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Akademee

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Everything posted by Akademee

  1. Looks like the link is still broken Edit: Please delete, I have been bamboozled
  2. Akademee

    Auto Building

    Hey all, I was wondering if there is a way to make BuildCraft Builders work after making a blueprint/template with the Architect table. Is there a way to allow it to work inside a town? If not, does any one know of an alternative method to copy and auto build complex structures? I know that RFTools has a builder, but it seems like it can only do basic shapes. Thanks!
  3. Your Name: Akademee Item Name + Amount: Ender Quarry, World Hole Upgrade, Speed 3 Upgrade, Silk Touch Upgrade, Tesseract, Ender markers (x3) Coordinates: -5094, -16297 Description of Issue: It looks like the mining world reset this month. Last reset was about 2 weeks ago, so I thought I had a month. It would be great if I could get my items back. Is it possible to know a head of time when the mining world will be wiped? I thought it was the first Friday of each month, was July just an off month? I feel like I am going to have to make one of these requests every time the mining world resets at an unknown interval. Is there anything I can do to not have to spam a request every month? Thanks! Screenshots (Optional): I would attach a screenshot, but I am only allowed to post a file with 1.45kb. If a screenshot is necessary, you can find it on my last refund request:
  4. Your Name: Akademee Item Name + Amount: Ender Quarry, World Hole Upgrade, Speed 3 Upgrade, Silk Touch Upgrade, Tesseract, Ender markers (x3) Coordinates: -5094, -16297 Description of Issue: It looks like the mining world reset in mid July when I was not expecting it to. It would be great if I could get my items back. Is it possible to knwo a head of time when the mining world will be wiped? I thought it was the first Friday of the month, but that no longer appears to be the case. I feel like I am going to have to make one of these requests every time the mining world resets at an unknown interval. Is there anything I can do to not have to spam a request every month? Thanks! Screenshots (Optional):
  5. It would be great if one happened soon. I'd like to get back into this again, but I figure one could happen and day now.
  6. Hi everyone, I would like to suggest enabling the potion generator. I know that the treasure bags that we all get absolute TONS of through mob grinding are basically useless, but I feel bad throwing away all of those potions that I get from them (the diamonds and emeralds are still nice to get). I think it would be nice to have some option to utilize them to turn a chest full into 1/10 mB of UU matter. Thanks!
  7. I hope this is the right place, but if I could get a rank reactivation for IGN: Akademee, that would be great! Thanks for the wipe!
  8. Yes please, IE cables are great for starting out, but it is very frustrating to have them disappear for reasons I can't explain or replicate. Especially once you start having hundreds of them throughout a base >_< By all means, keep them plastic heavy or make an expert recipe, but it would be very nice to have those back.
  9. Hi everyone! I am having issues with placing down an RFTools Builder Block to replicate some base elements that I had built. I would like to know if there is something I have to enable in my claims in order to make it work. Every time I place the block down, it immediately return to my inventory. I have already tried setting modify to true, but this does not appear to solve the issue. The builder block placed down fine in the last iteration of the server so I really hope it wasn't banned. Thanks for the guidance @Manyouforgot @Kaszanka_1234 @brunyman! EDIT: Okay, so after talking with @Kaszanka_1234 I've been told that builders can't be used within 7 chunks of a town. This appears to be the case even when town perms are set to Modify:True. I don't know if this is a glitch as this was absolutely not the case in the last iteration of the server. I could use a builder within my town just fine, even with town within 7 chunks. I understand why Builders were restricted, but not being able to use them in my own claim is unreasonable, especially when I give it permission. Would someone be able to look into this? It is really frustrating to find out about this issue this way when I have done all of the prep work for it. Would it not be appropriate to include this information in the banned items post? Having secret rules and restrictions is a terrible way to run a server, guys. Thanks.
  10. Hi everyone, I am not sure what is going on, but my base keeps getting rolled back every 5 minutes or so during gameplay. If I leave a chunk, it reverts back to a previous state with items disappearing, chests wiping, machines unbuilding themselves. This is extremely frustrating, especially in early game, I have lost so much and I am not going to post a refund request, very literally, every 5 minutes.. My smeltery is FAR away and I even break the controller when not in use so it isn't that. I am at a total loss as for what to do. Thanks @Kaszanka_1234 and all the other admins. EDIT: I'm sorry, this is literally unplayable for me right now. Do I have a corrupted chunk or something? My base is at -265, -4101. Edit 2: Okay so the problem seems to be fixed by placing down a world anchor, I shudder to think what it would be like if I didn't have access to one...
