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[Crafter's Land] [Post Blast Modpack]


Andrew2070

  

95 members have voted

  1. 1. Do you want this ModPack as a server on Crafter's?

    • Yes
      75
    • No
      25
  2. 2. What do you think of this ModPack?

    • Amazing
      45
    • Nice
      36
    • Bad
      6
    • Terrible
      10


Recommended Posts

  • Replies 125
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Posted

Okay so in version 4.3.0 i have now added additional mods and edited the update list above. My pack is now 100% complete, and i have nothing more to add aside from logisticpipes. I've got just about everything now making my theme perfect and the pack so much more fun.

 

It's over, no more additional mods and the count will be frozen at 189 or 190.

 

Things added:
-NuclearCraft.

-Ars Magica 2

-Animation API

-Fusion Warfare

-SpecialAI

-MobDismemberment

 

Update officially released to launcher.

  • 4 weeks later...
Posted

[Test Server Progress:]

 

[1] Server Statistics:

(KCauldron, Forge):

Pack Version: 4.3.0

Serv Version: 1.0.0

M.C Version: 1.7.10

Server RAM: 3 GB

Uptime: 1 day 4 hours.

Crashes: 1 

Scheduled Restarts: 20

Manual Restarts: 3

 

[2] Starting Kit:

 

1. Bread x 16 ID:297

2. Desert Eagle Pistol x1 ID:5782

3. Desert Eagle Ammo x2 ID:5657

4. BackPack x1 ID: 4545

5. Knife x1 ID: 5792

 

[3] Banned Item List:

(Weapons/Explosives/Vehicles)

1. AT4 Rocket Launcher: 5777

2. AT4 Rocket Ammunition: 5651

3. Nuclear Explosive (ic2): 434

4. Nuclear Explosive (NC): 2111

5. Panzer Rocket Ammo: 5686

6. Law Rocket Ammunition: 5676

7. Stinger Rocket Launcher: 5822

8. Bazooka Rocket Launcher: 5827

9. C4 plastic explosives bomb: 5757

10. C4 plastic explosives remote: 5942

11. AntiTank Mine Explosive: 5767

12. Mills Grenade Explosive: 5766

13. Type-97 Grenade Explosive: 5771

14. Stielhandgranate Explosive: 5770

15. RGD-33 Stick Grenades: 5769

16. MK.2 Fragmentation Grenade: 5768

17. Molotov Cocktail Explosive: 5768

18. M67 Grenade Explosive: 5763

19. Grenade Launcher Ammo: 5759

20. Grenade Launcher Ammo: 5760

21. Grenade Launcher Ammo: 5761

22. Grenade Launcher Ammo: 5762

23. Panzer Grenade Explosive: 5731

24. PIAT Rocket Ammunition: 5733

25. PanzerShreck Rocket Launcher: 5732

26. RPG -7 Rocket Ammunition: 5733

27. W1200 Incendiary Ammunition: 5702

28. Bazooka Rocket Ammunition: 5709

29. Stinger Missile Ammunition: 5696

30. Baretta .50 cal explosive ammo: 5654

31. AGM - 114 Hellfire Missile: 5663

32. SPAM-R Rocket Launcher: 5265

33. REP (lightning grenade thing-magig): 7096

34: Tank: 5879

35: Tank: 5871

36: Tank: 5872

37: Tank: 5873

38: Tank: 5874

39: Tank: 5875

40: Tank: 5876

41: Tank: 5877

42: Tank: 5878

43: Tank: 5879

44: Tank: 5880

45. Tank: 5881

46. Tank: 5882

47. Tank: 5883

48. Tank: 5884

49. Tank: 5885

51. Tank: 5886

52. Tank: 5887

53. Tank: 5888

54. Tank: 5889

55. MECH: 5949

56. MECH: 5940

57. MECH: 5941

58. ThaumcraftFireIgnis: 1614

59. ThaumcraftFireAqua: 1619

60. ThaumcraftFireAer: 1622

61. ThaumcraftFireTerra: 1628

62. ThaumcraftFireOrdo: 1633

63. ThaumcraftFirePerdito: 1641

(Other Creative-Only Items)

64. Creative Bedrockium Drum: 5591:1125

65. Command Block: 137

66. Creative Tool Modifiers: 5492

67. Creative Sacrificial Knife: 4755

68. Blood Magic: Orb of Testing: 4753

Posted

I was not finished, went to rest my eyes from staring at a sheet of numbers and letters.

Decided to post to save my progress and edit in the rest of the banned items later.

Forgot to put in spoilers because well i had a popcorn in the microwave.

Posted

I was just pondering the idea of maxstripe with missles. Wouldn't it be more scary if I had missles. Cause u know my target would be spawn....

 

 

Anyways my two cents no factionz. Factonz servers fail usually. 

Posted

Lets make this clear, since everyone seems to think thats the whole idea of my pack.

