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Found 12 results

  1. Time for more updates to AssassinS Test server! Today update is adding the fame system to the server. The new plugin was coded from scratch and while with similar function as the old plugin the most improvements are at the core. The new plugin will save data on a database and will remove the old issues where data would sometimes be lost and also allow us better performance storing lots of players data and also better scaling if will be needed in the future. Fame features: Data stored to a database instead of file based. Better info about players fame and fame needed to rank up. /fame Commands for easy fame transfer. Sound effects for kill streaks. Better fame rank up and fame gain messages. More coming soon, stay tuned!
  2. After a long time with no updates, we updated our server to latest minecraft version 1.12.2, this is a full update and not a compatibility update, it needed for plugins to be updated from 1.10.2 to latest. We will try to push out some more plugin coding to get the server ready to replace the original server. You can always support our work with a donation on our store: http://craftersland.buycraft.net/ Now a summary of the entire update progress: NEW Server full update to Minecraft 1.12.2 Added player health under players names. No fall damage when landing on Hay and Leaves Blocks. Players can roll to reduce 50% of fall damage if they crouch on landing. Re-coded the assassins climb feature. Disabled 1.9 attack cooldown. Added infinite Lapis Lazuli to Enchant Table. Added AssassinS music in key map areas. Re-made the enderchest plugin and the new code is much more optimized. Added particle effects when the enderchest is upgraded and enderchest name is now Vault. New spawn traders added using a different system with NPC's. The economy system will be formed by NPC and Villagers to trade items and the Players Market. The changes in prices are more similar to the first assassin version when the server was first open. AssassinS Masks will change players skin, there are multiple assassin masks types, each one with a different assassin skin. AssassinS Masks will also hide your real name and give you an Assassin code name. AssassinS masks will not allow you to equip armor but will give you effects to make you stronger. Added particle effects when activating masks. Added particle effects when repairing items on anvils. Anvils will self repair when get damaged by usage. Added action bar messages when player balance changes take place. Added option to control the anvil rename feature, we may restrict it for VIP's. Repairing items with right click on anvils will cost money and not coal. Added permission to drop the repair price by half, we may use it on server boosts. Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time. Removed the lava outside the map and replaced it with barrier blocks. Small cosmetic changes to some buildings. Shopkeepers are replaced with a Player's Market GUI. More coming soon, stay tuned!
  3. A new small update is live on the test server! We just added display of players health under players names, no fall damage when landing on Hay and Leaves Blocks and 50% reduced damage when you crouch (press shift) on landing. You can always support our work with a donation on our store: http://craftersland.buycraft.net/ Now a summary of the entire update progress: NEW Added player health under players names. NEW No fall damage when landing on Hay and Leaves Blocks. NEW Players can roll to reduce 50% of fall damage if they crouch on landing. Re-coded the assassins climb feature. Disabled 1.9 attack cooldown. Added infinite Lapis Lazuli to Enchant Table. Added AssassinS music in key map areas. Re-made the enderchest plugin and the new code is much more optimized. Added particle effects when the enderchest is upgraded and enderchest name is now Vault. New spawn traders added using a different system with NPC's. The economy system will be formed by NPC and Villagers to trade items and the Players Market. The changes in prices are more similar to the first assassin version when the server was first open. AssassinS Masks will change players skin, there are multiple assassin masks types, each one with a different assassin skin. AssassinS Masks will also hide your real name and give you an Assassin code name. AssassinS masks will not allow you to equip armor but will give you effects to make you stronger. Added particle effects when activating masks. Added particle effects when repairing items on anvils. Anvils will self repair when get damaged by usage. Added action bar messages when player balance changes take place. Added option to control the anvil rename feature, we may restrict it for VIP's. Repairing items with right click on anvils will cost money and not coal. Added permission to drop the repair price by half, we may use it on server boosts. Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time. Removed the lava outside the map and replaced it with barrier blocks. Small cosmetic changes to some buildings. Shopkeepers are replaced with a Player's Market GUI. More coming soon, stay tuned!
  4. RancidGamer

