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Found 110 results

  1. SkyFactory 3 Server is open!

    Our FTB SkyFactory 3 server is now open to public! Server address: sf3.craftersland.net As features the server has all features that our Direwolf20 1.10 server has, like clans, crates, vote party, spawn shops. The island claim system is based on GriefPevention, for info just do /island The server is not 100% done yet, few more features will be added in time. Thanks to all of you that helped us with votes, donations and time to make this happen! Banned items: Here Build your Sky Factory! sf3.craftersland.net
  2. [Rollback Request]

    Account Name: Baregrizzly Town name: / Character name : Baregrizzly Coordinates: x: 4546.84338 y: 49 z:116.28319 Time/date[time/date you want it rolled back to]: 16/11/2017 20:00 Description of Issue: The server crashed (like always), I lost all my stuff by falling into the void. This isn't the only time this has happened, I've fallen through the void a numerous of times and I've had enough of it. Stop blaming it on how 'Tekkit is bound to be buggy', and fix your god damn server! It's not only irritating me but all the other members that complain about losing all their stuff through the void or losing hours worth of work. I'm not bashing your server completely, but you surely have to take action to this, even if it means you have to wipe it. *Screenshots: ( Not necessary but helpful. )
  3. [Skyfactory 3] List of Restricted Items

    The list of restricted items on our FTB Skyfactory 3 Server, MC 1.10.2. Last updated 30.10.2017 Disabled Mods: InventorySorter - Duplication bugs. MouseTweaks - Duplication bugs. Restricted Items: Player Probe > Actually Additions - Exploit. Rod of the Shaded Mesa > Botania - Protection bypass. Shard of Laputa > Botania - Lag. Teru Teru Bozu > Botania - Changing weather. Imperfect Ritual Stone > Blood Magic - Changing weather. Celestial Manipulator > Draconic Evolution - Changing weather. Creative Block Exchanger > Draconic Evolution - Creative. Weather obelisk > EnderIO - Changing weather. Magic Boomerang > Extra Utilities - Protection bypass. Creative Drum > Extra Utilities - Dupe. Debug card > OpenComputers - Exploit. Chunk Loader Upgrade > OpenComputers - Server lag. Creative Player Interface > Random Things - Protection bypass. Online Detector > Random Things - Exploit. Creative Fluid Storage Disk > Refined Storage - Dupe. Creative Fluid Storage Block > Refined Storage - Creative. Creative Storage Disk > Refined Storage - Creative. Creative Storage Block > Refined Storage - Creative. Creative Wireless Grid > Refined Storage - Creative. Creative Wireless Crafting Monitor > Refined Storage - Creative. Chunk Loader > Steve's Carts - Server lag. Creative Vending Upgrade > Storage Drawers - Dupe. With this restricted items your stuff on the server will be safe from grief so you can play without worries. -Hidden-
  4. Hello, WIPE was just completed as it was requested and voted. This is a full WIPE except ranks, all worlds have new map seeds and we also fixed few reported dupe issues. The current map was about 7 months old and was a bit full and laggy, download link of the old map is available HERE Changes: Fixed some dupes. Full server reset/WIPE. Generated new map seeds on all worlds. Old Map Download Enjoy a fresh world to explore and build! Join and get a nice spot for your base! Modded madness! ftb.craftersland.net
  5. Hi, a small server update was done. The modpack got updated to version 3.0.2, there is no official change log provided but there are no mods added, removed or updated server side, maybe it was something on the client side, but the server is fully 3.0.2 compatible. Also we did some more testing and seems that the data save time out lag was coming from HardcoreQuesting mod, we did a small patch on the mod to fix the save data lag and also fixed the mod as it stopped working on 3.0.1 update but had to reset all data the mod had. So the save data lag is fixed and Quests are working again now. inf.craftersland.net
  6. After a long time with no updates, we updated our server to latest minecraft version 1.12.2, this is a full update and not a compatibility update, it needed for plugins to be updated from 1.10.2 to latest. We will try to push out some more plugin coding to get the server ready to replace the original server. You can always support our work with a donation on our store: http://craftersland.buycraft.net/ Now a summary of the entire update progress: NEW Server full update to Minecraft 1.12.2 Added player health under players names. No fall damage when landing on Hay and Leaves Blocks. Players can roll to reduce 50% of fall damage if they crouch on landing. Re-coded the assassins climb feature. Disabled 1.9 attack cooldown. Added infinite Lapis Lazuli to Enchant Table. Added AssassinS music in key map areas. Re-made the enderchest plugin and the new code is much more optimized. Added particle effects when the enderchest is upgraded and enderchest name is now Vault. New spawn traders added using a different system with NPC's. The economy system will be formed by NPC and Villagers to trade items and the Players Market. The changes in prices are more similar to the first assassin version when the server was first open. AssassinS Masks will change players skin, there are multiple assassin masks types, each one with a different assassin skin. AssassinS Masks will also hide your real name and give you an Assassin code name. AssassinS masks will not allow you to equip armor but will give you effects to make you stronger. Added particle effects when activating masks. Added particle effects when repairing items on anvils. Anvils will self repair when get damaged by usage. Added action bar messages when player balance changes take place. Added option to control the anvil rename feature, we may restrict it for VIP's. Repairing items with right click on anvils will cost money and not coal. Added permission to drop the repair price by half, we may use it on server boosts. Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time. Removed the lava outside the map and replaced it with barrier blocks. Small cosmetic changes to some buildings. Shopkeepers are replaced with a Player's Market GUI. More coming soon, stay tuned!
