Jump to content

RLcraft Creatively influenced items


Kr55

Recommended Posts

Yo!

 

My question would be about the creative mode on Rlcraft. I am feeling about i reached the endgame and thinking about buying a rank premium+ or above something with creative mode because some of it's benefits. My question would be about mainly what the servers rules mean on Creatively influenced items punctually? because i'm mainly a trader player so i like playing with the economy and trading and so if the bigger rank would mean that i can't do any trade or interractions with the other players that would be a total suicide for me. I wouldn't plan to adding items and try to sell them or gift them away but can i sell my items that earned in normal way in survival? so if i separate my creative items from my normal items that would be good? Can i get some explanation about this thing?

 

For an example: In RLcraft you can pick up the baby villagers but you can't the adult ones. As i know you can pick up the adults ones too in creative mode (feel a bit p2w for me) this way probably you can put adult villagers to the market while players without creative mode can't do the same, So about this: a normally breeded not added villager picked up with premium+ would count as creatively influenced item?

 

Sorry for bad English and i know it is a stupid question and It would not affect most of the player base but i think better to ask than break the rules and make unnecessary work to the mods with the punishments later

 

Link to comment
Share on other sites

Hey. I would say if you interact with anything using creatively spawned/added etc items, i would consider that creatively influenced items. If you were to spawn in a sword for example and use that to kill mobs, i'd consider the drops from those mobs creatively influenced items. If you were to use a creative energy source (spawned/added etc.) for example to power anything you own. I would consider anything you make with the power that source gives, to be creatively influenced. If you cannot capture adult villager by normal means but creative and you were to sell those, that is against the rules because you used creative ways to capture the mob in question.

Almost any way you use creative to your advantage and everything you interacted with that creative way and you were to distribute those things to the other players, is fall into the creatively influenced category.

I mean by almost everything if you were to build your base in creative, (only the structures aka building blocks) i wouldn't consider that being against the rules, it does not influence any of your stuff gathered in normal ways.

This is my opinion on the creatively influenced rules. If any other staff member has any other opinions feel free to add more to it or correct me.

Link to comment
Share on other sites

The same thing as above applies in other ways as well. I’m staff on RLCraft and one of our biggest rules is not giving anyone any items from creative or creatively influenced. This can legit be all the way down to the blocks placed in a build. If you was to build something in creative mode your unable to allow anyone that does not have GMC access to anything in there. Nor can you use any of the xp drops or even crafting something out of items spawned from creative in a way to sell it or give to others. Basically if u had yo use /gmc in any way shape or form to obtain the item. It is unable yo leave your claim/possession

 

Link to comment
Share on other sites

We do have one exception on the creatively influenced stuff for rlcraft. I do not know if this applies anywhere else.

If you are trying to move villagers from raid world to ur claim in overworld. Then that time is okay. But after that u have to move villagers with normal methods.

 

So example is you find a villager with awesome enchant in raid u move it to ur base. In this example ur good to use /gmc

 

If you used /gmc to move villager from one claim to another now they would be considered creatively influenced.

 

The reason u are allowed to use it to move them from raid world is because of how hard it is to get them through the nether without mobs slaughtering them or accidentally sending the villager into an unloaded chunk. On top of if you find the villager in raid world at 100k out then you would have to move the villager within the 10k mark for main overworld because of the border limit.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site you agree to the following Terms of Use, Guidelines and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.