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Everything posted by Cubone

  1. Cubone

    Infinite sewage Ender Tank

    Add an infinite ender tank to spawn with sewage using BROWN BROWN BROWN. Same reasoning as I gave for DW. Server suffers enough with tps and would prefer not to make it worse with a huge animal farm.
  2. Cubone

    Infinite sewage Ender Tank

    More specifically, the reasoning is that the only way to produce it is through moving entities with active AI and constant collisions which only scales horizontally. One person doing this in a low population server in a small-medium capacity is fine but given how the server already suffers, its just better not too. You say animal farms aren't an issue and, assuming you can see the causes of TPS issues, then I will just put down a farm. Given I can't see that and the server is almost never at 20 TPS when I'm on, I would prefer not to cause further issues if that can be avoided and providing inf sewage would save at least one farm without causing much mod imbalance.
  3. Cubone

    Disable Refined Storage

    So RS has been a problem since it was added to DW20 and still doesn't work properly. Every day there are new people losing all their drives or items and needing a rollback and it seems like its not worth the hassle to players who have to wait for someone to roll back all their stuff or for the staff who have to do it. Simply not allowing people to use the mod in the first place seems like it would be the best solution, especially since there are so many alternative early-mid storage solutions that aren't plagued with issues.
  4. It seems that Draconic spawners are spawning less and at looks to be about 1% as often. It also appears that Industrial Foregoing mob killers have also slowed down significantly since my wither farm has maxed out the health bars on screen for minutes at a time between kills (which were instant before). Same slowdown is apparent on the rare occasion normal mobs get spawned from draconic. Is it not possible to completely stop individual spawners that have too many mobs in the same chunk/surrounding chunks? Unrelated to that, I have a room with all the blaze types in draconic spawners but only the blazes ever spawn. Any idea why?
  5. Cubone

    Disable Refined Storage

    Honestly, I don't even think its worth the time. The mod has been broken for as long as its existed and does nothing other mods don't do better. Its only advantage is that it easier to get up than AE2. It would probably just be easier to stop anyone making new RS stuff and give anyone who already has a setup the equivalent in AE2 and asking them to transfer.
  6. Cubone

    Spawn eggs for 1.12

    Can we get some eggs added to spawn in 1.12. Namely villagers but I imagine there are some other things people may want?
  7. So I want to start producing sewage but doing so requires a large number of animals that only produce sewage while moving above IF sewers. Given the instability of the server as it is, I was wondering if it would be possible to get a public ender tank with BROWN BROWN BROWN as the code producing sewage instead of relying on a setup that will have a stupid number entities and a load of physics stuff going on.
  8. Cubone

    Chunk Loaders disappearing - Direwolf20 1.12.2

    I appear to have lost a spot loader that was definitely there before the patch. Gone in the last day as far as I can tell.
  9. Cubone

    I can t join server dw 1.12.2

    did you do the upgrade from 1.7 to 1.8 in the ftb launcher?
  10. Cubone

    [1.12] Infinite sewage Ender Tank

    That's from MFR for 1.7 or something equally old and i'm pretty sure sewers don't get area upgrades (or at least didn't back then) which means you need 6-8 animals in a tiny area to get 100mB/s. Its also 6-8 animals PER sewer and i need a lot more than 100mB/s. They also need to be moving which means either letting them naturally push each other using collisions and MC physics or forcing them to moves with fan/vector plates to get max output which is just added strain. These would also need to be done by any players wanting a sewer setup which will only cause more issues in the long run if people want IF farming setups.
  11. Cubone

    Spawn eggs for 1.12

    Few more suggestions for spawn eggs: Blizz Blitz Basalz
  12. So yeah, GriefPrevention... Not only can I not kill neutral mobs in my own claim (without some wierdo weapons that appear to bypass it) I now have a stone box of villagers screaming HMMMMM and no way to get rid of it. Is there nothing I can enable to make it so neutrals can be freely killed in my claim (or even just so I can do it myself) without also making it so people can use all my chests etc?
  13. telling me how it works doesn't change the fact that the flag has a permission restriction that stops me changing it. EDIT: Permission seems to be working again after the maintanence
  14. Don't have permission to set entity damage flag.
  15. Cubone

    Spawn eggs for 1.12

  16. Cubone

    1.12 nether portal in spawn

    It did get fixed but got generated again not too long after.
  17. I'm assuming by the placement that this isn't meant to be here
  18. Like title says, the Thermal Foundation recipes for gears do not work (Iron with 4 of desired material) meaning the only way to get started with Thermal Foundation is to progress through immersive engineering which seems like a ridiculously long winded way of getting to the lowest tier of a pretty basic mod.
  19. Just tested and caches work fine in SP. I assume since caches are broken that a bunch of other non-machine stuff in Thermal Expansion is too but i dont have the resources to test everything. Current broken that I know of: Cache Strongbox Portable Tank
  20. Tin works too, possibly some others. Didn't try bronze
  21. Noice, can confirm gears working. Looks like some other thermal expansion recipes may still be broken. I just tried to make a cache and got nothing, will try and test a few more.
  22. Didn't even realise the iron one worked. Still not worth going into tinkers when its so easy to just skip into draconic day 1. Got someone to make me gears for a compressor instead.
  23. So there is currently a bug with the market place that essentially limits unique listings to cap - 1. ei. unrakned users can essentially only have 4 listings rather than 5. Currently you can put up multiple instances of the same listing and they will stack rather than count as individual. So I can sell 10 items individually and have 4 different items up for sale and keep adding listings to the market but once you add a 5th unique listing (or whatever a player's limit is) there is no check to see if the item they are trying to list already exists. This means that you can no longer stack listings without removing something. Essentially this caps a players effecting market limit to 1 less than what they should have since adding that last item will stop them from adding items to their existing listings.
  24. Cubone

    Make all vote keys the same

    Fair enough. Figured it was something like this.
  25. Cubone

    Make all vote keys the same

    Currently there are 3 different, unstackable, types of vote key. Most come from normal votes, one of the votes (can't remember which) gives another type, and vote parties give a third. All the keys are visually the same (same name, description, enchant etc.) and because of vote delays it is somewhat difficult to narrow down which vote gives a unique type. There is no good reason for the vote keys from different events to be different in the game and since they all do exactly the same thing, they should all be the same 'type'.

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