  7. Tekkit Server full WIPE is Complete! Everything except ranks got a reset. This WIPE was needed because the last reset took place in January and the main map was all full. On this WIPE we took the time and fixed a list of documented bugs and dupes, thanks to staff and players for reporting them. Also we generated new map seeds on all worlds and changed the biomes on main world to large. Changes: Full server WIPE. New maps seeds on all worlds. Main map biomes are set to large now. Fixed a lot of dupe bugs. Removed the Fuel Vote Reward and added Legendary Crate Key as Vote Crate reward. Removed Tier 2 Rocket and Cargo rocket legendary rewards and replaced them with Heavy duty plates and Advanced solar panels. Old world download link: HERE Enjoy a new fresh new Map seed to explore! Lag will be reduced too. tekkit.craftersland.net:25567 Galactic adventures!
  8. Hello, as you may have noticed Minecraft 1.12.1 was released! Check out info about this update here: Our servers needed some updates so you can join with 1.12.1 clients, all our minigames servers are 1.8 to 1.12.1 compatible and our survival and creative servers are fully updated to 1.12.1! Enjoy the new version features and fixes.
  9. Our Infinity Evolved server was updated to latest recommended modpack version 3.0.1. The main change is the addition of quests. Modpack official changelog: Mod(s) Added Aroma1997Core by Aroma1997 "This is a mod required by most of my other mods, so you should install it, if you want to run any other of my mods." Required for Dimensional World. Aroma1997s Dimensional World by Aroma1997 One world for mining. Adds a mining dimension for people to gather resources, without breaking the overworld apart. CreeperHost by Creeperhost (1.1.0) Designed for modpacks - allows users to buy CreeperHost servers preloaded with the pack's server project! Hardcore Questing Mode by lorddusk (4.4.4) HQM introduces a possibility to play a life based hardcore mode, but with more than only 1 life before your world gets deleted or you get banned from a server. Furthermore, you can complete quests to gain rewards, the rewards might be cool items or even extra lives. Included a long questline meant to aid players playing the expert mode of the pack. Credits to aaronhowser1 for making the original quests add-on! Mod(s) Updated Buildcraft by CovertJaguar (7.1.22 -> 7.1.22) Same version, but with a couple localization fixes. Configuration Changes Made some changes in aroma's mining dimension: Enabled the day/light cycle. Enabled mob spawning. Changed the dimension's ID to a negative number, as for avoiding problems with older worlds. Changed the mining biome's ID since the original one was already taken Made iChunUtil check for updates less oftenly (every 22 days instead of 2). Expert Mode Recipe Changes Changed the recipe for the Mining Multitool from Aroma1997's Dimensional World. inf.craftersland.net
  10. Me (forlindorn) and my Mates Sigigamer and BabeZzZz have lost out Equipment due to a Servercrash. We were terraforming but when the servercrashed we spawned into a resetted area where we all suffocated in a wall. We lost 3x : Nearly Full upgraded Power Suits and 3 Crawls. All that happend yesterday evening arround 21:30-22:00 i think. Can we get an Iventoryrollback?
  11. Our first Modded server on Minecraft 1.10 on Sponge platform is almost done! The server is open for players to play on. This server took a lot of time to open because we had to code allot of plugins for sponge and test allot of stuff. Some staff members spent very much time to help me get it done, I want to thank them for helping out so much. Server address: dw20.craftersland.net The server features daily and crate rewards, clans, pvp, grief prevention claim system. Some plugins still need to be codded like players market and some utility plugins and until we get them done creative mode is not accessible on the server. You can join the server with the latest recommended Direwolf20 1.10.2 modpack version. Have fun! Restricted items list.
