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niqf

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Posts posted by niqf

  1. Hello there player, how is your day going? Anyways, I am going to write up a guide about Tekkit. I will update this constantly and post things like tutorials and the what not.

     

    Introduction

             Tekkit is a modpack for Minecraft that adds many new things like machines, energy, space, and many other wonderful things. Unlike Vanilla Minecraft where you have to mine to get what you need, Tekkit adds items that can make your entire base automatic. From gathering ores to harvesting food, it can all be made automatic with the use of machines. Due to there being 109 mods in Tekkit, the servers can expect some lag unlike Vanilla Minecraft so be prepared.

     

    Getting The Game

     

     

    The game requires java, that can easily be found in the link below. (May be outdated)

    https://www.java.com/en/download/

     

    To get the launcher for it you must go to this website. (This link is for those with premium minecraft only)

    http://www.technicpack.net/download

     

    If you are looking for the cracked launcher go to this link.

    http://adf.ly/cQC4X

     

     

    Getting Started on Tekkit Craftersland

            When you first enter Tekkit Craftersland you will run into something that looks like this. http://imgur.com/VOpsa4v

    The first thing you want to do is register yourself on the server, this can be done by typing in the in game command provided. Whenever you log in you will be required to type in [ /login (password) ] and will teleport you to your last location when you logged out. Following that, you want to type in 

    [ /kit starter ] and [ /kit food ]

    this will give you some items to start out with. You also want to be sure you are in global chat so that you can interact with everyone on the server. There are two chats, local, which allows for only players nearby to hear you and global, for everyone in the world to hear. [ /ch g ] for global chat and [ /ch l ] for local chat. Once you got that, head straight until you hit the centre and either go left or right until you run into a sign that has [RandomSpawn] labeled on it. When this sign is right clicked it will teleport you to somewhere random in the world where you can start your adventure!

     

    The Adventure Begins!

            Now that you have found a random area in the world that is hopefully un-inhabitited you can start building your base of operations. To look for other nearby towns you can use the command

    [ /town map ]. A grid like map will show up in the chat that looks like a series of 0 and _ . The 0 represents a town's owned chunk while _ represents an unclaimed chunk. For more information refer to the Protection System section. Like all beginnings in Minecraft, you want to get yourself the necessary things for survival. These include; wood, food, tools, ores, and shelter. Do not worry about the new items you may come across if you are new to Tekkit, they are play a key part in making later items. A good food source can include meats and bread. Ores to focus on include iron, coal, and copper. Once you get all that good stuff you want to head back to your base of operations asap so you can claim it to prevent any theft or destruction of the land.

     

    Protection System

     

     

           

            Tekkit Craftersland uses the MyTown protection system to protect a player's items and builds, this will assure that things are not stolen. As said in the section above, you can use the [ /town map ] command to find nearby towns. The town cannot be too close to other towns or it will not let it be made, so try to stay as far away as possible from other towns.

    Now let's get started on making your very own town!

    The first thing you want to do is type in [ /ifo vote ] in game chat so you can obtain ashAsh is this server's currency and is what is used to make towns and buy items from spawn. There are a total of nine websites you can vote on at once to get ash. Each website will only allow you to vote once per day so use the ash you obtain wisely. To make a town you want to type in [ /town new (name) ] once the command is typed in it will ask you to pay 6 ash in order for it to be made, right click the ash when it is in your hot bar. Congrats! Your town should hopefully be made, that will also mean that your items and builds are safe from harm. If you wish to expand the town you must stand outside of what is already claimed and type in [ /town claim ] this will cost 2 ash, this claims a chunk which is a 16x16 area. If you really want to make life easier hit the F9 key and it should show you the chunk in different formats. Keep in mind that if another town is too close it will not allow you to claim more chunks for your town. If another town is nearby and the players within it are inactive then you can ask me to set their town permissions to [ /town perm town set closeclaim true ] this will allow for you to claim right up to that town's borders. To check the town's information simply type in [ /town info (townname) ] and it will show it's residents along with what rank they are in the town. To check the player's last known login you can type in 

    [ /seen (name) ] and that will give you the information about when the player was last online. The period in which a player is considered to be inactive is a minimum of two months.

     

     

    Not Enough Items (NEI)

     

     

     

            Not enough items is the mod in Tekkit that allows people to search for items, this graph appears beside your inventory when you press E. If NEI is not appearing be sure to press the O key so that it appears. With NEI you are not able to spawn in items, instead you get to find the items of choice and how to craft them. Beside each item you will find that it has numbers, that is the item's ID number. Using the machine's ID number is usually easier for people to understand because all they would have to do is search it up instead of asking for a description of the item. To view the recipe for the item of choice if it is one that requires crafting left click it or press the R key while hovering over it with the cursor. If you are curious about what the item may be used for, try right clicking it. A description of what the item is used for / what it does should appear.

     

     

     

    Starting on Simple Power

     

     

     

           When you have a decent amount of items, it's time to start scratching the surface of the mod pack. The best way to do that is to get a form of power up and running. There are many different forms of power and making the power, the list is too extensive for me to list on here but I will guide you through them all in due time throughout this FAT tutorial. Here are some of the starting power making items you can make.

     

    Dynamos
    These small, yet powerful machines will be a fantastic way of getting some simple power. The easiest one that can be made is the steam dynamos (2001). The steam dynamo runs off coal and water and is very easy to maintain.

     


     

     

    I have made up my mind, I will work on this every evening and add bits and pieces everyday.

