rmtworks Posted December 21, 2015 Share Posted December 21, 2015 Hey guys! I hope you don't mind me posting about updates to our pack here, but I wanted to talk briefly about the latest build, version 1.2a. This version was more focused on new mods than updates, and I personally think we've got some new interesting stuff incorporated into the pack. This screenshot is a tiny showcase of what was added: http://i.imgur.com/r0qbNku.png You could have probably guessed it by the photo, Solar Panels have been added, more specifically the Solar Flux mod, which adds 6 tiers of solar panels that can be used for generating energy. Also added is a mod that's literally called "AE2 Stuff" and it adds some things that new players and experienced ones alike will appreciate! Firstly, it adds a new crystal growth chamber, which allows you to grow the AE2 seeds without having to throw them into water and wait around and manually pick them up. This block instead lets you grow the seeds automatically, with automated input and extraction available! Also included is an improved inscriber, which is more flexible in terms of inputs and outputs on the various sides. Also added is Thermal Recycling, which lets you take old junk and turn it into new stuff! You'll see in Waila a "scrap value," which will let you know if said item can be recycled, and the value of the scrap which can be used to create other items. It also allows "deconstruction" of some items. For example, you can throw an Iron Door into a Pulverizer and get 6 iron dust out of it. Next up are multiblock generators! Called "Advanced Generators," this mod adds a whole new realm of possibilities in RF generation. Finally, AOBD (or Another One Bites the Dust) is a mod which I hope many will find useful coming from Tekkit on 1.6.4. This mod allows ores that normally aren't processable (meaning the ability to pulverize and then smelt) due to mod incompatibility to be processed. Most notably, Aluminum Ore from Galaticraft can be pulverized and smelted into ingots, which was a major weird quirk in the Tekkit we currently have today. I hopefully released this update just in time for you all to spend some time trying it out over Winter Break! Please try to break it and if you're successful, tell me how you did it . This modpack can be found in the Technic Launcher by searching "World Automation" or by going to this link: http://www.technicpack.net/modpack/cl-updt.747803 Thanks for reading and a Merry Christmas to all! Link to comment Share on other sites More sharing options...
Founder brunyman Posted December 21, 2015 Founder Share Posted December 21, 2015 Nice!, i'l keep an eye on this modpack and we may open a server on it in the near future, i'l see how does the popularity go Link to comment Share on other sites More sharing options...
Mrbatman Posted December 21, 2015 Share Posted December 21, 2015 My body is ready ( ͡° ͜ʖ ͡°) we waited far to long though imo. We lagged behind even Hexxit Link to comment Share on other sites More sharing options...
Coasterrider1 Posted December 21, 2015 Share Posted December 21, 2015 Me wanna playMe wanna play Link to comment Share on other sites More sharing options...
CARAJOCOMER Posted December 21, 2015 Share Posted December 21, 2015 Nice work! I wanna test that recycling and dat chamber. Good job, keep it up! Link to comment Share on other sites More sharing options...
cmyk Posted December 21, 2015 Share Posted December 21, 2015 Can has icbm ? :3 Link to comment Share on other sites More sharing options...
Andrew2070 Posted December 21, 2015 Share Posted December 21, 2015 My pack does :3 search up post blast Link to comment Share on other sites More sharing options...
rmtworks Posted December 21, 2015 Author Share Posted December 21, 2015 For fun yes ICBM would be incredible but getting it to work with town protections is a nightmare waiting to happen Link to comment Share on other sites More sharing options...
rmtworks Posted December 22, 2015 Author Share Posted December 22, 2015 I know I didn't talk much about the Advanced Generators mod previously, but here's an obligatory screenshot after I've gotten to play around with it some: http://i.imgur.com/a7hiARZ.jpg These generators are a little similar to what you'd see in the Big Reactors mod (which is also included) but highly configurable. You can add more turbines for more energy production, as well as add more internal energy storage. There are sensors, redstone control, and tons of other parts I haven't gotten around to playing with yet. I know it may not be as cool as Atomic Science, but I hope this mod offers something fun for people to tinker with in my pack Link to comment Share on other sites More sharing options...
rmtworks Posted December 23, 2015 Author Share Posted December 23, 2015 Another quick update, I got an actual name for the pack It's now called World Automation in the Technic Launcher. Link to comment Share on other sites More sharing options...
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