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What Modpack(s) should Craftersland host in the Future?


Undertakerin

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i'm asking you folks, what modpack(s) should craftersland host in the future?

it's really simple, you can choose any modpack from 1.12.x - 1.19.3 as forge version, not as fabric version, if no forge version exist, we're sorry!!

only those 4 links/sites are allowed!:

https://atlauncher.com/packs/all
https://www.technicpack.net/modpacks
https://www.feed-the-beast.com/modpacks
https://www.curseforge.com/minecraft/modpacks

pick your fav. pack and post it like this and give us a hint what do you prefer, like questing or pvp or adventure, etc.:

name of the pack - version - link of the pack
hint: lorem ipsum

for example:

ATM8 - 1.19.2 - https://www.curseforge.com/minecraft/modpacks/all-the-mods-8 <--- this is just an example to show how!
hint: i like adventure, quests, exploring, ...... <--- this is just an example to show how!


i'm really interested in what pack(s) do you guys want craftersland should host, maybe the pack(s) got hosted in the future? at the end bruny needs to decide if the pack comes or not, so i can't give a guarantee if it got hosted or not, this should just show what you guys want.

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Last time me and my friends played this one modpack, not a ton of mods, about 100 if i remember correctly, And most of these were QOL mods. To be honest this would be a great choice for players with low-end devices that would like to play a good modpack without much lag or anything. This modpack features for example: Draconic Evolution, IndustrialCraft 2, ProjectE, Thaumcraft and way more than what i just mentioned. It's a compilation of Tech, Magic and other kinds of mods. It doesn't have a clear goal, although the creators said that it most likely will in the near future, also it's a WIP, so stay tuned for new content and other updates. The modpack can be played in a lot of ways, it has a lot of paths, and all of them will be connected and necessary to create the end goal, which as i mentioned before isn't implemented yet. I honestly think the modpack very accurately reflects the spirit of craftersland servers and definitely should be hosted on modded craftersland. Hopefully brunyman will make the right decision and decide to host a server with the modpack. It's one of my favorite modpacks and i would be happy if craftersland community tried it out as well! Also there's the necessary info:
Hot Garbage - 1.7.10 - https://www.curseforge.com/minecraft/modpacks/hot-garbage
PS: I apologize for any spelling errors and such. I just wanted to show you guys the details of this modpack and wanted to convince you to play it, also don't get fooled by the name, its a really neat modpack, thx for reading.

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I have played https://www.curseforge.com/minecraft/modpacks/another-quality-modpack-3  (I played AQM 2 technically)

+ Actually uses a recent minecraft version with 1.18.2

+ Many mods, the pack makes their recipes interconnected, forcing you to build most things from most mods to finish the pack

I don't know of a pack for recent minecraft builds that is actually better, if you want a challenge/integrated experience.  Other packs have the simple problem that certain mods are just too good, and so you wait to load a bunch of mods there is no gameplay reason to use anything from.  

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  • 2 weeks later...

Pack name: DivineJourney2 (DJ2)

hey i have a suggestion for a modpack you dont have to say yes but, i was wondering would you guys give DivineJourney2 a chance i think it has a real potential on this server its got tons of tech and magic, plus its an expert pack thanks for reading/considering :3 -Emily

Link to modpack: https://www.curseforge.com/minecraft/modpacks/divine-journey-2

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18 hours ago, GetClqpxd said:

Pack name: DivineJourney2 (DJ2)

hey i have a suggestion for a modpack you dont have to say yes but, i was wondering would you guys give DivineJourney2 a chance i think it has a real potential on this server its got tons of tech and magic, plus its an expert pack thanks for reading/considering :3 -Emily

Link to modpack: https://www.curseforge.com/minecraft/modpacks/divine-journey-2

Looks pretty good...

I definitely second that. 😀

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  • 4 weeks later...
  • Manager
On 2/5/2023 at 6:22 PM, maninskie said:

Last time me and my friends played this one modpack, not a ton of mods, about 100 if i remember correctly, And most of these were QOL mods. To be honest this would be a great choice for players with low-end devices that would like to play a good modpack without much lag or anything. This modpack features for example: Draconic Evolution, IndustrialCraft 2, ProjectE, Thaumcraft and way more than what i just mentioned. It's a compilation of Tech, Magic and other kinds of mods. It doesn't have a clear goal, although the creators said that it most likely will in the near future, also it's a WIP, so stay tuned for new content and other updates. The modpack can be played in a lot of ways, it has a lot of paths, and all of them will be connected and necessary to create the end goal, which as i mentioned before isn't implemented yet. I honestly think the modpack very accurately reflects the spirit of craftersland servers and definitely should be hosted on modded craftersland. Hopefully brunyman will make the right decision and decide to host a server with the modpack. It's one of my favorite modpacks and i would be happy if craftersland community tried it out as well! Also there's the necessary info:
Hot Garbage - 1.7.10 - https://www.curseforge.com/minecraft/modpacks/hot-garbage
PS: I apologize for any spelling errors and such. I just wanted to show you guys the details of this modpack and wanted to convince you to play it, also don't get fooled by the name, its a really neat modpack, thx for reading.

^

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  • 4 months later...

Please, before hosting any new modpacks, PLEASE FIX ALL THE MODPACK YOU ARE HOSTING. QOL on Crafteresland are never so low like now. for example, on Nomifactory chunk loading not worked anymore, server suddenly have lag spike or in PO3 the spawn is griefted for entire year and no one care to roll it back.

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  • 11 months later...

https://www.curseforge.com/minecraft/modpacks/all-the-mods-9-to-the-sky

All the Mods 9-To the Sky

Mystic farms can be laggy but as you progress you can move on to phytogenic insolators which clears that up. Take care with Pipez moving items into an already full inventory and don't build multi block structures between 2 chunks. I would suggest offering brine and lithium at spawn like they do water and lava (Mekanism evap tanks screwed up my base cause one partially crossed a chunk border).

Don't store too many non stackable items in AE drives, that can be bad.

It has Hostile Networks, so mob farms can be kept to a minimum.

Other than that, this is a fun modpack. It's still being slowly updated (not all of ender io is functional). 

Yes, I've listed a lot of "Don't do this". But most of us who have played many modded pack on servers already have an idea to stay away from these things.

And hey, it's a sky block with new and updated mods. New bases with new blocks and machines!!!

It's quite enjoyable and a change of pace and redundance that are the old mod packs. 

For that, AtM10 is also slowly being updated, but I'd at least wait till version 1.0 to really get into it. That way a good many more bugs will have been worked out.

I know someone will come across with "Well, which server should we get rid of to get this one?"

It's not a matter of question. This is a Skyblock, so get rid of a Skyblock. As for which one, get someone to do a little digging and find the least played one in the past year.

Yes, we all have our favorite servers. Go-to servers where we can do anything because we know it so well.

But complacency leads to stagnation. New challenges leads to new thinking...problem solving...artistic interpretation. In short, it leads to growth and the satisfaction of a job done, and done well.

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  • 1 month later...

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