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Posted

Hi everyone!

I just wanted to report upon an issue I have been having with autocrafting.  My base runs off of Beef Wellington and that requires an ability to do a lot of autocrafting.  There seems to be a strange problem with both cyclic and molecular assemblers just stopping for no reason.  The system is powered and the recipes are fine, but the issue persists.  It seems as though the server is shutting them down after they make a few stacks of items.  I tried changing over to molecular assemblers from cyclic assemblers and the molecular assemblers are even worse!  The molecular assemblers and my entire ME system loses the ability to interact with other blocks (import and export buses).  This only gets fixed upon a server restart.  I have had to resort to huge banks of wooden autocrafters and liquicrafters  to keep the lights on which I am sure lag the server more :(  I had a system set up a few months ago and it was working perfectly, I returned to the server a few weeks ago and it doesn't work anymore.  Also, this same issue is affecting other machines like the alloy smelter according to Zax.

I don't know what you all have done in the last few months, but it has really helped the server a lot.  I had originally left months ago due to lag, but you all have done a really good job at fixing it.  I can certainly understand if cyclic assemblers cause lag due to their speed, can we slow it down at all rather than bug them out?  Any help would be appreciated!

 

Thanks!

Akademee

  • Founder
Posted

I will need staff to do some further testing on them, how do they stop working and any details can be useful. 

cyclic assemblers and molecular assemblers

They just don't work or how do they work?

  • 4 months later...
Posted

Hi everyone!

 

I just wanted to let you all know that the bugged cyclic assembler problem still persists on this iteration of the server.  To answer the above quest, cyclic assemblers just straight up do nothing at completely random intervals.  Even when properly powered, fed and configured.  I've had to resort to Liquicrafters and the timer they need produces a lot of lag is is probably taxing the server.  The problem is both very simple and difficult to replicate and I cannot establish any sort of reliable conditions when the issue happens or when the assemblers decide to work for a few minutes.

 

Thanks!

 

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