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Found 11 results

  1. So we want to open a new server on FTB Sky Adventures modpack. Modpack details. "FTB Sky Adventures is a large 1.12 modpack with a mix of tech and magic mods using a new questing system, FTB Quests. This pack is centered around Project-E for resource gathering after acquiring your raw resources with Ex Nihilo in early game. Quests are not forced progression so the route you take is up to you. For the first time in a FTB pack we focus on fun, fast progression if the player chooses to. Get loads of resources and blocks quickly to build the ultimate sky block base. Dive deep into the tech and magic trees of all mods, and even explore bee breeding! Trust me, it pays well! Rewards are handed out in the form of in game money, save up your cash to buy unique and helpful items from the reward store found in the last chapter of the quest book. You also have the chance of getting rewards that could change the way you progress! *Note this is not real money, just in game currency that has no use outside of this modpack. Quests are completely optional and end game can be reached without even opening the quest book if the player so desires*" We want your opinion on this idea, should we close SkyFactory2.5 and replace it with FTB SkyAdventures? or keep SkyFactory2.5 and open the new server on a new dedicated host? SkyFactory2.5 is old and very few players still play on the server, amount of daily votes also reflect that, details here. Please vote in the pool above and let us know what you think!
  2. Server address: cont.craftersland.net We just opened a new Modded server! It's on FTB Continuum modpack, latest recommended mod pack version 1.4.1. Thanks to all staff members that helped out testing and finding issues. We added a new and better Players Market plugin, if all is good this will also get installed on all out modded 1.12.2 servers! The server has all the features that our modded servers have like: Economy (Server shops and Players Market) Live Maps Clans (PvP) Grief prevention for land claim Crates and rewards Hosted on a dedicated server in Germany Server is running on latest recommended version, 1.4.1 at this time. Note that the server just opened and means it was not tested with lots of players on it so crashes can happen, we will get them fixed but as result the server stability may not be perfect until then. We rented a new dedicated server to host this server so hardware is as best as we can get. Banned Items: HERE! Live Map: HERE! Daily Reward: HERE! Donate to support us: HERE! Modded Experts! cont.craftersland.net
  3. ItsMeLuKaS

