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Direwolf20 1.12.2 Server Update to Modpack version 1.10.0!


brunyman

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Server was updated to latest recommended modpack version 1.10.0. This was a big update, lots of fixes are included! More details in the official change log below:

Spoiler

TB Presents Direwolf20 1.12-1.12.2-1.10.0

March Update!

Mod(s) Added

  • FastWorkbench by Shadows_of_Fire (1.2.1)
    • A performance upgrade for the crafting table.
  • TESLA by darkh4x (1.0.63)
    • A power API.

Mod(s) Updated

  • Minecraft Forge by ForgeDevTeam - (14.23.2.2618 > 14.23.2.2627)
    • Fixed an incorrect dimension ID being used for maps.
    • Fixed vanilla crash classes not being preloaded. This fixes classes not being aggregated for mods using the new annotation cache.
    • Fixed the ForgeChunkManager to use the writebehind FileIO thread for writing the chunk file.
      • This is a performance tweak - doing File IO on the server thread during world saves causes significant lag spikes. This is one of many.
    • Improved the "Mod rejections" error message when connecting to a server.
    • Prevented various vanilla blocks from loading unloaded chunks.
    • Improved how smooth lighting code handles translucency.
    • Fixed a serverside startup failure when checking for vanilla acceptance.
    • Fixed TextComponentHelper handling for FakePlayers.
    • Fixed an integrated server crash not stopping the client.
    • Patched BlockInfo#updateLightMatrix to use IBlockState#doesSideBlockRendering instead of Block#doesSideBlockRendering.
  • Actually Additions by Ellpeck - (r131 > r132)
    • Added compatibility with FastWorkbench for the portable crafter.
    • Made the logging of the crusher recipes a debug, instead of info (less log spam).
  • Applied Energistics 2 by AlgorithmX2 - (rv5-stable-8 > rv5-stable-10)
    • Added a simple warning to patterns when using CraftingManager fallback.
    • Added a config option to disable the CraftingManager fallback.
    • Fixed: Prevented inventory cache from deviating from the actual inventory.
    • Fixed: The mod now uses cache to avoid using a no longer existing IItemHandler.
    • Fixed: The mod now uses cached tooltip for search, only copies a matching result for the view afterwards.
    • Fixed: Limited patterns without substitute to precise operations.
    • Fixed: The mod now avoids creating ItemStacks when injecting them into a cell.
  • Aroma1997Core by Aroma1997 - (2.0.0.0.b144 > 2.0.0.0.b147)
    • No changelog was provided by the mod author.
  • Binnie's Mods by Binnie567 - (2.5.0.112 > 2.5.0.123)
    • Cleaned Up Machine Components.
    • Fixed not being able to make wine or liqueur.
    • Fixed TileEntityMachine sometimes firing IC2's EnergyTileUnloadEvent from the client side.
    • Fixed the Acclimated bee crashing the game.
    • Fixed Embittered bees refusing to work in the nether.
    • Fixed a duplicate hammer registration.
    • Fixed punnett_square and red_banana's model.
    • Fixed the "Unable to resolve texture due to upward reference" warning at startup.
    • Fixed Russian localization.
    • Fixed frames in Frame Housing disappearing after relogging.
    • Added missing NBT handling.
    • Minor code cleanup: suppressed some deprecation warnings. The affected files/sections include BlockFlower.java and AlleleEffectNone.
    • Fixed decorative blocks to have consistent texture rotation on all sides.
    • Refactored deprecated I18N.
  • Biomes O' Plenty by Glitchfiend - (7.0.1.2315 > 7.0.1.2332)
    • Added smelting recipes for gem ore blocks.
    • Added biome dictionary tags for the Alps Foothills.
    • Added boats for BOP wood types.
    • Added dispenser behaviors and furnace fuel amounts for BOP boats.
    • Updated and rewrote exclusively for the 1.12.2 version of the mod.
    • Tweaked vanilla forest biome extensions.
    • Tweaked foliage values for various biomes.
    • Decreased the amount of stalagmites/stalactites underground.
    • Increased the temperature of a few biomes so they don't get snow during winter in Tough As Nails.
    • Tweaked the Wasteland biome.