  12. I have the feeling that the head staff is tired of listening to people trying to help with the server performance etc, but since I have decided to leave the server, I got nothing to lose. I suppose this post will get deleted quite immediately, but hope that the staff will have at least a few moments of objective thoughts on this topic. This is your chance to show cooperation. Let's begin: The server is running like 15 TPS average, which means everything in the server is running at 75 % speed. And that is the speed in FULLY loaded chunks. And then it has come to my attention that chunks further away than the one chunk the player is standing in are loaded in some sort of slowed/limited performance to reduce lag, so actually things are running EVEN SLOWER than what it seems. This explains why I couldn't get my rf/t production to make sense at all, and it helped A LOT when I placed a personal anchor in my house. And the server is using some sort of clear-lag alternative as well, but it doesn't warn people of when, how or how often items are deleted, making it very risky to have things dropped on the ground. I've heard of several people losing their AE pure seeds immediately when they reached 100% growth. EVEN THOUGH, mods claim that the server is mostly suffering from peoples automatic farms, with items dropped all over the ground. And there seem to be no interest in limiting peoples overkill-slaughering/harvesting farms to attempt to fix this, because IT LOOKS LIKE 15 TPS IS AN ACCEPTABLE TPS to the staff. Through the first two weeks of me playing on the server, I layed low as I was new, while EXPECTING that staff was obviously trying to work on making the TPS good as I've never before experienced this TPS being accepted. But now I found out, that is not the case at all. I had been waiting patiently for nothing. I certainly don't want to play on a server running with between 6-18 TPS that even restarts every half an hour or so. I just really don't understand how you want to lay name (its you I'm talking to, mods/admins/owner) to a server running with this performance, and just ignore it and accept its all-time suffering, even just at a few weeks in after a complete server wipe. To summarize and objectify the server performance suggestions: 6-18 TPS is garbage. We all know it. I've experienced 18+ TPS in the server just a few times, and oh my god the happiness from the players was flowing. Further reduced performance in chunks in your vicinity is sad and results in people having to use quite a few world anchors, which I'd guess makes things even worse. More than hourly restarts is garbage. Other servers running just as exhausting modpacks restarts 1-2 times per day, thoughtfully scheduled at low-populated times. Your entity-deletion plugin is annoying and inefficient, and doing its job when its NOT supposed to and vise versa. You have a lack of staff actually able to do stuff (trust issues?), for example, it's said only the owner has the ability to do roll-backs. And most staff lack ability to track griefers. There are many great plugins for this. Other suggestions: Get a real market. People love to design and put up actual stores. Get anti-snipe on auctions. As it is right now, the ones that are winning auctions are the ones that know how to set max bids (/bid [initial bid amount] [max bid amount]) and bid that way in the last second. Also, it seems that the people who knows how to do it don't want to tell it to the new players to avoid competition. Unfair auctioning. My first time I use MyTown2 plugin, and I must say I think it's really great. Points on that one. The only thing to point out is the fact that "/town spawn" is an instant teleport, which should be set to a few seconds of delay, like all the other ways of teleporting. If you're not allowed to reprogram the plugin, ask for permission, or suggest AfterWind and Legobear154 to implement a feature to change it. Suggesting can't hurt. /toggledownfall /weather /thunder should be limited in some way. Some people actually need shi**y weather for whatever weird, inefficient and fun ways they like to play. For example, if it could be done so only up to X rainy times can be skipped in a row or if the rain duration could be shortened. Reconsider having creative players and non-creative players in the same world. Tough one, I know, as this is an alluring way of getting people to donate. However, it also seems to be the thing taking the most time for mods to administrate. When creative players are trading with, or just living with, non-creative players. The End should restart more often. All hives, ender-lily seeds etc. are looted within the first two days. Near impossible