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A Proper Implementation of Gamemode Creative For Donators


qtChan

Implementation  

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A Proper Implementation of GMC 
End the nuisance of /gmc
Proposed by qtChan

            CraftersLand has been running since March 2011. As you know, donations are needed to keep the server up and running. Besides that the server invest in new things like fixes and custom plugins.This is all done by developers which cost a lot of money.   In short, without donations the server will not last long. One of the perks of being a Donator (Premium+ and above) is having the access to gamemode creative which is "subjected" to server rule #4 (No sale/gifting of creatively influenced items to members outside of your town). 

WHAT IS THE PROBLEM/ISSUE?

First of all, the main issue of this is the fact that selling gamemode creative is against the TOS of Mojang (Creators of Minecraft) and could get the server suspended/blacklisted for doing this. The second one is the fact that this is still abusable due to the fact that when a player in creative placed a block and someone break it,  the tag of the item/block will be remove and thus gives free items to other players or him/herself. Although this is certainly not allowed on the server, the staff had no way of knowing/tracking this if the both party agreed not to discuss this with anyone. The third problem is the fact that the survival and creative inventory is the same which makes it troublesome for donors to use this feature because at a small mistake they can turn their legit survival items into a useless inventory decoration.

WHAT IS THIS PROPOSITION?

This is created to try and solve the mentioned issues above.

Separated Inventories

This one is probably the most simple and easiest to implement. Basically, donators should have two separated inventories, one is for survival and the other is for creative. This will make it impossible for them to cheat items from creative and thus will fix the issue they are having with their items being tagged. 

Disabled Storage Access

This one is a little bit trickier considering that RLCraft added more storage (Things that store items like the reforging station). When this is implemented properly it will compliment the "separated inventories suggestion" because this will also prevent donators from cheating items. 

Disabled Creative Drops

This one is also a little bit tricky because of the amount of blocks RLCraft added although I doubt that this needs a lot of work. This will disable the drops from blocks that was placed through creative. This will both eliminate the glitch/bug that disable the tags on items and this will compliment both "separated inventories" and "disabled storage access" because this will also prevent donators from cheating items.

Creative at Claims only

This one is the trickiest to code in this whole proposition because this will require integration with GriefPrevention. There are two possible ways to implement this. (1) The first one is basically make players at gamemode creative to be unable to leave or tp away from their claims. (2) The second one is by disabling all interactions of players in creative when they are not in their claim. For example, Player A is in creative, When player A placed any blocks in an unclaimed area their will be a message prompt that tells him/her that he can't do that. 

Got Any Insights? Ideas? Complains?
Post them down below and lets discuss them!

 

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