    • Tweaked the Tundra biome and temperatures for a few biomes. Improved cattail's texture.
    • Tweaked wood textures.
    • Fixed sheep eating sounds for BOP grass blocks.
  • Bookshelf by darkh4x - (2.3.524 > 2.3.535)
    • Added basic code to help with villagers.
    • Added a method to check if a damage source was caused by a player.
    • Added a method to get sorted registries.
    • Added an easy way to add an ItemStack to a mob drop using events.
    • Added a way to access internal table builder entries for sorting.
    • Added method to save texture from memory to file.
    • Added a multipart retexturable torch model.
    • Added a method to trigger a spawn attempt in a chunk.
    • Added a method to get random pos in chunk for spawning.
    • Added a way to check if potions are beneficial safely.
    • Added methods to get/set WorldType for WorldProvider.
    • Added a method to deincrement potion effects.
    • Added additional access transformer wrappers for this test.
    • Added a render fluid method that allows for custom textures.
    • getSortedEntries now caches results.
    • Applied compression and cleanup to the mod.
    • Updated forge version, and testing GPG commit signing.
    • Fixed a typo in the init hook method name.
    • Fixed areSameChunk causing new chunks to load.
  • Chisel by tterrag1098 - (0.1.1.28 > 0.2.0.31)
    • The Auto Chisel has made its glorious return! It can now accept FE (Forge Energy) to increase its speed, but will run without any power. No more upgrades!
      • Added a recipe for the Auto Chisel.
      • Fixed an occasional crash when using the Auto Chisel.
    • Added JEI descriptions for chisels.
    • Optimized all of the mod's textures, for a sweet 75% decrease in jar size.
  • Chisels & Bits by AlgorithmX2 - (14.13 > 14.15)
    • Decrease RAM requirements.
    • Removed the previous model compression algorithm.
    • Resolved an issue with invisible TiC blocks, and a crash when breaking blocks.
    • requireBagSpace now allows inventory space.
    • Fixed a CME Crash when rendering.
    • Added an option to disable specific blocks from reverting to original state.
    • Tweaked liquid culling to ignore flowing blocks, seems to improve rendering of fluids in certain cases.
  • CodeChicken Lib 1.8+ by covers1624 - (3.1.5.331 > 3.1.6.339)
    • No changelog was provided by the mod author.
  • CraftTweaker by jaredlll08 - (4.1.4 > 4.1.6)
    • Added tabLabel to AT list. Stopped using reflection to get tab names.
    • Added events for individual script loading.
    • Added the #ikwid preprocessor, which will disable ingame error notifications for all files.
    • Readded IItemTransformer, now going two-pronged with transformers for now.
    • Removed crafttweaker/util/pair since that's now in ZS/util.
    • Changed the implementation of getRemainingItems to prevent false event calls.
    • Implemented some methods to fix IItemTransformers and IIngredient#reuse.
    • IIngredients now have a commandString getter.
    • ICraftingRecipes now have more getters like outputshapedhiddeningredients2d, etc.
    • Implemented JEI Fluid hiding.
    • The Modloaded Preprocessor now also allows for negations using !modid.
    • Changes related to ZenScript:
      • Adding to maps (especially within loops) should work properly now.
      • Fixed backslash escaping.
      • Fixed a crash on linux due to incorrect path names.
      • Fixed the "String Contains" method.
      • Fixed: "Function casting -> Now eventhandlers" should work again.
    • Fixed ingredient lists for shaped recipes.
    • Added a nullcheck to getRecipesFor and getAll, fixing an issue.
    • Fixed: ICraftingRecipes should now be printed properly. (Also affects /ct recipes).
    • Fixed class cast issues with the new recipe system.
    • Fixed server-client desync in recipe names, due to how the names were calculated.
  • Cyclops Core by kroeser - (0.11.4 > 0.11.5)
    • Localized curse enchants with a red color.
    • The mod now makes sure synchronous server side packets run in the server thread.
  • Dark Utilities by darkh4x - (1.8.192 > 1.8.200)
    • Added the Anchor Trap.
    • Removed unused ring textures.
    • Further compressed assets with experimental Zopfli compression tool.
