Thatcrazyflykindaguy
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Everything posted by Thatcrazyflykindaguy
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actually if the server wipes ur character would be deleted so if it didn't work after that. If you hadn't already restarted ur router that would be the best course of action as at that point deleting ur character would do nothing if we've already wiped.
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vote RLCraft server time for WIPE? Vote here! #3
Thatcrazyflykindaguy replied to brunyman's topic in General
Its the same thing with almost every sandbox game. Wipe is coming up for x server in y game. The people who just started get outraged the more stuff they have obtained and don't want to lose there progress. The thing is u will always in the end lose the progress you put into any game. Also there will always be an influx of new players to rlcraft. Pointing out how many joined a day ago means very little when u think about the fact we probably get anywhere from 1-20+ new players every day and many of them die so many times so quick that they may decide to quit before they learn to survive. I probably put 1-2k hours into tera online and other mmorpgs(i loved my castanics). Tera online was completly shut down on the official side middle of the year 2022. So i lost all the progress and all the stuff i'd either payed for or grinded for and all those hours. I'm not getting a refund for all that so whether its a mmorpg or a sandbox losing something is eventually going to happen. Think of the mmos i played and put alot of time into rift will be the next one i hear about whose servers will more than likely shutdown in the next few years. But, somehow runescape has lasted a long time! XD We've noticed some issues are getting worse by the day/week/month. More people are having internal server errors and unless they just arn't following our advice cause there 'research' says otherwise it will probably get worse. To top it off when we had to do the hardware upgrade awhile back seems it messed some things up on the server. I know cause i was doing a dungeon in raid world that it bugged out all the spawners that had loaded in and wouldn't spawn mobs from them, spawners that weren't loaded in were unaffected. Some players are reporting a mob shortage but i think thats just our usual low spawnrates. Theres the possibility i'm wrong. Even our fishing seems to have bugged out and i don't feel like trying to get anyone to fix these issues that most might actually clear up from a wipe in the first place. I'll use imho even tho i feel its more fact. The wipe is gonna be more beneficial in the long run at this point than any of the downsides people have pointed to. -
[Inventory Rollback Request]HnsRyanBDA
Thatcrazyflykindaguy replied to HNS_RyanBDA's topic in Technical Support
This isn't a server issue. Rollback denied. T/C -
vote RLCraft server time for WIPE? Vote here! #3
Thatcrazyflykindaguy replied to brunyman's topic in General
Also wipe info is wrong you updated to 2.9.1c in march it hasn't wiped since xmas week 2021!!!! -
vote RLCraft server time for WIPE? Vote here! #3
Thatcrazyflykindaguy replied to brunyman's topic in General
Yes yes yes yes yes yes yes yes yes XD -
[Refund Request] RD4Degenerate
Thatcrazyflykindaguy replied to RD4Degenerate's topic in Technical Support
Items refunded sorry about the issues they should be fixed now. T/C -
[Refund Request] RD4Degenerate
Thatcrazyflykindaguy replied to RD4Degenerate's topic in Technical Support
Items refunded sorry about the issues they should be fixed now. T/C -
Sorry man but not only have you still failed to make it to the template up to and including your title. They should have told you beforehand that this isn't a server issue so you wouldn't be eligible for a rollback. You falling asleep and dieing isn't a server issue. Rollback denied. T/C
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[Inventory Rollback Request] IAlternative
Thatcrazyflykindaguy replied to IAlternative's topic in Technical Support
This has already been denied as sticky was disabled on the rlcraft server back in spring. Also reactive lag clear was also disabled 2-3 months or so ago. You guys can close this whenever you want as the player has no evidence to back this up. Thats the post they did in rlcraft. -
Remove random Lycanites Mobs Events from overworld
Thatcrazyflykindaguy replied to AdmSirRed's topic in Suggestions
I've seen stuff similar to this the only problem has been when i'm in the end for a lycanite event. They never spawn in these crazy amounts. Whether it be cinders or one of the other events. Whenever I see this many and they don't despawn after 5 minutes i'm always sus about how they really got there. His pc crashing tho is still more than likely a him thing as even with that many cinders/other lycanite mobs from other events the server doesn't tend to crash. -
Remove random Lycanites Mobs Events from overworld
Thatcrazyflykindaguy replied to AdmSirRed's topic in Suggestions
That would be a you problem thing as it sounds like your computer can't handle the event the server handles them fine. -
Yea i didn't have alot of time to go over the arena and i figured anything we didn't think of right off would become apparent once we did the first tourney as this was part of a series of tests before we start allowing more things into the fray like enchants etc. Current improvemens atm is all glass was switched to barriers for a better view. There may be a ceiling viewing area for next time as well. We will probably setup a room for spectators to be able to waystone there way in. We definitly are going to be setting up the doors to a redstone system so we can push a button or flip a switch and they open long enough for people to get out and start fighting. We will probably continue the 1v1 bracket system for a bit longer but I do like the idea of 3 ways, 4 ways, (especially if we start having alot more consistent interest) and even potential battle royales/king of the hill battles. What did you think of the prizes for the first tourney. Did they seem pretty good for the level of play we went with? Also if you have any other ideas by all means share'm. The goal atm is for each tourneyment to be a test for the next tournament a mix between what we need available like u pointed out the heat/cold resist, any new rules we need, and etc. Next week we will probably gear up for the diamond tier tournament and get prizes etc setup for it. We will probably use the same arena but with improvements.
