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  1. You guys too so long i was about to drop it, well then: 1st post: 1st: I had no idea about that, i did some small research but i didn't found even a single hint that to make a new server an old one must be taken down. 2nd: People dying is kind of part of the purpose of the modpack, they have to learn to fear their whole base getting wiped to learn to survive. 3rd: So... any map with any kind of challenge is pointless due the fact that people can loophole into secuence breaking? Gee i wonder why theresn't just a single vanilla creative dedicated server as the main attraction of the site, also if that's what you think then this suggestion thread would've been locked from the get-go due the fact that you can salvage things in the city that can lead to massive secuence breaking. 4th: ...Have you ever played this modpack? or actually checked the ideas i gave? this modpack has this backup body block, the players will live in a small plot then will warp to a map where there's hardly any rules, their plot will not be large enough to cause major issues on the server, neither small enough to not be challenging to survive the first days. 2nd post: 1st step: Take player a 2nd step: Deposit him/her in a small generated place, small enough that won't cause major lagfest, large enough to be challenging the first days. 3rd step: ???? 4th step: Profit Well, if they die without having a backup body then plot wipe... again if players can get buthurt that badly then why not cretive... on peaceful. I petty much suggested crash landing since at this point version 1.6.4 is finished (when talking about plug-ins) and there won't seem to be any further update of crash landing, so it looked like a good oportunity to bring it up. It is nice that there'll be a change, i was worried that the rest of the servers would grow as stagnant as tekkit galacticraft 3rd post: ...Constant server wipe is not a greater way to fix the issues either, it is just a patch that sets back everyone to temporarely keep the intrest up in hopes to hold servers until a solution comes to solve the "same old, same old" issue. If i had to make a suggestion that pleases all the criterias would be creative... on peaceful or some otherworldy modpack that has enough content to keep players intrested for the rest of the eternity and can be molded to the point of being unexploitable under any circumstances, first one is... of someone's intrest... it has to be, the other would need an impossible (for the capacity of today's) computer to play. Anyhow if there are plans for something new then i guess i have no arguments left, feel free to lock the threads. Edit: Sorry about the first part, i completely missed the fact that you guys started posting a day after, i guess my sense of time is not working properly.
  2. This is part 2/2 of my suggestions again part due lack of hardcore modpack servers and part due the fact that the tekkit server appears that will forever be stuck on the galacticraft era (dunno why i'm complaining that much given that i can hardly play tekkit legends and that's just a 1.7 version of tekkit classic), now that i again took my selfish reasons out of the way, i'll explain my ideas. Crash Landing as far as i know is the ultimate hardcore modpack of the 1.6.4 era and for that reason i find it fitting for a server, despite being almost completely focused on technology progression, it puts way more emphasis on survival, the thing is... how to make a hardcore survival open world multiplayer out of a hardcore survival single player while keeping the players from destroying the challenging nature of the modpack? Sadly that's the part that is what i can't find a solution for, i'd say separate the players on an excluded area with a pre-determined amount of chunks, big enough that they could die for being overrun by mobs on the first days until they make an stable enviroment to survive but not large enough that they can find cities and have the rest of the map on a separated world where it gets cloudy (rainy) oftenly so the mobs that appear on the night time remain on the day time and the players get warped to that world randomly to prevent them from teaming easily, the overworld would get wiped once per week to give everyone an equal chance to loot or raid cities, the same that i said on the suggestion of agrarian skies applies here, if players die without a back-up body available that players place is wiped and has to start all over again, sadly this modpack lacks goals given that it is fairly easy to finish it in a short amount of time, the experience probably could be enhanced with plug-ins but they can do so much, there could also be PvP and leaderboards because why "Not fun allowed" not?... although... well... players roaming around on the overworld on a survival multiplayer could be quite PvP by itself. This all that i can think of, again this is just nothing but a suggestion, if you had time to read this then i thank you for that.
  3. Hello fellas, i got told at the discord server that i should post my suggestions here and since i didn't found a dedicated place for suggestions of minecraft servers i'll post it here. This is kind of part 1 of my suggestions, half due lack of hardcore modpacks (they have goals and i'm more of a goal oriented person) half due being unable to play Skyfactory 2 (i can't get a better computer even if i spend a year working without spending money on anything else) ok, finally getting my selfish motives out of the way, let's get started. I bring to the table including an Agrarian Skies 1 server due the challenging nature of it, the part i like the most is that it doesn't focus only on magic or technology alone... i saw what's AS2 and that's mostly magic oriented goals... but even Agrarian Skies 1 has it's flaws, there are no quests related to some modpacks, i'll use mariculture as an example, but there might be a plug-in to include custom challenges... yes it could also include ridiculous ones akin to the ones in the "for the hoarding" chapter, also the fact that there's permawipe of the island if the player loses all his lives ,that gives a challenge and a sense of achievement, trading... well... that's tricky since trading could leave to massive secuence breaking, even greater that the ones from the reward bags, the islands should be something akin to a separated world for each player unless they are playing together given that one of the requirements of the modpack is related to thaumcraft and that implies roaming around near the void for nodes and finding magical biomes, there could also be a hub area where players can gather and PvP, leaderboard included for the "No fun allowed" players and whatnot. This all that i can think of, again this is just nothing but a suggestion, if you had time to read this then i thank you for that.

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