  11. Hi everyone! I'd like to ask if I could get my rank perks reapplied to me for the new server. Thanks so much @Kaszanka_1234 @Manyouforgot IGN: Akademee
  12. 1. Problem- Chests emptying themselves in protected bases. " I went to get something out of my chests and everything in it was gone!" Cause- This is most likely caused by the Smeltery Bug where things (like chests) in the same chunk as the smeltery can have their values reset to zero/empty. Solution- Treat the Smeltery like a leaking nuclear reactor, you do not want it in the same chunk with something that you are not prepared to lose! Always make sure that your smeltery is contained to a single chunk and do not place any chests or multiblock structures within the same chunk as your smeltery. Akademee 2. Problem- All of my ME cables (or other multiblock structure) are all broken and not connecting to each other (or multiblock won't work even though it is assembled). Cause- This is most likely caused by a bug where multiblocks and some cables that are in the same chunk as a world anchor block or other chunk loader can become disconnected after a reset or severe server lag. Solution- Make sure that you do not have any multiblock structures or ME cables sharing a chunk with the world anchor BLOCK. All of the rest of the loaded chunks surrounding that center loaded chunk will be fine and do not exhibit this problem. This only happens in the one chunk that contains the world anchor block. Akademee 3. Problem- Smeltery not melting items even though item's progress bar in the smeltery controller is completely full. Smeltery taking FOREVER to melt somethign with correct setup/materials. Cause- Not entirely sure, it might be a TPS (ticks per second) balancing thing. Possibly poor personal chunk loading without an anchor or something. Solution- If you don't have a chunk loader block of some kind, your personal 'chunk loading range' of your player is only like, two chunks or something. Try doing some work in the chunk that contains your smeltery and remember, always keep your entire smeltery in one chunk! I have also found that the progress bar advances graphically, but that doesn't mean that it has actually advanced as far as the server is concerned. I have found that it helps to rapidly click anywhere in the Smeltery Controller GUI for a few seconds and the progress bar returns to where it 'actually' is. This is a strange one for sure. Akademee 4. Problem- Cyclic Assemblers will randomly cease to function even with correct setup and materials supplied. Cause- Not entirely sure, may be a balancing thing or lag prevention, Cyclics are extremely powerful autocrafting tools, especially for early game so I could understand that if they got nerfed. Solution- For mid game, constant crafting, you can use Liquicrafters instead but they need a redstone pulse in order to craft a single item. I would not recommend the redstone timer as while it is adjustable, it causes a lot of lag. Use redstone clock blocks instead as they are very low lag, but fixed at 20 ticks per pulse. Protip, redstone clock blocks aren't synced with each other, so if you place two redstone clocks in contact with a liquicrafter, you can get two crafts per second rather than 1. The server does not like more than two clock blocks in a chunk at a time, if you place a third, it will get stuck. Another workaround (the one I use) is that you can autocraft with an Extra Utilities Transfer node (with a world interaction card) connected to a crafting table with 1-9 JABBA barrels or tiny-chests (for non-consumable tools) behind it to form a crafting grid. You can look up more about this online, but you can dramatically increase the speed on this one with speed upgrades. Akademee
  13. Hi everyone! I thought that with a new server and a new home for it, it would be helpful to have a thread dedicated understanding some of the inevitable quirks that are present on every server. I have been playing the FTB Mods for a long time, so long that we didn't even have Feed The Beast, it was just the individual mods! I have been on modded servers since Tekkit released for the first time, so I have seen my fair share of servers over the years. I can honestly say that CraftersLand is one of the best servers out there for FTB. That of course, does not mean that its perfect, far from it, but I have never seen a server with any where near this much staff involvement and engagement. With that said, every server (yes EVERY server) has its own little quirks that can steepen the learning curve and possibly frustrate some players if they are not made aware of them and are told how to prevent them from ruining their day. I would like to compile a list of these quirks and solutions here in this thread for any new to mid player to read. Many of you veteran members will no doubt already know about many of these and how to get around them and thats awesome! If you know of any quirks and solutions that are not in this list here, post them below and I will add them to the list up here at the top for all to see (with credit to the author). This is NOT a place to complain about the server!!! We have a whole subsection of the forums dedicated to that. Any posts simply complaining about a problem will be removed! If you would like to post something, please make sure that it meets the following rules: -State the problem/effect and is specific and known. -State the cause of the problem or what triggers it (if you can, if not, take a guess). -State a specific solution or workaround to the problem that you know fixes and/or prevents it from happening. Hopefully this will help some people out and cut down on some of the frustration we see with early players! Thanks everyone!