to do most of the complicated Forestry bees without the Ender bees. Consider admin shop price and assortment adjustment. A few items are extremely rare to get, especially in high-populated servers, things like Oblivion bees from The End (you implemented that in the shop already, wohoo!), Division Sigil, other items that can only be achieved by finding naturally spawned. Oh wait! I am actually not 100 % evil and criticizing Here are some compliments that I seriously think you deserve: Very active and helpful Helpers/Mods in your staff. The daily vote keys/party is a great way to get people to vote. Active chat and friendly community. /rtp signs is a great way to limit people spamming /rtp command. Which commands are available for standard players and which are not. Dimension creation is available. Twilight Forest is available. Your website design. Active forum. If you have further questions, I will gladly discuss it and help as much as I can, as long as it's in this thread, open to everyone, and as long as we are all listening and being objective and constructive. Good luck in the future Regards, Baden
  13. [1] No Hacked Clients: 1st offense = 7 days ban. 2nd offense = 14 days ban. 3rd offense = 28 days ban. 4th offense = 60 days ban. This includes flight mods, xray mods, speed modifications of any type, nofall, chest finders, vanish, fullbright and etc et all that offer gameplay advantages over the normal mod pack. [2] No Bug Abuse/Exploiting Bugs: 1st offense = 2 day ban. 2nd offense = 7 day ban. 3rd offense = 14 day ban. 4th offense = 28 day ban. Includes but is not limited to bypassing any punishment, duping, or glitching. WARNING: If you are caught duping your base will be regenerated. [3] No Advertising: 1st offense = Kick with Warning. 2nd offense = 24 hour mute. 3rd offense = 7 days mute. [4] No sale/gifting creative/illegitimate items to members outside of your town: 1st offense = 2 days ban of both parties involved. 2nd offense = 7 days ban. 3rd offense = 14 days ban. Creative Players who leave a town must take with them or destroy all creatively spawned items. Non-Creative Players who leave any town are to leave empty handed. Non-Creative Players and Creative Players who are part of a Creative town are to live in only one town or only in Creative towns. Players who are part of a Creative town are not allowed to sell/trade items. [5] No PvPing with creative, god, fly, OP spawned items or without the consent of all parties involved (PvP is enabled! , not half enabled!): 1st offense = Kick with Warning. 2nd offense = Jailed 60 minutes. 3rd offense = 1 days ban. 4th offense = 2 days ban. No PvP Scamming / use of creative healing or OP creative enchants. Arguments over breaking PvP conditions may result in one or all parties being punished. [6] No Using ComputerCraft for the following below: Tracking staff members (vanish enabled or not). Tracking staff members (via Sensors/other stuff). Theft of Inventories/scamming of others via PIM/etc. Theft of intellectual properties, (stealing code/items). Destructive purposes, (Exploiting, engineer viruses, etc.) Profile or database players of any rank for any reason. 1st Offense = Kick with Warning. 2nd Offense = 2 days ban. 3rd Offense = 4 days ban. (Staff are allowed to track/database all players/staff). (Staff are allowed to copy/seize code for investigations). (You are not allowed to create any demeaning structures with turtles) [7] No Excessive Use of Profanity/Swearing/CAPs: 1st offense = Warning. 2nd offense = 15 minutes mute 3rd offense = 30 minutes mute 4th offense = 1 hour mute. Includes speaking foreign languages and spamming the same content in the global/trade channel. [8] No Griefing Any Protected Territory: 1st offense = 7 days ban. 2nd offense = 14 days ban. 3rd offense = 28 days ban. 4th offense = 60 days ban. Includes everything that changes the environment of claimed land. Includes any block, item, action, liquid, that can bypass protection. Includes Griefing of own Town if other members did not agree and worked hard. Griefing spawn is a permanent ban. [9] No Insulting Staff. 1st offense = Kick and warn. 2nd offense = 1 hour mute and warn. 3rd offense = 1 day mute. 4th offense = 3 days mute. Includes private messaging using Computers, chat, books, signs. [10] No selling server items for in real life money. 1st offense = 30 days ban. [11] No Abuse of Magic: 1st offense = Warning. 2nd offense = 30 minutes Jail. 3rd offense = 2 days ban. 4th offense = 4 days ban. Includes throwing block changing potions on claimed territory. Includes spells that can be casted from any of the magic mods. Includes items that can cause unfair havoc, or destruction. Includes using items/spells/potions for malicious intent. [12] No Threats of or Intentional Harm to Server Integrity: 1st offense = warning. 