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DonVanhugenstyn

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  1. Like
    DonVanhugenstyn reacted to cmyk in ComputerCraft Mod - Missile Defense Program   
    Technically uneek banned me, you just dragged him on a leash
  2. Like
    DonVanhugenstyn got a reaction from Slit in [Guide] Tekkit Town Protection Commands   
    We have many possible commands that can be set in place to help protect you guys beyond our plugins.
     
    So to help protect you guys im going to help you guys out. Alot of these are known but not by everyone.
     
    To keep all outsiders out of your town use /town perm town set out none
    That command would prevent all outsiders from entering the towns claimed land, It will not affect town members, or town friends. Town friends can be added by town mayor, and town assistants.
     
    And one I always make sure to set in place is /town perm town set friends enter
    There should be little reason to give a friend build perms, though sometimes there is reason. And by default friends get build perms. If you have a reason to give a friend build perms make sure that after you set it back to /town perm town set friend enter
     
    And my favorite of all applies to town residents, but not town assistants.
    You can set plot permissions, a plot is 1 chunk. which is 16x16.
    To do this you enter /assignplot <name>
    That will make that chunk owned by whoever's name you put example /assignplot DonVanhugenstyn
    Once you do that town residents who do not own that plot get reduced permissions, and you can use commands to change them. like /town perm plot set town enter  which would allow town residents to enter but no build perms. Once you use /assignplot <name> it automatically takes on whatever perms the town has set but you can as I said change the perms for that specific plot.
     
    With /assignplot you can have members within your town and not worry about theft. If someones gained your trust you can promote them to town assistant and then the plot assignments wont affect them. However please be careful who you let into your town and give assistant rank to. We cannot stop anyone from stealing from you if you have given them permissions to allow them to do so.
     
    /town perm town   -will give you current town permissions set
    /town perm plot     -will give you the current set permissions of the plot you are in
     
    to change entire town permissions is /town perm town set <name> <permission>
    ex. /town perm town set out none  - out is the name, none is the permissions, meaning "out" gets "none" meaning no permissions to outsiders, not even entry into the town
     
    to change plot permissions is /town perm plot set <name> <permission>
    ex. /town perm plot set town enter  -means your setting the plot permissions for "town" to "enter" so residents can enter but nothing else. remember town mayor and town assistants aren't affected by plot permissions though.
     
    Remember, choose your town assistants wisely. They can do everything a mayor can except delete the town.
     
    This is the list of MyTown Commands, not all are enabled. http://mytown.mineyourmind.net/mytown/
  3. Like
    DonVanhugenstyn got a reaction from Slit in [Guide] Tekkit Town Protection Commands   
    Yeah I feel your pain Radu, I had a town with several members and they were worried about their stuff and new people trolling and stealing. It took me along time to find out how to use /assignplot
    Its really cool though to have everyones land safe and be able to set permissions to the plot and play with players worry free.
     
    I did have some people complain that with a plot assigned to me but /town perm plot set town build, they at first could access the ME there and then said they cant anymore.
    I don't really believe them but I didn't care about the items in it since I have creative mode so I just unclaimed that plot and reclaimed it and left the plot unassigned so that everyone could do whatever in it.
     
    Everyone except the guy complaining was able to build and access the ME in that chunk, and I'm sure he was able to aswell but he wanted assistant rank probably to cause havoc on the town.
     
    He kept saying he couldn't access the ME anymore and couldn't build and wanted town assistant rank. I felt it suspicious and so just made that chunk unassigned which was a area for free use by everyone anyways and not really anything they could do to grief the other members.
    They could empty the ME but that wasn't a issue to me id just replace the items.
     
    He never did empty it and he left a few days after I wouldn't give him assistant rank. Sounds like a griefer to me, assistant is earned not given away like candy.
     
