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Antikris

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  1. There is a bug report here that describes accurately what I am experiencing; perhaps the cause of the problem and the fix apply as well.https://github.com/FTBTeam/FTB-Revelation-2/issues/242I have created a mob spawner using the RFTools mod's Spawner and three Matter Beamers; the beamers send a beam of energy to the Spawner, converting objects like Leather and Dirt to energy. All mobs require at least one beamer dedicated to creating Living Matter energy, converting stuff like raw meat or wheat. No matter how I switch beamers around, the beamer responsible for Living Matter never works; it does not up the Living Matter number on the Spawner and thus no mob will every spawn. RF energy, redstone signals, source material feed, I have it all sorted out and checked numerous times. The Living Matter beamer refuses to work.
  2. I've gone and progressed into the Blood Magic mod, but this problem is holding me back: after each server restart the LP I have stored up in my Blood Orb is reset to 0. This can be checked with the Seer's Sigil.I am still at Tier 3, but soon I want to move into creating rituals that not only require (a lot of) LP to boot, but also takes LP to continue running. If LP runs out, I die. Theoretically, this leads to me instantly and continuously dying after a server restart if I happen to have an LP consuming ritual. I am trying to find a way to have them switched off, but it would be far more productive if this problem with the server was fixed.I'm available in game for questions, tests or demonstrations.
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