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ABelli
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ABelli got a reaction from Jabgamer2142 in veber01 abusing staff priviledges
Today found out that veber01 (Moderator of the ATM6), without ANY form of previous notice, came to my base and decided to change my spawners settings to 8 max entities and 4 spawning entities from the previous 32 and 16 (griefing)
After asked why he did it he started saying that there should be:
and with that he meant that there should be max 8 SPAWNING ENTITIES per base. (screenshot)
(i was upsed because he kept telling only "./base" at my 2 state question)
By asking him where i missed the rule of the "max 8 entities spawned at a given time at each base" he stated that "there wasn't any written rule" so all that was just his lunacy.
Ofc before making the ticket i wanted to be sure there wasn't ANY misunderstanding between us but as i was trying to tell him that max entities and spawning entities count in the spawner are different between eachother, he simply didn't care.
Told him to come to my base for testing if i was in the wrong maybe both of them are the same but instead of testing what i was telling him he literally just did whatever he wanted and do not delve further
As additional info all my spawner have:
1)Cap on the existing nearby mobs (over 32 mobs at the same time cannot exist nearby [different than same chunk])
2)No AI (making them more lag free)
3)redstone control (you can disable them [there is a lever on them] and add the sign asking to fix them, i'll gladly do that)
So all i'm asking here is to get the spawner back to their original state AND do something about veber01 behavoir (i'm not talking about depex because it would be a bit too much for a single misunderstanding).
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ABelli got a reaction from Jabgamer2142 in veber01 abusing staff priviledges
If the spawners BOTH spawned MAX 4 entities each each time that means that = 4+4 = 8 max entities spawned at the same time and i'm willing to accept the max 8 entities spawned at a set time.
BUT the real issue that you still doesn't understand is that "max entities" means how many entities can stay near the spawner and not how many entities are getting spawned
The 'fix' at the max spawning entities will be ONLY managed by the "spawn count" number and any other stat will not help you in your issue.
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ABelli got a reaction from JebacBydgoszcz in veber01 abusing staff priviledges
If the spawners BOTH spawned MAX 4 entities each each time that means that = 4+4 = 8 max entities spawned at the same time and i'm willing to accept the max 8 entities spawned at a set time.
BUT the real issue that you still doesn't understand is that "max entities" means how many entities can stay near the spawner and not how many entities are getting spawned
The 'fix' at the max spawning entities will be ONLY managed by the "spawn count" number and any other stat will not help you in your issue.
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ABelli got a reaction from JebacBydgoszcz in veber01 abusing staff priviledges
Today found out that veber01 (Moderator of the ATM6), without ANY form of previous notice, came to my base and decided to change my spawners settings to 8 max entities and 4 spawning entities from the previous 32 and 16 (griefing)
After asked why he did it he started saying that there should be:
and with that he meant that there should be max 8 SPAWNING ENTITIES per base. (screenshot)
(i was upsed because he kept telling only "./base" at my 2 state question)
By asking him where i missed the rule of the "max 8 entities spawned at a given time at each base" he stated that "there wasn't any written rule" so all that was just his lunacy.
Ofc before making the ticket i wanted to be sure there wasn't ANY misunderstanding between us but as i was trying to tell him that max entities and spawning entities count in the spawner are different between eachother, he simply didn't care.
Told him to come to my base for testing if i was in the wrong maybe both of them are the same but instead of testing what i was telling him he literally just did whatever he wanted and do not delve further
As additional info all my spawner have:
1)Cap on the existing nearby mobs (over 32 mobs at the same time cannot exist nearby [different than same chunk])
2)No AI (making them more lag free)
3)redstone control (you can disable them [there is a lever on them] and add the sign asking to fix them, i'll gladly do that)
So all i'm asking here is to get the spawner back to their original state AND do something about veber01 behavoir (i'm not talking about depex because it would be a bit too much for a single misunderstanding).
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ABelli reacted to veber01 in [Refund Request]ABelli
Items refunded to your home location inside a chest. T/C
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ABelli reacted to ASOOD in [Inventory Rollback Request] ABelli
i don't think that we're able to do that
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ABelli reacted to ASOOD in [Inventory Rollback Request] ABelli
Inventory Rollback Complete.
Reply here if there's anything missing or incorrect
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ABelli got a reaction from sonyx in [Refund Request]ABelli
Your Name: ABelli
Item Name + Amount: Oreo Bee + 1
Coordinates (format x, y, z): 2807, 148, -8491
Description of Issue: My Oreo Bee disappeared, she was thicc and cute
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ABelli got a reaction from JebacBydgoszcz in [Refund Request]ABelli
Your Name: ABelli
Item Name + Amount: Oreo Bee + 1
Coordinates (format x, y, z): 2807, 148, -8491
Description of Issue: My Oreo Bee disappeared, she was thicc and cute