2nd offense = 1 day ban. 3rd offense = 3 days ban. 4th offense = 7 days ban. Includes threatening to DDOS, Grief, etc. Don't make lag on purpose. [13] No Racist Slurs/Text/content: 1st offense = 1 hour mute. 2nd offense = 24 hour jail. 3rd offense = 2 days ban. 4th offence = 4 days ban. [14] No Scamming: 1st offense = Jail 30 minutes. 2nd offense = 2 days ban. 3rd offense = 7 days ban. 4th offense = 14 days ban. [15] No harassing staff or other players: 1st offense = warning. 2nd offense = 5 minute mute/jail. 3rd offense = 30 min mute/jail. 4th offense = 1 hour mute/jail. Mute or jail depends on the situation. [16] No Impersonating Staff: 1st offense = 3 days ban. 2nd offense = 7 days ban. This includes using morph or witchery. [17] No Console Clients: 1st offense = 2 days ban. 2nd offense = 4 days ban. 3rd offense = 7 days ban. Not the same as a “hacked client” by any standard, and offer both online and offline gameplay, however also can be used with scripts to relog, anti-afk, chunk load, move, etc. [18] Ban evading (using different accounts to enter the server): 1st offense = 2 day ban + time left on main account. 2nd offense = 7 day ban + time left on main account. 3rd offense = 14 day ban + time left on main account. [19] No explaining/exposing of dupe/bug/glitch methods: 1st offense = 1 day ban 2nd offense = 4 day ban 3rd offense = 7 day ban 4th offense = 14 day ban [20] Use common sense: If you have abused a 'loop-hole' in our rules, then the punishment will be decided by me with the help of the GM+'s. If you cause us too much trouble it may result in a permanent ban. Credit: FTB Staff, Tekkit Staff
  14. Our Infinity Evolved server was updated to latest recommended modpack version 2.7.0. Modpack official changelog: FTB Infinity Evolved-1.7.10-2.7.0 Bugfixes updates, plus a couple new bees! Mod(s) Updated BiblioCraft by Nuchaz (1.11.5 > 1.11.7) Mod will now run the version checker asychronously in a seperate thread so game loading wont hang if bibliocraftmod.com is down. Fixed the recipe book enableCrafting option so it checks the config value on the server, that way book crafting can be disabled on the server. Fixed a bug that made it so waypoint 0 couldn't be deleted on the atlas. Fixed a bug allowing exploiting the enchanted chase. Fixed a big book default text size not showing up on the first page. Fixed a dupe bug with the fancy workbench. Fixed a dupe with the slotted book. Fixed a packet exploit with the slotted book. Buildcraft by CovertJaguar (7.1.16 > 7.1.22) Removed wasted space in packets. Made some BuildCraft machines report the FakePlayer location as the acting tile entity. Fixed a slightly incorrect usage of extractEnergy in PipePowerWood. Fixed a crashed related to using the filler in the Nether. Fixed Engine Blocks being craftable, even if they were disabled in the config. Fixed Builders and Fillers not working above y=128 in The End. Potentially fixed Planter Robot item filter handling. Fixed a dupe bug in the Builder. Fixed a crash related to the Zone Planner in fullscreen mode. Fixed robots sinking through bedrock if the docking station is broken. Fixed the Builder not handling flowing liquid correctly in survival mode. Fixed a dupe bug related to the Auto Workbench. Fixed a rare "division by zero" error on world load. Fixed Refinery deleting insufficient input fluids for non-standard refinery recipes. Fixed a rendering crashed related to the "Crafting Table IV" mod. Fixed the Auto Workbench not reacting to item insertion correctly in all cases. Fixed a crash when a machine clicked on a gate. Fixed a concurrent exception thrown when wiring or updating MapWorld. CoFH Core by TeamCoFH (3.1.3-327 > 3.1.4-329) Improved mod compatibility for mods which didn't understand flat bedrock. Minor backend adjustments. Includes new CoFHLib. CoFH Lib by TeamCoFH (1.1.2-182 > 1.2.1-185) No changelog was provided by the mod author. DecoCraft2 by RazzleberryFox (2.3.3 > 2.4.2) Added new (non specified) models. Added (non specified) Holiday items. Added working Jukeboxes. Added (non specified) baked goods models. Added 61 new models. You can check them all on the mod's changelog. Made it so flat planes don't have outlines. Fixed transparency. Fixed critical Rendering Outline bug with ATI graphics cards. Localization error hotfix. Fixed doors crashing. Ender IO by CrazyPants_MC (2.3.0.428 > 2.3.0.429) Backported a fix: Prevented generators from stalling if they are configured to produce more RF/t than normal. EnderCore by CrazyPants_MC (0.2.0.36 > 0.2.0.39) Fixed an issue where button tooltips