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Hi everyone,

Time for another newsletter! Let's jump right in :)

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Lobby – Spring redesign

As you might have realized by now, we like to switch things up every now and then; so this time we thought, springtime is actually a pretty good excuse to do just that. Our builders worked tirelessly over the course of several days to give our lobby a major, really impressive spring overhau! Let me tell you, the overall vibes and attention to detail in this one are off the charts.

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More pictures here!

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Pure Survival – New features

  • Looking to give players a new way to make some extra money to use on claim blocks, server shops, etc., we’ve implemented a jobs plugin. Simply run /jobs browse and pick your line of work :P With 10 different jobs to choose from, there’s something in there for everyone!

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Note: You can work a maximum of 3 different jobs at the same time.

  • This is another addition to the Sponsor+ perks. You can now give yourself a fancy new look in the form of a hex and/or gradient color prefix. With support for more than 16 million colors, the possibilities are truly endless.

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Use with /nick <gradient:#1eae98:#d8b5ff>YourNickname</gradient>
Link to hex color codes.

Note: At the time of writing this, hex prefixes are only available on Pure Survival, with support for more servers coming in the near future.

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Assassin’s Craft updates

  • First, a slight adjustment to the MasterAssassin rank. Starting this month, the AssassinS Leaderboard will be reset on a monthly basis. The goal is to make it a fair fight for everyone, much like the (similarly designed) TopVoter rank.
     
  • Next up, let’s talk about spawn camping. Now, this has been an issue for as long as I can remember and, while it doesn’t happen all the time, it’s not a good experience for anyone, especially newcomers who are just starting their journey with little to no proper gear to defend themselves against campers. To combat the issue, we have introduced a 20sec no-PvP timer after respawning, for all players. That should give everyone enough time to leave spawn safely in case there are campers around. Be that as it may, we still highly encourage you to report these players to our staff so they can be dealt with.
     
  • Another cool feature we’ve been testing out lately are parkour checkpoints. Basically, when you die in a dungeon, a checkpoint allows you to teleport back to a specific part of the dungeon so that you don’t necessarily have to start over from spawn again. As you go along, you will encounter multiple checkpoints depending on the length and difficulty of the parkour.

Here's how it works:

Spoiler

At some point during the parkour, you may come across one or more emerald blocks placed on the floor.

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Every time you step on an emerald block, your checkpoint is set at that exact location. If you die, using /checkpoint will take you back to your last checkpoint.

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At the end of the parkour, your checkpoint is cleared.


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Please note that this feature is highly experimental and is currently only implemented in one of the dungeons over at the New Village. We plan on rolling out checkpoints for many more dungeons soon.

 

Top Voters – March 2022

Join our Discord for all the latest updates ^_^

(#vanilla / Turn on @Vanilla Updates in #role-selection)

 

- The Crafter's Land Team

  • Jimmel changed the title to Vanilla Newsletter | April 2022
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