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moscabzz

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    moscabzz reacted to CARAJOCOMER in [Tutorial] How To Install Technic Launcher For Tekkit   
    Hello. In this tutorial im going to show you how to install the non-premium and the premium Technic Launcher, for downloading and installing the Tekkit modpack.
    Premium:
      1) Download the Technic Launcher in this link: http://www.technicpack.net/download.
    Select the version compatible with your OS.
      2) Installation:
     
    A) When the download finishes, open it.
    B) Select the verion of the launcher. I recommend the standart one, wich i would install.
    C) It will start the download. It may take a few minutes.
    D) Login to the launcher with your premium account.
    E) Click on "modpacks" section, and selesct Tekkit. Hit install "Play" one. Hit it. It will start automatically.
    Recommendation:
    Use more memory for the modpack, you can change this in the Launcher Options/Java Settings
    There you can change the memory usage. With 1GB it opens, but 1.5GB is better. If the highest value is 1GB, its because you have a 32-BIT computer.
     
     
    Non-Premium:
     1) Download the launcher in this link: https://www.hackphoenix.com/technic-launcher/  then open the downloaded file.
     2) Select the version. Portable or Standart.
     3) It will start the download. It may take some minutes.
     4) It will ask you for your username. Enter it and hit Login.
     5) Click in the "modpacks" section and select tekkit and hit install.
     6) when the download finishes, you hit "Play". 
    Recommendations: Same that in premium, use more ram for the modpack. This can be edited in the Launcher Options, and then Java Settings. Use 1.5GB or more for a good performance.If you cant with 1GB is allright.
     
    Thanks for reading! Hope this can be useful to you.
                                                                            
  2. Like
    moscabzz reacted to Bag_n_Tag in Atomic Science - [Guide] Fulmination Generators   
    So there seem to be many misconceptions about Fulmination Generators floating around on the forums and in the Tekkit server. I would just like to inform the masses what a fulmination generator does, how it works, and to discredit some myths surrounding it. I will also like to clarify some things about redstone energy conduits.
     
    First off, what is a fulmination generator?
     
    http://i.imgur.com/6nepiwb.png
     
    Fulmination generators, as seen in the image, are cubic, hollow, multi block structures. They generate power via explosions, of which the best way is to use antimatter. A single bit of 125 MG antimatter generated billions of RF
     
    http://i.imgur.com/EBjKNsH.png
     
    Antimatter is made by means of a Particle Accelerator, of which I have 2,which are both 64x64. 
     
     
    Anyways, fulmination generators (fulm for short) are best known for generating huge amounts of RF in short bursts. Here is where the myths start.
     
    A: they make a crap load of power, but in a very short burst.
    The first part, craploads of power, is absolutely true. My fulmination generator, which is 7x7x7, produces 2.3 M RF/T. To put things in perspective, a passive cooled (resonant ender) 7x7x7 big reactor with 13 fuel rods (checkerboard pattern) in it makes 18 kRF/T. Around 1/125th the RF of a fulmination generator. However, the myth where it is in a short burst is simply not true. Each fulmination generator block has a sort of internal storage, meaning you are not forced to use the power or store it somewhere else immediately, as is commonly thought. For a long while, I had my laser drills hooked directly to the fulm, with no energy cells between them, and they would run for days at a time. 
     
    B: "Unless you take the time to set up a huge power bank, there's no way to make use of all that energy coming from the fulm generator" *direct quote*
    Partly debunked in part A, people seem to think that there is no good way, short of hundreds of tessaracts, to transfer the energy produced. This is where people are misunderstanding Redstone Energy Conduits. The common belief is that each conduit can only carry 10k rf/t.... This is not true, and can be a little confusing. The limitation is actually calculated as 10k rf/t per connection. That means that one tiny little conduit can carry millions of RF, so long as they are being transferred through many different connections. Here are some pictures to explain:
     
    http://i.imgur.com/TEno69Y.png
     
    In this picture, one face of the tessaract is connected to one face of the precharger: 1 connection in, 1 connection out, meaning 10k rf/t in, 10k rf/t out.
     
    http://i.imgur.com/ipJAgUm.png
     
    In this picture, you will see that there are 2 connections in, and 2 connections out. Even though at some point, every connection in the picture will be going through only 1 conduit block, since there are 2 in and 2 out, the max transfer rate is 20k rf/t.
     
    This fact, combined with the Fulmination generator's own sort of internal storage, effectively means that one does not need to harness the power right away.
     
    For a practical example, i can run these 16 laser drills at full power:
     
    http://i.imgur.com/UtfeLWo.png
     
    and charge, at the same time, from empty to full, in under 5 minutes these:
     
    http://i.imgur.com/lleoHFl.png
    A few things to be mindful of:
    - the actual fulmination generator block is indestructible, so if you misplace one you must use a turtle to pick it back up
    -unless you are rich AF, dont try getting one
    - the edges of the fulm cube are not needed, and in fact reduce the max rf/t output by blocking potential connections for conduit. Just look at mine
     
    Ultimately, fulms are the endgame power source. Unless you are going for the "cool" factor, in terms of pure effectiveness, you should probably switch to fulms if you can. 
     
    I made this post because im sick of people trying to convince me that fusion is better.
     
    Full picture album: imgur.com/gallery/TMxR0
    -Bag_n_Tag
       
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