    I've never actually figured out how to unassign plot besides unclaiming the chunk and reclaiming. But I've only ever needed to do it once so it isnt a big issue for me.
  4. Like
    DonVanhugenstyn reacted to XMedders in ComputerCraft Mod - Turtles Tutorial   
    Turtles! How cute! [and deadly]
    Turtles! Lovable, programmable... reptiles! No, no, no. Not those kind of turtles! These turtles
    http://computercraft.info/wp-content/uploads/2012/07/piggy.png
     
    Prerequisite: If you're reading this, and you're not on the CraftersLand Server, you totally should check it out. Url is craftersland.net Since most of you will be playing on CraftersLand, you or your town Mayor/Assistant must allow them in your town. To do this, you must enter the following command:
    /town perm town set ccturtles true However, if you only want them in one chunk, which is probably the smarter choice, if you aren't doing turtles in every chunk of your town, the next command is better.
    /town perm plot set ccturtles true This will only allow them in one chunk of your town (the one you're standing in)
     
    Turtles are the blocky robots that come with ComputerCraft! The Wiki for turtles on computercraft.info says:
    Seeing as CraftOS and TurtleOS are very similar, I believe that the only main difference is that the TurtleOS startup shell is reskinned to say 'TurtleOS', and that the apis folder has one more api, this being the Turtle Api!
     
    The turtle Api is an Api for Turtles Only that have many code-world interfaces, such as digging, placing, turning, moving, etc.
     
    There are some functions that don't require a tool to dig, but it would be nice to have a compatible tool.
    What I mean by this is that if you're using turtle.dig() to dig stone, you'll need a shovel turtle, and not a pickaxe one. So, this means that you must be specific with the type of job you want your turtle to do.
     
    Premade Programs
    There are some programs that come with the turtles. Feel free to play around with these! I have some creative descriptions to spark your imagination and creativity glands.
    craft - this one requires a crafty turtle dance - get on down with your bad self excavate - holes, holes, digging the holes. go - shoo, shoo, foul turtle. refuel - get some coal in your system tunnel - dig a tunnel for your mining laziness. turn - you look around slowly, not sure what to think of your surroundings
     
    These are the only ones that I know of, but please tell me if I'm missing any x)
     
     
    Using the turtle Api in your programs
     So, I'm going to teach you how the turtle Api works. It works like any other Api, in that it has functions, and return variables . This being said, you can check out the Turtle Api page if you'd like and play around with it yourself, or you can follow the tutorial. If you're a beginner, I'd advise you stick to the tutorial for now .
    First, We'll find a convenient location, such as the spot from my last tutorial . (img)
    Next, we need to determine what we want our program to do. The program I have chosen to write is a simple square pattern. The Moves will be like this:
    forward x3, left, forward x3, left, forward x3, left, forward x3, left By using this pattern, the turtle will go in the square, and end up in the exact same spot as before, aswell as facing the same direction. An easy way to do this is by using for loops. These are easily manipulable to make them do whatever you want.
    for i = 1,5 do   print(i) end --will return --1-5 on each newline. We will use this condition loop to create a function so that we don't have to enter turtle.forward() 12 times.
    function go(num)   for i = 1,num do     turtle.forward()   end end Then, we will put the function together with the code to run it. Lets run it once.
    function go(num)   for i = 1,num do     turtle.forward()   end end go(3) turtle.turnLeft() go(3) turtle.turnLeft() go(3) turtle.turnLeft() go(3) turtle.turnLeft() --We are facing the original direction. Optional: for extra fun add a while true do before the first go, and an end after the last turtle.turnLeft() for endless viewing fun & pleasure.
    Some Self explanitory Functions
    Some of these functions have up, down, left, and right variants, of which you can find on the Turtle Api page. The most self expanitory functions I didn't comment.
    turtle.forward() turtle.back() turtle.up() turtle.down() turtle.turnLeft() turtle.turnRight() turtle.select(slotId) -- select an item in the turtle's slot turtle.place() -- place a block turtle.drop(count) -- drop an item turtle.refuel() -- refuel the turtle If I missed anything, tell me. Also, if you have any questions/comments/additions/snide-remarks, please let me know in the comment, and I'll be right with you
     
    Thanks-a-million
    -XMedders
  5. Like
    DonVanhugenstyn got a reaction from XMedders in ComputerCraft Mod - Turtles Tutorial   
    Careful when allowing turtles for the entire town. I would suggest you use /town perm plot set ccturtles true
    And set that plot somewere withing the town so that turtles cannot penetrate. That way a rogue turtle cant be sent in to do bad things to your town.
  6. Like
    DonVanhugenstyn got a reaction from Mrbatman in [Guide] Tekkit Town Protection Commands   
    We have many possible commands that can be set in place to help protect you guys beyond our plugins.
     
    So to help protect you guys im going to help you guys out. Alot of these are known but not by everyone.
     
