Jump to content

Hegemon

Members
  • Posts

    7
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Hegemon got a reaction from Azzyj in Remove GMC from ranks ~ Under Discussion   
    All this post has done so far is increase the number of GMC players.  Some ran out and bought it just incase later it would not be aloud on the server.  All Bruny did by stating that it may be not aloud later is raise his sales.  Even the way the server runs is set up to accommodate creative players the tick rate slows as it loads so right now it takes between 4 and 10 seconds for a game second to pass.  As I write this I have an 11 hour wait to craft what should take about an hour.  If your creative you just spawn it it no 11 hour wait.  The server is tailored to make money and that is it.
  2. Like
    Hegemon reacted to Tiger in Remove GMC from ranks ~ Under Discussion   
    Then your measures aren't working. The GTNH server was great when I joined two weeks ago, it's now a mess with constant restarts due to low TPS and crashes. Most of this seems to surround one player with creative. It also seems to have got worse since the server migration the other day. I donate also, as do many others on this server fed up with the constant issues. I'll be taking my money elsewhere unless this situation improves.
  3. Like
    Hegemon got a reaction from Azzyj in Remove GMC from ranks ~ Under Discussion   
    As far as resources.   The mining world has about 20 percent of the resources needed to play the pack.  As you and Bruny point out lag is more often caused by non GMC players however I would speculate that if GMC players account for 10 percent of the population they create 40 percent of the lag. So while your statement is true it is not accurate.  If we then wonder about the motivation to be inaccurate where do we arrive ?  You do not manage and control the GMC on the GTNH server the last time a GMC player was selling items they got warned.  I suspect I will get harsher treatment for this post.  You state that your always instructing players on how to make bases better  yet we have bases that when the person logs in the server drops its speed by roughly 80 percent,  Agreeably this is only determined by counting seconds it takes a machine to complete a process.  We are not attempting to punish all or any GMC players  what we are attempting to do is be able to play this one pack, you state only a minority of GMC players cause issues again I cannot know the veracity of this statement  but accepting it as true then the majority of that minority must be playing GTNH.  Finally I cannot help but wonder about your warning regarding how carefully people should consider there vote .... if there is a vote ...  that sounds like what I would speculate people hear in I duno China maybe before an election ?  I am not worried about the players bias there bias is to make the pack and server playable   I am concerned about the bias of the people that use all of this for income.    
     
     
     
  4. Like
    Hegemon got a reaction from JokoJose in Remove GMC from ranks ~ Under Discussion   
    As far as resources.   The mining world has about 20 percent of the resources needed to play the pack.  As you and Bruny point out lag is more often caused by non GMC players however I would speculate that if GMC players account for 10 percent of the population they create 40 percent of the lag. So while your statement is true it is not accurate.  If we then wonder about the motivation to be inaccurate where do we arrive ?  You do not manage and control the GMC on the GTNH server the last time a GMC player was selling items they got warned.  I suspect I will get harsher treatment for this post.  You state that your always instructing players on how to make bases better  yet we have bases that when the person logs in the server drops its speed by roughly 80 percent,  Agreeably this is only determined by counting seconds it takes a machine to complete a process.  We are not attempting to punish all or any GMC players  what we are attempting to do is be able to play this one pack, you state only a minority of GMC players cause issues again I cannot know the veracity of this statement  but accepting it as true then the majority of that minority must be playing GTNH.  Finally I cannot help but wonder about your warning regarding how carefully people should consider there vote .... if there is a vote ...  that sounds like what I would speculate people hear in I duno China maybe before an election ?  I am not worried about the players bias there bias is to make the pack and server playable   I am concerned about the bias of the people that use all of this for income.    
     
     
     
