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ABelli

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Posts posted by ABelli

  1. 2 hours ago, 3XJ said:

    he also communicated with you what was done

    After he made it and after i've asked for it, otherwise i would have been clueless* 

    The whole info was acquired from third parties and not in direct ways. What if i would have adjusted them back and then casually find myself banned due to breaking one of the rule 6 or 10? That's why i'm this stubborn. 

    Is not like the staff cannot contact me if i'm not in game, you have a discord and i was already in it before the first login.

  2. 34 minutes ago, veber01 said:

    they will spawn more than 8 of that entities because there was this issue happening before this issue, aka thats the reason why both spawner is set to max entitites 8, max 4 spawnings at a time, to prevent more than 8 entities being spawned.

    If the spawners BOTH spawned MAX 4 entities each each time that means that = 4+4 = 8 max entities spawned at the same time and i'm willing to accept the max 8 entities spawned at a set time.

    BUT the real issue that you still doesn't understand is that "max entities" means how many entities can stay near the spawner and not how many entities are getting spawned
    The 'fix' at the max spawning entities will be ONLY managed by the "spawn count" number and any other stat will not help you in your issue.

  3. Today found out that veber01 (Moderator of the ATM6), without ANY form of previous notice, came to my base and decided to change my spawners settings to 8 max entities and 4 spawning entities from the previous 32 and 16 (griefing)
    After asked why he did it he started saying that there should be:

    Quote

    8 entities/base at a time

    and with that he meant that there should be max 8 SPAWNING ENTITIES per base. (screenshot)
    spacer.png
    (i was upsed because he kept telling only "./base" at my 2 state question)

    By asking him where i missed the rule of the "max 8 entities spawned at a given time at each base" he stated that "there wasn't any written rule" so all that was just his lunacy.

    Ofc before making the ticket i wanted to be sure there wasn't ANY misunderstanding between us but as i was trying to tell him that max entities and spawning entities count in the spawner are different between eachother, he simply didn't care.

    Told him to come to my base for testing if i was in the wrong maybe both of them are the same but instead of testing what i was telling him he literally just did whatever he wanted and do not delve further 

    As additional info all my spawner have:
    1)Cap on the existing nearby mobs (over 32 mobs at the same time cannot exist nearby [different than same chunk])
    2)No AI (making them more lag free)
    3)redstone control (you can disable them [there is a lever on them] and add the sign asking to fix them, i'll gladly do that)

    So all i'm asking here is to get the spawner back to their original state AND do something about veber01 behavoir (i'm not talking about depex because it would be a bit too much for a single misunderstanding).

  4. Your Name: ABelli
    Item Name + Amount: 1 full build T5 void miner + 1 full build T4 void miner
    Coordinates (format x, y, z): 50 70 15
    Description of Issue: Due to unexpected dim reset (it is not the first of this month) i lost those 2 multiblocks
    Screenshots (Optional):
     f077b0d23e8a6b2a539116990fe91446.jpg

  5. Your Name: ABelli
    Coordinates: 2777 200 -8466
    Time/Date (Post a time/date when everything was fine) (day/month/year): 10:00 CEST 04/07/2022
    Description of Issue: i think i have negative HP and /kill doesn't work, Veber01 tried his best but my bugs are stronger than him
    cannot pick up items, open inventories or die
    Screenshots (Optional):
      unknown.png
    (hearts are black due to NO HP, not because i have wither)

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