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Bag_n_Tag got a reaction from Awesome_Andy1234 in Atomic Science - [Guide] Fulmination Generators
So there seem to be many misconceptions about Fulmination Generators floating around on the forums and in the Tekkit server. I would just like to inform the masses what a fulmination generator does, how it works, and to discredit some myths surrounding it. I will also like to clarify some things about redstone energy conduits.
First off, what is a fulmination generator?
http://i.imgur.com/6nepiwb.png
Fulmination generators, as seen in the image, are cubic, hollow, multi block structures. They generate power via explosions, of which the best way is to use antimatter. A single bit of 125 MG antimatter generated billions of RF
http://i.imgur.com/EBjKNsH.png
Antimatter is made by means of a Particle Accelerator, of which I have 2,which are both 64x64.
Anyways, fulmination generators (fulm for short) are best known for generating huge amounts of RF in short bursts. Here is where the myths start.
A: they make a crap load of power, but in a very short burst.
The first part, craploads of power, is absolutely true. My fulmination generator, which is 7x7x7, produces 2.3 M RF/T. To put things in perspective, a passive cooled (resonant ender) 7x7x7 big reactor with 13 fuel rods (checkerboard pattern) in it makes 18 kRF/T. Around 1/125th the RF of a fulmination generator. However, the myth where it is in a short burst is simply not true. Each fulmination generator block has a sort of internal storage, meaning you are not forced to use the power or store it somewhere else immediately, as is commonly thought. For a long while, I had my laser drills hooked directly to the fulm, with no energy cells between them, and they would run for days at a time.
B: "Unless you take the time to set up a huge power bank, there's no way to make use of all that energy coming from the fulm generator" *direct quote*
Partly debunked in part A, people seem to think that there is no good way, short of hundreds of tessaracts, to transfer the energy produced. This is where people are misunderstanding Redstone Energy Conduits. The common belief is that each conduit can only carry 10k rf/t.... This is not true, and can be a little confusing. The limitation is actually calculated as 10k rf/t per connection. That means that one tiny little conduit can carry millions of RF, so long as they are being transferred through many different connections. Here are some pictures to explain:
http://i.imgur.com/TEno69Y.png
In this picture, one face of the tessaract is connected to one face of the precharger: 1 connection in, 1 connection out, meaning 10k rf/t in, 10k rf/t out.
http://i.imgur.com/ipJAgUm.png
In this picture, you will see that there are 2 connections in, and 2 connections out. Even though at some point, every connection in the picture will be going through only 1 conduit block, since there are 2 in and 2 out, the max transfer rate is 20k rf/t.
This fact, combined with the Fulmination generator's own sort of internal storage, effectively means that one does not need to harness the power right away.
For a practical example, i can run these 16 laser drills at full power:
http://i.imgur.com/UtfeLWo.png
and charge, at the same time, from empty to full, in under 5 minutes these:
http://i.imgur.com/lleoHFl.png
A few things to be mindful of:
- the actual fulmination generator block is indestructible, so if you misplace one you must use a turtle to pick it back up
-unless you are rich AF, dont try getting one
- the edges of the fulm cube are not needed, and in fact reduce the max rf/t output by blocking potential connections for conduit. Just look at mine
Ultimately, fulms are the endgame power source. Unless you are going for the "cool" factor, in terms of pure effectiveness, you should probably switch to fulms if you can.
I made this post because im sick of people trying to convince me that fusion is better.
Full picture album: imgur.com/gallery/TMxR0
-Bag_n_Tag
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Bag_n_Tag got a reaction from moscabzz in Atomic Science - [Guide] Fulmination Generators
So there seem to be many misconceptions about Fulmination Generators floating around on the forums and in the Tekkit server. I would just like to inform the masses what a fulmination generator does, how it works, and to discredit some myths surrounding it. I will also like to clarify some things about redstone energy conduits.
First off, what is a fulmination generator?
http://i.imgur.com/6nepiwb.png
Fulmination generators, as seen in the image, are cubic, hollow, multi block structures. They generate power via explosions, of which the best way is to use antimatter. A single bit of 125 MG antimatter generated billions of RF
http://i.imgur.com/EBjKNsH.png
Antimatter is made by means of a Particle Accelerator, of which I have 2,which are both 64x64.
Anyways, fulmination generators (fulm for short) are best known for generating huge amounts of RF in short bursts. Here is where the myths start.
A: they make a crap load of power, but in a very short burst.