    Languages

    IGN: ItsMeLuKaS Suggestion: Hi, I came up with an idea that players could set their own language of the server. Like if you're german and don't speak english very well, you could just do /language <language>. Players could volunteer to be a translator, because a google translator or a mod isn't accurate, one of the admins tried to use and show me the mod, but it translated wrong. It wouldn't translate players messages, only the information of the server, scoreboards and etc. Need of the suggestion: I think that it would be more convenient for others that don't speak english very well, they could set their native language for themselves and they would understand more. I volunteer to translate Lithuanian language if you would import this feature in the future.
  4. Hi, a small server update was done. The modpack got updated to version 3.0.2, there is no official change log provided but there are no mods added, removed or updated server side, maybe it was something on the client side, but the server is fully 3.0.2 compatible. Also we did some more testing and seems that the data save time out lag was coming from HardcoreQuesting mod, we did a small patch on the mod to fix the save data lag and also fixed the mod as it stopped working on 3.0.1 update but had to reset all data the mod had. So the save data lag is fixed and Quests are working again now. inf.craftersland.net
  5. Our Infinity Evolved server was updated to latest recommended modpack version 3.0.1. The main change is the addition of quests. Modpack official changelog: Mod(s) Added Aroma1997Core by Aroma1997 "This is a mod required by most of my other mods, so you should install it, if you want to run any other of my mods." Required for Dimensional World. Aroma1997s Dimensional World by Aroma1997 One world for mining. Adds a mining dimension for people to gather resources, without breaking the overworld apart. CreeperHost by Creeperhost (1.1.0) Designed for modpacks - allows users to buy CreeperHost servers preloaded with the pack's server project! Hardcore Questing Mode by lorddusk (4.4.4) HQM introduces a possibility to play a life based hardcore mode, but with more than only 1 life before your world gets deleted or you get banned from a server. Furthermore, you can complete quests to gain rewards, the rewards might be cool items or even extra lives. Included a long questline meant to aid players playing the expert mode of the pack. Credits to aaronhowser1 for making the original quests add-on! Mod(s) Updated Buildcraft by CovertJaguar (7.1.22 -> 7.1.22) Same version, but with a couple localization fixes. Configuration Changes Made some changes in aroma's mining dimension: Enabled the day/light cycle. Enabled mob spawning. Changed the dimension's ID to a negative number, as for avoiding problems with older worlds. Changed the mining biome's ID since the original one was already taken Made iChunUtil check for updates less oftenly (every 22 days instead of 2). Expert Mode Recipe Changes Changed the recipe for the Mining Multitool from Aroma1997's Dimensional World. inf.craftersland.net
  6. Hello, A new update was completed on World Automation Modded server, we added all features that all other modded servers have like, Crates, Vote Party, Rewards, Clans and few other improvements. Clans is a great new feature that will allow you to have fun with others while rewards will give you some nice stuff for voting the server. We also re-viewed all donation packages for this server. A mechanic universe! wa.craftersland.net This post has been promoted to an article
  7. Hello, Our World Automation server was updated to latest modpack version 3.0.0. No major changes just bug fixes. More details about this on rmt post: http://forum.craftersland.net/topic/16244-world-automation-v300-released-more-info-here/ Also I performed few updates to the server configuration, the server connection is now handled via a dedicated proxy, we installed a new custom login system to prevent mods fake players from not working and better support for premium users and still allow non premium to join, and some other small changes to better integrate all our modded servers together. A mechanic universe! wa.craftersland.net This post has been promoted to an article
  8. Hello. I noticed that a lot of peripheral support has been given to OpenComputers. Meaning many mods are offering support for that mod instead of ComputerCraft. OpenComputers allows for custom built PC's and is for the advanced programmers. ComputerCraft allows for easy to program standard PC's and is for okay programmers. The issue is that, CC uses Lua 5.1 while OC uses Lua 5.2 (there is a bit of a difference). Now somethings such as peripherals are renamed as component with more additions. In OpenComputers you need to have the pieces to build a PC, Ram, Storage, Etc. However you also require an EEPROM, which can also be custom built for the PC. What I was wondering was instead of using the OC Lua BIOS EEPROM, use CC's. Meaning, use a EEPROM that has CC's version of Lua and a dictionary translator. So when i tell it to do "Peripheral" it knows that is a synonym for "Component". Hey_Joe and I are working together on getting one done, and Im also looking for one. I mean, ComputerCraft is kind of old, and OpenComputers adds a lot more to utilize. With that, if we can get CC's Lua working on OC, then there is no additional effort needed. Thus people don't have to worry about porting their code or having to build to CC's delays. Basically I am looking for reverse compatibility in OC, where it can run OC/CC. Or for that matter, simply run CC Lua on the OC, similar to bootstrap on a mac. ~If anyone has a custom EEPROM could I please have it? ~If anyone is interested in helping, please post here as this requires effort. ~So far Hey_Joe and Myself will be working on it and more people = less work. Thanks!
  9. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Overview: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// It's been a painstaking 5 months since the official 1.7.10 version was released. The biggest loss being that ICBM was discontinued, and made a alpha [WIP]. However i have compensated for that loss with many other themed mods. The loss was big, but today is the day i reveal that the real ICBM is back. That's right, update 5.0.0 brings new features, including the original ICBM. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Additions: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -UniDict ======> A dictionary mod that combines the same cross mod ores. -RuneCraft ====> A mod that integrates RuneScape themed magic/spells. -MobEggCraft ==> A mod that allows for vanilla mob eggs to be easily crafted. -PotionPacks ==> A mod that allows for potions to be bundled into cases. -DefenseTech ==> A mod that re-adds all the original content of ICBM again. -RedLogic ====> A mod that adds all kinds of RedStone stuff (clocks, etc.). -Reliquary =====> Another magic mod that adds a whole lot of content -WAWLA => Helps the WAILA database and provides us more ToolTip Info. -ArcaneEngineering => A mod that adds more content to the Thaumcraft. -ImmersiveEngineering => Another Tech Mod based on early 20th century. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Updated: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -OptiFine ==> I have no idea what they changed. -Mekanism ==> Fixed all kinds of lag, new theme. -MekanismTools ==> Fixed all kinds of lag, new theme. -MekanismGenerators ==> Fixed all kinds of lag, new theme. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Removed: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -ICBM by BBM (It was in alpha, and the original themed stuff is out). -VoltzEngine by BBM (No longer needed as alpha ICBM ws removed). //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Notes: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ~Update for Technic Platform will be released around tomorrow. ~Update for FTB Platform will be released sometime this week. ~The ICBM Mod does contain all kinds of OC and CC methods. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Future Plans: //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// There is a new Space mod called Advance Rocketry, and when its finished i'll add it. This version, 5.0.0 will be the last update for a while, as we can't update every week. I do not think i will add any new content, as we cannot over fill this platter of mods. Although if there are more FPS and stabilization mods, i might look into adding them. This version is designed for maximum compatibility with servers especially Kcauldron. We reworked a lot of configuration to make it seem more balanced and fair for magic. However i think magic lacks a bit, and i may look into adding another large magic mod. All in all for the next two months or so this should be last content update for PostBlast. Community involvement is welcomed, we would love to include more developers. Feedback is appreciated, we really love seeing what you guys have to say bout PB. Thus we would like to see some more involvement by Crafter's Land players/staff. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// http://www.technicpack.net/modpack/nuclear-revolution.689897 http://forum.craftersland.net/topic/14081-modpack-new-addition-to-cl/
  10. Would be cool if we had a lobby for the modded servers. People could still connect to old ips, but having a main lobby could get more players come to the modded servers. There would be portals to each of the servers in the lobby by them would say what mod pack and launcher you will need to connect with to join that server. You would connect to the lobby though the launcher then head though the portal to get to the server you want to go to. Thank you for reading, Rock
  11. I have put a shell constructor on my island and now I am always crashing when I try to go on my island so can someone of the mods destroy it or something...please...
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