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[Suggestion Scythe's Armors]


BabelUno_

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Good morning everyone

 

I wanted to suggest a change to the Scythe's armor swap.

As we all know, obtaining said armor is through "scythe" parkours, taking into account that the probability is quite low. there are npcs that exchange the standard armor for several armor variants, the first being for 2 gold blocks : https://imgur.com/a/c3QCeRQ / and on the other hand those of 10 blocks : https://imgur.com/a/IrWaAST

The suggestion would be to add an npc that does the reverse exchange for the doubled amount of the first exchange, that is, the first armor for 4 blocks of gold and the second for 20 blocks of gold, clarifying that this change should be to recover the original armor.


This because many of us make mistakes when choosing the armor and after that there is no going back.


Also keep in mind that these armors need a buff too, since they are very difficult to get and are very fragile and bad when it comes to making a pvp which makes them a mere collection item.

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I suggest that the scythe armor has greater stamina as an example the iron armor.
I would also say put a little more armor on it so that the pvp is a bit more judicious since the armor we have now is good but it breaks very easily and we cannot tolerate anything.

I also think it would be nice if the colored scythe armor gave you a potion effect, like the red armor that gives you strength or the green armor that gives you luck.

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45 minutes ago, ImNotPanda said:

I also think it would be nice if the colored scythe armor gave you a potion effect, like the red armor that gives you strength or the green armor that gives you luck.

The armors already have effects. Those effects aren't about potions but I think the effects are enough. Also, the durability is a interesting point. Great idea too. :D

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33 minutes ago, N3co_ said:

The armors already have effects. Those effects aren't about potions but I think the effects are enough. Also, the durability is a interesting point. Great idea too. :D

I think it refers to the amount of armor that does not contribute anything to the pvp / exploration, for example the "security scythe"

: Https://imgur.com/a/EpexsCn

in which the effect established by commands could be replaced by the effect of a potion that is frequently used, which would be resistance to fire.

considering that tracking range is useless.

 

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