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Yea i guess you could say the first 2 tiers of this will be more vanilla than rlcraft but think tier 3 would be dragon/sea serpent/golem tier. Anything after that would fall into the special tiers and i'll wait to put effort into those after i see how to first couple of tourneys go. Lol these abominations are not allowed!!!! Maybe the rule for this is no staff generated weapons/items/armors/misc items of death/doom/destruction! XD
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Yea me and wargod have already started some preliminary talks. He's working on an arena atm. We pretty much agree that atomic and nunchukus are too op for the majority of the brackets which atm i think the first couple of brackets we come up with shouldn't allow enchants anyway. We may allow them in a special bracket like i mentioned above where something thats normally not allowed would be. Other reason on the nunchukus is that if they were allowed that would be almost the only item we would see everyone use and I would like to see people using a wider range of weapons.
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I'm hoping to start maybe doing a bracket style pvp tournament on the one day off I have along with other events folks might make. This post tho is for folks who would like to join in on a pvp tourney and what rules we should have, arena styles we should have to help with the first part, and any items we should make sure folks aren't using in regular tourneys. If we do later on specialized tourneys like underwater or a focus on parkour for examples then we might allow something that wouldn't be in a regular tourney. 2nd what kinda categories we should have. I don't expect there to be tons of folks wanting in, but example would be like iron category for those wearing iron only, with others up to and potentially including those with fully geared dragon/golem. I'm not gonna necessarily host every category sameday. What we might do is see whose on at the time and go with the weight categories appropriate for that time also we might even do like my timewise an early tournement and a lateday tourney to help let folks that can't make one time maybe make the other. I'm hoping we can have our first rounds by either mid or late this month. The main reason for something like the iron category is not just for newer players but those who may not hardly ever pvp at all. To help get them a bit interested especially if the stuff they are risking is something easily replaceable like iron, unechanted armor's, etc.
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Regularly Scheduled Lost Cities Wipe?
Thatcrazyflykindaguy replied to Insomniac_1950's topic in Suggestions
I'm not saying its harder for new players. The only thing i'm really contesting is that its being said to be completly looted. As that would be a falsehood. With no border its pretty much next to impossible for it to be completly looted. I'm not against the regular wiping of this zone. If they want to add it to the monthly i'm all for it. I just find it funny people will exaggerate things like saying its all looted when its not. The situation in this case doesn't have to be exaggerated. The main problem is newer players will more than likely die ten or more times before finding unlooted lands. A subproblem would be those wanting to play the market game will find themselves forever traveling outwards. The other upside to this would be that if we wipe it on a weekly or monthly basis. Anyone who had a beckon farm get out of hand will know that it'll get wiped if no staff can come help'm regulate the area. -
Regularly Scheduled Lost Cities Wipe?
Thatcrazyflykindaguy replied to Insomniac_1950's topic in Suggestions
The Lost cities dimension doesn't have a border. Therefore it can't be fully looted. I have a spot where i'm around 80-90k in one direction and still finding stuff. It would be nice though if it was added to the reset rotation so that people don't have to try to figure out how many tens to hundreds of thousands of blocks out they gonna have to travel. -
Corpse Mod to help with lag clear issues!?!?!?!
Thatcrazyflykindaguy replied to Thatcrazyflykindaguy's topic in Suggestions
Making sure did you look for corpse mod as i kinda didn't name it right in the title. Its called corpse complex. Sorry if the title created any confusion. Heres some in game screenshots. All i know is shivaxi simply put it in to give people some options if they so wanted them. Thats why alot of stuff is set to false. -
Corpse Mod to help with lag clear issues!?!?!?!
Thatcrazyflykindaguy replied to Thatcrazyflykindaguy's topic in Suggestions
bump -
Items despawned within few Seconds
Thatcrazyflykindaguy replied to Hyprex_Deva's topic in Server Problems
Depending on how many items you lost you will want to do either a refund request (for under 10 items) or a inventory rollback request (10 or more items) make sure though that you empty out your inventory regularly if you chose the inventory rollback request and don't store anything new in your enderchest during that time. Heres the link to the section you will need to post your request at https://forum.craftersland.net/forum/352-technical-support/ -
RLtweaker patch was added a day or two ago and loot is now there without people having to do the temp fix. Thank Kaszanka_1234 for applying it.