    To keep all outsiders out of your town use /town perm town set out none
    That command would prevent all outsiders from entering the towns claimed land, It will not affect town members, or town friends. Town friends can be added by town mayor, and town assistants.
     
    And one I always make sure to set in place is /town perm town set friends enter
    There should be little reason to give a friend build perms, though sometimes there is reason. And by default friends get build perms. If you have a reason to give a friend build perms make sure that after you set it back to /town perm town set friend enter
     
    And my favorite of all applies to town residents, but not town assistants.
    You can set plot permissions, a plot is 1 chunk. which is 16x16.
    To do this you enter /assignplot <name>
    That will make that chunk owned by whoever's name you put example /assignplot DonVanhugenstyn
    Once you do that town residents who do not own that plot get reduced permissions, and you can use commands to change them. like /town perm plot set town enter  which would allow town residents to enter but no build perms. Once you use /assignplot <name> it automatically takes on whatever perms the town has set but you can as I said change the perms for that specific plot.
     
    With /assignplot you can have members within your town and not worry about theft. If someones gained your trust you can promote them to town assistant and then the plot assignments wont affect them. However please be careful who you let into your town and give assistant rank to. We cannot stop anyone from stealing from you if you have given them permissions to allow them to do so.
     
    /town perm town   -will give you current town permissions set
    /town perm plot     -will give you the current set permissions of the plot you are in
     
    to change entire town permissions is /town perm town set <name> <permission>
    ex. /town perm town set out none  - out is the name, none is the permissions, meaning "out" gets "none" meaning no permissions to outsiders, not even entry into the town
     
    to change plot permissions is /town perm plot set <name> <permission>
    ex. /town perm plot set town enter  -means your setting the plot permissions for "town" to "enter" so residents can enter but nothing else. remember town mayor and town assistants aren't affected by plot permissions though.
     
    Remember, choose your town assistants wisely. They can do everything a mayor can except delete the town.
     
    This is the list of MyTown Commands, not all are enabled. http://mytown.mineyourmind.net/mytown/
  7. Like
    DonVanhugenstyn got a reaction from PJ373 in [Guide] Tekkit Town Protection Commands   
    We have many possible commands that can be set in place to help protect you guys beyond our plugins.
     
    So to help protect you guys im going to help you guys out. Alot of these are known but not by everyone.
     
    To keep all outsiders out of your town use /town perm town set out none
    That command would prevent all outsiders from entering the towns claimed land, It will not affect town members, or town friends. Town friends can be added by town mayor, and town assistants.
     
    And one I always make sure to set in place is /town perm town set friends enter
    There should be little reason to give a friend build perms, though sometimes there is reason. And by default friends get build perms. If you have a reason to give a friend build perms make sure that after you set it back to /town perm town set friend enter
     
    And my favorite of all applies to town residents, but not town assistants.
    You can set plot permissions, a plot is 1 chunk. which is 16x16.
    To do this you enter /assignplot <name>
    That will make that chunk owned by whoever's name you put example /assignplot DonVanhugenstyn
    Once you do that town residents who do not own that plot get reduced permissions, and you can use commands to change them. like /town perm plot set town enter  which would allow town residents to enter but no build perms. Once you use /assignplot <name> it automatically takes on whatever perms the town has set but you can as I said change the perms for that specific plot.
     
    With /assignplot you can have members within your town and not worry about theft. If someones gained your trust you can promote them to town assistant and then the plot assignments wont affect them. However please be careful who you let into your town and give assistant rank to. We cannot stop anyone from stealing from you if you have given them permissions to allow them to do so.
     
    /town perm town   -will give you current town permissions set
    /town perm plot     -will give you the current set permissions of the plot you are in
     
    to change entire town permissions is /town perm town set <name> <permission>
    ex. /town perm town set out none  - out is the name, none is the permissions, meaning "out" gets "none" meaning no permissions to outsiders, not even entry into the town
     
    to change plot permissions is /town perm plot set <name> <permission>
    ex. /town perm plot set town enter  -means your setting the plot permissions for "town" to "enter" so residents can enter but nothing else. remember town mayor and town assistants aren't affected by plot permissions though.
     
    Remember, choose your town assistants wisely. They can do everything a mayor can except delete the town.
     
    This is the list of MyTown Commands, not all are enabled. http://mytown.mineyourmind.net/mytown/
  8. Like
    DonVanhugenstyn got a reaction from abishoparts in [Guide] Tekkit Town Protection Commands   
    We have many possible commands that can be set in place to help protect you guys beyond our plugins.
     