would be displayed for the wrong area. Fixed bettermodlist transformer messing with other mod GUIs. Forestry by SirSengir (4.2.15 > 4.2.16) Fixed Bee Housings so they can detect biome changes. iChunUtil by iChun (4.2.2 > 4.2.3) Removed "The Infection" from the mod. It will be rewritten and readded properly in the future. (or not) Industrial Craft by Player (2.2.823 > 2.2.827) Bug fixes. JourneyMap by techbrew (5.1.4p1 > 5.1.4p2) Bugfix: Web Map needed updated API key to continue functioning. Minor bugfixes. Logistics Pipes by RS485 (0.9.3.126 > 0.9.3.132) Added missing crafting recipes for crafting cleanup upgrade. Removed an unnecessary check Prevented packets from being sent to a fakeplayer. Fixed Fuzzy Upgrade in Basic Logistics Pipe. Fixed IndexOutOfBoundsException of CC QuickSort. Fixed ConcurrentModificationException when trying to write a Compressed packet. Fixed crafting progress viewing disappearing. Fixed missing exceptions. MineTweaker3 by StanH (3.0.10B > 3.0.13) Strings should be able to be compared, no promises. Changed /mt hand output. Fixed a crash when there is only 1 script file present. Updated "No Method Available" message. Fixed a crash when JEI isn't present. ModTweaker by jaredlll08 (0.9.5 > 0.9.6) Implemented Botanical Addons (Botania) support. Removed FSP integration. Fixed: Not being able to specify low byproduct chance for Forestry squeezer. Fixed: Failing to import some ModTweaker classes in ZenScript. Fixed: Missing name parameter in line 182 of modtweaker2.mods.exnihilo.mods.handler.Hammer resulting in script failure when no recipe found. MystCraft by XCompWiz (0.12.3.02 > 0.12.3.04) Improved first-time profiling gui text. Added a text field to the link modifier, which allows setting the age seed to be used with unused age books. Renamed Flat and Void to TerrainFlat and TerrainVoid. "Lacking" features now will not generate alongside other features. Fixed: Symbols which happen to share names with biomes won't be changed to those biomes anymore. Fixed some issues with showing GUIs. Fixed a crash when interacting with "non-main" blocks of the desk. Nuclear Control 2 by Xbony2 (2.4.1a > 2.4.2a) Removed the Hong Kong Chinese (zh_HK) language file, as it is not supported by Minecraft. Fixed Swedish (sv_SE) language file. Fixed an accidental dependency on Thermal Expansion 4. OpenBlocks by OpenMods (1.5.1 > 1.6) Improved the rendering performance of the bulding guide. Added new behaviour of hang-gliders, based on real world. Added a variometer (acoustic indication of vertical speed) for hang-glider (activated with V by default). Added an optional mode that places grave only when grave item is present in inventory. Made the "Last Stand" XP cost fully configurable. Made the trophy drop rate fully configurable, now allows for drops without looting sword. Limited grave spawn height (excludes bedrock layer by default). Added an option for minimal tank balance threshold (for performance tuning). Last Stand now properly uses value of damage after armor reductions. Cursor now requires sneaking to select a new block. Changed height map projector model to include cone when map is present. Mod now shows page numbers on the "Table of Contents" page of infobook. Rotated builder guide dome template to allow more orientations. Fixed: Blocks placed with the placer are now facing the same direction as the placer itself. Fixed: Resized the vacuum hopper's hitbox. Fixed: Limited the range of the cursor to 64 blocks. Fixed: Sprinkler item duplication. Fixed: A rare crash during tank rendering. Fixed: Luggage taking damage from weird sources. Fixed: "XP Shower" ignoring redstone state after game load. Fixed: Glitches when trying to sleep with deployed hang-glider. Fixed: "/dev/null" item duplication. OpenModsLib by OpenMods (0.9.1 > 0.10) Implemented a massive expansion of calculator (I think it's Turing-complete right now... whoops). Implemented logging of fields and methods accessed via reflections. Added shaders helper functions. Added PlayerDamageEvent for damage after armor reductions. Added a TE hook for neighbour TE change. Improved the RGB::distance function Automatically added repositories to all including projects. Fixed: Possible item duplication with ItemInventory. Fixed: Tank side filtering. Fixed: Configs not saved after modification with GUI. Fixed: Possible state leak in network pipeline. Fixed: Forced chunk load in tanks. Fixed: Misnamed enums in GeometryUtils. OpenPeripheralAddons by OpenMods (0.5.1 > 0.6) Added a sensor function to scan single location. Added information about block color to sensor scan result. Fixed: Mod now filters garbage character when glasses keyboard is used on Macs. Fixed: A