ohnolookwho Posted April 7, 2018 Posted April 7, 2018 When using corporea index to request items, for example "1 apple", the apple is successfuly requested and drops on the ground, but player who typed the command receives the following error (tested with 2 players so far): Is this fixable? I realize not many people use corporea, but its the only reliable way to sort items in magic mods (golems are limited in what they can do).
Founder brunyman Posted April 9, 2018 Founder Posted April 9, 2018 Can you give me some details about what corporea is? thanks
Lancelot Posted April 11, 2018 Posted April 11, 2018 Corporea is Botania way how to connect multiple storage (chests, machines ...) with corporea spark into one system. You can then interact with Corporea Index with writing message in normal chat and request items from connected storages. Comparing it to AE2 storage system corporea sparks would be something similar to wireless connector and Corporea Index something like Terminal (but quite different).
ohnolookwho Posted April 11, 2018 Author Posted April 11, 2018 Indeed. To expand, when player writes on chat "1 apple" or "1 this" while holding an apple, a packet is sent that searches entire corporea network (ie. all chests and containers with Corporea spark on top of them) for apples, and pulls 1 apple from nearest link in the network. Then the apple is tossed on the ground. Not many people use it, because it isn't protected by Towny - anyone can use your index to pull anything, but it can still be used on occasion and in special hidden rooms. Actual functionality of corporea is fine - pulls items, funnels them onto the ground or into mana pools etc. only the Corporea Index block seems to kick requester at the same time it completes the request.
Founder brunyman Posted April 13, 2018 Founder Posted April 13, 2018 looks like a bad packet bug, can you post your client log please?
ohnolookwho Posted April 13, 2018 Author Posted April 13, 2018 Do you mean the logs from the "FTB Infinity Evolved\logs" folder? Here's the latest lines from the "latest.log" file, exactly from the moment of crash, tell me if you need specific file attached: [19:48:40] [Client thread/INFO]: [mcjty.rftools.dimension.network.SyncDimensionInfoHelper:syncDimensionManagerFromServer:15]: SYNC DIMENSION STUFF: world.isRemote = true [19:48:40] [Client thread/INFO]: RfToolsDimensionManager.syncFromServer [19:48:45] [Client thread/INFO]: net.minecraft.client.gui.GuiChat [19:48:47] [Client thread/INFO]: [CHAT] [G] <TGA> MustafaMB: I was going to use it for the door. [19:48:48] [Netty Client IO #2/INFO]: Restoring client configs. [19:48:48] [Netty Client IO #2/INFO]: Reset configs to client values for com.enderio.core.common.config.ConfigHandler [19:48:48] [Netty Client IO #2/INFO]: Disconnect from server: Unregistering RFTools dimensions [19:48:48] [Netty Client IO #2/INFO]: Unregister dimension: 4346 [19:48:48] [Netty Client IO #2/INFO]: Loading configuration files [19:48:48] [Client thread/INFO]: Mapping halted in G:\Documents\Curse\Minecraft\Instances\FTB Infinity Evolved\journeymap\data\mp\CraftersLand\DIM0 [19:48:48] [Client thread/INFO]: Applying holder lookups [19:48:48] [Client thread/INFO]: Holder lookups applied [19:48:53] [Client thread/INFO]: Stopping! [19:48:53] [Client thread/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: [19:48:53] [Client thread/INFO]: [paulscode.sound.SoundSystemLogger:message:69]: SoundSystem shutting down... [19:48:53] [Client thread/INFO]: [paulscode.sound.SoundSystemLogger:importantMessage:90]: Author: Paul Lamb, www.paulscode.com [19:48:53] [Client thread/INFO]: [paulscode.sound.SoundSystemLogger:message:69]:
Founder brunyman Posted April 16, 2018 Founder Posted April 16, 2018 nothing on this log, what command do you type before error?
ohnolookwho Posted April 16, 2018 Author Posted April 16, 2018 Anything that requests the item from corporea index. So "1 apple", "64 cobblestone", "5 this", "stack sand". All requests end the same - the item is successfully requested and tossed on the ground as it should be, the error occurs simultaneously. If you want to test it, let me know in game, I will set the block up for you in an existing network.
Founder brunyman Posted April 21, 2018 Founder Posted April 21, 2018 Not sure if we can fix this, the crash takes place in the proxy bungee cord, for some reason the server sends an empty packet and that crashes the client. We do not have the source code of this modified proxy server
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