The first part, craploads of power, is absolutely true. My fulmination generator, which is 7x7x7, produces 2.3 M RF/T. To put things in perspective, a passive cooled (resonant ender) 7x7x7 big reactor with 13 fuel rods (checkerboard pattern) in it makes 18 kRF/T. Around 1/125th the RF of a fulmination generator. However, the myth where it is in a short burst is simply not true. Each fulmination generator block has a sort of internal storage, meaning you are not forced to use the power or store it somewhere else immediately, as is commonly thought. For a long while, I had my laser drills hooked directly to the fulm, with no energy cells between them, and they would run for days at a time.
B: "Unless you take the time to set up a huge power bank, there's no way to make use of all that energy coming from the fulm generator" *direct quote*
Partly debunked in part A, people seem to think that there is no good way, short of hundreds of tessaracts, to transfer the energy produced. This is where people are misunderstanding Redstone Energy Conduits. The common belief is that each conduit can only carry 10k rf/t.... This is not true, and can be a little confusing. The limitation is actually calculated as 10k rf/t per connection. That means that one tiny little conduit can carry millions of RF, so long as they are being transferred through many different connections. Here are some pictures to explain:
http://i.imgur.com/TEno69Y.png
In this picture, one face of the tessaract is connected to one face of the precharger: 1 connection in, 1 connection out, meaning 10k rf/t in, 10k rf/t out.
http://i.imgur.com/ipJAgUm.png
In this picture, you will see that there are 2 connections in, and 2 connections out. Even though at some point, every connection in the picture will be going through only 1 conduit block, since there are 2 in and 2 out, the max transfer rate is 20k rf/t.
This fact, combined with the Fulmination generator's own sort of internal storage, effectively means that one does not need to harness the power right away.
For a practical example, i can run these 16 laser drills at full power:
http://i.imgur.com/UtfeLWo.png
and charge, at the same time, from empty to full, in under 5 minutes these:
http://i.imgur.com/lleoHFl.png
A few things to be mindful of:
- the actual fulmination generator block is indestructible, so if you misplace one you must use a turtle to pick it back up
-unless you are rich AF, dont try getting one
- the edges of the fulm cube are not needed, and in fact reduce the max rf/t output by blocking potential connections for conduit. Just look at mine
Ultimately, fulms are the endgame power source. Unless you are going for the "cool" factor, in terms of pure effectiveness, you should probably switch to fulms if you can.
I made this post because im sick of people trying to convince me that fusion is better.
Full picture album: imgur.com/gallery/TMxR0
-Bag_n_Tag
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Bag_n_Tag reacted to Jack in [Guide] Starting Out On Tekkit
For anyone new, who wants to learn a bit more about starting out on Tekkit, this is a place for you to hopefully get some tips, and a little more insight to how you can start out.
Note: Tekkit comes with NEI. This will indefinably help you with crafting. I am only putting crafting recipes for the fact.
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Basics
First things first, you follow a normal minecraft start. You would start by collecting basic resources, like wood, coal, iron, ect. The first modded block you craft by my recommendation is the Quartz Grindstone. The Quartz Grindstone acts almost like a pulverize, but instead of using power, and you get a 90% chance of doubling, instead of 100%. uses manual cranking via the crank shaft (left click). This will effectively double your resource output, and give you the extra head start towards automated machines and power.
Quartz Grindstone Crafting:
http://ae-mod.info/Quartz-Grindstone/
Wooden Crank(required with Grindstone):
http://ae-mod.info/Wooden-Crank/
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Resource Collection
So now that you have basic doubling of resources available to you, now, you need to get the resources. A more common ore that I personally like early game is a Peridot, Sapphire, or Ruby pickaxes. They last around 1/2 as long, but mine the speed of diamond. All of these are crafted as a a pickaxe is normally crafted, with the respective materials in the place of the head.
A ruby, sapphire or peridot sword does the same amount of damage as diamond, but lasts about 1/2 as long. Crafting is the same, with respective materials in place.
I would personally recommend mining a couple hours before going to the next step. You will always need these resources, especially if you want to stop manually pulverizing ores. Only go on to the next step if you have a total of about 64 copper, 32 tin, 12 gold, and 16 silver.
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Starting Power
So you are on the verge of getting carpal tunnel from mining, and operating the grindstone. It's time to start power. First of all, make a cresent hammer. It is important.
There is different tiers of power, 1 being earliest, 6 being end game.
Tier 1 (You!) - Dynamos
Tier 2 - Big Reactors' Reactor
Tier 3 - Big Reactors' Turbines
Tier 4 - Atomic Science Fission Reactors
Tier 5 - Atomic Science Fusion Reactors
Tier 6 - Atomic Science Fulmination Generators
Your first power will most likely always be some type of dynamo, I recommend a steam dynamo. It is efficient, easy, and outputs a really good amount of power. For this basic system, you will need the following:
- Steam Dynamo
- 1 Fluiduct, with pneumatic servo
- 1 Aqueous Accumulator
- 2-3 Leadstone energy conduits.
