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Banksia Slayer

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Posts posted by Banksia Slayer

  1. Maybe I'm  outvoted, but I'd say the 1.21 pack is not as good. It's missing some good mods like Botania and Create, and the main addition it seems to have is minecolonies - which doesn't work properly on other Craftersland servers anyway, apparently the townsfolk get deleted by the weekly reset. Can anyone see any other cool mods in this pack?

    I think the main reason for the low number of players in the 1.20 server was the technical difficulties that plagued the server for the first few months. By the time most ppl could get into the server, other servers with this pack had been running for months. This might be an argument for switching to the new pack - to stay ahead of the game, if the server can be released without the bugs. I guess it's a question of what will attract more players.

  2. Sry no - I'm but a humble amateur :) but the create mod is pretty easy to learn - mouse over stuff in jei and hold w and little tutorials pop up.

    Most of the work with the trains was making them look good -they're flexible multiblocks.

  3. We had the same  problem in Direwolf 1.19 server. No idea why we can't place sticks, but there's an easy workaround: just place a hopper (or similar block that pushes items) above the device/pedestal, and throw the stick in the hopper. This allows you to place sticks on these blocks. Also allows automation.

  4. OK, if the live map is bugged, then perhaps I'm wrong.

    I do tend to agree that maybe having 4 different Direwolf servers is too many. But on the other hand, I've found the 1.19 and 1.20 versions play quite differently, so I'm happily playing both.  The main reason for this is that the 1.20 pack doesn't have the biomes mod (Oh The Biomes You'll Go) which has a huge effect on the overworld and the Nether, whereas the 1.19 version does. So maybe there is value in having multiple Direwolf servers, but only if people are on them. The Direwolf 1.19 server also has only 2 other people these last few weeks, it never really recovered from the massive griefing (spawn destroyed + deliberate lagging of server) by one player late last year.

  5. Hi Bruny

    When I try to join it gets to the "encrypting" stage of the loading screen, then returns the following error

    "failed to connect to the server

    Failed to verify username!"

    This is not an error I've seen before, and I've only encountered it on this server, as already mentioned.

  6. Hey SnoopDawgrr  I've seen you on the list on players in the server since you posted this. Were you able to resolve the problem, or did it fix itself?

    I still can't join the server myself. Not sure what to make of this, clearly other players can join the server, so it's not just a server problem. But I was able to join a different Direwolf 1.20 server without issue, so it's not just an issue at my end.

  7. That's right! Who needs Waystones? The Create mod has trains! Not faster minecarts, actual trains, that you can build. It takes a bit of effort to make them look good (framed blocks are your friend), but once I found out about them, of course I had no choice but to build a railway.

    Sadly I can only upload one image (anyone know how to make these screenshots smaller?) but I've done a railway from my base to near spawn, with a station each end, and a train with 4 passenger seats. One of the seats is occupied by a bee though. I'm also made a second train for trackwork - it has a roller on the back wagon.

    Anyway, there's a bit of work involved, but these bigger trains are an awesome way to connect bases, they're surprisingly fast, and can be automated by putting a mob in the drivers seat (with a schedule). A production line to make the track is essential, preferably connected to an auto-crafting pattern. I built this stuff in the Direwolf 1.19 server, but the Create mod is in most of the newer packs.

    Now I need to make some friends, so I can build a railway to their bases :)

     

    Edit: Thought I'd change up the picture - I can only upload one at a time.

     

     

  8. This idea would probably work better in a modpack with Gravestones. I was thinking of building something like this in the Direwolf server, but hard to tell if there's any interest. With the variety of gear in some of these modpacks, could make for some interesting fights, but only if everyone is a good sport. If there is a command block that disables player damage in the area when switched on, that would be even better. Then one could start a match by switching that block off for a preset amount of time.

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