    Unban RancidGamer

    RancidGamer I was banned for using ropedart in spawn bug abuse 2 days Terminator i didn't know that using ropedart in spawn was ilegal :c I just wanted to joke xd, I will read assassins rules C:
  5. Hello, the AssassinS 1.10.2 test server is now OPEN! You can find it on the assassins server menu on Network. You can join and see the changes live, we also finished the plugin that allows assassins to climb. But a lot of features still need to be done, so we will continue working on them. You can always support our work with a donation on our store: http://craftersland.buycraft.net/ Now a summary of the entire update progress: NEW Re-coded the assassins climb feature. Disabled 1.9 attack cooldown. Added infinite Lapis Lazuli to Enchant Table. Added AssassinS music in key map areas. Re-made the enderchest plugin and the new code is much more optimized. Added particle effects when the enderchest is upgraded and enderchest name is now Vault. New spawn traders added using a different system with NPC's. The economy system will be formed by NPC and Villagers to trade items and the Players Market. The changes in prices are more similar to the first assassin version when the server was first open. AssassinS Masks will change players skin, there are multiple assassin masks types, each one with a different assassin skin. AssassinS Masks will also hide your real name and give you an Assassin code name. AssassinS masks will not allow you to equip armor but will give you effects to make you stronger. Added particle effects when activating masks. Added particle effects when repairing items on anvils. Anvils will self repair when get damaged by usage. Added action bar messages when player balance changes take place. Added option to control the anvil rename feature, we may restrict it for VIP's. Repairing items with right click on anvils will cost money and not coal. Added permission to drop the repair price by half, we may use it on server boosts. Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time. Removed the lava outside the map and replaced it with barrier blocks. Small cosmetic changes to some buildings. Shopkeepers are replaced with a Player's Market GUI. More coming soon, stay tuned!
  6. Custom Enderchests done! We finished re-making the enderchest plugin, it will have the same features, players will start with an enderchest of 9 slots and they can upgrade it. While the plugin has the same features as the current system the new plugin code is much more optimized and safer so losing data will not be possible, to keep your stuff save. The only change you may notice is that now the enderchest has a title and it's called Vault. Also I want to say thanks to all of you, we got the first 50 euro for AssassinS test server, we will have to get some features done and we will soon open the test server so you can test the changes before release! Now a summary of the entire update progress: NEW Re-made the enderchest plugin and the new code is much more optimized. NEW Added particle effects when the enderchest is upgraded and enderchest name is now Vault. New spawn traders added using a different system with NPC's. The economy system will be formed by NPC and Villagers to trade items and the Players Market. The changes in prices are more similar to the first assassin version when the server was first open. AssassinS Masks will change players skin, there are multiple assassin masks types, each one with a different assassin skin. AssassinS Masks will also hide your real name and give you an Assassin code name. AssassinS masks will not allow you to equip armor but will give you effects to make you stronger. Added particle effects when activating masks. Added particle effects when repairing items on anvils. Anvils will self repair when get damaged by usage. Added action bar messages when player balance changes take place. Added option to control the anvil rename feature, we may restrict it for VIP's. Repairing items with right click on anvils will cost money and not coal. Added permission to drop the repair price by half, we may use it on server boosts. Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time. Removed the lava outside the map and replaced it with barrier blocks. Small cosmetic changes to some buildings. Shopkeepers are replaced with a Player's Market GUI. More coming soon, stay tuned!
  7. More work continued, lately we focused on building the server, setting up configs, fixing some issues, and re-making the economy system and shops. We are a step closer getting the server ready for release. We can already open a test server after we receive the first 50 euro from network limited edition perks! As soon as we get the first 50 euro from these perks we will get a test server open to public so you can test and see the update progress live. This money will go to speed up the coding process and get the update done faster. If you want to support the AssassinS update just check out these limited edition perks here: http://craftersland.buycraft.net/category/721103 so far we got 0 donations for this goal. There are a lot of plugins that will need to be coded from 0, next we will focus on custom enderchests. Now a summary of the entire update progress: NEW New spawn traders added using a different system with NPC's. NEW The economy system will be formed by NPC and Villagers to trade items and the Players Market. The changes in prices are more similar to the first assassin version when the server was first open. AssassinS Masks will change players skin, there are multiple assassin masks types, each one with a different assassin skin. AssassinS Masks will also hide your real name and give you an Assassin code name. AssassinS masks will not allow you to equip armor but will give you effects to make you stronger. Added particle effects when activating masks. Added particle effects when repairing items on anvils. Anvils will self repair when get damaged by usage. Added action bar messages when player balance changes take place. Added option to control the anvil rename feature, we may restrict it for VIP's. Repairing items with right click on anvils will cost money and not coal. Added permission to drop the repair price by half, we may use it on server boosts. Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time. Removed the lava outside the map and replaced it with barrier blocks. Small cosmetic changes to some buildings. Shopkeepers are replaced with a Player's Market GUI. Some sneak peak pictures: More coming soon, stay tuned!