    ( I kind of got lazy and now I barely even touch this. ) 

  2. The setup does not really matter, it all revolves around how much biofuel is made for the amount of biofuel generators you plan to use. Each biofuel generator pumps out 160RF/T and consumes biofuel rather slowly, I have around 355 of them running in my base and it gets the job done. You do not need that many however, just three of them can power a quarry at near max capacity. A recommended amount is anywhere from 10-30. Keep in mind that you do not need that many biofuel reactors, I only use two and that fills up all 300 something of my biofuel generators with no problems and with much more fuel to spare.

  3. I know this way is inefficient but it still works. This was a basic tutorial for biofuel, I was going to release one that was advanced later seeing as it has ME systems incorporated into it. Another thing, there is no need for a biofuel farm anymore due to certain circumstances. Apparently, if you put milk or mushroom soup directly into the biofuel generators, they will work. This can be done by having a hole with cows and having a rancher milk them, therefor getting milk for all your generators.

     

    Update: The milk and mushroom method no longer works, harvesters are now unbanned.

  4. I was forced to face the mod that I am weak in, Steve's Carts. It is actually not as hard as it seems, all that is required is a cart of choice and the modules you want the cart to have. Very similar to upgrading your Power Armour, the only difference is that it is on a cart. 

    I was running a cart with a farmer, fertilizer, and hydrator. Following that was a solar engine, coal engine, and tanks for water.

    This setup seems to run fine and it can be a good replacement for the harvester.

  5.          Today I will attempt to teach you how to setup a system so that you may power whatever it is you may need. For the purpose of teaching, this will be done in a creative gamemode. We will be using the most efficient power source in the game, which is Biofuel. Biofuel is the "Smelted" produce that gets made from the BioReactor. The Biofuel is then fed into Biofuel Generators where it will be harnessed into a suitable form of power.

     

             This system is made up of three different parts. There is the Sewage, Farm, and the Generators. Each parts plays a key role in this system and will allow it to function properly. 

     

    The materials you will need include.

    • Planter
    • Harvester
    • Composter
    • Sewers (10 or less should work)
    • Fertilizer (The machine)
    • BioReactor
    • Biofuel Generator
    • 32 Redstone Conduits (Suggested)
    • 32 Liquiducts (Suggested)
    • 32 Stone Transport Pipes
    • 1 Diamond Transport Pipe
    • 2 Insertion Pipes (Purple Coloured)
    • Iron Transport Pipes

     

    The list above is a comprised of the key components for this build!

     

            To get started you want to have a 7x7 setup with a frame setup around it (Block of your choice). It should look like this.

     

     

    http://i.imgur.com/iQCIkx8.png

     

     

            Following that you want to dig a two deep whole in the centre of this and place a Planter within the hole. Following that you want to place the Harvester on the wood frame that is aligned with the Planter. When that is done you want to dig away and setup something that resembles the following images.

     

     

    http://i.imgur.com/QdgVcNK.png

           

    http://i.imgur.com/kjDGMSu.png

     

    http://i.imgur.com/ujgoWpO.png

     

     

            The BioReactor and the Biofuel Generator should be positioned like this with a Liquiduct connecting the two to allow the reactor to drain the fuel into the generator. A Insertion Pipe must be hooked up under the Planter and the BioReactor. This will allow the items to travel on should the machine be filled up already. After the Planter the pipes should lead to the BioReactor and should lead into the chest should everything be filled already. The piping is now done and we can safely move onto the wiring of this system.

     

             The wiring should look like the screenshot this.

     

     

    http://i.imgur.com/ZyzhoOO.png

     

     

               Be sure that the Fertilizer and the Composter are in place like the image above. The farm part is now done, you could just leave it this way if you'd like. However, without the fertilizing part it will be slow and may not support your system fully. You could make a larger farm by using Upgrades but that won't be necessary seeing as it won't be as efficient. At this point the farm should look cleaned up and look like the image below. Now we may get to work on making an area for the animals. 

     

     

    http://i.imgur.com/wx15LNh.png

     

     

                There are two ways you could go about this. Either you make one Sewer and give it a far ranged upgrade or make the whole ground in which the animals will stand on all sewers. The more logical solution would be the one sewer with a far ranged upgrade. If you were to make the ground all Sewers it would gain much more poop and hence, make your production rate much faster. Seeing as this will be a floor full of Sewers you'd want to line the bottom with Liquiducts and connect it to the Composter. Following that you want to place the Sewers as the image below will show.

     

     

    http://i.imgur.com/nnQQKAy.png

     

     

                Next step is to go get some kind of animal in there. You can get any kind but either pigs or cows would be suggested seeing as they apparently poop more. An easy way to do this would be using Safari Nets seeing as they can trap a mob inside it for a long period of time before it dies. You want a nice full area that is filled with animals in order to max out your poop production rate.

     

     

    http://i.imgur.com/qM2deO7.png

     

     

               The link above is the final product, all there is left to do is finish it up. Now that everything is in place you want to go make yourself some Upgrades, 3 Iron Upgrades to be exact. There will be one inside the PlanterHarvester, and Fertilizer (The machine)

     

     

    http://i.imgur.com/HDXOXvy.png

     

     

               The image above is what the Upgrade should look like in the machine. The planter in the image above was configured to allow every third to grow a different type of produce. That can be configured with the colourful square to the left. The blocks with the produce are to help regulate the amount the planter will take in. All that is left to do is throw in some type of produce into the BioReactor to start making BioFuel so that power can be generated.

     

     

    http://i.imgur.com/m1FjXkh.png

     

     

               The image above shows how the configuration of the Diamond Pipe should be set up. Wheat should go directly to the chest while the rest go down so that they can feed the Planter and BioReactor. To harness the power you want to connect Redstone Conduits to the Biofuel Generator. I think that pretty much covers it. Here is the look at the final product.

     

     

    http://i.imgur.com/fAQaTah.png

     

     

    This forum post is so colourful

     

    Thank you for your time.

              -Tekkit Judge Niqf

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