  5. Like
    Hegemon got a reaction from Azzyj in Remove GMC from ranks ~ Under Discussion   
    I agree entirely with Joko on this issue.   People playing creative have "creative" available to them in single player always.  The only reason I can see for playing creative with noncreative players it to lord it over them  so you can be better than them.  This creates  a poisoned environment for the majority that is noncreative.   I come to this conclusion from observing creative players and thier love of showing the things they have in general chat.  
  6. Like
    Hegemon got a reaction from karpouzas69 in Remove GMC from ranks ~ Under Discussion   
    I agree entirely with Joko on this issue.   People playing creative have "creative" available to them in single player always.  The only reason I can see for playing creative with noncreative players it to lord it over them  so you can be better than them.  This creates  a poisoned environment for the majority that is noncreative.   I come to this conclusion from observing creative players and thier love of showing the things they have in general chat.  
  7. Like
    Hegemon reacted to _Fefa_ in Remove GMC from ranks ~ Under Discussion   
    I agree
  8. Like
    Hegemon reacted to Azzyj in Remove GMC from ranks ~ Under Discussion   
    I 100% agree with the points of this suggestion.  Any of the suggested solutions would be an improvement over what is happening on the server right now.   I understand the potential issues with 'removing' a perk after it has been paid for and I'm uncertain as to how this can be resolved in a manner that makes everyone happy.    I hope that some sort of compromise can be attained as the current atmosphere is quickly becoming 'toxic' due to the polarized play styles and the strong opinions of the players in the pack.     If it is player numbers that you are concerned about, I assure you that true GTNH players are attracted to lag free servers, not ones with creative perks.  
  9. Like
    Hegemon got a reaction from JokoJose in Remove GMC from ranks ~ Under Discussion   
    I agree entirely with Joko on this issue.   People playing creative have "creative" available to them in single player always.  The only reason I can see for playing creative with noncreative players it to lord it over them  so you can be better than them.  This creates  a poisoned environment for the majority that is noncreative.   I come to this conclusion from observing creative players and thier love of showing the things they have in general chat.  
  10. Like
    Hegemon reacted to JokoJose in Remove GMC from ranks ~ Under Discussion   
    Greetings,

              For the past week i have seen how people that use creative and those that doesn't have had a crash between them.  For players that don't use creative, we feel like creative is a game breaking addition and disturb the "race" to reach high tiers among ourselves. For example, If it took me 1 week to reach LV, a creative person will be ZPM in less than 1 hour. While them being in high tier does not affect the way we play, it does affect the server stability. 
    Example:
    1- A creative person can spawn in any number of item without limitation, allowing that person to set up an entire solar power system in a matter of minutes. Or many, Many automated process to produce items. Those process take a toll on the server tps and because the creative person in question didn't have to gather the mats, he/she will have no problem spawning as many as he/she want. 
    2- Creative people can spawn the materials to craft a machine, while the materials are tagged as spawned, the machine they build with those spawned items are not tagged as spawned. Meaning that the person in question can craft machines to give to a non-creative player.
    3- Creative people can also spawn the most efficient way of mining ores and/or oil and once again, while the machine, if spawned, is tagged as spawned, the ores/oil it gathers is not tagged as spawned. Meaning that the creative person in question can pass the ores/oil to another person that is not creative. 
    4- Creative people can also instantly spawn rockets of any tier and fly to any planet, even when most people are still in steam age. Then they can just fly to highly demand planets and "empty" them out of resources before people can even reach them. 
    5- Creative people can also lagg the server with in many ways, from massive amount of spawned item, to constantly flying to laggy planets like ross. 
     
     
    In other words, creative ranks hurt the server more than what it helps it. So my suggestions are the next:
    1- Remove creative entirely = While i know creative might generate a good revenue for the server, it shouldn't exist in such a hardcore modpack like GTNH.
    2- Only allow structural block on creative = This will still give the creative to those that want it, but will limit them to only structural items to build a base. Like chiseled blocks, but remove access to any ore/ingot/fuel/machinery or any material that is not used to build the structural part of a base. 
    3- Creative server only = while this is more cost to owners pocket, it will create 2 separated server, 1 for creative people and one for non creative people. In that way you dont have to be monitoring who gives what to whom. It will also remove the stress cause by creative people on server with non-creative players. 
    4- Move creative rank to S+ but with structural purpose only = Creative is the strongest tool in the game, it should be the most expensive perk to buy too, but it should be limited. 
     
    Only those that have played GTNH will understand the issue with creative, so my last recommendation is for the owner to try the modpack and then decide for himself after he experience the modpack and the pros and cons of creative. You cannot sell a product if you don't understand it, sometimes you might lose more money when your only focus is money and not customer service. 

    I meant no disrespect to anyone, everyone is welcome to add their opinion in a respectful way, either to agree with me or disagree. Everyone deserves to be read. 

    (On a side note, P+ has a perk of retain exp when you die, but that perk is not working at all, please take a look at it, thanks)
×
×
  • Create New...

Important Information

By using this site you agree to the following Terms of Use, Guidelines and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.