    • Made the addons list constant.
    • Overidden deprecated fields are now marked as deprecated.
    • Further image compression.
    • Experimental json compression.
    • Changed monolith of spawning behavior to be actually useful.
    • Limited exp monolith orb drops to 6 orbs.
    • Set the monolith breaking orb cap to 6.
    • The Monolith of EXP will now drop EXP when broken.
    • Monoliths can now do stuff when they break.
    • Fixed monoliths dropping wrong metadata.
    • Fixed the crafting recipe for monolith of spawning.
    • Fixed monoliths causing a crash on some servers.
    • Fixed an issue with Chisel and Bits.
    • Fixed wrong EXP info showing on monolith.
  • Draconic Evolution by brandon3055 - (2.3.9.283 > 2.3.10.284)
    • Fixed an issue with the Item Dislocator pickup sound playing continuously.
    • Fixed swords being ineffective against blocks like web and leaves.
    • Fixed an issue where portal blocks could be broken and placed in survival.
    • Removed IInventory support from placed items, as it was never intended to be a thing and may have caused some dupe bugs.
  • EluLib by elucent - (0.1.11 > 0.1.12)
    • "Added some things."
  • Environmental Tech by ValkyrieofNight - (2.0.7b > 2.0.8a)
    • Added Lightning Rods.
    • Added support for ValkyrieCompat.
  • Exchangers by Jacky1356400 - (2.7 > 2.7.1)
    • Added a harvest level gating system for all the Exchangers.
    • Added a missing translation for the Force Drop Items mode keybind.
    • Exchanged blocks now drop on player's position instead of the blocks' positions.
    • All vanilla Exchangers are now repairable in Anvil except for Wooden Exchanger.
    • Tuberous Exchanger now only damages player if the player right click with it on any blocks.
    • Fixed a block dupe exploit with certain item containers.
  • Forestry by SirSengir - (5.8.0.250 > 5.8.0.255)
    • Added self-pollination of leaves near bees.
    • Added potted plants as flowers for bees.
    • Added AI for Apiarists, they'll now replace Bees in Village Bee Houses.
    • Added Comparator Support for Engines.
    • Removed a test, use Enum instead of ordinal.
    • Made some minor ShapedRecipeCustom optimization.
    • Moved self pollination into the main pollination method.
      • Only happens if normal pollination can't occur.
      • Will not cause return, otherwise would worsen chance for cross pollination.
    • Did some formatting, re-included config.
    • Made Apiarist Armour Repairable.
    • Improved logic.
    • The mod now registers Charcoal Block with oreDictionary.
    • Fixed JEI errors for disabled modules.
    • Fixed Broken oreDictionary Registration.
    • Fixed the Villager AI crashing servers.
    • Fixed another crash with butterflies.
  • FTB Utilities by FTB - (4.2.4 > 5.0.0.11)
    • Mod IDs were changed.
    • Possibly fixed chunkloading issues.
    • Fixed singleplayer chunk unloading.
    • Fixed the occasional world startup crash.
    • Changed NBT editing gui to use ItemEntryWithCount instead of ItemStack.
    • Fixed unclaim_all and unload_all.
    • The NBT editing GUI now uses config editing.
    • Moved /nbtedit handling to client side, now you can edit entities by looking at them.
    • Added the /scan_items command.
    • Fixed the leaderboards GUI and a crash.
    • Added blacklist and whitelist config for /scan_items.
    • Renamed some classes, removed FTBUFinals.
    • Fixed many bugs, also reverted to badges using the webapi only.
    • Added JsonUtils.toJsonSafe() and FileUtils.saveSafe(), that uses ThreadedFileIOBase.getThreadedIOInstance().queueIO().
    • Ranks is no longer static, renamed DefaultRanks to BuiltinRanks, reduced number of times files are saved.
    • Added lang entries for /scan_items configs.
    • Fixed several GUIs.
    • Made Response closable.
    • Fixed the player head icons.
    • Fixed auto-generated rank files having the same content.
  • FTBLib by FTB - (4.2.5 > 5.0.0.14)
    • Mod IDs were changed.
    • Fixed broken lang key.
    • Moved some old methods from StringUtils to StringJoiner.
    • Fixed entity teleportation offset by 1 block Y
    • Cleaned up GUI code a bit.
    • Implemented a better sidebar button savefile format.
