Rotomegax The Cube Builder Posted August 12, 2018 Share Posted August 12, 2018 Previously I've posted about the unusual delay of Logistics pipes on this thread However, the situation is worse than I expected, by some unknown reasons, the whole mods looks like has a tons of delays and problems on multiblock structures. Here is some pictures about this: - First, when you break a basic logistics pipe block, it become like this for 10-30 seconds - Second, when you place a block to fill the gap between two, it become like this on 30 seconds or forever and force you to remove it and place it again. During this time the requesting table cannot received item information on Drawer Controller My ping at the time I do this is normal, I can place the block and get the HUD of requesting table instantly. From now I'm going to use RFTools Storage scanner as the alternative solutions but I hope that the bugs with be fixed because Logistics pipes are good mod for mid-tier and also late-tier, the basic logistics pipe has item transformation speed only lower than impluse itemduct and cheaper, easier to craft than. Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted August 14, 2018 Author Share Posted August 14, 2018 UPDATED: I've invited llaya to confirm the bug Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted August 17, 2018 Author Share Posted August 17, 2018 *bump* Quote Link to comment Share on other sites More sharing options...
llaya [LayaElisabeth] Posted August 17, 2018 Share Posted August 17, 2018 Problem confirmed. Cables seem to not want to update/connect as they should. Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted August 20, 2018 Author Share Posted August 20, 2018 Brunyman, please read this. This is a real disaster for anyone before they can get certus wrench. Quote Link to comment Share on other sites More sharing options...
Founder brunyman Posted August 24, 2018 Founder Share Posted August 24, 2018 ok, did a small update, can you re-test and let me know if there is any improvement ? Rotomegax The Cube Builder 1 Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted August 25, 2018 Author Share Posted August 25, 2018 13 hours ago, brunyman said: ok, did a small update, can you re-test and let me know if there is any improvement ? I'm sorry I cannot test it right now because AAG is down (for n time), I only has very little time to login into server without timed out. But I will test on the next time I login successfully Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted August 25, 2018 Author Share Posted August 25, 2018 UPDATED: Problem does not solved Brunyman, just some of logistics pipe multiblock formation become faster Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted September 10, 2018 Author Share Posted September 10, 2018 bumb Quote Link to comment Share on other sites More sharing options...
Founder brunyman Posted September 16, 2018 Founder Share Posted September 16, 2018 it may be related to server lag, this mod is not that efficient for multi player Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted September 17, 2018 Author Share Posted September 17, 2018 9 hours ago, brunyman said: it may be related to server lag, this mod is not that efficient for multi player I'm afraid this is a sad news, because now we only have the ME system for autocrafting and massive storages, and ME system can be considered at late-tier crafting and require times to craft it. But this problem only appear on this mod, another mods work well at the same time Quote Link to comment Share on other sites More sharing options...
Founder brunyman Posted September 21, 2018 Founder Share Posted September 21, 2018 ok but the mod still works right? just has some glitches Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted February 13, 2019 Author Share Posted February 13, 2019 Hi Brunyman Sorry for long time no response, but now the situation is decreased. The logistics pipes system still have a lot of delay but it is usable and the bug now can be considered as the courage for players to make ME system because the logistics pipes system before bug is superior to the autocrafting of AE2 system Quote Link to comment Share on other sites More sharing options...
CowGoesBananas Posted February 13, 2019 Share Posted February 13, 2019 Seems like they had simular faith as Ender IO conduits on SF3, same exact problems are still persistent there. Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted February 17, 2019 Author Share Posted February 17, 2019 UPDATE: @brunyman, the situation is getting worse days after days, now to make the system worked I have to place one pipe connected to the system and then break it. Also after restart pipes are broken. I cannot constant playing anymore and as my estimate it takes about 1 month for the certus wrench and many of the processes required autocrafting. I've invited @CowGoesBananas to withness the bug Quote Link to comment Share on other sites More sharing options...
