue and also shows the ammo crate texture, as well as a few weapon textures which actually begun being made prior to this plugin, but I will showcase them all further down.
     
     
    This audio cue system had a few different versions, and this was the first test and was heavily improved in the second version:
     
    This was essentially the entire looting plugin completed and what was left to do now was to implement the weapons and their functionality. 
    But before we get to that, I'd like to showcase some of the artwork and some builds that were completed around the same time.
     
    First off I implemented a menu screen for Drop Zone, which I'm actually pretty pleased with. It is also a panoramic picture, so it spins around similar to how the menu is on the aquatic update.
     

     
    Firstly, @KayWolves created a gorgeous island for us in world painter 
     

    This would later find a few smaller alterations.
     
    I then created a quick sketch on how we could have points of interests on the map, a few of these also changed thruout development.
     

     
    Now that we have outlined and have a general idea of how the builds would be, it was time to start building! We had a handful of players on the build team, but I will mention them when we get to each player's builds. First built that happened was the Airstrip, that you could already see a part off in the menu and was built by @Slendy and @southrumble80, they made in fact most of the buildings on this server.
    And here are some pictures of their airstrip:
     

     
    At this time we also made some promotional pictures features the airstrip as well.

     

     
     
    They also made a beautiful tribute to ACv1 and ACv2 by creating a similarly desert themed town. @abisredbull played a small part in this as well, as he made the gate part of the wall around the city.
     

    (to see progression pictures of this build check out the full album: https://imgur.com/a/qaDg2KH )
     
    We also added a vehicles plugin that would act as aesthetics on our builds, we never ended up using any of them though.

     
     I made a small attempt at adding the textures of modded blocks in to the game, as we later decided we would have a "modded town" theme to one of our cities, I do not remember why I decided to completely block these off, as the texture is not 2D, all of them have a 3D model, but here are some examples:
     

     

     
    Yes. this is all vanilla.
     

     
    @southrumble80 and @Slendy were at it again! this time they creates this gorgeous castle with a ship port in the background, click the spoiler to see all the pictures. 
     

     
     
    This was all located what we called the "Hermit House" in the original sketch of where we wanted everything. It obviously became much more than that, they also made a few towns around the area with similar theme. 

     

     
    They also begun work on the swamp area, which I think they absolutely nailed.
     

     
    At the time Fire_Ligth and Kay were working on the "modern city", and this was their skyscraper, they also made a huge fountain which I sadly do not have a screenshot of.
     

     
    While all of this was taking place, I was working on the actual 3D modelling for the texture pack, and I'd like to show you a few of the models we made. You might tell some similarities to another game ? 
     

     
    These were the first weapon models that were showcased, there later on came some slight alterations to the sniper rifle, you can actually see that in a previous screenshot - the "promotional" screenshots. It no longer had a square scope, and the stock of the weapon was also slimmed down.
     
    We also had our very first weapon test- where we till were using data packs... and needless to say, it was pretty bad
     
    https://gyazo.com/1a5f11b6215b9db7f11e5f9fb2bcfb26
     
    We made an initial health/shield system- This was because we didn't want to use Minecraft health, as we couldn't be as precise with that when it came to tweaking the numbers of damage on the weapons and consumables. Since minecraft health only has 20 points of "damage"- unless you add more hearts.
     

     
    This was also with datapacks so it was later scrapped.
     
    I added a separate item to the pistol shown above, that this time could be dual wielded. It was far from perfect, since the second gun doesn't follow the motion of your left hand, as it is still "attached" to your right hand (It's a single item and a single mode, so it wasn't one for each hand.)
     

     
    I made a set of bandages.
     

     
    Med kits

     
    And potions, these were later tweaked to have a much bluer liquid inside.
     


     
     
    And by far the favorite model I made, was the minigun. Same with the problem of the dualing pistols, the model followed the motion of the right hand so it wasn't "perfect". but I liked it.
     
     
    I also added a scope to the sniper, we never got the functionality down with a plugin- but this is how it was meant to work:
     
     
    The buildings in the background are also made by slendy and south. Unfortunately I don't have screenshots of all of their builds right now but they made many more than these. 
     
    Now what happened next was a funny coincidence- We had previously had a staff member who was also a very skilled programmer, and a silly player tried to impersonate him on the forum trying to get his GM rank on his account. So naturally, I reached out to @Danielkinz, the staff in question and asked him if this was him. It obviously wasn't, but we got to talking and he decided to join the Drop Zone Project.
     
    Daniel implemented an improved health/shield system that you will see in just a bit- but he also started development of a BRAND NEW weapon plugin, as most weapon plugins we tried all had a few major flaws. Firstly, they were clunky, and secondly the weapons would .. "wobble" as you rigthclicked it.
    So, using Daniel's new health system, he wrote a quick plugin that would let us select an area for a "free for all" match, with instant respawns and random weapons. We could've made use of the looting system here, and I had intended for it to but since the weapon plugin was yet to be finished we used a temporary weapon plugin called QualityArmory. We were not fond of this plugin at all, it gave us many headaches which is why he decided to make his brand new one.
     
