FiddIes Posted February 22, 2018 Share Posted February 22, 2018 (edited) Hello, there is a significant issue regarding two of the Twilight Forest bosses. Upon the two being found, they will instantly despawn; akaElite and I have tested in various dimensions to see if it holds true for both of them spawning. These bosses are the Hydra and the Ur-Ghast. As the two bosses are imperative for the progression system that Twilight Forest uses; without them, it makes progression for the common player in the mod nearly impossible. With that said, I believe it may have to do with a server issue rather than the mod itself; as other boss spawns like Twilight Liches, Snow Queens, Minoshrooms, etc. spawn normally while these two entities do not. Either way, I hope this issue gets resolved--perhaps thinking to remove the progression system entirely in the configs or have the items purchasable / the trophies and drops as rewards, or ultimately for the experience of the dimension that we'll be able to fight the bosses. [EDIT 1 - Other discoveries] - Breaking a twilight forest trophy during server lag will cause it to disappear and not drop as if the block became invisible. Right clicking it will reappear but will default the trophy to a Naga Trophy. Also, upon defeat of Phantom Knight bosses, there is supposed to be a reward chest in the center of the room, but it is invisible until right clicked where it normally is. Fortunately the rewards are still there, chest and all. Thanks for reading my concerns, FiddIes (also in-game name). Edited February 22, 2018 by FiddIes More bugs akaElite 1 Quote Link to comment Share on other sites More sharing options...
akaElite Posted February 22, 2018 Share Posted February 22, 2018 Also, if this is a server mechanic to prevent something like grief, then (if possible) try and make it allowed in the Twilight Forest only, so players can still experience the mod, and spawn will be safe, along with all the other structures people have built. theunheard 1 Quote Link to comment Share on other sites More sharing options...
Founder brunyman Posted February 23, 2018 Founder Share Posted February 23, 2018 We will update the modpack to 1.8.0 in few minutes, please give it another try and let me know the results, thanks Quote Link to comment Share on other sites More sharing options...
Founder brunyman Posted April 17, 2018 Founder Share Posted April 17, 2018 was this fixed in the last modpack update? Quote Link to comment Share on other sites More sharing options...
flinkymeatball Posted May 29, 2019 Share Posted May 29, 2019 uhmmm, no bruny, try doing this:In the meantime, you can edit config/sponge/global.conf and set the max-bounding-box-size to 4500 or higher, or 0. Quote Link to comment Share on other sites More sharing options...
Ness27 Posted May 31, 2019 Share Posted May 31, 2019 After server update and wipe, let us know if this issue still occurs. I have yet to see any complaints about this issue anymore Quote Link to comment Share on other sites More sharing options...
Snpai Posted April 13, 2020 Share Posted April 13, 2020 Hi! just wondering if this issue was ever fixed. Im running a pixelmon server rn (mobs enabled Dim1 in peaceful) so its running on sponge. I've tried setting max bounding size to 4500 and 0 and neither have worked. Hydra works fine aswell as giants and all other bosses. Just the Ur-Ghast that keeps despawning. Quote Link to comment Share on other sites More sharing options...
Irondragon12 Posted July 14, 2020 Share Posted July 14, 2020 On 4/12/2020 at 9:57 PM, Snpai said: Hi! just wondering if this issue was ever fixed. Im running a pixelmon server rn (mobs enabled Dim1 in peaceful) so its running on sponge. I've tried setting max bounding size to 4500 and 0 and neither have worked. Hydra works fine aswell as giants and all other bosses. Just the Ur-Ghast that keeps despawning. so did u figure it out? i have the same problem. the 4500 and/or 0 just reset back to 1000. Quote Link to comment Share on other sites More sharing options...
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