MarbledBotetoes Posted April 1 Posted April 1 Recently, there has been ongoing issue wherein a player's villager hall got wiped out ( specifically enchants that are essential). As far as I know, it was still under investigation, but when I logged in the next day. I have experienced the same issue : "My villagers are missing". I lost three villagers.... Two essential ones and the other one that I can just forgive bout happening. I have no clue how it happened since I wasn't around. The possibilities I could think of are entities spawning inside the hall (event spawns?) and killing the villagers. Another is entity-culling which has been a known issue from other villager breeders ( I think there is a certain limit of entities within the chunk as far as I know). Lastly, player instigated murders which is considered and punishable for griefing. Because of these possibilities and the known fact that these villagers aren't recoverable by any means, wouldn't it be better to bring back the player's authority to adjust flags ? Specifically, enter-claims to avoid unwanted players or entities inside the claim and entity-spawn/entity-damage flags to disable event spawns in the area or if that's not possible then at least make the hostile entities unable to damage villagers with entity-damage set to false. I think this should be reconsidered issue as the best course of action right now is just investigating the culprit which doesn't solve the issue of prevention from happening. sharky and Newlumberjack 1 1 Quote
Newlumberjack Posted April 2 Posted April 2 Hi, thank you for bringing this to our attention, after some thinking the following things have been updated/changed. The Entity-Damage claimflag will not be left up to the playerbase, it opens the door for exploits and severe griefing. Enter-Claim claimflag will remain true globally, turning this off defeats the purpose of RLCraft. Some claimflags should be left up to the playerbase, if you want to reply below and suggest some, I will pitch them to the team and consider them. I do agree that the villager griefing is getting out of hand, and that something needs to be done about it, I will look into expanding our death logging plugin to also overlook mob types. For now, please keep your villagers, and any mob of value Away from places that a playerbase could access, behind solid blocks, not doors. On another note, if this issue pops up again, please post a claim rollback, as we can get them back that way Quote
MarbledBotetoes Posted April 2 Author Posted April 2 May I suggest then to set the entity-damage globally to false for every claim? Right now it is set to true even inside a claim, so at least the mobs spawning inside the claim cannot hurt the villagers. The claimflag will still be under the admins authority then. Still, players who grief villagers in a claim can still bypass this problem since some weapons can still hurt them. Otherwise, I want to petition for playerbase to have access for entity-spawn flag since it will also prevent mob spawns from spawning inside the claim and also have the ability to claim the breeder without the trouble of claiming and unclaiming it. ( enter-claim isn't also viable option as stated so cant surround the breeder with non accessible claimed land) I would also like claimflag entity-teleport-from to be upto playerbase... so the claim owner/trusted players can be the only ones who can access the claim and not allow any other players ( friends from other trustees ) to teleport inside the claim with convenience from the trusted player into the claim. I hope these be reconsidered as much as I tightened the security of my base ( I don't use normal doors but piston doors ) but there are still glitching loopholes that players can use like using ender talisman on a certain angle to glitch thru blocks as what I have witnessed from last wipe. Thanks. sharky 1 Quote
Newlumberjack Posted April 2 Posted April 2 As I said earlier, Entity Damage will not be left up to the playerbase, it opens the door for exploits. Entity-Teleport allows for player trapping, I will not allow that to happen. Entity-Spawn also again, allows for exploting. The following claims above are denied, they have little value for what they are worth. Quote
Malign Posted April 6 Posted April 6 If there is no reliable way to replace the villagers and catch who is killing/stealing them, as is the case now, these changes need to be reconsidered or the problem will get worse. Even if it opens the door for exploits, the alternative is players having no way to protect their pets/wyrms/villagers and knowing that if something happens, they will not see justice. If the people killing the villagers were being caught and the villagers replaced, then yes, ideally, there should not be a way to disable entity damage or player entry into claims. I also do not like some of the flags, as it is very annoying to get stuck on massive claims near spawn while flying and have to relog just to escape them. It is also annoying to be on someone’s claim and not be able to attack mobs that are attacking you. The amount of players who suffer from these issues, and the amount they suffer, feels lesser than the damage caused by every single villager hall being constantly targeted by people with rocs. As someone who disproportionately falls victim to player traps or is explicitly targeted by them, I have to say that this is not something I worry about much despite definitely being the most commonly trapped player last season. Isn’t there also an unstuck package for when this happens? Maybe I’m misremembering and the unstuck is for a different modpack stalin02 and sharky 2 Quote
Newlumberjack Posted April 6 Posted April 6 There is a way to catch them. I am currently working on something that would allow staffs to see what happened and where with Villagers. Malign 1 Quote
Thatcrazyflyguy Posted 25 minutes ago Posted 25 minutes ago (edited) The only claimflags that would need to be left up to the playerbase would just be the enter ones in this case. The teleport out was left under staff jurisdication to avoid trapping as theres no other way to trap people outside of nether portals. All this really does is let the griefers have a hayday and even if folks block there villagers in. Grues and banshees fly thru blocks u can't defend against that. Also if the shark event starts up they have an aoe that hits 3-5 blocks out. Doing anything from killing villagers to knocking off all ur frames, banners, and anything similar. Yes rlcraft is meant to be hard despite the fact its easy once learned. But, leaving peoples bases open like that just makes it even easier for them to glitch in and cause mischief at least with stopping people from walking in and teleporting in that leaves the person with only bug abuse to enter your claim and it taking alot longer as certain conditions have to be met. But, if this is ur decision just understand that from experience you have only opened the door to a headache that will never end. Also when did claimrollbacks bring back villagesr? That never worked in the past. We'd rollback the claim and everything but the villagers would come back. Edited 24 minutes ago by Thatcrazyflyguy Quote
Thatcrazyflyguy Posted 8 minutes ago Posted 8 minutes ago If u wish to understand what I mean more you might want to look thru the punishment logs and look at all the shit people pulled on claims over the last 3 or so years. You'll realize the can of worms you opened and only then. Quote
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