    But regardless of how poor the plugin was, it gave us in staff a night of fun as we playtested it. So what we called the "Sunday Event" was soon to take place, in preparations I made an informational screen at "spawn"
     

    The gray text at the top was an inside joke And never to be taken seriously.
    You might notice that very blurry and pixelated scar on the right with a golden glow- This was the first ever model of a weapon that I made. Except it wasn't a model, it was only a 2D sprite, this was before I knew that we could play around with 3D models with resource packs  . But while it was ugly, it became the face of Drop Zone.
     
    The hour had struck and a few familiar faces started to join. Sadly we were experiencing some technical difficulties at the very start, but that was to be expected. We were all there to play test it, afterall. 
     

     
    And here is the first gameplay of Drop Zone:
     
     
    Notice how your movement studders when you shoot, and the shot actually happens slightly after you shoot. all of this was flaws of QualityArmory. Actually, you couldn't increase the fire rate hardly at all, so you might notice that SMG has a very slow firing rate, almost comparable to the pistol. This was all things that would be fixed when we were to release our own version.
     
    After the play test I made a small attempt at creating my own health and shield bar, How this is actually shown is that there is an item in the 9th slot representing the health, and another one in the 8th representing the shield. The point was that you could have a plugin that would switch these items out as you would get hit to better show your health and shield. As we noticed that numbers alone were difficult to pay attention to when you were trying to shoot somebody else It should be a quick glance.
     

     
    I was also playing around with how the lobby would look like, the general idea was that we would have crates like we have on our other servers. Legendary and vote crates, and then if you were to win you would get some keys. Inside these crates you could win weapon skins and.. all kinds of things. We had a full list of "donation incentives" and other rewards that you could get.
     
    First idea what to have each skin on an altar that you could buy from a currency you could get if you donated or had a donator rank.
     

     
    We realized that this would take up too much space, so I looked into the possibility of actually having a "screen" with the weapon, and here's the placeholder for that: 

     
    Sadly this wasn't an option either, since multiple players couldn't use this. Oh, and the $500 was obviously a fictional price.
     
    The conclusion that we got to that was never implemented was that we would have it instead in a ChestCommand menu- similar to the compass you use to switch servers on Network. With each weapon skin there, and if you were to click it, if would hand you the weapon in the lobby and teleport you to a "shooting range". Where you could see the skin up close, and then decide if you wanted to buy it. 
     
    Sadly this is where Drop Zone came to an end, Danielkinz sadly never completed the weapon plugin and became inactive and didn't have the time to program anymore, xTomyserrax is going thru a difficult and time consuming - and very important - year of school so his focus is there as it should.
    So at this very moment this project is suspended until the day that some plugin developer would be interested in picking up where we left off And who knows when that will be... but we do have some promising rising talents in our community. Cough cough @Exief, @DaBe00593, @DezeGames.
     
     
    I hope you appreciate and enjoyed my showcase of Drop Zone. Sadly it never became the gamemode of my dreams- but I will keep dreaming. I am so damn proud of every person that has worked on this project. And it is impossible to cover everything in a single post, so apologizes if I forgot something!
     
    - Henk
     
     
  20. Like
    Towilloughby reacted to geri33 in [Answered] Unknown RPG_Lord   
    Password reset complete
  21. Like
    Towilloughby got a reaction from xRegency in HELP!   
    Hi, Which server is this for 
    And either way if you can't log in you will probs need a password reset which is here
    https://forum.craftersland.net/forum/222-password-reset/
     
    Also can a fourms mod move this please?  
  22. Like
    Towilloughby got a reaction from xRegency in [presentation] SassyBirch   
    Welcome to CL !
  23. Like
    Towilloughby reacted to ManYouForgot in Vote keys not being recieved   
    Hello @Emobarbie18

    Please either edit your original post or create a new post below following this template for a Refund Request.
     
     
  24. Like
    Towilloughby reacted to SassyBirch in [presentation] SassyBirch   
    Name: Rachelle
     
    IGN: SassyBirch
     
    Age: 19
     
    Crafter's Land Servers you play: i play on revelation, but i might check out other servers soon
     
    Location: somewhere in the tiny country called the netherlands
     
    A short description of yourself: i'm a small girl from a tiny town. got brownish hair and a tattoo on my right arm with the date of my grandma's death. as you might have seen, i love the color purple. my room is also mainly purple :3. i have 1 younger brother, he's 11 now and an older sister, she's 24.
     
    Hobbies and interests: i love spending time with my kitty, Puff. i also love listening to music while drawing something random.
     
    Discord / Skype Name: SassyBirch#3075 (feel free to send me a friend request :D)
     
    well, this was my short presentation, if you want to know some more things you can always ask here 
  25. Like
    Towilloughby reacted to geri33 in Astral Sorcery is bugged   
    ❄️Moved to DW1.12 Technical Support ❄️
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