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Town Tax


FluffyStonerBear

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Hey there!

I dont know exact how the town system works, but can we do a town tax of like $10 each day? The biggest reason for this, (if it works like that) that players can remove other peoples bases when they are afk for like a month... aka their money ran out and the town got disbanded and with it the protection of the base.  For the more advanced players this shouldnt be a problem as they have enough stuff to sell to have a big wallet ;)

(wrong place to ask but: Can you tax your residents of your town? into the towns bank, if they own plots in your town)

Greetings

MadJokez

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Well, that sounds like it creates more issues than it solves. We are already having trouble with economy as it is, with inflation, devaluing of prices, and selling creative items. This might make things a little worse, as competition to have the most money grows rampant. However, we already search for and detect old towns. For example, if a town nearby hasn't had anybody in it online in a month, then you can make a topic on the forums to get it removed. This isn't a raid server, though, and protection is there for a reason. There's a reason we've worked hard on removing as many protection bypasses as possible. 

Let's say, for example, that you ran out of money and didn't notice. You've got lots of $$$ in your balance, but you never put any of it in the town bank. This might be because you don't know town bank exists, or it might be because you were too busy playing the modpack to do so. You log in one day, and BAM! All your hard work, which took weeks, and ages, is now gone. Someone stole it, all because you forgot to put money in your town bank. 

It's problematic partly because INF is an expert modpack. This means it's much much harder to play, and get resources, and build even the most basic of items, such as a bucket. This devotion means people get pretty upset when they lose their stuff, and because of an oversight on their end as well? That just makes it even worse. 

Town taxes have been suggested before, and most people don't actually want them. That in and of itself, that we don't tax towns, actually attracts people to the server. Not to mention, whenever old towns are found, players tell staff, and staff remove the town. Not just the protections, but the entire town itself is regenned. This is to prevent raiding and from advancing in the modpack too fast. Overly quick advancement, via getting end game items, or things not quite in your progression tree just yet, means that you less idea of what you are doing, since you've also skipped a lot of steps by getting ahead of yourself. This makes players confused on what they are doing, and oftentimes, they just give up because they got lost. Yes, INF is supposed to hard, but not that hard. Not to mention creative items, which can be crafted in this pack. In other words, taxes make things harder than they need to be in an already very difficult pack.

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