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Shejtana

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  1. Where can i find the world (and user.dat s ?) files, that were annonced?
  2. I have the same proplem, Dialing device shows nothing. I have had a base on moon connected. Cant go there anymore, and to all my "hidden" Teleporters in normal world I cant go. I think, data lost with restart on 1st March? Together with the other Problems with coils and xnet????? But i didnt checked the teleporter at 1st march.
  3. So, today ist 1st february 2019 and it happened again, WireCoil connections lost, no wires anymore, all coils have to be new constructed, all connectors have to be put down and all things have to be put on again. X-Net-Controllers needs to be programmed again and in order to get it functioning, all xnet-cables and connectors have to be removed/rearranged. Please, please, find out, which thing occured at these server restarts.
  4. Bug/Server: If server is restarted during a mining missin on asteroid, the rocket does not come back, the mission timer runs forward or is recalculated after restart and shows a negativ time. (On normal mining mission there is no negativ time! It runs down to 0, after this the rocket will be rendered and comes into atmosphere. Within the next ~20s the rocket comes slowly down and lands at start position. (Its a really nice visualisation.) After server restart during mission Rocket not came back, rocket was not rendered, rocket was not "spawned" at launchpad. Rocket and stuff lost.
  5. Mining on Asteroids: (25.Jan.2019) Seems that there is a bug too, I made 2 missions now, will try more the next days. Good news: Rocket comes back! (Rockets which you send to put sattelites up dont come back!) Bad news: Rocket does not bring any material back home! Bug?? Update: Rocket brings stuff back, but does not show it in its GUI, the pictures, where should be chests are simply empty, but if you klick the empty places, you can see the chests, filled with stuff. Also there is a problem with the Rocket unloader, the translation in German is very confusing, on both redstone controls the same text is written. Simply click the lower redstone control, until it looks black, then the 4 places in the unloader get filled. The unloader is not pushing things in any inventory, you need to pull it somehow. And: The yellow chip, used for asteroid mining is not in the rocket anymore, after it comes back. Bug or mod intention? (One can make several same chips in the observatory, if not "search" is pressed again, but the yellow chip then needs to be filled with additional data in the astrobody. (Needs time).
  6. If somebody reads this later: If your personal inventory is full, the storage scanner puts things "in the 1st inventory marked with the colored star". So search in this inventory, if you miss some things. In the GUI of the strorage scanner you can move up/down/to top an inventory. So its a good idea to have an empty chest near your working place, put this as the top most inventory for starage scanner and you can find missed things there.
  7. up, seems to happen at CERTAIN server restarts, as of 22./23. October and after like BoboCZ wrotes. (I play at this server since ~ Nov 10th) 30.Nov, ~ 3:00 GMT (my rollback request in Support Forum, and Rollback request Phildaphil, lost gene database!), I remember that ingame he told me, that he also lost wire connections and controller programs) 31.12.2018 between 1:00 and 10:31 GMT. May be together with mod actualisation????? I searched in net/other forums and found this information: (https://github.com/McJtyMods/XNet/issues/301) If MEKANISM blocks causing their load order to be shifted and XNET dosn't load at the wrong time thereby perceiving nothing being available to the XNET Controller and when game loads controller is blank. Resolution is to destroy all wires and connectors on XNET and rebuilding it entirely to correct issue (until server restart). Therefore making this unusable in a server environment. As far as i know, we dont have mekanism mod (?), but maybe something else causes same behavior,: boot order shifting, xnet , wire coil connections, gene database (what else????) are missing something what should have been loaded before!, and so running into errors. So its logic, that a claim rollback does not help. For xnet i found some commands(?), /xnetdump, /xnetrebuild or /xnetcheck , but dont know what they do, are they usefull now to rebuild things in a base?
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