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Posted

Today found out that veber01 (Moderator of the ATM6), without ANY form of previous notice, came to my base and decided to change my spawners settings to 8 max entities and 4 spawning entities from the previous 32 and 16 (griefing)
After asked why he did it he started saying that there should be:

Quote

8 entities/base at a time

and with that he meant that there should be max 8 SPAWNING ENTITIES per base. (screenshot)
spacer.png
(i was upsed because he kept telling only "./base" at my 2 state question)

By asking him where i missed the rule of the "max 8 entities spawned at a given time at each base" he stated that "there wasn't any written rule" so all that was just his lunacy.

Ofc before making the ticket i wanted to be sure there wasn't ANY misunderstanding between us but as i was trying to tell him that max entities and spawning entities count in the spawner are different between eachother, he simply didn't care.

Told him to come to my base for testing if i was in the wrong maybe both of them are the same but instead of testing what i was telling him he literally just did whatever he wanted and do not delve further 

As additional info all my spawner have:
1)Cap on the existing nearby mobs (over 32 mobs at the same time cannot exist nearby [different than same chunk])
2)No AI (making them more lag free)
3)redstone control (you can disable them [there is a lever on them] and add the sign asking to fix them, i'll gladly do that)

So all i'm asking here is to get the spawner back to their original state AND do something about veber01 behavoir (i'm not talking about depex because it would be a bit too much for a single misunderstanding).

Posted
Quote

[22:26:36] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: ehy veber01, why did you touched my spawners?
[22:34:03] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: yes
[22:34:21] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: max 8 entities of one type
[22:34:36] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: in the same chunk or what?
[22:34:37] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: you were spawning in 32 ata time
[22:35:07] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: ./base
[22:36:09] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: veber01, max 8 entities of the same type in one chunk or 8 spawning at time?
[22:36:16] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: ./base
[22:36:30] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: id say
[22:36:35] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: ./party
[22:36:46] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: veber01 u high atm?
[22:37:14] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: huh?
[22:37:32] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: u were saying random things at my single question
[22:37:39] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: nope
[22:37:49] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: 8 entities/base at a time
[22:37:49] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: ./base is not a command
[22:37:52] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: bruh
[22:37:57] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: per base
[22:38:01] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: not a command :D
[22:38:18] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: ah so now good luck finding all the other bases that overstack that number
[22:38:18] [Render thread/INFO]: Ignoring ME inventory update packet because the target container isn't open.
[22:38:19] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: and btw]
[22:38:33] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: 8 entities are not even close to the bees\
[22:38:42] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: so u are just saying random bs
[22:38:43] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: ahhh
[22:39:01] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: there is a big difference in between spawning
[22:39:04] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: and already existing entities
[22:39:08] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: + now u come all the way here and fix the "max entities"
[22:39:28] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: did you know
[22:39:37] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: that we already handled countless bases with spawners like that?
[22:39:42] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: just because you dont know it
[22:39:46] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: beccause seems like you don't know the difference between spawning entities and max entities nearby
[22:39:49] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: that doesnt mean i just randomly come by
[22:40:07] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: so now u come here and fix your errors
[22:40:17] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: there is no error
[22:40:26] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: both spawners set to 4 entities
[22:40:29] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: max entities 8
[22:40:32] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: max 8 entities nearby = max 8 entities spawning?
[22:40:33] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: you have 2 spawners
[22:40:36] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: that makes it 8 total
[22:40:40] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: u hikgh af
[22:40:47] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: 8 entities/base
[22:40:50] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: at a time
[22:40:54] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: yep, u high
[22:40:56] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: what you dont understand?
[22:41:03] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: time to make a ticket
[22:41:13] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: go on
[22:41:38] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: 2 spawner each spawning 4 entities of the same type
[22:41:40] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: makes it 8
[22:41:49] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: + give me the link where the "max 8 entities at mase" rule is stated
[22:42:02] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: cmon
[22:42:11] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: whatis your problem?
[22:43:40] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: veber01 where is the rule for the max 8 entities?
[22:43:44] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: time to make a couple of speculation cores
[22:43:53] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: there is no written rules yet
[22:43:57] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: thats why im telling you this
[22:44:06] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: then come here and fix your errors
[22:44:12] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: there are no errors
[22:44:19] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: cuz no rules = no fix
[22:44:29] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: both spawner set to 4 at a time
[22:44:30] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: max 8
[22:44:32] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: if i set both
[22:44:36] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: to 8 at a time
[22:44:37] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: and max 8
[22:44:42] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: that WILL spawn 16
[22:44:53] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: i see, you don't know anything about spawning and already existings
[22:44:57] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: ...
[22:45:04] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: you dont understand how the mod works
[22:45:05] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: that's what you are stating rn
[22:45:19] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: nono, u don't understand hopw it works between the 2
[22:45:22] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: no
[22:45:27] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: just swallow it
[22:45:33] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: the spawner doesnt care
[22:45:34] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: max entities are for max entities nearby
[22:45:35] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: it will spawn
[22:45:40] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: bruh
[22:45:42] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: im telling you
[22:45:46] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: it will spawn more than 8
[22:45:56] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: more than 8 at time? no
[22:46:07] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: it'll
[22:46:09] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: you got 2 spawners
[22:46:10] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: it will spawn 8 at max at the same time
[22:46:14] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: they will spawn more than 7
[22:46:16] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: 8
[22:46:20] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: come here
[22:46:32] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: and bring the items for maxing the max entities
[22:46:59] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: and let's see with the test who is right no\?
[22:47:03] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: simple and fast
[22:48:30] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: no need
[22:48:58] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: make the max entities 16
[22:49:02] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: or 32
[22:49:08] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: they will spawn 8 at time
[22:49:20] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: and won't overstack the max entities
[22:50:31] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: veber01?
[22:50:45] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: i told you everything
[22:50:55] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: u didn't do anything
[22:50:59] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: that i stated
[22:51:14] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: i told you what was the issue
[22:51:22] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: i stated the fact that 8 entities of a type
[22:51:23] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: u literally came, did w/e u want and left
[22:51:26] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: nothing more to do
[22:51:38] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: THE ISSUE IS THE MAX ENTITIES NOT THE SPAWN COUNT FFS
[22:51:43] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: fking read
[22:51:52] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: it's the 4th time
[22:51:52] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: feel free to make a complain if you have any problems
[22:51:57] [Render thread/INFO]: [CHAT] [G] <Fratm> ABelli: ok