- 1 Leadstone energy cell (optional)
- Coal or charcoal (a good amount)
Crafting:
Steam Dynamo
Aqueous Accumulator
Leadstone Energy Conduits
Leadstone Energy Cell (Not required)
Fluiducts
Cresent Hammer
Note: If you have for example a oil spring near your base, you may want to use a compression dynamo, because the resource is plentiful at your location. If you did this, replace your steam with compression, and again use the water as coolant.
Pictures of a possible setup.
After you have your power setup, you are ready to make a few basic machines. The two most basic machines are the Redstone Furnace and the Pulverizer. A pulverizer uses energy to do what a grindstone does, but with a 100% chance of success, and small chances for other minerals you may need. You may need additional conduits if you have not made them. After you have stabilized power, I highly recommend getting yourself a quarry.
Crafting:
Redstone Furnace
Pulveriser
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Quarries and the next tier power
If you want to start running things like quarries, you will need to up your power tier. My reccomendation, is not to spam steam dynamos, but make a small reactor. I cannot explain to you Big Reactors that well in text, it is a very complicated mod. Here is a good tutorial I found.
https://www.youtube.com/watch?v=Sev05VJkgAY
Quarries. You will need one at some point, and this is where you become a novice, rather than beginner.
Items needed:
- Quarry
- Some type of storage
- Diamond pipe
- Trash can
- Conduits
- A power source
By default when you place down a quarry, it will do a 1 chunk area. If you want to expand this, use landmarkers. For now, this should be good.
Your diamond pipe and trash can are important to filter out junk you don't want to be collected. Chose whatever resources you DO NOT want, and put them into the colored end facing.
Note: It is very important you have more space than you will need, if it overflows, you will not only lose your items, but it will cause stress on the server.
Filter Pictures:
Setup Pictures:
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That concludes my beginner guide, feel free to message me in game or on my forum profile if you have any questions.
I hope this helped anyone who is interested in starting on the Craftersland cracked Tekkit server.
IP : tekkit.craftersland.net:25567
Please do not reply to this post, I only want it open so I can make any edits needed.
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Bag_n_Tag got a reaction from DrCheeseTaco in Atomic Science - [Guide] Fulmination Generators
So there seem to be many misconceptions about Fulmination Generators floating around on the forums and in the Tekkit server. I would just like to inform the masses what a fulmination generator does, how it works, and to discredit some myths surrounding it. I will also like to clarify some things about redstone energy conduits.
First off, what is a fulmination generator?
http://i.imgur.com/6nepiwb.png
Fulmination generators, as seen in the image, are cubic, hollow, multi block structures. They generate power via explosions, of which the best way is to use antimatter. A single bit of 125 MG antimatter generated billions of RF
http://i.imgur.com/EBjKNsH.png
Antimatter is made by means of a Particle Accelerator, of which I have 2,which are both 64x64.
Anyways, fulmination generators (fulm for short) are best known for generating huge amounts of RF in short bursts. Here is where the myths start.
A: they make a crap load of power, but in a very short burst.
The first part, craploads of power, is absolutely true. My fulmination generator, which is 7x7x7, produces 2.3 M RF/T. To put things in perspective, a passive cooled (resonant ender) 7x7x7 big reactor with 13 fuel rods (checkerboard pattern) in it makes 18 kRF/T. Around 1/125th the RF of a fulmination generator. However, the myth where it is in a short burst is simply not true. Each fulmination generator block has a sort of internal storage, meaning you are not forced to use the power or store it somewhere else immediately, as is commonly thought. For a long while, I had my laser drills hooked directly to the fulm, with no energy cells between them, and they would run for days at a time.
B: "Unless you take the time to set up a huge power bank, there's no way to make use of all that energy coming from the fulm generator" *direct quote*
Partly debunked in part A, people seem to think that there is no good way, short of hundreds of tessaracts, to transfer the energy produced. This is where people are misunderstanding Redstone Energy Conduits. The common belief is that each conduit can only carry 10k rf/t.... This is not true, and can be a little confusing. The limitation is actually calculated as 10k rf/t per connection. That means that one tiny little conduit can carry millions of RF, so long as they are being transferred through many different connections. Here are some pictures to explain:
http://i.imgur.com/TEno69Y.png
In this picture, one face of the tessaract is connected to one face of the precharger: 1 connection in, 1 connection out, meaning 10k rf/t in, 10k rf/t out.
http://i.imgur.com/ipJAgUm.png
In this picture, you will see that there are 2 connections in, and 2 connections out. Even though at some point, every connection in the picture will be going through only 1 conduit block, since there are 2 in and 2 out, the max transfer rate is 20k rf/t.
