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Voidic_Fang

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  1. I'd like to suggest the addition of the chest shops plugin to the server economy. I, and several other players have talked about it, and we are willing to even pay for it's implementation. I think the pros would be: It would make it less difficult to sell bulk resources and low value items in general. There is a big problem on the server where you can't sell or buy anything during the early or mid-game because people only post extremely valuable items to the market. It essentially locks you out of trade during the first half of your entire levelling process unless you spam the chat asking for the resource you want to trade. Players want and are already trying to have roleplayed in-person shops where they trade items while present in-person. These shops are also receiving support from the players. It's likely that with chest shops added, the server would have a lot more of this activity, which would be good for the game and increase the player-base. Reduce Server Resource Usage - If common shop area is set by mods; Here's an honest listing of the possible cons including things other players have brought up: Land usage near spawn - If common shop area is set by mods; This really isn't a big deal, there are unclaimed areas near spawn as I speak and there is a large area around spawn that is claimed by mods and unused. People could pvp in the shops against server rules - Now this is a good concern, there is currently a bug on the rlcraft server that allows pvp in non-pvp areas and people could kill in shops as purchases were being made. My rebuttal would be that every time I saw someone pk, they were caught by staff because the players online are good at reporting when someone kills at spawn. Adding the Plugin, Obviously - Putting stress on the already overworked server devs may prevent other issues from being addressed, like the pvp in protected areas bug I mentioned earlier. All of this being said, I think it would be a net positive for the server if chest shops plugin was added, it would give players a reason to explore each other's builds and would help people in the mid/early game get involved in the market, instead of just the ultra-rare late game things being sold at the moment. If you're reading this and you want to add anything, feel free to leave a comment and I'll try to get your input on one of the lists ASAP. If you're a dev, let me know if you think it's a good idea or not and whether or not it can be implemented. Thanks all,
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