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Existenter

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  1. Your Name: Existenter Claim Leaders Name: Marciliaa Coordinates of claim: 3730, 65, -2001 Claim members: Marciliaa Reason for request: Would like to use the land for a big project I'm working on Screenshot of town members activity (optional, but recommended):
  2. I noticed that Phytogenic Insolators don't accept Certus Quartz Seeds - I can put them in, the Insolator does not start working, but the seeds disappear and reappear in my inventory, or drop on to the floor as soon as I close the Insolator GUI. When attempting to feed in the seeds via conduits or an attached inventory, the machine does simply not accept the seeds (I. e. they remain in the inventory). Behavior was confirmed with Phytogenic Insolators both spawned in in Creative and crafted in Survival, and with both Basic and Resonant tiers. I also tried to exchange the input slots for glowstone and certus seeds, but to no avail (glowstone being accepted in any case, but certus seeds not). I wonder whether the issue is related to a confirmed bug in modpack version 3.5.1, which was marked as fixed in 3.6.0 however (I. e. whether somehow this bug was carried over throughout the server-side modpack update): https://github.com/FTBTeam/FTB-Modpack-Issues/issues/83
  3. Hi, indeed, your observation was correct: Spawning in any power cell in creative mode adds said NBT (?) tag which somehow always seems to cap the power intake to 1k/t/side, no matter the actual contents of the tag. Crafting a power cell in survival mode from creative items solved the problem; now no NBT tag is present, and it works as intended. I wonder whether this might be related to the "spawned in by player xxx" tag the server adds to each creative item? Since the other player/witness I mentioned before (Moonlight_Auraa) also played around with my setup and replaced the power cells with ones that he spawned in himself in creative, this behavior seems to be player independent. No idea why it worked for you though - assuming that because of your status the server does not add this "spawned in by xxx" tag to the items you spawn in in creative? Anyhow, thank you very much for your help - would never have guessed or expected that. Maybe/hopefully this discovery could be helpful to others too. Guess this thread can therefore be closed now.
  4. Hi, as pointed out, the problem occurs at modpack version 3.6.0 (Craftersland launcher). I, too, have successfully played with Woot on this server before the 3.6.0 update - since you do not specify whether you played pre or post update, I am hence assuming you also played pre update. To clarify: This was the first time me attempting this under 3.6.0 Craftersland launcher, and in Single Player it works as intended, as opposed to multiplayer. In my multiplayer creative build I have a couple farms set up, my entire setup spanning an area of several chunks, but all farms showing the same behavior, and out of which at least one Tier IV farm being contained in exactly one chunk. In addition I tried to reassemble the farm in survival mode, using creative items and The Intern, and again in only one chunk - no behavioral change. Behavior was witnessed by another player (whose name I just forgot, I'm afraid; but can try and figure out if that's important). Farms in question can be visited at -3,945 / 53 / 25. Please confirm the following server settings in config/woot/woot.cfg (Default values from Woot GitHub): factorypower { # Power cost per spawn unit I:powerPerSpawnUnit=1 # Factory needs at least the power per tick or power is consumed and thrown away B:strictPower=false # Receive power limit for a Tier I cell I:t1PowerRxTick=1000 # Default power cost per tick of a Tier I factory I:t1PowerTick=80 # Receive power limit for a Tier II cell I:t2PowerRxTick=10000 # Default power cost per tick of a Tier II factory I:t2PowerTick=160 # Receive power limit for a Tier III cell I:t3PowerRxTick=2147483647 ... Thank you!
  5. Hi, on the server I noticed that the Power Cells for the Woot factories are limited to taking in 1kRF/t per connected side (I. e. max. 5k/t when connecting all five possible sides). This was confirmed with Flux Networks, Cryo-Stabilized Fluxducts, EnderIO ender energy conduits, and creative and vibrant capacitor banks from EnderIO, and using both Advanced Power Cells and Premium Power Cells (JEI showing the "correct", big number regarding the max. transfer rate though). Here an example from the server (Tier 4 farm was built in creative mode, with Premium Power Cell, two creative capacitor banks, and the other sides connected with fluxducts, conduits, and a vibrant capacitor bank for demonstration purposes) - as you can see, it is limited to 5k: If I start the same mod pack (v3.6.0, always using CraftersLand launcher) in single player creative, an identical build maxes out an EnderIO creative power bank at 50k/t, and with two creative power banks the Woot farm runs at full performance, as expected: Therefore I do believe this being a server-side configuration issue, albeit not having looked into the Woot configuration details. Could someone please look into that matter? Spawning ender dragons requiring 177MRF is less fun when limited to 5kRF/t... Thank you!
  6. It's true; geri discussed this with me the other day. Unfortunately there does not seem to be a quick solution, as the "normal" rollback attempt failed. However in the meantime I had a discussion with FreeFallFTW, who also had this same issue, and claimed it was also caused by the containment chalice. He managed to get rid of this item by himself through lag-using (I. e. approaching and destroying it during a phase of severe server lag), however I'm uncertain about how/whether I could manage to pull this off with my chalice, for it being conveniently located well visibly from afar on my mountain.
  7. Your Name: Existenter Coordinates: Home coordinates of my base are x 2184, z -2314, y 63, but issue is located on top adjacent mountain (between my base home point and the world border and only a few blocks away from the world border; unfortunately I can not think of a way to find out the coordinates of the chunk in question, but it should definitely be within one of the chunks immediately adjacent to the world border). Time/Date: Sep 23, 2018, ca. 11:00 AM (GMT+2; CEST) Description of Issue: After placement of an Astral Sorcery containment chalice, two lightwells, and putting two rock crystals into them to create liquid starlight, both ShinyPorygon and me keep getting kicked from the server as soon as we enter the area with the following error message: "connection lost: illegalArgumentException: Unknown meta type 15 @ net.md_5.bungee.entitymap.EntityMap:200". I assume that somehow a particle or entity is created/requested that the server can't handle, thus kicks all players entering this area. Would it be possible to either remove those items, or to reset the chunk(s) in question (I. e. that/those next to the world border)? Thank you! Screenshots (Optional): (none)
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