    So to help protect you guys im going to help you guys out. Alot of these are known but not by everyone.
     
    To keep all outsiders out of your town use /town perm town set out none
    That command would prevent all outsiders from entering the towns claimed land, It will not affect town members, or town friends. Town friends can be added by town mayor, and town assistants.
     
    And one I always make sure to set in place is /town perm town set friends enter
    There should be little reason to give a friend build perms, though sometimes there is reason. And by default friends get build perms. If you have a reason to give a friend build perms make sure that after you set it back to /town perm town set friend enter
     
    And my favorite of all applies to town residents, but not town assistants.
    You can set plot permissions, a plot is 1 chunk. which is 16x16.
    To do this you enter /assignplot <name>
    That will make that chunk owned by whoever's name you put example /assignplot DonVanhugenstyn
    Once you do that town residents who do not own that plot get reduced permissions, and you can use commands to change them. like /town perm plot set town enter  which would allow town residents to enter but no build perms. Once you use /assignplot <name> it automatically takes on whatever perms the town has set but you can as I said change the perms for that specific plot.
     
    With /assignplot you can have members within your town and not worry about theft. If someones gained your trust you can promote them to town assistant and then the plot assignments wont affect them. However please be careful who you let into your town and give assistant rank to. We cannot stop anyone from stealing from you if you have given them permissions to allow them to do so.
     
    /town perm town   -will give you current town permissions set
    /town perm plot     -will give you the current set permissions of the plot you are in
     
    to change entire town permissions is /town perm town set <name> <permission>
    ex. /town perm town set out none  - out is the name, none is the permissions, meaning "out" gets "none" meaning no permissions to outsiders, not even entry into the town
     
    to change plot permissions is /town perm plot set <name> <permission>
    ex. /town perm plot set town enter  -means your setting the plot permissions for "town" to "enter" so residents can enter but nothing else. remember town mayor and town assistants aren't affected by plot permissions though.
     
    Remember, choose your town assistants wisely. They can do everything a mayor can except delete the town.
     
    This is the list of MyTown Commands, not all are enabled. http://mytown.mineyourmind.net/mytown/
  9. Like
    DonVanhugenstyn got a reaction from Radu14000 in [Guide] Tekkit Town Protection Commands   
    Yeah I feel your pain Radu, I had a town with several members and they were worried about their stuff and new people trolling and stealing. It took me along time to find out how to use /assignplot
    Its really cool though to have everyones land safe and be able to set permissions to the plot and play with players worry free.
     
    I did have some people complain that with a plot assigned to me but /town perm plot set town build, they at first could access the ME there and then said they cant anymore.
    I don't really believe them but I didn't care about the items in it since I have creative mode so I just unclaimed that plot and reclaimed it and left the plot unassigned so that everyone could do whatever in it.
     
    Everyone except the guy complaining was able to build and access the ME in that chunk, and I'm sure he was able to aswell but he wanted assistant rank probably to cause havoc on the town.
     
    He kept saying he couldn't access the ME anymore and couldn't build and wanted town assistant rank. I felt it suspicious and so just made that chunk unassigned which was a area for free use by everyone anyways and not really anything they could do to grief the other members.
    They could empty the ME but that wasn't a issue to me id just replace the items.
     
    He never did empty it and he left a few days after I wouldn't give him assistant rank. Sounds like a griefer to me, assistant is earned not given away like candy.
     
    I've never actually figured out how to unassign plot besides unclaiming the chunk and reclaiming. But I've only ever needed to do it once so it isnt a big issue for me.
  10. Like
    DonVanhugenstyn reacted to Radu14000 in [Guide] Tekkit Town Protection Commands   
    Wow,nice job Don,i couldn't find them on internet,thanks.
  11. Like
    DonVanhugenstyn got a reaction from rmtworks in [Guide] Tekkit Town Protection Commands   
    We have many possible commands that can be set in place to help protect you guys beyond our plugins.
     
    So to help protect you guys im going to help you guys out. Alot of these are known but not by everyone.
     
    To keep all outsiders out of your town use /town perm town set out none
    That command would prevent all outsiders from entering the towns claimed land, It will not affect town members, or town friends. Town friends can be added by town mayor, and town assistants.
     