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Remove random Lycanites Mobs Events from overworld
Thatcrazyflykindaguy replied to AdmSirRed's topic in Suggestions
Rlcraft is a modpack made to punish people in just about every way and make them think differently in how they do things. Before 2.9 it wouldn't have been hard to argue that we had some limitations in what we could build with and how it looked. Now we have quark mod and a few other mods that add interesting new building items for us to use. I also know they tried once so far to disable the events and it ended up only disabling the minibosses and bosses instead of the events. I do not know what the lycanite config looks like as most of the stuff i look at usually as an ingame viewing option for a decent amount of what it offers. If there are more attempts at this in the future, I would ask if its possible to only disable these events in main world. Despite some of the downsides to these events they are a very good source in some cases for people to gain knowledge rank exp and/or to make an attempt to tame a pet/mount they've had a hard time finding. The events that tend to cause the most harm yearround would be cinderfall, eruption, and Hells Fury as the primary base damagers also Sharknado spawns flying sharks that can knock off signs/item frames. In december Your Head Roastin On A Cinder Fire spawns several of the mobs from cinderfall and even tho there isn't a mob list in the wiki Satan Claw may have demons as part of it. Halloween also has its own event that will have a chance to spawn demons called Happy Halloween. If they can't be disabled for one world only but, is found that some can be disabled individually then i would suggest the ones listed be the main ones disabled as most of the mobs can be found in the nether, spawns created for them like cinders will start spawning with 7-12 active fires going, and the roas aka sharks can be found in oceans. The mobs are also programmed to despawn on there own after 5 min of the chunk being loaded in some people may perceive that they are staying longer as chunks on the outer edge of peoples visions (outer most chunks seeable) may not necessary have there timers counting down. -
Lycanite dungeon can't spawn on raid map
Thatcrazyflykindaguy replied to PanFluterss's topic in Server Problems
I've been here since feb 2020 and prolly started exploring raid world real good in march or april of that year. I've played off and on and never seen a lycanite dungeon in raid world. If its possible I know there was a whitelisting function for ice and dragon and that got us dragons and ice villagers back into the raid world here at the start of 2.9. Unlike ice and fire tho lycanites mobs does not have a config accessible while inside the game. Could someone familiar with configs check to see if they by anychance setup a whitelisting system for there dungeons. The main ones if whitelisting is possible for raid world would be Desert Crypts, lush tombs ,aberrant station, and shadow labyrinths. Here also is a link to lycanite mobs for verification for zones that dungeons spawn in. https://wiki.lycanitesmobs.com/dungeons If whitelisting is possible i beleive raid world goes by the world designation of 2. -
Also lycanite events destroying things is part of the modpack. Shivaxi wants you to think in every aspect of the game. So lycan mobs destroying, wood, turning cobblestone to lava puddles, and obsidian back to lava sourceblocks is all about making u think about what your doing and how you do it. This applies to farming, fishing (sometimes u fish up hostile mobs), mining, and going out to find dungeons or specific items/resources. On top of that lycanite events are one of the faster ways to level up your knowledge rank and tame pets/mounts easier with how the server has a lower spawnrate than normal rlcraft would.
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They already have a claim removal system. This system you are proposing would be alright if there were no exceptions. When i played and admined in 7d2d we were responsible for things like claim removal but we didn't reset the place to day 1 as we had reset zones. The duty over there was remove the landclaimblocks, destroy all the stuff, wreck the base to ground level and make it look like it was never touched even tho any resouces mined out were never replaced. Our removal timeframe was after they hadn't logged in for 30 days which they then extended as you can imagine because we had some people thinking they were logging back before the 30th day only to find out they logged in 31 days after there inactivity. If they start just wiping out claims to regenerate the world they will run into some flak for people who thought they were in time. I think it would be more beneficial atm for anything we can't get in raid world to be proposed to be added to the current votechests like perhaps the cave crystals and maybe the archaelogist hats. The cave crystals could be a pack of each color giving 16 to 32 in either the normal or legendary crates and the archaeologist hat due to its rarity and only findable from archaelogist villagers in main world as a one time trade could go into the mystic crate. Or they can even just add alot of the stuff we can't get outside of mainworld to the shop as it looks like it has room for a few more items and is honestly due for some expansion in what it offers. Here tho we know they can revert a claim literally back to day 1 so if you wanted it preserved it would sadly need to be used on anyone and everyone who hasn't played for x amount of days. Not just preserve the big builds/claims and f off anyone with a smaller build who may have invested as much time playing as someone who did a bigger build. Honestly the people with bigger claims or multiple claims being cleared out would do more towards this presevation than just reseting all the smaller ones.