  14. Post on the discord, usually a lot faster
  15. Heyo everyone, I have been trying to figure this out for a long time, but I can't seem to nail down how villager spawning works on the server. I wanted to make a sort of protected area for villagers in my base (NOT a villager farm), but I can't seem to ever get them to stay spawned in my town. They always seem to despawn despite things like jailer's safari nets, name tags, mob enabling, etc. Is there some secret to making this work or some settings I should change in my town to make this possible? Is there a mechanic for managing how many mobs can be in one place to keep the server safe? If there is, I, and probably many others, would be really interested in how it works and manages that part of the server. Thanks!
  16. Ah, you have fallen victim to a rite of passage here on Craftersland Infinity Expert Mode. Smelteries are pretty bugged and you do not want to place anything that you cannot afford to lose (and you will lose it) in the same chunk as your smeltery. Go build that shit on some far away mountain somewhere, treat it like a nuclear testing site. Good luck with your rollback.
  17. That would be a large improvement
  18. Awww yeah! Does this new server cost more to use than the old one? Good on ya for fixing this, it was getting pretty bad, sounds like someone was using the server to make coffee.
  19. I craft transfer nodes all the time, they are certainly not banned. Are you making your magnum torch inside a QED?
  20. Your Name: AkademeeTown Name: GreenFortCoordinates: -2771, 3870Time/Date (Post a time/date when everything was fine): November 6, 12:45 US ESTDescription of Issue: The server reset today a little after 1:00 pm. I was at spawn at the time. I /t spawned back to my base only to find that all of my ME systems were completely broken. I have lost access to all ME devices, I can't even right-click into ME drive blocks. I appear to have lost everything in my ME system, but I can't even access the drive block to confirm. All of the cables have reverted back to individual blocks and are not connecting with each other. I was able to dismantle much of the system and put it back together, but if this is going to be come a regular thing, I won't be able to play on here. I was able to get everything back. I still have broken ME objects at my base and I would appreciate it if someone could come out and tell me what happened. I will keep the broken stuff there for a while so that someone can come and look at it if they would like. Sorry for the picture size, I can only upload a 220 kB pic apparently ? Thanks! Screenshots (Optional):
  21. If I could report another one of these dirt-ified areas, there is one near my base at (x,z) -2978, 3878. It isn't a huge area and I tried restoring it a little bit, but if I could get a complete regen on it at some point, that would be awesome. Thanks!
  22. Hi everyone! I just wanted to let you all know that the bugged cyclic assembler problem still persists on this iteration of the server. To answer the above quest, cyclic assemblers just straight up do nothing at completely random intervals. Even when properly powered, fed and configured. I've had to resort to Liquicrafters and the timer they need produces a lot of lag is is probably taxing the server. The problem is both very simple and difficult to replicate and I cannot establish any sort of reliable conditions when the issue happens or when the assemblers decide to work for a few minutes. Thanks!
  23. Hi everyone! I just wanted to report upon an issue I have been having with autocrafting. My base runs off of Beef Wellington and that requires an ability to do a lot of autocrafting. There seems to be a strange problem with both cyclic and molecular assemblers just stopping for no reason. The system is powered and the recipes are fine, but the issue persists. It seems as though the server is shutting them down after they make a few stacks of items. I tried changing over to molecular assemblers from cyclic assemblers and the molecular assemblers are even worse! The molecular assemblers and my entire ME system loses the ability to interact with other blocks (import and export buses). This only gets fixed upon a server restart. I have had to resort to huge banks of wooden autocrafters and liquicrafters to keep the lights on which I am sure lag the server more I had a system set up a few months ago and it was working perfectly, I returned to the server a few weeks ago and it doesn't work anymore. Also, this same issue is affecting other machines like the alloy smelter according to Zax. I don't know what you all have done in the last few months, but it has really helped the server a lot. I had originally left months ago due to lag, but you all have done a really good job at fixing it. I can certainly understand if cyclic assemblers cause lag due to their speed, can we slow it down at all rather than bug them out? Any help would be appreciated! Thanks! Akademee
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