    And one I always make sure to set in place is /town perm town set friends enter
    There should be little reason to give a friend build perms, though sometimes there is reason. And by default friends get build perms. If you have a reason to give a friend build perms make sure that after you set it back to /town perm town set friend enter
     
    And my favorite of all applies to town residents, but not town assistants.
    You can set plot permissions, a plot is 1 chunk. which is 16x16.
    To do this you enter /assignplot <name>
    That will make that chunk owned by whoever's name you put example /assignplot DonVanhugenstyn
    Once you do that town residents who do not own that plot get reduced permissions, and you can use commands to change them. like /town perm plot set town enter  which would allow town residents to enter but no build perms. Once you use /assignplot <name> it automatically takes on whatever perms the town has set but you can as I said change the perms for that specific plot.
     
    With /assignplot you can have members within your town and not worry about theft. If someones gained your trust you can promote them to town assistant and then the plot assignments wont affect them. However please be careful who you let into your town and give assistant rank to. We cannot stop anyone from stealing from you if you have given them permissions to allow them to do so.
     
    /town perm town   -will give you current town permissions set
    /town perm plot     -will give you the current set permissions of the plot you are in
     
    to change entire town permissions is /town perm town set <name> <permission>
    ex. /town perm town set out none  - out is the name, none is the permissions, meaning "out" gets "none" meaning no permissions to outsiders, not even entry into the town
     
    to change plot permissions is /town perm plot set <name> <permission>
    ex. /town perm plot set town enter  -means your setting the plot permissions for "town" to "enter" so residents can enter but nothing else. remember town mayor and town assistants aren't affected by plot permissions though.
     
    Remember, choose your town assistants wisely. They can do everything a mayor can except delete the town.
     
    This is the list of MyTown Commands, not all are enabled. http://mytown.mineyourmind.net/mytown/
  12. Like
    DonVanhugenstyn got a reaction from Thranduel in [Guide] Tekkit Town Protection Commands   
    We have many possible commands that can be set in place to help protect you guys beyond our plugins.
     
    So to help protect you guys im going to help you guys out. Alot of these are known but not by everyone.
     
    To keep all outsiders out of your town use /town perm town set out none
    That command would prevent all outsiders from entering the towns claimed land, It will not affect town members, or town friends. Town friends can be added by town mayor, and town assistants.
     
    And one I always make sure to set in place is /town perm town set friends enter
    There should be little reason to give a friend build perms, though sometimes there is reason. And by default friends get build perms. If you have a reason to give a friend build perms make sure that after you set it back to /town perm town set friend enter
     
    And my favorite of all applies to town residents, but not town assistants.
    You can set plot permissions, a plot is 1 chunk. which is 16x16.
    To do this you enter /assignplot <name>
    That will make that chunk owned by whoever's name you put example /assignplot DonVanhugenstyn
    Once you do that town residents who do not own that plot get reduced permissions, and you can use commands to change them. like /town perm plot set town enter  which would allow town residents to enter but no build perms. Once you use /assignplot <name> it automatically takes on whatever perms the town has set but you can as I said change the perms for that specific plot.
     
    With /assignplot you can have members within your town and not worry about theft. If someones gained your trust you can promote them to town assistant and then the plot assignments wont affect them. However please be careful who you let into your town and give assistant rank to. We cannot stop anyone from stealing from you if you have given them permissions to allow them to do so.
     
    /town perm town   -will give you current town permissions set
    /town perm plot     -will give you the current set permissions of the plot you are in
     
    to change entire town permissions is /town perm town set <name> <permission>
    ex. /town perm town set out none  - out is the name, none is the permissions, meaning "out" gets "none" meaning no permissions to outsiders, not even entry into the town
     
    to change plot permissions is /town perm plot set <name> <permission>
    ex. /town perm plot set town enter  -means your setting the plot permissions for "town" to "enter" so residents can enter but nothing else. remember town mayor and town assistants aren't affected by plot permissions though.
     
    Remember, choose your town assistants wisely. They can do everything a mayor can except delete the town.
     
    This is the list of MyTown Commands, not all are enabled. http://mytown.mineyourmind.net/mytown/
  13. Like
    DonVanhugenstyn got a reaction from Radu14000 in [Guide] Tekkit Town Protection Commands   
    We have many possible commands that can be set in place to help protect you guys beyond our plugins.
     
    So to help protect you guys im going to help you guys out. Alot of these are known but not by everyone.
     
