DeathMetal Posted June 15, 2016 Share Posted June 15, 2016 Hello guys. After almost 3 years, I came back to AC V.1 server. And I started playing it as a new player, empty handed. Everything was fine till 12PM. Server is getting filled with players (Spanish Invasion, no offense ) . Most of them have dia armors, good equipment, etc. They do camp the main city and as a new player, without equipment, it was really hard for me to get to the other town to do some dungeons. Do we need new players? Yes we do! When the new player comes to this server, he goes to the other town, gets killed there, he goes again, gets killed, he goes again, gets killed again. Do you really think he will spend so much time on running away from "dia" players? Do you think he won't get bored and leave the server? He would be like "spending hours and hours to get to the second town to get some silver, while dia bitches kill me all the time on my way. Its boring. I gotta run away all the time, and then I don't have food to get there..." I know this should be hardcore server. But the map should be supposed to make it hardcore, not the camping players... SOOOOOO Why don't we make some checkpoints? Like in every bigger city? Checkpoint rules can be made very easy. For example: You have the main city. Main spawn. In every second city we could make a little Innkeeper house, just like in WoW. You pay some price and the next time you spawn, you spawn there. You could also put some time. (For ex. 1 stack of Coal = 1 day of checkpoint, when the time expires your next spawning will be in the main city) Teleportation btw two checkpoints would be disabled. You could have only 1 checkpoint at the time. Ofc, if you want to do some trading, buying/selling, you're gonna need to go to the main city. In this way new players will have a chance to do dungeons and to stand on their feet. Also, players won't be only in the main city, but all over the map. Thanks for your time Ladies and Gentleman! Link to comment Share on other sites More sharing options...
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