 

1. ICBM 1.7.10 is in development and because of that i removed it from the pack till its finished.

2. The only weapons you would find are guns, rifles, machine guns, fighter jets and a few others.

3. Fusion Warfare mod adds missiles but nowhere near the capability of ICBM missiles.

4. My pack is basically FTB with more mods and focus on PvP/Magic capabilities.

5. In my test server, anything explosive is banned and factions seems to work fine.

Posted

WAT? why you ban explosives i wanna blow up spawn....

 

No i understand your pack but faction servers for modded MC have like 2-3 players. The tekkit system is muchhh better.

  • 2 weeks later...
Posted

I banned explosives for the reason of structural grief, that does not mean you are safe.

People can still come down in fighter jets and simply machine gun down your base. 

All bullets penetrate windows, so if you live above ground your citizens would be killed.

However there are many defenses that can be used to protect a faction from others.

All of which i have stated in the original post of my topic, (Post #1).

  • 2 weeks later...
Posted

ModPack Updated to V4.4.0

[updated]

-BC -> BC|Core

-VoltzEngine

 

[Added]

-Reptiles Mod

-RIKMulds Core

-The Camping Mod

-AlienVsPredator Mod

-RealWorldGeneration Mod

-NEAT UI Entity Labeling Mod

-Advanced Repulsion Systems Mod

 

[Removed]

-Factorization

  • 1 month later...
  • 4 weeks later...
Posted

I have provided enough means of nuclear power as well as conventional power.

There is basically no need for anymore energy producing mods, as everything is provided.

However there is a challenge in locating the best means of energy from advanced reactors.

Posted

By the way Andrew, i tried playing singleplayer and got a fatal error , conection terminated from what i read it is 2 or more mods conflicting

 

http://www.minecraftforum.net/forums/support/modded-client-support/2275096-a-fatal-error-has-occurred-this-connection-is

 

I think i found the problems

[19:13:18] [Client thread/INFO]: [CHAT] §eDragonAPI Notification:
[19:13:18] [Client thread/INFO]: [CHAT] §dDragonAPI§r is out of date, likely has errors, and is no longer supported. Update to v15a.
[19:13:18] [Client thread/INFO]: [CHAT] §dRotaryCraft§r is out of date, likely has errors, and is no longer supported. Update to v15a.
[19:13:18] [Client thread/INFO]: [CHAT] §dElectriCraft§r is out of date, likely has errors, and is no longer supported. Update to v15a.
[19:13:18] [Client thread/INFO]: [CHAT] §dReactorCraft§r is out of date, likely has errors, and is no longer supported. Update to v15a.
 
P.S. logs were sent to Andrew
Posted

 

By the way Andrew, i tried playing singleplayer and got a fatal error , conection terminated from what i read it is 2 or more mods conflicting

 

http://www.minecraftforum.net/forums/support/modded-client-support/2275096-a-fatal-error-has-occurred-this-connection-is

 

I think i found the problems

[19:13:18] [Client thread/INFO]: [CHAT] §eDragonAPI Notification:
[19:13:18] [Client thread/INFO]: [CHAT] §dDragonAPI§r is out of date, likely has errors, and is no longer supported. Update to v15a.
[19:13:18] [Client thread/INFO]: [CHAT] §dRotaryCraft§r is out of date, likely has errors, and is no longer supported. Update to v15a.
[19:13:18] [Client thread/INFO]: [CHAT] §dElectriCraft§r is out of date, likely has errors, and is no longer supported. Update to v15a.
[19:13:18] [Client thread/INFO]: [CHAT] §dReactorCraft§r is out of date, likely has errors, and is no longer supported. Update to v15a.
 
P.S. logs were sent to Andrew

 

 

Those mods have nothing to do with a crash so far.

They are not updated for the reason that Versions 10+ are incompatible with Kcauldron.

Kcauldron is what most servers use to host modded minecraft with plugin/spigot support.

 

As for the issue, i do not know what could possibly cause it, but i'll take a look into it further.

 

As for buggy keys, i replaced as many as I could, the only one I know of currently is "V".

Posted

Hi,

 

Im fixing all the graphical/keybind issues currently.

 

The issue is that most of them lie with Rotarycraft/DragonAPI/ElectriCraft/ReactorCraft (same author).

So i will be removing those and re-adding NuclearCraft/Big Reactors to compensate for the losses.

 

The keybinds right now are fixed.

The issue left to check out is your furnace.

 

I have no idea if that is possible, but everything is fixable.

Posted

Hi,

 

I looked through the configuration and decompiled the mod to find a setting for it.

Im sorry to say that it does not work or is not configurable to work with other mods.

Posted

Post Blast version 5.1.3 will be released today.

This version fixes all the key-bind crashes that were overlooked before.

It also removes the source of many graphical glitches and chunk errors.

Thus RotaryCraft/ReactorCraft/DragonAPI/ElectricCraft were removed.

However BigReactors/SimplyJetpacks were re-added to the pack itself.

Not to forget the updates of many mods fixing duplication, bug glitches.

 

It is also being released with a server version that can be used with it.

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