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Network Assassins Craft Update! - Part 5


brunyman

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Custom Enderchests done! We finished re-making the enderchest plugin, it will have the same features, players will start with an enderchest of 9 slots and they can upgrade it. While the plugin has the same features as the current system the new plugin code is much more optimized and safer so losing data will not be possible, to keep your stuff save. The only change you may notice is that now the enderchest has a title and it's called Vault.

 

Also I want to say thanks to all of you, we got the first 50 euro for AssassinS test server, we will have to get some features done and we will soon open the test server so you can test the changes before release!

 

Now a summary of the entire update progress:

  • NEW Re-made the enderchest plugin and the new code is much more optimized.
  • NEW Added particle effects when the enderchest is upgraded and enderchest name is now Vault.
  • New spawn traders added using a different system with NPC's.
  • The economy system will be formed by NPC and Villagers to trade items and the Players Market. The changes in prices are more similar to the first assassin version when the server was first open.
  • AssassinS Masks will change players skin, there are multiple assassin masks types, each one with a different assassin skin.
  • AssassinS Masks will also hide your real name and give you an Assassin code name.
  • AssassinS masks will not allow you to equip armor but will give you effects to make you stronger.
  • Added particle effects when activating masks.
  • Added particle effects when repairing items on anvils.
  • Anvils will self repair when get damaged by usage.
  • Added action bar messages when player balance changes take place.
  • Added option to control the anvil rename feature, we may restrict it for VIP's.
  • Repairing items with right click on anvils will cost money and not coal.
  • Added permission to drop the repair price by half, we may use it on server boosts.
  • Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time.
  • Removed the lava outside the map and replaced it with barrier blocks.
  • Small cosmetic changes to some buildings.
  • Shopkeepers are replaced with a Player's Market GUI.

More coming soon, stay tuned!

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