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veber01

Direwolf20 Moderator
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Everything posted by veber01

  1. My advice would be to move those chests to an other chunk, maybe that chunk is having some issues i'd highly consider moving them
  2. Could you provide me the latest crash log, i might be able to figure out what causing you to crash and prob a fix? Or you have to make an island rollback request in order to set your island back to a previous "working" state.
  3. LordWarlock lost dw1.12 top voter to argusev, daaamn i thought that was impossible
  4. Dw 1.18 doesn't have staff members like other servers, so managers have to handle the requests for this server, they manage all the servers so it can take time. It will be done eventually
  5. Please be patient while waiting for a request to be done, there is no need to make a duplicate post. Your request will be handled eventually.
  6. Use this link then, http://craftersland.net/modpack/versions/download/CraftersLand Launcher.exe
  7. The problem were solved over discord.
  8. Dimensions should be deleted every Monday and Friday. What i think could have happened that it was deleted 4 times, is that it had something to do with crashes and had to be done, things like that happened before on other servers so that could be the reason. Newly servers are not too stable by any means, a lot of things tends to break so please keep that in mind, in this case feel free to make a refund request in the future if this happens.
  9. "Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server" Download JRE (java runtime environment) The one you have installed is JDK (java development kit) I recommend jre8_u311 or u312. I think that will solve the issue
  10. I don't know which direwolf server is the one in question, but for a fact this functionality of the stick is disabled because of claim bypass, but with a machine like mechanical user(cant remember which mod this is from), item user(cyclic), player simulator(ID) etc can be used in order to place the stick inside the apparatus. Look for machines like these with a function which can simulate player behaviour as a bypass to rclick with a stick.
  11. Sorry to hear that, but the pictures you attached are broken, could you attach those again or upload it to a site like imgur or similars and send the links?
  12. Player made a new refund request post, items refunded according to the list of that post. T/C
  13. Items refunded. T/C
  14. Items refunded. T/C
  15. I see, so it was inside a backpack, alright i did not knew that, it wasn't in the description
  16. This will require a rollback instead of a refund. Could you reply with the last date you had these items on you?
  17. Hey. I would say if you interact with anything using creatively spawned/added etc items, i would consider that creatively influenced items. If you were to spawn in a sword for example and use that to kill mobs, i'd consider the drops from those mobs creatively influenced items. If you were to use a creative energy source (spawned/added etc.) for example to power anything you own. I would consider anything you make with the power that source gives, to be creatively influenced. If you cannot capture adult villager by normal means but creative and you were to sell those, that is against the rules because you used creative ways to capture the mob in question. Almost any way you use creative to your advantage and everything you interacted with that creative way and you were to distribute those things to the other players, is fall into the creatively influenced category. I mean by almost everything if you were to build your base in creative, (only the structures aka building blocks) i wouldn't consider that being against the rules, it does not influence any of your stuff gathered in normal ways. This is my opinion on the creatively influenced rules. If any other staff member has any other opinions feel free to add more to it or correct me.
  18. Have you tried unstuck package yet? https://craftersland.buycraft.net/category/1347141 If unstuck doesnt works, have you tried reinstalling the modpack? If none of the options above wont solve the problem i'd recommended a rollback request.
  19. Could you attach the latest logs? Which launcher are you using, so i could help you locating the logs folder?
  20. If the disks are from AE2, make sure if you have a security terminal installed on your network, that you place in an empty biometric card with permissions inside of it. The "deletion" of your drives could be because the network thought that it isnt part of its own network. (you'll also need the card for subnets so its a 2 in 1) Upon breaking, the Creative Crafter will not keep its inventory and will drop all the patterns.
  21. This isnt the place to discuss this and as i stated above this explains your question and there will be more than 8 entities of the same type present at the spawner, aka making it more than 8 entities of the same type/base
  22. So n1 you accused me of making up a rule. n2 the problem in question is the spawners. n3 "try to find other bases..." this is irrelevant to your issue. n4 we had issues previously with the spawner spawning more entities than its max entities number, thats why i set both spawners to max 8 entitites and max spawn 4. n5 dont command me to what to do. n6 i could have warned you on rule 6 No intentional harm to server integrity, as the spawners in question were problematic since ~first week and time to time we had to deal with them so you could have known about this because it wasnt the first time spawners were problematic over the lifespan of the server. n7 indeed thre are no set rules for ATM6 as of now, thats why i was telling you whats the deal. n7 you are accusing me of abusing staff priviliges, while i was well within my authority [22:34:21] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: max 8 entities of one type you surely put this in quote without understanding what i have been saying, you think and want to make it look like that i stated max 8 entities you can have/base, but no, the issue in question is the spawner and as i stated above, max 8 entities of each type 2 spawners set to max entities 32, 16 entities spawned at a time. As i stated above and ig, they will spawn more than 8 of that entities because there was this issue happening before this issue, aka thats the reason why both spawner is set to max entitites 8, max 4 spawnings at a time, to prevent more than 8 entities being spawned. i stated at the beginning, "[22:34:21] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: max 8 entities of one type [22:35:07] [Render thread/INFO]: [CHAT] [G] <yes> [P] [Mod] veber01: ./base", you completely misunderstood what i were saying and kept "attacking" me that i dont understand and can answer your question when i just did (stated above).
  23. Astral data resetted. T/C
  24. Problem solved, no need for an inventory clear. T/C
  25. is this a problem again?
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