So n1 you accused me of making up a rule. n2 the problem in question is the spawners. n3 "try to find other bases..." this is irrelevant to your issue. n4 we had issues previously with the spawner spawning more entities than its max entities number, thats why i set both spawners to max 8 entitites and max spawn 4. n5 dont command me to what to do. n6 i could have warned you on rule 6 No intentional harm to server integrity, as the spawners in question were problematic since ~first week and time to time we had to deal with them so you could have known about this because it wasnt the first time spawners were problematic over the lifespan of the server. n7 indeed thre are no set rules for ATM6 as of now, thats why i was telling you whats the deal. n7 you are accusing me of abusing staff priviliges, while i was well within my authority

Quote

8 entities/base at a time

[22:34:21] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: max 8 entities of one type

you surely put this in quote without understanding what i have been saying, you think and want to make it look like that i stated max 8 entities you can have/base, but no, the issue in question is the spawner and as i stated above, max 8 entities of each type

2 spawners set to max entities 32, 16 entities spawned at a time.

As i stated above and ig, they will spawn more than 8 of that entities because there was this issue happening before this issue, aka thats the reason why both spawner is set to max entitites 8, max 4 spawnings at a time, to prevent more than 8 entities being spawned.

i stated at the beginning, "[22:34:21] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: max 8 entities of one type [22:35:07] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: ./base", you completely misunderstood what i were saying and kept "attacking" me that i dont understand and can answer your question when i just did (stated above).

 

Posted
34 minutes ago, veber01 said:

they will spawn more than 8 of that entities because there was this issue happening before this issue, aka thats the reason why both spawner is set to max entitites 8, max 4 spawnings at a time, to prevent more than 8 entities being spawned.

If the spawners BOTH spawned MAX 4 entities each each time that means that = 4+4 = 8 max entities spawned at the same time and i'm willing to accept the max 8 entities spawned at a set time.

BUT the real issue that you still doesn't understand is that "max entities" means how many entities can stay near the spawner and not how many entities are getting spawned
The 'fix' at the max spawning entities will be ONLY managed by the "spawn count" number and any other stat will not help you in your issue.

Posted

This isnt the place to discuss this and as i stated above 

Quote

"there was this issue happening before"

this explains your question and there will be more than 8 entities of the same type present at the spawner, aka making it more than 8 entities of the same type/base

Posted

Moderators have full permission to edit your claim if they think your base can cause lag or other problems.

I think the course of action veber chose was fair and he also communicated with you what was done and what your new limits are. I think the limit set on your spawners is fair so we will not be adjusting them back to their original settings.

I am sorry you are upset by this. Staff do things like this so that we keep the TPS at a playable level. Many other players also have to make sacrifices like you have to.

Posted
2 hours ago, 3XJ said:

he also communicated with you what was done

After he made it and after i've asked for it, otherwise i would have been clueless* 

The whole info was acquired from third parties and not in direct ways. What if i would have adjusted them back and then casually find myself banned due to breaking one of the rule 6 or 10? That's why i'm this stubborn. 

Is not like the staff cannot contact me if i'm not in game, you have a discord and i was already in it before the first login.

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