Founder brunyman Posted October 13, 2020 Founder Share Posted October 13, 2020 Our Dungeons, Dragons and Space Shuttles server got updated to modpack version 8.0_R1 is complete. Time for a big update, a lot of changes. This updated is available on Twitch and CraftersLand Launcher. Changes: Updated 42 mods. Updated configs and scripts Un-banned DankNull Added 3 new mods Official Change log: Spoiler Final Patch 8.0_R1 (+Server Pack) Don't forget to Update your Questbook as well! Command: /bq_admin default load Included in 8.0 Release 1: -Solved/Fixed/Added 7 github tickets -Added missing serverside mod: -ME Capability Adapter -Added an Electrotin-Alloy-Ingot recipe to nuclearcraft alloy smelter -Fixed broken raw baguette texture (Custom item) -Fixed ME quantum ring recipe [AE2] -Bloodwood planks can now be obtained from both types of bloodwood logs -Iron and Diamond Wands are now much cheaper [Better Builders Wands] -Promise of Productivity -> oredicted bowl of promises [Evilcraft] -Promise of Velocity -> oredicted bowl of promises [Evilcraft] -Promise of Tenacity 1-3 oredicted all required bowl of promises [Evilcraft] -Fixed old blue bag loop -Fixed some Quest Rewards Included in Alpha 8.0: Important Stuff: -3 New Mods (302 in total): -Little Opener (for redstone compatibility with little tiles) -Compact Machines 3 -ME Capability Adapter (This mod adds only one block, an "ME Capability Adapter", it basically allows Applied Energistics connections over things that proxies capabilities, such as Compact Machines 3 Tunnels) -Updated DankNull to latest version which was important to fix some dupes and glitches. This was a big update for danknull. You need to empty it before you update the pack. The content will be lost! If you encounter new issues --> Report everything to their github. Thank you. -The carpenter recipe requires now 9 unique items instead of 10 for "easier" early automation(encoding) Miscellaneous: -Updated 42 mods -Solved/Fixed/Added 24 github tickets -Draconic Evolution Reactor outputs now 3x more energy then before -Fixed and reworked Nuclearcraft Fission Controller and Extrem Reactors Controller -Mekanism machine settings can be reset if you put it in a crafting-grid. (NBT Cleanup will delete stored items and upgrdes) -Reworked Injecting Factory -DungeonTactic books are craftable again but can't be put into akashic tome since it will be "eaten" -Added a pulverizer recipe for coke dust from coal coke -Added enrichment chambre recipes for all NetherEx-quartz ores to quartz -Reworked Hypoinfusers -Added a ender dust recipe to all grinder/pulverizer machines -Element Chlorine can now be liquified to mekanism liquid Chlorine using the liquifier -Reworked Cosmic Meatballs and oredicted all ingredients to allow tofu usage -New craftable item: Creative Wireless Crafting Terminal (AE2) [For RS doesen't make sense since the range is still limited in creative] -Moved more rings to jewelers worrkshop -Reworked White and Dark Magic Marble -Reworked Heat Conductor (for better compatibility with automation interface) -Reworked Thermal Generator (for better compatibility with automation interface) -Reworked Lava Mill (for better compatibility with automation interface) RF-Tools Dimensions: -Dimension Builder accept now 400k RF/t per side // [before 200k] -Added Fluid Dimlets for Boosting and Raw Boosintg Mixture with heavy energy costs -Added Molten Titanium Dimlet -Added Titanium Block Dimlet -Added Enderium Block Dimlet -Added Lumium Block Dimlet -Added Signalum Block Dimlet -Removed some liquid dimlets with broken textures which crashes the client like molten lumium -Advanced Alloy Smelting Factory: ---> Reworked Lead-Platinum alloy to prevent some issues while crafting enderium Quests: -Fixed some more typos -Fixed some weird Quest Rewards Fixed: -Fixed a Clay dupe -Fixed Nano Saber recipe -Fixed boosting recipe for 1024K Storage Cell [AE2] -Fixed Immersive-Engeneering windmills being stopped by snow (Thx to BluSunrize) -Fixed a crash with Integrated Tunnels when placing fluids in the world without block -Scorching heat enchantment now fires before Spatial Manipulation, allowing for drops to be smelted before being auto-collected [Thx to Hellfirepvp] Some important Mowziesmobs changes: [Thx to bobmowzie] -Hostile mobs that do not spawn with worldgen now despawn when game is set to peaceful mode -Fixed Wroughtnaut performance issues -Fixed uncontrollable lantern spawning -Fixed grottol duplication glitch -Added Supernova attack to Barako, the Sun Chief - Move away when he starts charging it up! -Increased Barako's health -Fixed Barakoa and Barako revenge target logic -Barako will now attack players in his village who place lava, set fires, or break gold blocks -Added Axe of a Thousand Metals special attack animations -Axe of a Thousand Metals special attacks now take enchantments into account -Axe of a Thousand Metals can only be used in main hand like vanilla weapons -Numerous interaction issues and crashes fixed Updated Mods: -Artisan Automation -Artisanworktables -Artisan Integration -Anthenaum -Astralsorcery -AppleCore -AppleSkin -BinnisMod -Controlling -CommonCapabilities -Chunk-Pregenerator -Crafttweaker -CorailTombstone -CreativeCore -CyclopsCore -Cyclic -Forestry -FTB Lib -FTB Utils -Guidebook -HammerLibCore -JEI -JEI Harvestcraft -Immersive-Engeneering -Integrated-Dynamics -Integrated-Tunnels -Large Fluid Tanks -LittleTiles -Mowziesmobs -Nucelarcraft -OpenModularTurrets -PackagedAuto -Patchouli -Pneumaticcraft -Rockhounding Chemistry -Random-Patches -SimplyBagpacks -Storage Drawers -Sledgehammer -Stargate-Networks -Torchmaster -Tweakers-Construct Hardcore Adventure & Expert Quest-Pack ddss.craftersland.net Quote Link to comment Share on other sites More sharing options...
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