Jump to content

Twilight Forest Bosses Bugged


FiddIes

Recommended Posts

Hello, there is a significant issue regarding two of the Twilight Forest bosses.

Upon the two being found, they will instantly despawn; akaElite and I have tested in various dimensions to see if it holds true for both of them spawning.

These bosses are the Hydra and the Ur-Ghast. As the two bosses are imperative for the progression system that Twilight Forest uses; without them, it makes progression for the common player in the mod nearly impossible. With that said, I believe it may have to do with a server issue rather than the mod itself; as other boss spawns like Twilight Liches, Snow Queens, Minoshrooms, etc. spawn normally while these two entities do not. Either way, I hope this issue gets resolved--perhaps thinking to remove the progression system entirely in the configs or have the items purchasable / the trophies and drops as rewards, or ultimately for the experience of the dimension that we'll be able to fight the bosses.

[EDIT 1 - Other discoveries] - Breaking a twilight forest trophy during server lag will cause it to disappear and not drop as if the block became invisible. Right clicking it will reappear but will default the trophy to a Naga Trophy. Also, upon defeat of Phantom Knight bosses, there is supposed to be a reward chest in the center of the room, but it is invisible until right clicked where it normally is. Fortunately the rewards are still there, chest and all.

Thanks for reading my concerns,

FiddIes (also in-game name).

Edited by FiddIes
More bugs
Link to comment
Share on other sites

  • 1 month later...
  • 1 year later...
  • 10 months later...

Hi! just wondering if this issue was ever fixed. Im running a pixelmon server rn (mobs enabled Dim1 in peaceful) so its running on sponge. I've tried setting max bounding size to 4500 and 0 and neither have worked. Hydra works fine aswell as giants and all other bosses. Just the Ur-Ghast that keeps despawning.

Link to comment
Share on other sites

  • 3 months later...
On 4/12/2020 at 9:57 PM, Snpai said:

Hi! just wondering if this issue was ever fixed. Im running a pixelmon server rn (mobs enabled Dim1 in peaceful) so its running on sponge. I've tried setting max bounding size to 4500 and 0 and neither have worked. Hydra works fine aswell as giants and all other bosses. Just the Ur-Ghast that keeps despawning.

so did u figure it out? i have the same problem. the 4500 and/or 0 just reset back to 1000.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site you agree to the following Terms of Use, Guidelines and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.