Ahryman Posted January 28, 2018 Posted January 28, 2018 Hello. The Server Spawn is funktional but not realy beautifulk. how is it when i build a new, beautiful one?
Founder brunyman Posted January 30, 2018 Founder Posted January 30, 2018 any design ideas and pictures?
Ahryman Posted January 31, 2018 Author Posted January 31, 2018 yes.. somthing like this picture here or have you a idea how it should be? i would build it at singleplayer with worldedit or you give me access to worldedit and im build it directly on the server.
Ahryman Posted January 31, 2018 Author Posted January 31, 2018 or a spawn looks like my base ApertureScience ^^
Henk Posted February 2, 2018 Posted February 2, 2018 Believe it or not, but I think that Infinity evolved's spawn is the best spawn we got. It might not be the prettiest of things, but if you think of it from a "development" standpoint it makes alot of sense. Imagine your train of thought when you first log into the server, what are the first couple of things you notice? The shops, the legendary crates, the staircase and the end portal. You all see these things even if you might not think about it, this directly tells the player that there is more of spawn, it tells them that they can use spawn to get to end, legendary crates gets the m intrigued and the shops let's them know we have economy on the server if they missed that. Moving closer they also find the randomteleport signs so that they don't get lost. Most players would also have a quick look around and straight away they would find the market pillars, information computer, and the information board by just spinning around... and really just by turning 360 degrees in spawn a player indirectly has been informed about pretty much all that the server has to offer. He will know to come back to spawn and check the info board or monitor if he has questions... for example of how to make a town. There are also signs explaining what the market pillars and the crates are. And for these reasons I think it's perfect. While a more open spawn as per the screenshot you suggested IS nicer, it opens up alot of "free choices" for the player "oh, should I go north, south, west or east?" and whatever they would choose they would miss out on 3/4's of what the spawn has to offer. The question you'd have to ask yourself is what kind of spawn do you want? One that looks nice, or one that functions best as a spawn point? In my opinion it should function as a spawn point, if we were to have had a hub world between all servers then that could have been a more open solution. If you are curious in this way of thinking I would recommend the Design Club by Extra Credits on youtube - While we are not a game developer, we still create a gaming experience for the players so this kind of thinking is essential
Founder brunyman Posted February 3, 2018 Founder Posted February 3, 2018 Well, this spawn was just design to be functional, so the player had everything in sight and near and does not need to run around to find things
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