TwoThe Posted November 16, 2017 Posted November 16, 2017 As part of Witchery progression the player needs to go to the Spiritworld Dimension. This dimension is special in two ways: 1) The player has a separate inventory from the overworld that switches if dimension is switched. 2) If the player dies, he is sent back to the point where he used the Potion of Sleeping, with any of the witchery items you need to get in this dimension still in the inventory. The current gravestone system gets confused with this, and if the player dies in the spirit dimension, instead of sending him back and switching his inventory back to the overworld inventory, the gravestone mod grabs the overworld inventory and places a gravestone with those items in the spirit world, or - occasionally - just deletes those items altogether. Additionally all those items you are supposed to retrieve from the spirit world are either lost or placed into the grave or are deleted as well. A player has to explicitly remove all items first before entering the spirit world or he risks loosing all his item for good. I therefore suggests - if that is possible - to disable the gravestone system for the Witchery Spiritworld dimensions. Additionally the /home and /back command can cause confusion with the inventory and a loss of items, when the player uses that to travel from or to the Spiritworld.
Founder brunyman Posted November 18, 2017 Founder Posted November 18, 2017 Hi, this is for DW 1.7 modpack?
GunnerHQ Posted November 18, 2017 Posted November 18, 2017 I believe so. Dw20 1.10 doesn't have witchery.
Founder brunyman Posted November 21, 2017 Founder Posted November 21, 2017 right, any DW staff knows the spirit world id??
TwoThe Posted November 21, 2017 Author Posted November 21, 2017 It seems to be -20 Config: I:DreamDimensionID=-20 Server:
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