    To keep all outsiders out of your town use /town perm town set out none
    That command would prevent all outsiders from entering the towns claimed land, It will not affect town members, or town friends. Town friends can be added by town mayor, and town assistants.
     
    And one I always make sure to set in place is /town perm town set friends enter
    There should be little reason to give a friend build perms, though sometimes there is reason. And by default friends get build perms. If you have a reason to give a friend build perms make sure that after you set it back to /town perm town set friend enter
     
    And my favorite of all applies to town residents, but not town assistants.
    You can set plot permissions, a plot is 1 chunk. which is 16x16.
    To do this you enter /assignplot <name>
    That will make that chunk owned by whoever's name you put example /assignplot DonVanhugenstyn
    Once you do that town residents who do not own that plot get reduced permissions, and you can use commands to change them. like /town perm plot set town enter  which would allow town residents to enter but no build perms. Once you use /assignplot <name> it automatically takes on whatever perms the town has set but you can as I said change the perms for that specific plot.
     
    With /assignplot you can have members within your town and not worry about theft. If someones gained your trust you can promote them to town assistant and then the plot assignments wont affect them. However please be careful who you let into your town and give assistant rank to. We cannot stop anyone from stealing from you if you have given them permissions to allow them to do so.
     
    /town perm town   -will give you current town permissions set
    /town perm plot     -will give you the current set permissions of the plot you are in
     
    to change entire town permissions is /town perm town set <name> <permission>
    ex. /town perm town set out none  - out is the name, none is the permissions, meaning "out" gets "none" meaning no permissions to outsiders, not even entry into the town
     
    to change plot permissions is /town perm plot set <name> <permission>
    ex. /town perm plot set town enter  -means your setting the plot permissions for "town" to "enter" so residents can enter but nothing else. remember town mayor and town assistants aren't affected by plot permissions though.
     
    Remember, choose your town assistants wisely. They can do everything a mayor can except delete the town.
     
    This is the list of MyTown Commands, not all are enabled. http://mytown.mineyourmind.net/mytown/
  14. Like
    DonVanhugenstyn got a reaction from brunyman in [Guide] Tekkit Town Protection Commands   
    We have many possible commands that can be set in place to help protect you guys beyond our plugins.
     
    So to help protect you guys im going to help you guys out. Alot of these are known but not by everyone.
     
    To keep all outsiders out of your town use /town perm town set out none
    That command would prevent all outsiders from entering the towns claimed land, It will not affect town members, or town friends. Town friends can be added by town mayor, and town assistants.
     
    And one I always make sure to set in place is /town perm town set friends enter
    There should be little reason to give a friend build perms, though sometimes there is reason. And by default friends get build perms. If you have a reason to give a friend build perms make sure that after you set it back to /town perm town set friend enter
     
    And my favorite of all applies to town residents, but not town assistants.
    You can set plot permissions, a plot is 1 chunk. which is 16x16.
    To do this you enter /assignplot <name>
    That will make that chunk owned by whoever's name you put example /assignplot DonVanhugenstyn
    Once you do that town residents who do not own that plot get reduced permissions, and you can use commands to change them. like /town perm plot set town enter  which would allow town residents to enter but no build perms. Once you use /assignplot <name> it automatically takes on whatever perms the town has set but you can as I said change the perms for that specific plot.
     
    With /assignplot you can have members within your town and not worry about theft. If someones gained your trust you can promote them to town assistant and then the plot assignments wont affect them. However please be careful who you let into your town and give assistant rank to. We cannot stop anyone from stealing from you if you have given them permissions to allow them to do so.
     
    /town perm town   -will give you current town permissions set
    /town perm plot     -will give you the current set permissions of the plot you are in
     
    to change entire town permissions is /town perm town set <name> <permission>
    ex. /town perm town set out none  - out is the name, none is the permissions, meaning "out" gets "none" meaning no permissions to outsiders, not even entry into the town
     
    to change plot permissions is /town perm plot set <name> <permission>
    ex. /town perm plot set town enter  -means your setting the plot permissions for "town" to "enter" so residents can enter but nothing else. remember town mayor and town assistants aren't affected by plot permissions though.
     
    Remember, choose your town assistants wisely. They can do everything a mayor can except delete the town.
     
    This is the list of MyTown Commands, not all are enabled. http://mytown.mineyourmind.net/mytown/
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