    • Added debug widget bound checking.
    • Added CommandMirrorICommandWithCustomPermissionICommandWithParentGuiHelper#clickEventToString.
    • More cleanup.
    • Removed getServer()getOverworld()getPlayers() from ServerUtils.
    • Fixed GuiButtonListBase.
    • The mod now caches hashCode for ItemEntry.
    • Added ItemEntryWithCount and ItemEntry#getStack().
    • Fixed scissor being off by few pixels vertically.
    • Somewhat re-added glass theme to config editing GUI.
    • Removed somoe useless AT entries.
    • Added ItemEntry#toString.
    • Made GuiButtonListBase scale depending on button size.
    • Fixed sidebar button text ordering.
    • Custom text is now below mouse over text.
    • Renamed some classes, removed FTBLibFinals.
    • Fixed IconAnimation, client config names.
    • Added more JsonUtils.isNull() checks.
    • Added boolean forceNonnull parameter in ItemStackSerializer.
    • Added debugging config, new gamerules, server teams, SyncGamerulesEventWidgetTypeMismatchingParentPanelExceptionIHasCacheTeamTypeBlockFlagsForgePlayerDataEvent, and ForgeTeamDataEvent.
    • Fixed ftblib:ore_dict and many other bugs.
    • ForgeTeams are now nonnull.
    • Data now saves only when markDirty() is called.
    • Fixed API check for empty teams.
    • Added JsonUtils.toJsonSafe() and FileUtils.saveSafe() that uses ThreadedFileIOBase.getThreadedIOInstance().queueIO().
    • Added event logging and json file error.
    • Fixed scissor not working properly with scrollable panels.
    • Removed y offset from CENTERED strings, added file support in URLImageIcon.
    • renderDebugBoxes is now static.
    • Improved performance.
    • Added CommonUtils.renameTag.
    • Fixed data not being loaded if updated from version 4.x of the mod.
    • Fixed file support in URLImageIcon, also made its constructors public.
    • Fixed FTBUtilities badges throwing errors in log.
    • Added a config option to disable missing team notification.
    • Fixed My Team members/allies/other categories not working.
    • Fixed player head icons not working.
  • Immersive Engineering by BluSunrize - (0.12-77 > 0.12-78)
    • Added a preliminary connection render to debug obstructions.
    • Added a Craftweaker function to remove Crusher recipes by input.
    • Fixed a crash when breaking middle block of Feedthrough connector.
    • Fixed errors related to floating point accuracy.
    • Fixed the Blast Furnace not working at all.
    • Fixed raytracing on vertical connections.
    • Fixed rendering of the Sample Drill.
    • Fixed the "J8U25" message showing on dimension change.
    • Fixed Feedthrough Connectors connecting to themselves.
    • Fixed wires dropping in the wrong location.
  • Industrial Foregoing by Buuz135 - (1.8.2-121 > 1.8.4.124)
    • Fixed the Animal Rancher only milking cows if there was a cow.
    • The Meat Feeder now gives some saturation points.
    • Changed some tree stuff that might make it run faster.
    • Fixed some edges cases where the Tree Gatherer stopped working.
    • Fixed a clientside crash when using the meat feeder.
    • Made fertilizer apply bonemeal effect.
    • The Animal Rancher will now stop milking cows if the tank is full.
    • Added a button to change what the Plant Gatherer can harvest: trees/plants/anything.
    • Added buttons to the Black Hole Unit to fill or empty the player inventory.
    • Made entities spawned with the Mob Duplicator not naturally despawn.
    • All the transfer addons work now instead of only the first one, and generators accept addons too now.
    • Increased the Plant Interactor vertical range, so it can easily interact with trees.
    • Refixed more tree stuff.
    • Changed how the damage source gets applied in the Mob Crusher to entities, hopefully getting more player-only drops.
    • Changed how the Enchantment Applicator works: you can combine enchanted books, but you can no longer add incompatible enchantments together into an item; or neither can you add enchantments to an item that can't accept that enchantment (It might be a bit more expensive too).
    • Changed some fluid values.
  • Integrated Dynamics by kroeser - (0.11.5 > 0.11.7)