  8. Another plugin is done! This time I worked on AssassinS Masks, I decided to do some changes to the plugin to make it more useful. The Assassin Mask will now change your player skin, will hide your real name and set it as an ASSASSIN code name (undercover) and will also give you some nice effects to boost your powers. The mask can be activated only when you do not wear armor and once activated you won't be able to equip armor, but the mask effects will make you faster and stronger. The mask should now have a more useful role. The masks also now have multiple types (there are 5 mask types available now, but it's easy to add more), each type will give you a different assassin skin, the effects will be the same. Now a summary of the entire update progress: New AssassinS Masks will change players skin, there are multiple assassin masks types, each one with a different assassin skin. New AssassinS Masks will also hide your real name and give you an Assassin code name. New AssassinS masks will not allow you to equip armor but will give you effects to make you stronger. New Added particle effects when activating masks. Added particle effects when repairing items on anvils. Anvils will self repair when get damaged by usage. Added action bar messages when player balance changes take place. Added option to control the anvil rename feature, we may restrict it for VIP's. Repairing items with right click on anvils will cost money and not coal. Added permission to drop the repair price by half, we may use it on server boosts. Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time. Removed the lava outside the map and replaced it with barrier blocks. Small cosmetic changes to some buildings. Shopkeepers are replaced with a Player's Market GUI. More coming soon, stay tuned!
  9. Hello, Because of issues with low incoming donations and low players on our custom modded server WorldAutomation I have decided that at this point I will not host another custom modded server, I know I said I will work on PostBlast but problem is that modded servers use a lot of resources so they are more expensive to run and running another empty server when funds are not great it's not the best decision. So I have decided to skip PostBlast at this point and start working on AssassinS Update, we really need to get everything back on track and a nice AssassinS update should do it. This will be a large update and there will be some game changes. But more about the changes I will tell you on the way as we progress with the update. This update will get the assassins server to the next upgraded level, or at least that's what I aim for, I will add new features and recode most of the plugins as they are outdated, this will also allow us for easier and faster updates in the future. As I already started working on the update for the last 2 days, here are some of the changes done so far: I removed all chunks that were generated by players outside the map and reduced the map size from 600MB to ~ 80MB. As the lava border around the map was a very bad idea I have removed all of it, no more lava around the map! I have found a better way to prevent players from leaving the map, Barrier Blocks, it took some good amount of hours to add it and remove the lava but it's all done. Small cosmetic changes to some building to make them look better, Markets were the main target as they had all possible colors. The player traders are also gone! Because not all players could had one, they lagged players and it was hard to check all of them to buy something, I have replaced the traders with a Market GUI system, easy to use. These are the changes so far and this was the first stage of the update, the map check and fixes. Next I will focus on plugins, and re-coding most of them to be able to fix issues and add more features and effects. More about this in the next update posts. Here some pictures with changes: Players Market the Player Traders replacement. No more lava! Added Barrier Blocks Cosmetic changes there and there Stay tuned about more changes!
  10. Hello, In continuation to the previews topic about the AssassinS update. (First Topic) This is stage 2, re-coding some important plugins to update them to 1.10, make improvements and and new features. Re-coding of the first plugin is complete! This plugin manages the anvils, including the right click repair feature. This new plugin will allow us to better customize the chat messages, lower resource usage, added particle effects and action bar messages. Now a summary of the entire update progress: New Added particle effects when repairing items on anvils. New Anvils will self repair when get damaged by usage. New Added action bar messages when player balance changes take place. New Added option to control the anvil rename feature, we may restrict it for VIP's. New Repairing items with right click on anvils will cost money and not coal. New Added permission to drop the repair price by half, we may use it on server boosts. Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time. Removed the lava outside the map and replaced it with barrier blocks. Small cosmetic changes to some buildings. Shopkeepers are replaced with a Player's Market GUI. More coming soon, stay tuned!
  11. Jedeyeboba

    [Ac V1] Shop Suggestion

    Hello! As a relatively new player, I'm still learning the ropes of the game. I'd love to create player shops, but unfortunately I haven't been able to successfully create a shop due to the amount of players wanting to create them as well. Also, as a Premium donor, I am able to have up to four shops, which seems kind of useless if I'm not even able to make one. Would it be possible to either: 1. Add more shops (another level, more rows) so that more players have the opportunity to create one 2. Create a special Donor shop area were only VIP, Premium and Sponsor donors can create shops I love this server, and AssassinS especially, and it is almost perfect except for this and a few other small things. Thanks for reading this. -Jed
  12. GBC_2015

    Iron Economy Bug

    I don't know if any of you noticed but now the lobby money to assassin's iron money is not working right have $143 in the lobby and when i right click the balance it says 0 iron ingots which is probably a bug I would like for this bug/problem to be fixed and i do not mind the server being down for a few days as long as the problem is fixed I will go back to doing my parkour. Thanks.
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