This fact, combined with the Fulmination generator's own sort of internal storage, effectively means that one does not need to harness the power right away.
For a practical example, i can run these 16 laser drills at full power:
http://i.imgur.com/UtfeLWo.png
and charge, at the same time, from empty to full, in under 5 minutes these:
http://i.imgur.com/lleoHFl.png
A few things to be mindful of:
- the actual fulmination generator block is indestructible, so if you misplace one you must use a turtle to pick it back up
-unless you are rich AF, dont try getting one
- the edges of the fulm cube are not needed, and in fact reduce the max rf/t output by blocking potential connections for conduit. Just look at mine
Ultimately, fulms are the endgame power source. Unless you are going for the "cool" factor, in terms of pure effectiveness, you should probably switch to fulms if you can.
I made this post because im sick of people trying to convince me that fusion is better.
Full picture album: imgur.com/gallery/TMxR0
-Bag_n_Tag
-
Bag_n_Tag got a reaction from Maxstripe in Atomic Science - [Guide] Fulmination Generators
So there seem to be many misconceptions about Fulmination Generators floating around on the forums and in the Tekkit server. I would just like to inform the masses what a fulmination generator does, how it works, and to discredit some myths surrounding it. I will also like to clarify some things about redstone energy conduits.
First off, what is a fulmination generator?
http://i.imgur.com/6nepiwb.png
Fulmination generators, as seen in the image, are cubic, hollow, multi block structures. They generate power via explosions, of which the best way is to use antimatter. A single bit of 125 MG antimatter generated billions of RF
http://i.imgur.com/EBjKNsH.png
Antimatter is made by means of a Particle Accelerator, of which I have 2,which are both 64x64.
Anyways, fulmination generators (fulm for short) are best known for generating huge amounts of RF in short bursts. Here is where the myths start.
A: they make a crap load of power, but in a very short burst.
The first part, craploads of power, is absolutely true. My fulmination generator, which is 7x7x7, produces 2.3 M RF/T. To put things in perspective, a passive cooled (resonant ender) 7x7x7 big reactor with 13 fuel rods (checkerboard pattern) in it makes 18 kRF/T. Around 1/125th the RF of a fulmination generator. However, the myth where it is in a short burst is simply not true. Each fulmination generator block has a sort of internal storage, meaning you are not forced to use the power or store it somewhere else immediately, as is commonly thought. For a long while, I had my laser drills hooked directly to the fulm, with no energy cells between them, and they would run for days at a time.
B: "Unless you take the time to set up a huge power bank, there's no way to make use of all that energy coming from the fulm generator" *direct quote*
Partly debunked in part A, people seem to think that there is no good way, short of hundreds of tessaracts, to transfer the energy produced. This is where people are misunderstanding Redstone Energy Conduits. The common belief is that each conduit can only carry 10k rf/t.... This is not true, and can be a little confusing. The limitation is actually calculated as 10k rf/t per connection. That means that one tiny little conduit can carry millions of RF, so long as they are being transferred through many different connections. Here are some pictures to explain:
http://i.imgur.com/TEno69Y.png
In this picture, one face of the tessaract is connected to one face of the precharger: 1 connection in, 1 connection out, meaning 10k rf/t in, 10k rf/t out.
http://i.imgur.com/ipJAgUm.png
In this picture, you will see that there are 2 connections in, and 2 connections out. Even though at some point, every connection in the picture will be going through only 1 conduit block, since there are 2 in and 2 out, the max transfer rate is 20k rf/t.
This fact, combined with the Fulmination generator's own sort of internal storage, effectively means that one does not need to harness the power right away.
For a practical example, i can run these 16 laser drills at full power:
http://i.imgur.com/UtfeLWo.png
and charge, at the same time, from empty to full, in under 5 minutes these:
http://i.imgur.com/lleoHFl.png
A few things to be mindful of:
- the actual fulmination generator block is indestructible, so if you misplace one you must use a turtle to pick it back up
-unless you are rich AF, dont try getting one
- the edges of the fulm cube are not needed, and in fact reduce the max rf/t output by blocking potential connections for conduit. Just look at mine
Ultimately, fulms are the endgame power source. Unless you are going for the "cool" factor, in terms of pure effectiveness, you should probably switch to fulms if you can.
I made this post because im sick of people trying to convince me that fusion is better.
Full picture album: imgur.com/gallery/TMxR0
-Bag_n_Tag