    • Added a warning to variable cards regarding copying when in creative-mode.
      • Middle-click creative-mode copying causes multiple variable cards with the same ID to exist, which can cause many network issues.
    • Fixed energy unit tests and creative energy battery appearing not to be full.
    • Enhanced the squeezer recipe display in JEI for many outputs.
      • This allows either 4 output items to be shown, or 3 items and 1 fluid.
    • Fixed squeezer recipes in JEI not always showing chances.
    • Fixed Nether Quartz squeezer recipes not working.
    • Fixed round robin iteration not working after working on some elements.
    • Fixed JEI integration failing for LP item variables.
    • Fixed Nether Quartz squeezer recipes not always being available.
  • Integrated Tunnels by kroeser - (1.5.2 > 1.5.3)
    • Optimized item transfer when the target has a slotless item handler.
    • Fixed item transfer sporadically stopping to work.
    • Fixed a missing round robin property on energy aspects.
    • Fixed a crash with the World Energy Exporter.
  • McJtyLib by McJty - (2.6.4 > 2.6.5)
    • McJtyLib now has a proper mod container (i.e. it is a mod).
    • Fixed possible overflow/underflow in modifyEnergyStored.
  • ModTweaker by jaredlll08 - (4.0.7 > 4.0.8)
    • Added support for Turntable to output nothing.
    • Added Chisel support.
    • Added Blood Magic support.
      • Made Blood Magic use ingredients.
    • Made a change in TiCon handlers, they now accept IIngredients.
    • Fixed recipe removal for Refined Storage.
    • Fixed a Better With Mods cauldron error when the recipe doesn't offer a secondary output (that's supossed to be optional).
    • Fixed script breaking. Better With Mods methods are now marked as deprecated.
    • Fixed recipe adding for the Kiln.
    • Fixed recipe removal for the Stooked Crucible from Better With Mods.
  • MTLib by jaredlll08 - (3.0.2 > 3.0.4)
    • Fixed ILiquidStack NBT tag being ignored when converting to FluidStack.
    • Fixed incorrect version number making it impossible to depend on a specific version of the mod.
  • OpenBlocks Elevator by VsnGamer - (1.3.5 > 1.3.6)
    • Added a config to decide if elevators should be the same colour to work.
    • Added translations.
    • Fixed spectators using elevators.
  • OpenComputers by SangarWasTaken - (1.7.1.43 > 1.7.2.67)
    • Added: Sheep Power (and ocelot power).
      • Carpeted Capacitors exist now. They work and connect just like normal capacitors and form blocks with them.
      • Carpeted Capacitors generate power when sheep or ocelots walk on them.
      • Power is generated when at least 2 of a type of animal are present. A single sheep and a single ocelot generate no power.
      • Ocelots are notorious for their tendency to summon electrostatic fields from the feline dimension. They generate more power than sheep do.
      • Yes, this means you can now use OC without any energy-producing mod again without having to change the config.
      • Insert interesting reference mentioning electric sheep here.
    • Changed: Lua 5.3 is now the default architecture for newly crafted CPUs.
      • CPUs that were crafted prior to this update will continue running whichever architecture they were set to, or version 5.2 of Lua.
    • Added: Tier 1 Wireless Network Card.
      • Can only have one open port at a time.
      • Has a signal strength of 16 blocks.
      • The already existing wireless network card is now the Tier 2 card, has not been changed in any other way.
    • Added: Creative Component Bus.
      • Allows servers to support up to 1024 components
    • Added: You can now change the name of a robot using another computer.
      • Added setName and getName to robots.
      • Computers connected to the robot can access the robot as a component to call these functions.
      • The Robot must be shut down for this to work.
    • Fixed: Certain characters and glyph width in screen rendering.
    • Fixed: Blocks with inventories failing to save under certain circumstances.
    • Fixed: Drones with chunkloader upgrades not always properly loading chunks.
    • Fixed: AppliedEnergistics 2 integration.
      • Certain filters for getItemsInNetwork() not working.
