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By putting a filtered transfer node, with stone for example, connected to a Drawer Controller, it will pull all the items it has to as needed, but will reset all the other items to max stack value, 64. In the attached video, you can see how the storage drawer caps at 64 even tho nothing is pulling away from it, but by removing the transfer node with filters, it starts working. The bug is consistent too since it can be redone.
 

 

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