rare crash when attaching glasses to terminal. Fixed: Peripheral proxy ignoring TE changes without block change (should now fix vanilla furnace bug). OpenPeripheralCore by OpenMods (1.3 > 1.4) Implemented "Feature Groups": fine-control of integration available for architectures. @ExcludeArchitecture now works for properties. Added an option to fully disable architectures. OpenPeripheralIntegration by OpenMods (0.5 > 0.6) Mod will now use Feature Groups to control integration per architecture (may be used to disable inventory adapters for OC). Implemented better listing of bee species. Aligned to new versions of integrated mods (mostly Forestry). Storage Drawers by jaquadro (1.10.1 > 1.10.8) Added NEI handler for upgrade template recipe. Sealed drawers can no longer be used to craft upgrade templates. Fixed redstone not updating when items moved through controller. Fixed empty slot not being started when existing slot for a given item is full. Fixed controller slaves not finding same slots as controllers. Fixed compacting drawers sometimes not finding smaller-fraction items. Fixed compacting drawers render desync when first populating with items. Fixed a possible crash when inserting/extracting from a controller slave attached to an AE2 storage bus. Fixed a dupe bug with buildcraft robots. Fixed compacting drawers sometimes creating invalid material transformations. Fixed compacting drawers mishandling certain items like snowballs. Fixed controller range config setting not syncing correctly. Fixed a possible crash in controller if it's asked to find a null item. Thermal Dynamics by TeamCoFH (1.2.0-171 > 1.2.1-172) Fixed a minor dupe case with the retriever. Thermal Expansion by TeamCoFH (4.1.3-246 > 4.1.5-248) Fixed a couple of dupe bugs with various blocks. Thermal Foundation by TeamCoFH (1.2.5-115 > 1.2.6-118) Final 1.7.10 release. Configuration Changes Added Draconium and Electrotine bees/combs to Gendustry. Quantum + Diamond = Draconium Lapis + Excited = Electrotine inf.craftersland.net
  15. Plz help me I am banned for crashing the server when I log in ? //Dragonbeed33
  16. Pure survival server is now updated to Full Minecraft 1.12. WIPE was also completed for this update, enjoy all new game features! All server features are the same, just updated to work on 1.12.
  17. Our SkyBlock server is now running on Minecraft 1.12! Enjoy survival in the sky! All game features are the same just updated to 1.12, and also a full server WIPE was needed to complete the update! Coming up next is update to Pure Survival! Stay tuned!
  18. Server Wipe Coming Soon?

    I apologize for the long post but I have no shorter way to explain. I started playing this server 5 days ago and have been reading through the forums and testing different things to see if I like it here (so far it looks awesome which is why I am posting) I am coming from another server that is no longer there. I had around 600 hours on this server (Tekkit Classic Reborn official server) and I ran the second largest town (Industrial Park) with max population at 28 at one point though the max online at a time was about 6. I was basically the moderator for those players in my town and the land around it I spent my days improving the town and helping the new players and always managing lag which was never a problem and anytime I needed further help I would get one of the admins or mods. Doing that was the funnest time I've ever had with this game and I've been playing since I was 18 and I'm 24 now. The only reason I stopped is the server needed to be reset and when they got the new world up it was extremely broken and a month later they took it down and its been out for months and will be for many more so I am re locating and starting new. I would like to do something similar on the server and I have a few questions. 1. Based on what I said do you think this server would be a good fit for me to make a similar town? 2. If yes to #1 should I wait for a wipe to start building anything? (I plan on being with the server the whole time and only using survival) 3. If the wipe is not for a few months could I save structures and or some inventory for the new world? 4. too much mycelium
  19. Every time I enter the server I get a game crash with the following error : "The game crashed whilst ticking screenError: java.lang.IllegalArgumentException: Could not get provider type for dimension -15, does not exist" This does not happen in SinglePlayer. Please fix because I miss going on the server Please let me know if you have or cannot fix the issue. thank you (My in game name is Space_Mun)
  20. Builder Block

    Builder Block doesnt banned and when i turn it on server crashed. Fix it.