      • getCpus() not returning the correct number.
      • exportIntoSlot() not working.
      • Added isCraftable to gathered item data.
    • Fixed: computer.addUser not erroring properly.
    • Fixed: Made cable collision box closer to cable shape.
    • Fixed: Crafting Upgrade not always crafting what it should be crafting.
    • Fixed: Crafting Upgrade making items uncraftable.
    • Fixed: Motion Sensor still not working properly.
    • Fixed: Robots interacting with items that directly modify their inventory (like IC2 fluid cells).
    • Fixed: Potential memory leak in networking code.
    • Fixed: getMetadata on the Debug Card on Minecraft 1.10 and above.
    • Added: getBlockState for the Debug Card on Minecraft 1.10 and above.
    • Fixed: Crafting a robot or drone with an EEPROM not working on the Minecraft 1.12 version of the mod.
    • Misc: Updated French translation.
    • OpenOS fixes/improvements:
      • Fixed: install.lua now should work more like one would expect.
      • Changed: uuid.lua is now generating valid RFC4122 version 4 UUIDs.
      • Fixed: Various fixes to vt100 support.
      • Fixed: Memory leak in process loading.
      • Fixed: Made modifier keypresses more specific in /bin/edit.
  • p455w0rd's Library by TheRealp455w0rd - (2.0.28 > 2.0.29)
    • Changed the patreon file's URL to a new location.
  • Pam's HarvestCraft by MatrexsVigil - (1.12.2p > 1.12.2q)
    • Added a new block: Water Filter.
      • Made with eight iron bars around stone, surround by at least 5 water blocks (like a water trap) and use Woven Cloth to passively generate Fresh Water and Salt; it's automatable like a Water Trap.
    • Added a new config: waterfilterfreshwaterAmount.
      • How many Fresh Water you get per Woven Cloth in the Water Filter. Defaults to 8. Use whole numbers between 0 and 64.
    • Added a new config: waterfiltersaltAmount.
      • How many Salt you get per Woven Cloth in the Water Filter. Defaults to 8. Use whole numbers between 0 and 64.
    • Added a new config: waterfilterTime.
      • How long the Water Filter takes to run. Defaults to 516. For comparison, the Presser time is 125.
  • Placebo by Shadows_of_Fire - (1.2.0 > 1.3.1)
    • Designed a faster shapeless recipe implementation.
    • Fixed a bug with shapeless recipes in placebo-dependent mods.
  • Portal Gun by iChun - (7.0.1 > 7.0.2)
    • Attempted a fix for crashing on servers when loading world.
  • Reborn Core by modmuss50 - (3.6.7.210 > 3.6.10.218)
    • Changed to float for pwr pretty print.
    • Added a command to list recipes for the held item.
    • Fixed machines not turning off after they finish.
    • Added priority and earlyReg to the Registration Manager, hopefully it didn't break anything.
  • Refined Storage by raoulvdberge - (1.5.31 > 1.5.32)
    • Added Spanish translation.
    • Changed stack quantity of craftable items from 1 to 0 to fix Quantity Sorting.
    • Changed fluid stack amount to not display "0" anymore.
    • Attempted to fix an FPS drop on Grid sorting.
    • The Disk Manipulator in fluid mode will now extract a bucket at a time instead of 1 mB (or 64 buckets at a time with a Stack Upgrade instead of 64 mB).
    • Fixed an issue where the Pattern Grid can only overwrite patterns when blank ones are present.
    • Fixed not being able to extract half a stack of items with max stack size 1 in Grid when using right click.
    • Fixed 2 same stacks using capabilities without NBT tag not being treated equally.
    • Fixed NBT/metadata check on exporting in an Interface.
    • Fixed the Disk Manipulator being stuck on unemptiable, non-empty disks.
    • Fixed orientations of the Portable Grid.
    • Fixed crafting event in Crafting Grid being fired twice.
    • Fixed a crash when the Constructor tries to place a block when a multipart is attached to it.
    • Fixed an autocrafting crash.
  • RFTools by McJty - (7.29 > 7.30)
    • Added a logic block to work with analog redstone values.
    • Added a block to show redstone values as hexadecimal digits.
    • Added analog mode support to the redstone screen module.
    • BREAKING CHANGE: The analog mode for wireless redstone is now set on the receiver instead of the transmitter.
