Andrew2070 Posted October 23, 2015 Share Posted October 23, 2015 Well this is a shout out to all the CC pro's that exist here at this community. Im trying to make a Anti-Ballistic Missile program/script for the iCBM mod. However i am interested in how others would go about making one too. Cough kind of lazy to do the PRO stuff, like using touchAPI etc etc. Basically i would like to see how other people would write this code. I havent done much except make one that lacks coordinate tracking. Requirements: ~Each Silo has its own computer with a modem. ~This program would be for the main ABM masterPC. Must be able to use X, Y, Z coordinates from a radar and send them to Silos. Must be able to track the new coordinates of a incoming missile every 2 sec. Must be able to tell the silo to fire when the radar outputs a RedStone signal. Must be able to control a network of silos and distribute the tasks 1 by 1. Should work with the current design for SIlo PC's. ~Intervals between each launch must be 2 sec, as ABM's can kill each other if too close. ~ABM's kill missiles but can kill each other if they are too close, so min 2-5 sec delay. Experimental: ~Cool stuff that i'm too bothered to try to do, but could with some help. A GUI in the form of a radar circle, with a sidebar listing incoming missiles. Possibly prioritize missiles based on their type (if possible) (unknown atm). Record data so that it can make a file list of all missiles its ever detected. My Programs: Master Silo Launch PC: http://pastebin.com/HgurSf2F Silo Launch PC: http://pastebin.com/exm7HR Abm server (pathetic/works): http://pastebin.com/H4kALgKf Well thanks for the read, hope you can help meh. Link to comment Share on other sites More sharing options...
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