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Rotomegax The Cube Builder

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Posts posted by Rotomegax The Cube Builder

  1. 7 hours ago, Timur said:

    How do you think, should Biomes of Plenty be enabled?
    Sure, world looks better, but i've experienced some chunk bugs. For some reason when ever i do something on chunk, and then leave it for some time, it revert back to earlier state. I only experience it after BoP was turned ON. It looks like server have problem saving chunks. BoP may be a reason of this bug.

    But consider if BoP turned off do we have a sea of mushroom island like when Inf server released?

  2. Its very annoying that the daily rewards will start 24h cooldown when you received it. Sometimes like when server just beginning or wipe I cannot start at right time to F5 like crazy to see if the cooldown time is finished. Usually after the first day on the next day the time when I received rewards is 30 min or 1h later because of many reasons, it lead to the fact that during a week I cannot take all daily rewards because the cooldown slowly slip into the time I cannot only anymore. Please set the reset daily reward at a fixed time like 0h of GMT for more convenient for receive it, thank you very much

  3. 15 minutes ago, Ness27 said:

    Hello,

    I don't believe you need to reinstall. From the looks of your crash:

    net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Just Enough Items (jei) Caused by: java.lang.OutOfMemoryError: GC overhead limit exceeded at net.minecraftforge.event.ForgeEventFactory.gatherCapabilities(ForgeEventFactory.java:673)

    Then I went lower in the crash to see your given memory:

    Memory: 355391064 bytes (338 MB) / 3950510080 bytes (3767 MB) up to 3950510080 bytes (3767 MB)

     

    I'd say attempt to give it more memory, perhaps around 6-8gb?

     

    I'd assume that should fix your issue, if not, it could be something with the JEI mod and would need a reinstall.

    Thanks, I've increased it to 8GB. By somehow craftersland launcher always set memory to default 4gb whenever I turned it off

  4. 7 hours ago, Timur said:

    I wanna ping @brunyman Can you plz add this item to shop or allow recipe?

    The whole reason this recipe was disabled only to force players to use Immersive cables for power transformation. But since IE cables disapear time to time on this server i don't think we should use them anymore, and use RedNet power cables instead.

    I agree, sometimes immersive cables disappeared, its really pain if the cable disappeared is HV cable

  5. 6 hours ago, RazAssassin said:

    I agree, but it's not my choice.

    Yeah, it depend on Brunyman. But its better to have something to load my base when I'm hunting ores or travel far away from my base

  6. 9 hours ago, TeeMee123 said:

    Cont. comes with this which is usable in single player and suggests compatibility with multiplayer:

    https://minecraft.curseforge.com/projects/ftb-utilities/pages/claimed-chunks

    On a separate note, I've worked out that on this server, players don't load the chunks near them, but instead load blocks in a 48-block (3 chunk widths) radius sphere around them. This means that a base that fits in a sphere of radius 24 blocks (3 chunk widths) would be fully loaded if you are anywhere in it.

    But that mean when you are not in the base (like on the space or mining or have to move to the next chunk), machines will be unloaded. Also it force you to build everything that most convenient for you so that you will not unload any chunks, in that case is put everything on the edge of the middle chunk or on the middle chunk

  7. 58 minutes ago, RazAssassin said:

    @Rotomegax The Cube Builder cause there's no solar panel to provide power to the Evaporation Controller

    @RazAssassin you don't need solar panel, connect Resistive heater to the multiblock complex via Thermal Evaporation valve by place it output to the valve or by using Thermal dynamic Conductor to make Lithium, Brine can be made by using chemical oxidizer with Pam Salt. Finally electrolyze lithium to make Deuterium and Tritium.

    I believe more valve and more heater will create effects superior than solar panel

  8. Why don't you use Mekanism reactor? This reactor can provide 51MRF/t and only require salt, some evaporation complex with heater to heat it, electrolyzer and chemical infuser to make D-T fuel. Also its much smaller than Extreme Reactor. 

  9. I'm so frustrate when waiting for only one reply for this topic. 

    Please, if those bugs I mentioned earlier cannot be fixed, please, please, PLEASE reply "sorry, we cannot fix this bug because of the nature of the mod" so I can give up hope and go to another modpack like Continuum

    FTB Infinity is the modpack I like most because this is the first hardcore modpack on craftersland, so anything we made are valuable. I still remember the felling of get the pure infinity bee. 

    But now bugs and bugs that NEVER happened when server just open the first time (including ALL bugs I reported previously on this topic) make me despair everytime I login to server, 

     

  10. Looks like no one care about technical problems of this server anymore, sadly but now we have to find a way for ourselves. Like your topic my topic now no one come, even to notice that "I'm sorry but due to many of bugs and errors, we cannot solve your problem right now"

  11. 14 hours ago, CowGoesBananas said:

    They do bug out and cant be fixed with a simple block update, sometimes they may come back to life but no clear way of turning them back on has been found, unless what Rotomegax states is true about removing one to update others.

    The other way is place another one like the one be bugged, this is nightmare if you imagine you have to build the second draconic reactor or the second creative energy cell so that the first one will work 

    Idk how this bug happened but when inf server just open no bugs like those are found

  12. UPDATED: Thermal foundation cyclic assembler meet the same issue, but the issue is resolved after few times break and replace another cyclic assembler. I've invited llaya to withness it and maybe llaya has seen the cyclic assembler can only work when I remove another cyclic assembler

  13. @brunyman, now I can summarise what is going on with this mod:

    - When placed, the logistics pipe glitched and stop working, looks like they are struck by some command. The only way to unstruck is place or break another logistics pipe. the pipe can cure glitches or create it when you place it, not depend on does it connect to the system or not

    I believe if logistic pipe is placed on the chunk that contain BC Laser system, they will have the same behavior, the situation will worse if many logistics pipes have 3-4 connections. 

    p/s: I found out sometimes apiary from forestry suffer from the same problem even share the same chunk with Logistics Pipes or not

  14. UPDATE: @brunyman, the situation is getting worse days after days, now to make the system worked I have to place one pipe connected to the system and then break it. Also after restart  pipes are broken. I cannot constant playing anymore and as my estimate it takes about 1 month for the certus wrench and many of the processes required autocrafting. I've invited @CowGoesBananas to withness the bug

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