    • POSSIBLY BREAKING CHANGE: Logic gates now propagate their output one tick faster than before.
    • Improved endergenic generator processing order.
    • Added our dimensional shard ore blocks to the ore dictionary.
    • Added end stone to the list of blocks that you can set the quarry to void.
    • Reworked how redstone channels get assigned.
    • Added more useful error logging if the crafter fails.
    • Fixed a crash when trying to compose a shield projector without any shield template blocks or a shape card.
    • Fixed Waila errors when looking at a redstone receiver.
    • Fixed the help button in the composer opening to the wrong manual page.
    • Fixed a crash when flipping some shape cards in the composer.
    • Fixed energy amounts overflowing.
    • Some refactoring and code cleanup.
  • Storage Drawers by jaquadro - (5.3.4 > 5.3.5)
    • Fixed controller continually reloading chunks if reachable blocks are stored in unloaded chunks.
    • Fixed controller simulation setting empty drawers to an item.
    • Fixed namespacing of blocks to avoid language collision with other mods.
    • Fixed item and block tooltips not rendering in framing table GUI.
  • Tesla Core Lib by Face_of_Cat - (1.0.12 > 1.0.13.8)
    • Fixed a conflict between allowMachinesToSpawnItems and the Tesla Wrench picking up TileEntities.
    • Fixed a crash related with Nuclearcraft.
    • Updated to latest BuildCraft API.
    • Removed a bit of log spam.
    • The jar should now be signed.
  • The Lost Cities by McJty - (2.0.4 > 2.0.5)
    • The spawnSphere setting wasn't working properly. Additionally it was impossible to spawn in the outside world on a biosphere world because it restricted spawn height to above 60 (and default ground level is 40).
    • Better crash log entry in case the client is not having a profile that the server is using.
  • Toast Control by Shadows_of_Fire - (1.3.1 > 1.4.0)
    • Added a keybinding to clear all active toasts (both queued and currently visible). Defaults to J.
    • Added a config to control the number of toasts that are visible at a time. Min 1, Max 7.
    • Little bit of code cleanup.
  • TOP Addons by DrManganese - (1.3.0 > 1.4.0)
    • Ported Ice&Fire support.
    • Updated the Lycanite's Mobs addon.
    • Added a config option to disable storage drawer override.
  • UniDict by WanionCane - (2.3.2b > 2.4)
    • Warning: Some recipes may have had their name changed, which may lead to a "missing entries" screen, it is normal (if it is missing recipes), and shouldn't cause any issues.
    • New Integrations:
      • Gadgetry Core (Alloy Furnace)
      • Gadgetry Machines (Grinder)
    • Added support for more two machines on Magneticraft Integration (Grinder, Sieve).
    • Fixed Magneticraft Integration, since after some update from said mod it was broken.
    • Fixed some recipe compatibility issues with Ex Nihilo (some shaped recipes becoming shapeless).
    • Fixed a small bug on IC2RecipeResearcher.class that was breaking a few recipes when registerNewCraftingIngredientsAsItemStacks was enabled.
  • ValkyrieLib by ValkyrieofNight - (2.0.7a > 2.0.8a)
    • No changelog was provided by the mod author.
  • WanionLib by WanionCane - (1.4 > 1.5)
    • No actual changelog was provided by the mod author. The text offered implies this update was made in order to support the newer versions of UniDict.
  • Wireless Crafting Terminal by TheRealp455w0rd - (3.9.60 > 3.9.62)
    • Fixed the Magnet Card stopping to insert items into the network after a second network is constructed in the world.
    • Fixed a crash related to the Magnet Card ("Whenever one holds shift while hovering over the magnet card in the slot next to the crafting grid in the wireless crafting terminal menu").
    • Fixed another crash related to the Magnet Card ("When trying to configure the items on the magenet card while the card is inside the slot of the WCT").

Recipe Changes

  • 00_default.zs
    • Added processing recipes for the Dimensional Shard Ore.

We will see next days how stable this update is.

Direwolf20 1.12.2 Server

dw.craftersland.net

  • 3 weeks later...
  • brunyman unfeatured and unpinned this topic

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