  21. [Crashed Server][Items Missing]

    So I can understand that server crashes do happen, and apparently they have been happening quite often recently. I can take couple of crashes that cause my items to dissapear but Im slowly getting mad at this. Today at around 14:20 my time (UK) server crashed and I've lost 8 laser drills and prechargers for them. I've also lost around 4 tesseracts but I am not 100% sure how many it was. Dont recall. I would be very grateful if the items were returned to me. ~RewVenN
  22. Server crash, lost items

    Okay, so on the 08/04/2017 there was some sort of server crash. Prior to this, I was charging my Power Suits in some energetic infusers I had just made. So, list of events: -I make 5 energetic infusers (because spawn had no power) -I start charging my Power suit up (Helm, chestplate, leggings, boots, fist) -The server crashes -Get back online to find no power suit. now this wouldent be so bad and I wouldent be so mad if I hadent had all upgrades (that I use/need) on all my suit pieces. Here is a list of what I had: Power Armour Helmet: Energy Shield, Elite Battery, HES generator, Water Electrolyzer, Auto-feeder, Night vision, clock and compass. Chest plate: Energy Shield, Elite battery, Glider, Jetpack, DTG, Active Camouflage, Magnet, Mob repulsor and cooling system. Leggings: Energy Shield, Elite battery, K generator, Sprint assist, jump assist, aqua assist and step assist Boots: Energy Shield, Elite Battery, jet boots and shock absorber. Fist: Axe, Pickaxe, shovel, sheers, leaf blower, flint & steel, wireless terminal, FT Module, Diamond Drill, Aqua Affinity, I-P assembler, Melee assist, elite battery and Blink drive. I put a lot of work and gathering into this and I know its probably not your fault that the server crashed or whatever but I still lost them because of the server and I know its not my fault. I know you could say that I shouldn't be charging things (which is silly) but how was I suppose to know a crash was happening? I would really appreciate it if I got my items back and my in-game name is xX_Samuel_GB_Xx (I am premium) and my base coords are: x -2600 and z 1560 (y 61) and is called CyberJamSam. Thank you!
  23. New Server ideer

    i think it would be great if the server community gets one of dose 1.10 mod packs like FTB Beyond to play one let my know what you think LG Ancient_Wyvern
  24. The list of restricted items on our FTB Direwolf20 1.10.2 Server. Last updated 29.10.2017 Disabled Mods: Simple Inventory sorting - Duplication bugs. Restricted Items: Creative ME Storage Cell > Applied Energistics - Dupe. Auto-Breaker > Actually Additions - Dupe. Long-Range Breaker > Actually Additions - Dupe. Player Probe > Actually Additions - Exploit. Lens of the Killer > Actually Additions - Protection bypass. Lens of Certain Death > Actually Additions - Protection bypass. Rod of the Hells > Botania - Protection bypass. Imperfect Ritual Stone > Blood Magic - Changing weather. Rod of the Shaded Mesa > Botania - Protection bypass. Rod of Terra Firma > Botania - Protection bypass. Manastorm Charge > Botania - Protection bypass. Shard of Laputa > Botania - Lag. Teru Teru Bozu > Botania - Changing weather. Celestial Manipulator > Draconic Evolution - Changing weather. Weather obelisk > EnderIO - Changing weather. Magic Boomerang > Extra Utilities - Protection bypass. Creative Drum > Extra Utilities - Dupe. Creative Harvest > Extra Utilities - Crash. Creative Chest > Extra Utilities - Dupe. Creative Builders Wand > Extra Utilities - Dupe. Builders Wand > Extra Utilities - Dupe. Rainmaker > Forestry - Changing weather. Music Disk 13 > Minecraft - Easter egg Issue. Firestone ore > Railcraft - Protection bypass. Raw Firestone > Railcraft - Protection bypass. Cut Firestone > Railcraft - Protection bypass. Hammers > Redstone Arsenal - Dupe. Cracked Firestone > Railcraft - Protection bypass. Creative Screen > RFtools - Unbreakable. Builder Block > RFtools - Restricted in overworld. Creative Storage Disk > Refined Storage - Dupe. Creative Fluid Storage Disk > Refined Storage - Dupe. Creative Vending Upgrade > Storage Drawers - Dupe. EFLN > Tinker's Construct - Protection bypass. Debug card > OpenComputers - Exploit. Chunk Loader Upgrade > OpenComputers - Server lag. Industrial TNT > ic2 - Protection bypass. NUKE > ic2 - Protection bypass. With this restricted items your stuff on the server will be safe from grief so you can play without worries. dw20.craftersland.net
  25. We just completed moving our Tekkit server to the new Dedicated server we rented. This was requested by some players as they said the server connection was laggy sometimes. As we changed the data center and the dedicated server, we tried to get an upgrade, the new datacenter is located in Canada as we may have better infrastructure there, and we also upgraded the dedicated server with latest hardware with a powerful i7-6700K with 64GB DDR4 RAM memory. The DDOS protection was also improved! While the renting cost is bigger we also went to 64GB RAM so we can host more minecraft servers in the future. Connection to the server: Network connection: 1 Gbps Bandwidth OVH to OVH: 1 Gbps Outgoing bandwidth: 250 Mbps Incoming bandwidth: 1 Gbps Tomorrow we will have the second stage of moving data to the new dedicated server and we will finish moving all data that includes the Network US proxy and few minigames.
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