CowGoesBananas Posted February 17, 2019 Share Posted February 17, 2019 As i stated above, the problem is persistent but the mod isnt widely used as it isnt a too popular one. The problems listed make it almost unusable. It does seem like a quite functional mod that can be used for mini-early game automation and networking capabilities. Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted February 28, 2019 Author Share Posted February 28, 2019 @brunyman, now I can summarise what is going on with this mod: - When placed, the logistics pipe glitched and stop working, looks like they are struck by some command. The only way to unstruck is place or break another logistics pipe. the pipe can cure glitches or create it when you place it, not depend on does it connect to the system or not I believe if logistic pipe is placed on the chunk that contain BC Laser system, they will have the same behavior, the situation will worse if many logistics pipes have 3-4 connections. p/s: I found out sometimes apiary from forestry suffer from the same problem even share the same chunk with Logistics Pipes or not Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted March 3, 2019 Author Share Posted March 3, 2019 UPDATED: Thermal foundation cyclic assembler meet the same issue, but the issue is resolved after few times break and replace another cyclic assembler. I've invited llaya to withness it and maybe llaya has seen the cyclic assembler can only work when I remove another cyclic assembler Quote Link to comment Share on other sites More sharing options...
CowGoesBananas Posted March 3, 2019 Share Posted March 3, 2019 They do bug out and cant be fixed with a simple block update, sometimes they may come back to life but no clear way of turning them back on has been found, unless what Rotomegax states is true about removing one to update others. Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted March 4, 2019 Author Share Posted March 4, 2019 14 hours ago, CowGoesBananas said: They do bug out and cant be fixed with a simple block update, sometimes they may come back to life but no clear way of turning them back on has been found, unless what Rotomegax states is true about removing one to update others. The other way is place another one like the one be bugged, this is nightmare if you imagine you have to build the second draconic reactor or the second creative energy cell so that the first one will work Idk how this bug happened but when inf server just open no bugs like those are found Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted March 22, 2019 Author Share Posted March 22, 2019 I'm so frustrate when waiting for only one reply for this topic. Please, if those bugs I mentioned earlier cannot be fixed, please, please, PLEASE reply "sorry, we cannot fix this bug because of the nature of the mod" so I can give up hope and go to another modpack like Continuum FTB Infinity is the modpack I like most because this is the first hardcore modpack on craftersland, so anything we made are valuable. I still remember the felling of get the pure infinity bee. But now bugs and bugs that NEVER happened when server just open the first time (including ALL bugs I reported previously on this topic) make me despair everytime I login to server, Quote Link to comment Share on other sites More sharing options...
Rotomegax The Cube Builder Posted March 26, 2019 Author Share Posted March 26, 2019 Ok so I guess my voice is not heavy enough for even 1 reply, maybe I have to post 1 post on complaint Quote Link to comment Share on other sites More sharing options...
TwoThe Posted April 22, 2020 Share Posted April 22, 2020 I just gave those pipes a try, and while they still have some issues aligning they appear to work at first. However if you request any item it is routed to the destination and then simply deleted instead of being delivered. That makes the whole mod unusable and provides a serious challenge for players to get to the AE state of the game, as Logistic Pipes is generally used to handle the complex crafting until then. Quote Link to comment Share on other sites More sharing options...
TwoThe Posted April 22, 2020 Share Posted April 22, 2020 So the several hours later those items were delivered. I tested that further and learned that when I move to spawn for a moment (no chunkloaders in my base) and then return to my base the items that were not delivered within 20 minutes spontaneously got delivered. That makes me wonder if Craftersland has the background threads that handle the logistic pipes artificially throttled? There is a setting in config/LogisticsPipes.cfg, section: multithread where threading settings can be configured. multithread { # Number of routing table update Threads, 0 to disable. I:count=4 # Priority of the multiThread Threads. 10 is highest, 5 normal, 1 lowest I:priority=5 } This is the default setting. Now my guess is that either the priority or both have been lowered, which then effectively renders the mod unusable. Quote Link to comment Share on other sites More sharing options...
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