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Sync Fatal Error


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Posted

A fatal error has occurred, this connection is terminated.

 

This is what happens every time I log into the server.

The error is below, this happened as soon as I right clicked my sync stuff to be the owner. Please find a fix for this issue someone.

 

BTW, I don't want my inventory wiped but if a player reset is what must be done, then could staff do /invsee Marcus first and take everything out of my inventory, and put it all back in after the reset? 

 

Thanks for any and all help and I hope this mod does not prove to be broken. I think brunyman should look at this. I have posted a partial log below and I hope the spoiler tags work

  

[02:11:40] [Client thread/ERROR] [FML]: There was a critical exception handling a packet on channel Sync
java.lang.ClassCastException: com.google.gson.JsonPrimitive cannot be cast to com.google.gson.JsonObject
at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService$GameProfileSerializer.deserialize(YggdrasilAuthenticationService.java:116) ~[YggdrasilAuthenticationService$GameProfileSerializer.class:?]
at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService$GameProfileSerializer.deserialize(YggdrasilAuthenticationService.java:1) ~[YggdrasilAuthenticationService$GameProfileSerializer.class:?]
at com.google.gson.TreeTypeAdapter.read(TreeTypeAdapter.java:58) ~[TreeTypeAdapter.class:?]
at com.google.gson.Gson.fromJson(Gson.java:803) ~[Gson.class:?]
at com.google.gson.Gson.fromJson(Gson.java:868) ~[Gson.class:?]
at com.google.gson.Gson$1.deserialize(Gson.java:126) ~[Gson$1.class:?]
at com.mojang.authlib.yggdrasil.response.ProfileSearchResultsResponse$Serializer.deserialize(ProfileSearchResultsResponse.java:44) ~[ProfileSearchResultsResponse$Serializer.class:?]
at com.mojang.authlib.yggdrasil.response.ProfileSearchResultsResponse$Serializer.deserialize(ProfileSearchResultsResponse.java:1) ~[ProfileSearchResultsResponse$Serializer.class:?]
at com.google.gson.TreeTypeAdapter.read(TreeTypeAdapter.java:58) ~[TreeTypeAdapter.class:?]
at com.google.gson.Gson.fromJson(Gson.java:803) ~[Gson.class:?]
at com.google.gson.Gson.fromJson(Gson.java:768) ~[Gson.class:?]
at com.google.gson.Gson.fromJson(Gson.java:717) ~[Gson.class:?]
at com.google.gson.Gson.fromJson(Gson.java:689) ~[Gson.class:?]
at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:75) ~[YggdrasilAuthenticationService.class:?]
at com.mojang.authlib.yggdrasil.YggdrasilGameProfileRepository.findProfilesByNames(YggdrasilGameProfileRepository.java:53) ~[YggdrasilGameProfileRepository.class:?]
at ichun.common.core.EntityHelperBase.getPartialGameProfileFromName(EntityHelperBase.java:151) ~[EntityHelperBase.class:?]
at ichun.common.core.EntityHelperBase.getFullGameProfileFromName(EntityHelperBase.java:101) ~[EntityHelperBase.class:?]
at sync.common.tileentity.TileEntityShellStorage.createPlayer(TileEntityShellStorage.java:160) ~[TileEntityShellStorage.class:?]
at sync.common.packet.PacketShellState.handleClient(PacketShellState.java:138) ~[PacketShellState.class:?]
at sync.common.packet.PacketShellState.execute(PacketShellState.java:82) ~[PacketShellState.class:?]
at ichun.common.core.network.ChannelHandler$PacketExecuter.channelRead0(ChannelHandler.java:84) ~[ChannelHandler$PacketExecuter.class:?]
at ichun.common.core.network.ChannelHandler$PacketExecuter.channelRead0(ChannelHandler.java:66) ~[ChannelHandler$PacketExecuter.class:?]
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98) ~[simpleChannelInboundHandler.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:103) ~[MessageToMessageDecoder.class:?]
at io.netty.handler.codec.MessageToMessageCodec.channelRead(MessageToMessageCodec.java:111) ~[MessageToMessageCodec.class:?]
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337) ~[DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323) ~[DefaultChannelHandlerContext.class:?]
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785) ~[DefaultChannelPipeline.class:?]
at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169) ~[EmbeddedChannel.class:?]
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77) [FMLProxyPacket.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) [ej.class:?]
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(SourceFile:78) [bcx.class:?]
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1661) [bao.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_92]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_92]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_92]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_92]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]

 

yes it works lol :P

Posted

UPDATE: So it turns out I can login and go to spawn and stuff but when I go to the base I get the same error. Can someone figure out why this is happening and also maybe remove the two sync mod things from my base, they are inside my tower.

 

My theory is that the sync mod is not behaving well with a plugin. Its just a theory but if it is true then that is unacceptable as no plugin should ruin a mod's gameplay like this. Please look into it.

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